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  3. Play-For-Free Weekend: July 20-23

Play-For-Free Weekend: July 20-23

Expected patch release: July 12-13 (Pacific Time)

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Play-For-Free Weekend
Get ready for the biggest event in Legion TD 2's history since the launch of the game! Help us get the word out by sharing on reddit, Discord, Twitch, etc. as we hope to get more people addicted to the game bring more players into our wonderful community.

[h3]Legion TD 2 will be PLAYABLE FOR FREE for 4 days![/h3]
  • Start: July 20th at 10 am PDT
  • End: July 24th at 10 am PDT

[h3]Login Rewards[/h3]
During Play-For-Free Weekend, you’ll unlock 650 Premium Essence simply for logging in at least once during the event!

[h3]Twitch Drops[/h3]
During Play-For-Free Weekend, there will also be a special Twitch Drops promotion. Twitch Drops are in-game Legion TD 2 rewards that you earn simply for watching Legion TD 2 Twitch streamers play the game!
  • Watch for 1 hour: 2000
  • Watch for 2 hours: 4000
  • Watch for 3 hours: Random Card
  • Watch for 4 hours: 500
  • Watch for 6 hours: 500
  • Watch for 8 hours: 1000

[h3]35% Off Sale[/h3]
During Play-For-Free Weekend, the game will be put on sale - 35% off! The biggest sale we've ever done since the game's full launch.

[h3]Other News & Updates[/h3]


Major Updates


Highlight Video
[previewyoutube][/previewyoutube]

[h2]Emotes 2.0[/h2]

Emotes are now more interactive!
  • Emotes now display a graphic on the ground, like a ping, in addition to next to the power score graphic.
  • Emotes now take into account fog of war. This means you can use emotes to communicate with allies during the build phase, without being worried about giving away information to your opponents.
  • Emotes can now be enabled/disabled in Options (Screenshot). Enable only your favorite emotes and leave the rest disabled keep the window lean & easy to use.

[h2]Tutorial & Campaign Voiceovers[/h2]
The entire Tutorial and Crystal Coast Campaign have been upgraded with voiceovers! This is part of our effort to improve the game’s first impression on new players who will be joining during the Play-For-Free weekend!

[h2]New Player Quests[/h2]

The Game Coach now gives new players some introductory goals to achieve in Ranked games. These quests can only be completed once and are intended to ease new players into Ranked play.

A future update may expand upon the quest system, but for now we’re focusing on the new player experience in anticipation of new players during Play-For-Free weekend.

[h2]New AI difficulties[/h2]
  • New AI difficulties for Expert → Grandmaster!
  • Diamond AI is now much easier (it was previously way too big of a jump from Platinum to Diamond)
  • Terminator & Ultimate Terminator trophies are awarded for Grandmaster difficulty only.


[h2]Major Localization Update[/h2]
In preparation for new players joining the game, professional localization experts have been hired to make major improvements to the entire game’s script. This patch features our biggest localization update to-date:
  • Turkish: 8500 new words. Editing pass on every single translation
  • Brazilian Portuguese: 6000 new words. Editing pass on every single translation
  • Spanish: 3000 new words. Editing pass on every single translation
  • Japanese: 3000 new words. Editing pass on every single translation
  • French: 2500 new words. Editing pass on every single translation
  • Russian: 2500 new words. Editing pass on every single translation
  • Traditional Chinese: 7500 new words
  • Simplified Chinese: 4000 new words
  • Polish: 1000 new words
  • Korean: 1000 new words

Legion TD 2 is developed by a small 3-person studio, and so the community is depended upon to keep the game's translations up to date. Visit the following link to help out: legiontd2.com/translate

[h2]New Unlockables[/h2]

[h3]New Skin: BoxBox Mimic[/h3]
BoxBox may or may not be streaming Legion TD 2 in the near future

[h3]New Skin: Imperial Bone Crusher[/h3]
Just 395!

[h3]New Skin: Hellfire Azeria[/h3]
Just 395!

[h3]New Secret Card: Kalm Centaur[/h3]


Game Balance


[h2]Legion Spells[/h2]
Glacial Touch
- Damage: 45 → 50

Low win rate and pick rate.

Hero
- Damage and damage reduction: 5% → 4.5%

High win rate and very high pick rate, Hero has been a staple pick for years. Nerfing it to give other spells a chance to shine.

Protector
- Health: 700 → 650

Very high pick rate.

Titan
- Health: 1350 → 1300

High pick rate and win rate.

[h2]Fighters[/h2]

Fire Archer
- Attack speed: 0.89 → 0.91

Dark Mage
- Mana regeneration decreased by 7%

Shifting power from Dark Mage to Fire Archer.

Sacred Steed / Pegasus
- Mana regeneration decreased by 4%

High pick rate.

Gateguard / Harbinger
- Attack speed: 1.01 → 0.985

High win rate and pick rate.

Tree of Life
- Devotion: Healing: 5% → 4.75%

Being conservative because (1) the win rate isn’t particularly high, and (2) small regen nerfs can be the difference between holding and leaking 50% of the wave.

Eternal Wanderer
- Attack speed: 0.85 → 0.88

Low win rate and pick rate.

Eggsack
- Health: 2300 → 2400

Low win rate and pick rate. Encouraging Eggsack opening.

Millennium / Doomsday Machine
- Attack speed: 0.63 → 0.65

Low pick rate.

[h2]Mercenaries[/h2]

Brute
- Damage: 59 → 60

Low win rate.

Hermit
- Attack speed: 1.06 → 1.1

Low win rate and usage rate.

Witch
- Attack speed: 1.35 → 1.315

High win rate and usage rate.

Ogre
- Attack speed: 1.38 → 1.36

Very high usage rate.

[h2]Waves[/h2]

Wave 6: Rockos
- Damage: 37 → 38

Last patch’s rework has accomplished its design goals, but the wave is slightly weak.

[h2]Balance Watchlist[/h2]
The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If specific units/spells are being more closely monitored than usual, they will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:
  • Gatling Gun & Vulcan Cannon

[h2]Systems[/h2]
  • New Player Experience: Playing Classic now requires your account to be level 3+. This is meant to steer new players towards Ranked, which offers much fairer matchmaking. As always, players can still be invited to a party and queued up for Classic, even if they don’t meet the level requirement.
  • Profile: Tactician profile playstyle is now based on Pressure Applied rather than # of waves skipped

[h2]Campaign[/h2]

Victra (Hard)
- Mythium gained per attack: 0.5 --> 0.45

Some recent AI improvements made her too strong. This tweak keeps her mortal, but just barely.

Improvements & Fixes


[h3]Improvements[/h3]
  • Graphics: Added "Dissolve FX" upon unit creation & death that are colored corresponding to your player color. You can switch back to the old fade in/fade out effect in Options, if you prefer.
  • Performance: Various optimizations to make the game run smoother. The loading screen may take a little longer as a tradeoff.
  • Look & Feel: Startup screen now features a new animated logo
  • Look & Feel: Menus improved with various smoother animations/transitions
  • Look & Feel: All references to “Hire” mercenary have now been changed to “Send” mercenary, to be consistent with pings & the language that players use. This also better communicates to players that mercenaries are sent to the opponent’s lane, rather than defending your own lane.
  • Tutorial: UI visual improvements for more consistent style
  • Tutorial: Game Coach is now disabled for tutorials (he would give wrong/misleading advice, plus it was information overload)
  • Tutorial: Fixed a bug in the Incoming mission, where mythium would be incorrectly still gathered on wave 1 after failing the mission & restarting
  • Tutorial: Saving mission now speeds up the wave timer if you’ve finished spending your gold
  • Profile: “NEW!” is now only shown if you earn an item for the first time, rather than gaining 1 more of an item you already have


[h3]Fixes[/h3]
  • Weekly Challenge: Fixed a bug where challenge games were being picked from lower rated games (~Diamond) than intended
  • Campaign: Fixed a bug where campaign opponents didn’t repick their mastermind playstyle after a Restart
  • Campaign: Fixed a bug where campaign opponents sometimes built an unintended opening after a Restart
  • Legion Spells: Fixed a bug where upgrading a fighter after picking a Legion Spell wouldn’t allow you to place the Legion Spell on that fighter


Community Highlight



Want more of these? /r/LegionTD2 has memes every Monday, courtesy of ToHoe. There will also likely be lots of activity there during Play-For-Free Weekend, so if you haven't joined, now's a great time!

Closing Remarks


With this update, we are excited to make Legion TD 2 more accessible for newer players. The more new players that stick around, the better matchmaking will be, and the more funding the game will have for ongoing development.

We're doing our best to get the word out, but we'll also be relying on you - existing players - to help us. Even if it's as simple as actively playing the game and being kind to your teammates, you make a difference!

Thank you again for playing Legion TD 2! We hope you continue to enjoy the game.

If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive ) review for the game! If the game reaches 90% positive, Steam will give it more visibility = more players!

If you enjoy these updates, please give it a Thumbs Up, too!

And as always, if you have constructive criticism, let's chat about it. Discord and reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on /r/LegionTD2 are your best bet.

Sincerely,
The Legion TD 2 Team