5.07: Balance Changes & Season 5 End

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Legion TD 2 is 50% off! A great opportunity to introduce the game to a friend. We've had over 5000 new players this month. Welcome, everyone!
Translations
- Updated translations for Russian, French, and Swedish
- Korean will go live next patch
Thank you to Robert Mends, Ktulu, Myu, Curing, and everyone who has contributed.
Legion TD 2 has an international community, so translations go a long way in growing the game. If you’d like to contribute, please go to LegionTD2.com/translate
We've seen a big influx of players from Turkey, so if you speak Turkish and English, we could definitely use your help!
LIHL Playoffs
The playoffs for the Legion TD 2 In-House League will be streamed and casted this weekend. Tune in at twitch.tv/LTD2
- Saturday, May 23 at 9am PST / 6pm CEST
- Sunday, May 24 at 10am PST / 7pm CEST
Season 5 End
- June 21: Season 5 ends at 9pm PST. Ranked disabled
- June 22 - June 23: 2x Chaos 2v2 featured game mode. Ratings soft-reset
- June 24: Season 6 begins. Patch 6.00. Ranked games re-enabled
Ranked badges and loading screen borders are based on your peak rating in season 5. You are not penalized for dropping below a tier you already achieved. Eligibility for each tier requires 10 ranked games and a peak rating in season 5 of:
- Bronze: 1000
- Silver: 1200
- Gold: 1400
- Platinum: 1600
- Diamond: 1800
- Expert: 2000
- Master: 2200
- Senior Master: 2400
- Grandmaster: 2600
- Legend: 2800


5.07a Balance Hotfix


- Mind Warp
-- Mana cost: 15 -> 11
-- Attack speed: 50% -> 40%



- Mana regeneration nerfed by 15%
- Nerfed synergy with Soul Gate and Hell Gate by 17%


- Mana Burst: Damage: 310 -> 320
Compensation buff for Starcaller's nerf


- Amplify Magic: Mana regeneration: 33% -> 30%
We'll likely be revisiting some of these high synergy/scaling potential units in patch 6.00, but for now, doing some nerfs
5.07 Patch Notes
This is a balance-only patch and the final patch of season 5[h3]Legion Spells[/h3]


- Maximum gold gained per wave: 100 -> 90
- Clarified tooltip to say “up to 180 gold saved”


- Gold and mythium gained: 90 -> 85


- Mythium gained: 25 -> 30
[h3]Fighters[/h3]



- Now starts the battle with zero mana
- Mind Warp
-- Mana cost: 20 -> 15
-- Duration: 7 seconds -> 5
-- Attack speed bonus: 40% -> 50%
-- Cast range: 600 -> 1000
Dark Mage was previously casting too early, which caused wasted buff time, especially for melee units



- Attack speed: 0.83 -> 0.81
- Unchained Rage: Attack speed bonus: 130% -> 150%



- Attack speed: 0.83 -> 0.81
- Unchained Rage: Attack speed bonus: 130% -> 150%
Stronger on early waves when taking partial aggro



- Ionic Force: Attack speed bonus per stack: 30% -> 25%
- Ionic Force: Stacking type: Additive -> Multiplicative



- Ionic Force: Attack speed bonus per stack: 30% -> 25%
- Ionic Force: Stacking type: Additive -> Multiplicative
Stronger ramping and synergy with Sacred Steed, Pegasus, Starcaller, and Magician
DPS:
- 10 mana: 27 -> 26
- 30 mana: 40 -> 41
- 50 mana: 78 -> 95
- 100 mana: 84 -> 196


- Delusion: Spell damage amplification: 20% (10% to bosses) -> 16% (8% to bosses)


- Damage: 31 -> 38
- Attack speed: 1.54 -> 1.23
DPS: 48 -> 47
DPS with APS: 59 -> 57
DPS with MPS: 67 -> 64
DPS with APS and MPS: 81 -> 77




- Buffed weak synergies and nerfed overpowered synergies by adjusting the mana cost and regen of some abilities and units
For example, the maximum mana/mana regeneration of Fire Archer and mana cost of Flaming Arrows were halved, which doubles the effectiveness of Sacred Steed's mana buff.
Here is how units are affected:
Buffs
- Fire Archer +100%
- Harpy +100%
- Fire Lord +100%
- Fenix +100%
- Red Eyes +100%
- Great Boar +100%
- Head Chef +67%
- Dark Mage +33%
- Proton: Better ramping
- Atom: Better ramping
- Hell Gate -20%
- Soul Gate -20%
- Disciple -20%
- Starcaller -20%
- Azeria -17%


- Chain Heal: Cast range: 500 -> 1000


- Gaia Shield: Cast range: 500 -> 700


- Health: 1080 -> 1000
- No longer satisfies the pierce guarantee for mastermind


- Health: 2550 -> 2400


- Health: 2100 -> 2120


- Health: 5790 -> 5910
- Damage: 91 -> 92


- Health: 5350 -> 5450
- Damage: 810 -> 825
[h3]Mercenaries[/h3]


- Summon Froggo: Mana cost: 65 -> 61
- Froggo: Defense type: Arcane -> Swift


- Attack speed: 2.33 -> 2.38



- Damage: 100 -> 105
- Blood Rush: Duration: 7 seconds -> 5
[h3]Waves[/h3]


- Attack speed: 2.22 -> 2.38