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  3. New Game Coach & Game Manual

New Game Coach & Game Manual

Expected patch release: June 16-18

News & Updates
- Next Nova Cup is June 25-26. Signups go live this Friday (June 17) in a separate announcement.

Game Coach 2.0

We're excited to announce the first major update to the Game Coach!

Firstly, new Game Coach personalities are now available in the shop: Cheerful Game Coach and Darth Game Coach. More will come soon (TM).



Each personality changes what the Game Coach says in-game and post-game.
This is only a partial sample. Each Game Coach personality has 20 dialogue lines. Darth Game Coach may or may not get tilted when your ally leaks.

Unlocking a personality automatically unlocks its corresponding secret card. This secret card can be used as an avatar and unlocks a monument slot. However, it cannot be sold/donated, and does not show up in the Card Trader rotation.

Plus, a bunch of QoL improvements:
  • New Game Coach options tab to toggle individual settings. It is now finally possible to completely hide the Game Coach if you don’t like him
  • Added sound effects for some messages (toggle via Options). Each unlockable personality has a different set of sounds.
  • Fixed a few cases of Game Coach tips being too aggressive
  • No longer says “Nice win! But there’s always room for improvement.” He’ll always just be happy when you win.
  • No longer warns you about unspent gold, unless you’re a new player (10 or fewer wins)
New Tutorial & Game Manual

After gathering a lot of feedback directly from players who are new to the game, we saw a lot of improvements that could be made to ease the game’s learning curve.

New Tutorial: Fighter Positioning

This short tutorial teaches new players that positioning makes a difference. This is important not only to play better, but also to appreciate the strategic depth of the game. We saw a pattern of feedback from new players who felt the game was too simple, since they felt positioning didn’t matter. This tutorial hopes to address that concern.

New Codex Tab: Game Manual


This menu acts as a knowledge reference for all the essential controls, gameplay, and systems of Legion TD 2. More pages may be added in future patches.

New Feature: "First-Time" Popups


Various popups containing Game Manual content are now displayed for new players encountering various game mechanics for the first time, such as the first time they choose a legion, ping the ground, or join a guild. These popups won’t appear for older accounts, so veteran players won't be bothered.

New Legion Spell: Glacial Touch


Glacial Touch
Gives a fighter a chilling attack that slows movement speed by 80% for 3 seconds. If the target dies while chilled, it explodes, dealing 120 pure damage in a small area.

New Skin: Arctic Warg




New Skin: Molten Royal Guard




Improvements & Fixes


Major Improvements
    Guilds: Officers now have permissions to edit guild tagline, set guild avatar, and set guild emblem. We’re still working on a way to transfer guild leadership for guilds with inactive guild leaders. Reverted. We are working on new "co-leader" role that will have the same permissions as guild leaders.
  • Emoji: New emojis: skull, huff, poop, clown, ninja, moon, and wave
  • In-Game Menu: Replaced “Profile” button with a “Codex” button. This is probably more useful for most players. You can still view your profile in-game via the tab scoreboard.
  • Spectator: Damage Tracker now updates based on the last unit you selected
  • Bots: Now smarter about not sending melee DPS mercenaries on ranged waves
  • Weekly Challenge: Improved formula for selecting challenges, and also avoids picking the same wave two weeks in a row
  • New-Player Experience: Tutorial 1 now explains camera controls as well as informs you about the Codex
  • New-Player Experience: Tutorial 1 now uses Divine instead of Element
  • New-Player Experience: Various popup, text, and graphic improvements
  • Custom Games: Rooms now show the color next to the slot
  • UI: Tweaked Crab icon
Bug Fixes
  • Stability: Fixed a very rare case where players would get assigned into a match they didn’t queue for
  • Audio: Fixed a bug where unit selection sounds would sometimes fade when they weren’t supposed to
  • UI: Fixed a bug where Sunnyside Eggsack icon appeared blurry
  • UI: Fixed a bug where the mini-scoreboard (bottom left) would block the main UI if you sent too many different types of mercenaries
  • Embargo: No longer accidentally disables the “3” hotkey for jumping to the opponent lane
  • Name Reset: Fixed a bug where Matchmaking would sometimes use the incorrect rating during the first match after a name reset
  • Guilds: Fixed a rare case where Guild UI wouldn’t load upon newly creating a guild
  • Cards: Fixed a very rare case where a card wasn’t given in-game after it was earned
  • Tutorial: Fixed a bug where a player would get stuck on part of the Incoming tutorial if playing in 1366x768 or lower resolution
  • Loading Screen: Fixed a case where a player would get stuck in the Legion Select screen if receiving a guild invite while in-game
Game Balance


[h3]Legion Spells[/h3]

Counterattack
- Immediate mythium gain: 40 → 45
- Mythium gain when you leak: 40 → 45

Giant Snail
- Stat bonus: 200 health and 9 damage → 220 health and 10 damage

Magician
- Mana regeneration: 0.5 → 0.55

Overwork
- Mythium rate during wave 12: 35% slower → 30% slower

All of the above legion spells have low pick rates and win rates.

[h3]Fighters[/h3]

Peewee
- Health: 250 → 240

Veteran
- Health: 1400 → 1380

Peewee and Veteran are arcane tanks, clutch pierce DPS, and relevant at all stages of the game. High pick rate and win rate.

Sakura
- Health: 1360 → 1350
- Damage: 99 → 98
- Fixed a bug where Sakura was gaining 2 stacks of Superbloom after clearing wave 10 (should only happen after clearing wave 11+)
- Fixed a bug where Sakura value calculation didn't properly work with Lioness and Alpha Male
- Pinging Sakura now shows its # of stacks

High pick rate and win rate.

Gargoyle
- Health: 280 → 270

Very high pick rate, notably due to its power on wave 3.

Pyro
- Attack speed: 1.3 → 1.27
- Pyromancy: No longer does reduced damage to flying units

Increasing Pyro’s viability as an opening and making it less hard-countered by wave 17.

Harpy / Sky Queen
- Attack speed: 1.9 → 2.0

Still underperforming, so this time they're getting a massive DPS buff. (Massive, in Legion balancing lingo, means about 5.2%)

Nekomata
- Attack speed: 0.92 → 0.9

It's unbearable for us to be mean to a kitty, but Nekomata is one of the strongest units in the game from waves 1-10. High pick rate and win rate.

Canopie
- Health: 4800 → 4850

Canopie has been slightly weak as an arcane tank compared to other options.

Honeyflower
- Health: 1400 → 1370

Deathcap
- Health: 4250 → 4160

Strong opening with high worker potential, especially with Cash Out, and strong late game. High pick rate and win rate.

Millennium
- Attack speed: 0.617 → 0.613
- Explosive Shells: Damage: 35 → 30

Doomsday Machine
- Attack speed: 0.617 → 0.613
- Detonation: Damage: 85 → 75

High win rate.

Angler
- Health: 400 → 420

Bounty Hunter
- Health: 1660 → 1730

Angler was indirectly nerfed by the v9.03 worker change and has a low win rate. This change allows you to sit on Angler and Bounty Hunter longer, rather than rushing to Kingpin.

Grarl
- Health: 1350 → 1330

King Claw
- Mana regeneration: +13%

King Claw is getting a well-deserved buff. However, Grarl’s stats are being slightly reduced to avoid over-buffing an already high pick rate / balanced unit

Yozora / Arctaire
- Attack speed: 1.2 → 1.17

Viable as an opening and the best late game tank. High pick and win rate.

Seadragon / Lifebinder
- Now will only heal Soul Gate & Hell Gate if there are no other injured units to heal

[h3]Mercenaries[/h3]

Imp
- DPS: Unchanged
— Damage: 38 → 46
— Attack speed: 1.25 → 1.02

Nerfing synergy with Pack Leader. Pack Leader + Imp spam was crowding out other similar cost options.

[h3]Waves[/h3]

(18) Wale Chiefs
- Attack speed: 1.75 → 1.61
- Poison-Tipped Pole: 40 area-of-effect magic damage every third attack → 100 single-target magic damage + 40 area-of-effect magic damage every third attack

Giving Wale Chiefs more magic damage (as they had in previous patches) to make natural defense less universally strong for four consecutive waves on 16-19.

Closing Remarks


We hope you enjoy this patch! Thank you again for playing Legion TD 2. And a big thank you to everyone who has purchased skins or other in-game cosmetics so far. You make it possible for Legion TD 2 to continue to be improved & supported without a subscription fee or any P2W mechanics.

We also know a lot of people have asked about the next Campaign. It's too hard to give an exact release date, but know that we are working on it, and the hope is to release it in the Fall or early Winter.

We are also aware of a number of bugs, such as country flags sometimes being missing as well as units sometimes getting stuck (usually in Classic games). We're continuing to investigate & fix these bugs as soon as we can.

If you've enjoyed the game, but haven't left a review yet, please consider posting a short review for the game! It really helps get the word out there.

And as always, if you have constructive criticism, let's chat about it. Discord is our main channel of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. We know there's still much to improve, so let's work together.

Until next time!

Sincerely,
Lisk, Jules, Curing, and Dani