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  3. New Units: Treant, Tree of Life, Tree of Knowledge

New Units: Treant, Tree of Life, Tree of Knowledge

Expected patch release: April 12 (Pacific Time)

News & Updates
- Check out Lisk's Developer AMA and Jules' Gameplay & Balance AMA from March! These AMA ("ask-me-anything") events are run every month, so keep an eye on reddit for the next ones.
- Follow the new Legion TD 2 Instagram @legiontdgame for all the latest Legion memes! Brought to you by ToHoe, the now-legendary Legion memer.
- Next Nova Cup: April 29-30. Join the Tournament Discord to participate and receive tournament notifications. View all past Nova Cups here: Legion TD 2 eSports Portal.

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New Content & Features


[h2]New Unit: Treant[/h2]

Treant Stats
  • Tier 3 (Cost: 100g)
  • Role: Versatile
  • Melee / Impact / Fortified
  • 980 HP / 42 DPS
  • Exuberance: Starts off with +20% damage & damage reduction, but this bonus decreases by 5% after each wave until the bonus is lost.


[h2]New Unit: Tree of Life[/h2]

Tree of Life Stats
  • Tier 3 Upgrade (Upgrade Cost: 195g)
  • Role: Versatile
  • Melee / Impact / Fortified
  • 2400 HP / 103 DPS
  • Devotion: Grants 5% missing health regeneration to the unit built directly behind it.


[h2]New Unit: Tree of Knowledge[/h2]

Tree of Knowledge Stats
  • Tier 3 Upgrade (Upgrade Cost: 180g)
  • Role: Versatile
  • Melee / Impact / Fortified
  • 2200 HP / 94 DPS
  • Forbidden Fruit: Gains mana every time it attacks and is attacked. When this unit reaches max mana or dies, deals up to 600 Magic damage to nearby enemies, based on its current mana.


[h2]New Feature: Free-look Camera[/h2]
Press CTRL+[ (adjustable in Options > Controls) to enter free-look mode, where the HUD is disabled. While in free-look mode:
  • Hold RMB + move mouse to rotate the camera
  • Use WASD to move up/down/left/right
  • Use Q/E to adjust height up/down
This feature is intended mainly for content creators to aid in creating interesting videos.

[h2]Major Improvement: Card Trader[/h2]
Our favorite in-game merchant has beefed up his supply.
  • New Feature: Reroll: You can now reroll the Card Trader 1x per day, with up to 4x rerolls stored. Rerolling gives you completely new cards to choose from for that day. (Screenshot)
  • New Feature: Show My Stacks: You can now toggle a checkbox to show your current stacks of each card. (Screenshot)

[h2]New Unlockable: Oasis Background[/h2]

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Animated backgrounds give your game client a new look. Unlock them in the shop! (Screenshot)

Game Balance


[h3]Classic[/h3]

Mode Voting: Mode Voting now requires 2 more yes votes than no votes to pass (up from 1).
Super Fiesta: Reworked. Now replaces regular Fiesta with Super Fiesta, which gives 100% Fiesta gold to yourself and 50% to each of your allies.

These two tweaks should alleviate some players' concerns about feeling forced to play a different playstyle than they wanted

[h3]Mastermind[/h3]

Cash Out
- Starting gold: 22 → 21

Our philosophy is to balance mastermind playstyles around Greed to avoid power creep. Cash Out is currently out-performing Greed.

Cartel is not being nerfed because it’s only strong for the top 2% of players, and even among this 2%, it’s strong but not heavily outclassing other playstyles.

Fiesta
When picking Fiesta, you now have a 50% reduced chance of rolling Seedling.

Reducing the frequency of a fun, but game-distorting combo.

King
- Health increased: +30% on wave 1 → +5% on wave 21
- Damage rescaled: +10% on wave 1 → -5% on wave 21
- Giant Slayer: 20% → 12%
- Upgrade Attack now affects Giant Slayer damage
- Upgrade Attack and Spell: 10% → 7%
- Lightning Hammer damage: -26% on wave 1 → -36% on wave 21
- Lightning Hammer now deals 4% current health damage (this is affected by Upgrade Spell)

These changes address some previously-unintuitive strategies, like upgrading spell being better than upgrading attack for Wave 20. Now:
  • Upgrade Attack is now more impactful against big targets.
  • Conversely, an unupgraded king is more vulnerable to big targets.
  • Tip: Upgrade Attack on boss waves or if you’re expecting a Mimic on 7 or Ogre on 9!
  • The king now takes slightly more damage against swarms, like wave 16.

[h3]Fighters[/h3]

Aqua Spirit
- Health: 380 → 370
- Attack speed: 0.82 → 0.833

Rogue Wave
- Health: 1150 → 1200

Fire Elemental
- Health: 1350 → 1400

Low win rate and pick rate. Shifting health and damage profiles, but an overall buff.

Nekomata
- Attack speed: 0.92 → 0.935

Low win rate. Everyone’s favorite cat is underperforming.

Sacred Steed
- Mana restore: 1 → 0.9

Pegasus
- Health: 2510 → 2470
- Damage: 112 → 110

High win rate and pick rate. Sacred Steed’s mana/gold efficiency now matches that of Pegasus.

Tempest
- Health: 780 → 770

Leviathan
- Damage: 70 → 68

High win rate.

Infiltrator / Orchid
- Attack speed: 1.03 → 1.05

Low win rate and pick rate.

King Claw
- Damage: 125 → 120

Very high pick rate.

Whitemane
- Health: 4600 → 4550
- Damage: 181 → 179

High pick rate. You’ll now need more value in your Whitemane aura for it to be worth it.

Priestess of the Abyss
- Mana regeneration decreased by 4%

Priestess is the strongest opening in high Elo.

Azeria
- Mana regeneration decreased by 4%
- Echo Strike: Max health damage: 0.06% → 0.1%

Making it more valuable to build more than 1 Azeria and hold onto Priestess in your roll late game in exchange for opening and early game power.

Lord of Death / Hades
- Intellect: Mana restore on kill: 10% → 8%

High win rate and pick rate. One of the strongest overbuild-and-cover units.

Shadow Dancer
- Health: 1690 → 1700
- Attack speed: 1.45 → 1.47

Dread Knight
- Health: 3710 → 3740
- Attack speed: 1.45 → 1.47

Low win rate and pick rate. Last patch’s Witch change hurt an already underperforming unit.

Millennium / Doomsday Machine
- Attack speed: 0.617 → 0.633

Low pick rate. An OG unit that’s fallen out of favor.

[h3]Mercenaries[/h3]

Witch
- Attack speed: 1.59 → 1.52

Last patch’s change gave Witch a stronger identity, and also spiked its win rate and usage rate.

[h3]Waves[/h3]

Wave 17: Metal Dragons
- Attack speed: 1.71 → 1.68

Wave 21: Legion Lords & Legion King
- Legion Lords: Count: 10 → 8
- Legion Lords: Health: 6600 → 8250
- Legion Lords: Damage: 110 → 135
- Legion Lords: Bounty: 24 → 30
- Legion King: Damage: 550 → 540

AOE is now slightly weaker against wave 21.

[h3]On Watch[/h3]

No outliers that we want to call out individually. As always, we'll continue to keep a close eye on everything.

v10.02 has been, data-wise, the most balanced the game has ever been.
  • Fighters: spread between the worst and best unit (according to Jules' power index) is the smallest it's ever been
  • Waves: healthy distribution of game-ending waves
  • Mercenaries: all seeing healthy usage & consistent performance
  • Mastermind: all playstyles seeing healthy usage & consistent performance
  • Legion Spells: all seeing healthy usage & consistent performance
  • Openings: lots of openings being widely used at all skill levels
That's not to say it's perfect (after all, we're continuing to patch the game), but it's worth celebrating.

Fixes & Improvements
  • Takeover Bots: Fixed a few more cases where a takeover bot would send without his team
  • Options: Fixed a bug where the Client Background “Randomize on Startup” setting wasn’t saving/working properly
  • Matchmaking: Improved matchmaking fairness for players under 1800 (tweaked a few edge-cases that shouldn’t slow down anything for most matches)
  • FairPlay: Players muted for >30 days can now only ping once per minute. By comparison, players muted for
  • FairPlay: Players muted for >30 days can now only -ff once per 5 minutes. Players muted for
  • Codex: Fixed a bug that caused the game to freeze when opening codex on some non-English languages
  • Codex: Fixed a bug that prevented filtering on non-english languages


Community Highlight


Last October's Nova Cup featured a community-run skin competition run by Pennywise and Schn3rd, where 958 votes were cast to pick the favorite among 16 entries. (Recap: here - scroll down)

The winning skin has been designed & implemented, and will be released in next month's patch. Plus, one of the runner-ups has been implemented as a surprise bonus!



To be released next month!

Closing Remarks


With this update, we are excited to introduce new units that will open up new synergies and strategies. As always, we'll continue to iterate until we get it right, so be ready for hotfixes soon after release. We've also made some tweaks to Classic mode voting based on data & player feedback. Finally, we've given the Card Trader some love and fixed a few nagging bugs.

Thank you again for playing Legion TD 2! We hope you continue to enjoy the game.

If you've enjoyed the game, but haven't left a review yet, please consider posting a short review for the game! It really helps get the word out there.

If you enjoy these updates, please give it a Thumbs Up, too!

And as always, if you have constructive criticism, let's chat about it. Discord and reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on reddit are your best bet.

We know there's still much to improve, so let's work together.

Until next time!



Sincerely,
The Aye-Aye Attack Games Team