Cursed Casket, Cage of Pain, Iron Maiden

News & Updates
- Upcoming July Nova Cup is July 23-24. Signups are LIVE!
- If you missed it, check out Lisk's Reddit AMA from last week!
New Units: Cursed Casket, Cage of Pain, Iron Maiden

Cursed Casket
- Tier 4 (Cost: 130g)
- Role: Tank, Mana User
- Melee / Pierce / Arcane
- 1580 HP / 22 DPS

Unleashes a volley of cursed swords, dealing 20x3 Pierce damage in a small area around her target.

Cage of Pain
- Tier 4 Upgrade (Upgrade cost: 100g)
- Role: Tank, Mana User
- Melee / Impact / Arcane
- 2760 HP / 38 DPS

Unleashes a volley of cursed swords, dealing 35x3 Pierce damage in a small area around her target.

Iron Maiden
- Tier 4 Upgrade (Upgrade cost: 100g)
- Role: Tank, Mana User
- Melee / Impact / Arcane
- 3930 HP / 54 DPS

Unleashes a volley of cursed swords, dealing 45x3 Pierce damage in a small area around her target. Also reduces the damage of targets by 1 for 3 seconds, stacking up to 10 times.
New Animated Background: Sovereign
[previewyoutube][/previewyoutube]
New Skin: Hellfire Priestess of the Abyss

New Skin: Sovereign of Death

Improvements & Fixes
Major Improvements
- Pause: You can now pause the game in Play vs. AI! You can still pause in Custom/Campaign games, as usual.
- Game Coach: All Game Coaches now have more variations for their voice lines, so they should feel less repetitive now
- Shop: Card Trader now has voice lines when you enter the shop and make purchases or idle around
Website: Updated Features page, added Game Manual, and added Leaderboard - New Language Available: Lithuanian
- Shop: Improved Backgrounds UI; now shows animated video preview and description when previewing a background
- Game Coach: Fixed a few cases of the “You were overbuilt” tip displaying when it shouldn’t have
- Takeover Bots: Now will ignore autosend (previously, if a player left autosend on when they left, the bot would always autosend)
- New Players: Improved Classic matchmaking for new players (they now start lower rated, but gain more rating in their first 20 games)
- Steam Achievements: “Work Work” achievement now only requires 70 workers instead of 100 (it was way too hard after removing 2x workers)
- Battle Scars: Now displays units with the buff on the tab scoreboard
- Fiesta: Now shows the total gold gained from Fiesta in the bottom left scoreboard
- Bots: Now are able to play Fiesta and Chaos
Bug Fixes
- Pathing & Targeting: Fixed some cases where leaked enemies would try to wander through walls into another lane
- Profiles & Loading Screen: Fixed a bug where country flags were missing in some situations
- Stability: Fixed a rare bug where the game would sometimes crash after loading the main menu
- Weekly Challenge: Fixed a bug where the wrong winning build was being displayed when looking at the past week
- Animations: Fixed a bug where spell animations played too quickly
- Wave 21.1+: Fixed a bug where recommended value was wildly incorrect in some situations
- Workers: Fixed a bug where the worker UI displayed one less worker than was actually queued
- Workers: Fixed a very rare bug where the worker button stopped working
- Guild War: Fixed a bug where bonus GXP wasn’t being added to individual player Guild Contribution
- UI: Fixed various typos and minor bugs
Localization & API
- API: Added support for tracking stacks per fighter in your build for units like Nekomata, Hydra, Sakura, etc.
- API: Added support for tracking which unit you used your Legion Spell on (i.e. Hero, Villain, etc.)
Game Balance
[h3]General[/h3]




- Giant Slayer: 14% → 17%
- Attack speed and Immolation damage increased by 15%
- Base attack damage decreased by 40%
- Upgrade Attack: 8% → 11%
- Upgrade Spell: 9% → 8%
These changes make the king more vulnerable to small leaks and relatively less vulnerable to large leaks. This increases the viability of solo aggression (making one player leak, but not multiple) and makes the king less susceptible to being killed in a single wave.
Dual Building (4v4)
- AOE damage reduction: -35% → -37.5%
AOE is a bit too strong in dual building. Along with the Pyro nerf (below), this should encourage other builds.
[h3]Mastermind[/h3]


- Income penalty after wave 10: -37 → -36


- Bonus income after wave 10: 44 → 45


- Bonus gold: 22 → 23


- Gold from leaking: 13-51 → 14-52
Greed and, to a lesser extent, Yolo continue to dominate both top ladder and tournament play. Slight buffs to other playstyles will diversify the meta.
[h3]Legion Spells[/h3]


- Mythium: 45 → 50
- Mythium each leak: 45 → 50
Low win rate and pick rate.


- Bonus health: 240 → 260
- Bonus damage: 10 → 11
Low win rate and pick rate.


- Damage: 75 → 65
Very high pick rate.
[h3]Fighters[/h3]



- Attack speed: 1.1 → 1.12
- Early Harvest: Mythium: 8 → 7
Rewarding players who keep Chloropixie alive longer, rather than just using her as a sacrificial lamb.


- Attack speed: 1.1 → 1.12
The previous nerf hit Sakura a bit too hard.


- Attack speed: 1.27 → 1.31
- Pyromancy: Splash damage to flying units: 50% → 30%
Reverting last patch’s change and slightly buffing attack speed (compared to before). Pyro was too hard to leak on waves 1-5.


- Attack speed: 0.91 → 0.89


- Health: 1050 → 1040
- Attack speed: 1.315 → 1.3
High win rate and pick rate, Gargoyle and Green Devil remain the premier arcane tanks. Additionally, the wave adjustments indirectly buff Gargoyle and Green Devil, so a small nerf is in order.


- Fixed a bug where Machine Gunner was firing slower than intended


- Fixed a bug where Bombardier was firing faster than intended


- Health: 570 → 600


- Health: 1740 → 1840
Low win rate and pick rate, Sea Serpent and Deepcoiler have been underperforming for a while.


- Damage: 67 x 3 → 68 x 3
Low win rate and pick rate.


- Damage: 96 → 95
- Attack speed: 1.16 → 1.14
No longer perfectly 3-shots Wave 4 (Flying Chickens), making opening with Holy Avenger opening (via Cash Out) less risk-free.


- Health: 6450 → 6400
- Attack speed: 1.16 → 1.14
High win rate and pick rate. It's a bit awkward to release the Sovereign animated background and a Sovereign skin and give it a nerf at the same time...but such is our commitment to keeping a balanced game.



- Fixed a bug where sometimes they weren’t properly aggroed on ranged waves until the wave got near them


- Fixed a rare bug where they would lock-on to a target that went out of range and wouldn’t switch to a new target



- Fixed a bug where mana cost wasn’t being properly refunded when it canceled its ability cast. Thanks to Reze#7495 for the video recordings of this bug.

- Fixed a bug where using Sacrifice while it was in Treasure Hunt form didn’t properly award full gold
[h3]Mercenaries[/h3]


- Leadership aura: 7 (14 for bosses) → 6 (15 for bosses)
Pack Leader is almost always good and too often the best choice, crowding out other options and outshining more expensive mercenaries in the late game. This change makes Pack Leader weaker in the late game. Wave adjustments (see below) keep Pack Leader viable in the early game.
Pack Leader is now also more viable on wave 10. Previously, Mimic was better the vast majority of the time.


- Attack speed: 2.33 → 2.25
It's been a tad too strong/highly used. This should put it back in line with other power mercenaries.
[h3]Waves[/h3]




- Attack speed: +15%, damage -14% (DPS unchanged)
This change keeps Pack Leader viable on early waves without changing any DPS.

- Damage: 160 → 170
- Poison-Tipped Pole: Single-target damage: 110 → 130
Wave 18 has been weak for a couple patches, but these changes should make the Chiefs a threat again.
Help Wanted
We are looking for someone to regularly create videos, memes, posts, etc. for our social media. It would be a paid part-time position. We are looking for someone who knows the game well, has a good sense of humor, and a strong sense of professionalism. If interested, apply as follows:
- Make three Legion TD 2 memes, upload them to an Imgur album
- Open this form:
http://legiontd2.com/contribute - Link to the Imgur album as your answer to the "Links to your portfolio, demo reel, or other past work" question.
- Submit
Closing Remarks
We hope you enjoy this patch! Thank you again for playing Legion TD 2. Cheers to the 10,000+ new players that have joined through Humble Choice. We hope you're getting the hang of building & sending and have found friends to play the game with.
Thanks again to everyone who has purchased skins or other in-game cosmetics so far. You make it possible for Legion TD 2 to continue to be improved & supported without a subscription fee or any P2W mechanics.

If you've enjoyed the game, but haven't left a review yet, please consider posting a short review for the game! It really helps get the word out there.
If you enjoy these updates, please give it a Thumbs Up, too!
And as always, if you have constructive criticism, let's chat about it. Discord is our main channel of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. We know there's still much to improve, so let's work together.

Until next time!
Sincerely,
Lisk, Jules, Curing, and Dani