New Units: Dwarf Banker & Big Wig
[previewyoutube][/previewyoutube]
Expected patch release: August 7-8 (Pacific Time)
A big welcome to all the new players who have joined the Legion community since Play-For-Free week! Legion TD 2 hit its all-time peak players on July 23
, and tens of thousands of people watched Twitch streams throughout that weekend. The Nova Cup Grand Finals peaked at 1,400+ concurrent viewers!
[h3]News & Updates[/h3]
[h2]New Unit: Dwarf Banker[/h2]

Every wave it stays alive, it earns increasing amounts of bonus gold. But if it dies, the bonus drops significantly.
Dwarf Banker Stats:
[h2]New Unit: Big Wig[/h2]

With bold new investment strategy, it has greater potential for profits…and losses.
Big Wig Stats
[h2]Emotes 3.0[/h2]

Emotes are now easier-to-use and more visible!
[h2]Major Localization Update[/h2]

Feedback has been heard loud and clear that translations could use some improvement.
Legion TD 2 is developed by a team of 3, and help is needed to continue to improve the game's translations in various languages. We've organized new Discord channels to help translators collaborate. Follow the instructions below to get involved.
Help Translate Legion TD 2
HUGE thank you to everyone who has helped up to this point!
[h2]New Unlockables[/h2]
[h3]New Skin: Light Cycle Needler[/h3]
Brand new look! Same great taste stats.
[h3]New Skin: Charred Lizard[/h3]
Char char!
[h3]Legion Spells[/h3]
Battle Scars 

- Health: 400 → 360
- Attack speed: 3.5% → 4%
Slightly high pick rate and win rate. Shifting power from health to attack speed, and an overall nerf.
Divine Blessing 
- Attack speed: 17% → 16%
High pick rate. Divine Blessing is significantly less used in low and mid Elo, so we’re being careful not to overnerf it.
Pawn Shop 
- Gold: 75 → 70
Very high pick rate.
[h3]Fighters[/h3]
Chained Fist / Oathbreaker 
- Attack speed: 0.925 → 0.935
Giving a nudge to help Oathbreaker as an opening.
Dark Mage 
- Mana regeneration decreased by 4%
High pick rate and win rate.
Sky Queen 
- Damage: 57 → 58
Low win rate.
Angler 
- Max mana: 75 → 60
- Junior Fisherman: Mana gained per dying enemy: 2 → 1.2
Bounty Hunter 
- Max mana: 150 → 120
- Commercial Fisherman: Mana gained per dying enemy: 1 → 0.6
Kingpin 

- Damage: 223 → 228
- Max mana: 150 → 120
- Elite Fisherman
— Health per mana: 15 → 25
— Damage per mana: 1 → 1.5
Rework! Now harder to reach max stacks but even stronger if you do. Stronger with Sacred Steed, Pegasus, Starcaller, and Magician, which were previously a noob trap.
Slime Larva / Slime Siren 

- Slime Larva and Mini Slime now spawn after 2 seconds (consistent with Guardian Angel and Eternal Wanderer)
Wileshroom 

- Starting health: Unchanged
- Max health: 1740 → 1450
- Cellular Regrowth: Regeneration: 0.5% → 0.6%
Canopie 

- Starting health: Unchanged
- Max health: 4800 → 4000
- Cellular Regrowth: Regeneration: 0.5% → 0.6%
High pick rate. More-or-less unchanged on their own, moderately weaker with % heal effects, and slightly stronger with health gain effects. Overall nerf.
Tree of Knowledge 
- Forbidden Fruit
— Radius: 400 → 300
— Explosion no longer activates when dying for the first time while Guardian Angel is active
Very high pick rate. This makes the Guardian Angel interaction consistent with other units. It also creates a harder counter: tank mercenaries on ranged waves.
Eggsack 
- Health: 2400 → 2500
Low win rate and very low pick rate. Eggsack is a threat in the mid and late game, but it continues to be a weak opening, so we’re buffing Eggsack instead of Hydra.
Hydra 

- Hydralings now spawn after 2 seconds (consistent with Guardian Angel and Eternal Wanderer)
Millennium 
- DPS: 164 → 170
— Damage: 253 → 272
— Attack speed: 0.65 → 0.625
Doomsday Machine 
- DPS: 401 → 415
— Damage: 617 → 664
— Attack speed: 0.65 → 0.625
Millennium and Doomsday Machine have lost some identity as slow, heavy hitters. We’re increasing their DPS at the cost of slower attack speed.
[h3]Mercenaries[/h3]
Mimic 
- Plunder: 3 gold → 2-7 gold from waves 1-21 (higher wave = more gold)
Mimic has been niche for a long time and primarily viable on wave 7. This change makes it stronger on waves 8-21. (On Wave 8, it plunders 4 gold per kill, and it gets higher after that)
Ogre 
- Attack speed: 1.36 → 1.34
High usage rate. Ogre still crowds out other options, notably from waves 7-14.
Needler 
- Rapid Fire: Attack speed increase: 40% → 35%
High win rate.
[h3]Waves[/h3]
Wave 7: Sludges 

- DPS: Unchanged
— Damage: 20 → 19
— Attack seed: 1.38 → 1.45
Pack Leader is rarely better than Mimic or Brutes on wave 7. This change makes Pack Leader a more viable send.
Wave 14: Killer Slugs 
- Health: 2050 → 2070
Wave 15: Quadrapuses 
- Health: 2250 → 2230
- Giant Quadrapus: 9000 → 8920
Shifting some power from wave 15 to 14
[h3]Balance Watchlist[/h3]
The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If specific units/spells are being more closely monitored than usual, they will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:
[h3]Improvements[/h3]
[h3]Fixes[/h3]
[h3]Nova Cup: Aim For Greatness[/h3]
https://www.youtube.com/watch?v=wEIlyo993FU
Wondering what these "Nova Cups" are all about? Shadowings' hype video captures the excitement of epic holds and epic sends in a tightly edited 90 second video.
[h3]July Nova Cup Recap[/h3]
https://www.youtube.com/watch?v=h7lVnOA-_OU
Relive the most viewed Nova Cup of all time, thanks to Nyctea and his mad video editing skills!
With this update, we are excited to introduce DWARVES to Legion TD 2! It's about time, ain't it lads? Dwarf Banker & Big Wig have some unique mechanics that will reward wave prediction and introduce new openings.
We're also excited to continue improving the Emote system; we are hoping that these UX improvements will unlock the joy of Emote spam for everyone.
Thank you again for playing Legion TD 2! We hope you continue to enjoy the game.
If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive
) review for the game! If the game reaches 90% positive, Steam will give it more visibility = more players = more freelo better matchmaking!
If you enjoy these updates, please give it a Thumbs Up, too!
And as always, if you have constructive criticism, let's chat about it. Discord and reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on /r/LegionTD2 are your best bet.
Sincerely,
The Legion TD 2 Team
Expected patch release: August 7-8 (Pacific Time)
A big welcome to all the new players who have joined the Legion community since Play-For-Free week! Legion TD 2 hit its all-time peak players on July 23

[h3]News & Updates[/h3]
- Check out Lisk's Developer AMA and Jules' Gameplay & Balance AMA from this past month! These AMA ("ask-me-anything") events are run every month, so keep an eye on reddit for the next ones.
- Next Nova Cup: August 19-20
- Join the Tournament Discord to participate and receive tournament notifications. View all past Nova Cups here: Legion TD 2 Esports Portal.
Major Updates
[h2]New Unit: Dwarf Banker[/h2]


Every wave it stays alive, it earns increasing amounts of bonus gold. But if it dies, the bonus drops significantly.
Dwarf Banker Stats:
- Tier 3 (Cost: 95g)
- Role: DPS
- Ranged / Impact / Natural
- Compound Interest: If it survives the wave, it gains 1-6 mana based on wave number and earns 1 gold per mana. If it dies, it loses half mana. Mana transfers when upgraded.
[h2]New Unit: Big Wig[/h2]


With bold new investment strategy, it has greater potential for profits…and losses.
Big Wig Stats
- Tier 3 Upgrade (Cost: 185g)
- Role: DPS
- Ranged / Impact / Natural
- Aggressive Portfolio: If it survives the wave, it gains 1-6 mana based on wave number and earns 3 gold per mana. If it dies, it loses ALL mana.
- Short Selling: Does not gain stacks or gold from Aggressive Portfolio this wave, but also does not lose stacks if it dies.
[h2]Emotes 3.0[/h2]

Emotes are now easier-to-use and more visible!
- Emotes are now usable via Ping Wheel. The hotkey Shift+E still works, too.
- The ground image now has the “chat bubble” style, and also scales up if you’re zoomed out, which helps ensure your opponents don't miss when you spam
.
- Added 2 new animation styles: “slide-in-out” and “no-animation”
- Added 6 new emotes: 4Fun, Dino, NiceLuck, Ostrich, Waldo, and WPGG. Thank you to Pennywise for contributing 4Fun, NiceLuck, and WPGG.
- As a reminder, emotes can be enabled/disabled in Options (Screenshot). Enable only your favorite emotes and leave the rest disabled keep the window lean & easy to use.
[h2]Major Localization Update[/h2]

Feedback has been heard loud and clear that translations could use some improvement.

Legion TD 2 is developed by a team of 3, and help is needed to continue to improve the game's translations in various languages. We've organized new Discord channels to help translators collaborate. Follow the instructions below to get involved.

HUGE thank you to everyone who has helped up to this point!
[h2]New Unlockables[/h2]
[h3]New Skin: Light Cycle Needler[/h3]

[h3]New Skin: Charred Lizard[/h3]

Game Balance
[h3]Legion Spells[/h3]



- Health: 400 → 360
- Attack speed: 3.5% → 4%
Slightly high pick rate and win rate. Shifting power from health to attack speed, and an overall nerf.


- Attack speed: 17% → 16%
High pick rate. Divine Blessing is significantly less used in low and mid Elo, so we’re being careful not to overnerf it.


- Gold: 75 → 70
Very high pick rate.
[h3]Fighters[/h3]



- Attack speed: 0.925 → 0.935
Giving a nudge to help Oathbreaker as an opening.


- Mana regeneration decreased by 4%
High pick rate and win rate.


- Damage: 57 → 58
Low win rate.


- Max mana: 75 → 60
- Junior Fisherman: Mana gained per dying enemy: 2 → 1.2


- Max mana: 150 → 120
- Commercial Fisherman: Mana gained per dying enemy: 1 → 0.6



- Damage: 223 → 228
- Max mana: 150 → 120
- Elite Fisherman
— Health per mana: 15 → 25
— Damage per mana: 1 → 1.5
Rework! Now harder to reach max stacks but even stronger if you do. Stronger with Sacred Steed, Pegasus, Starcaller, and Magician, which were previously a noob trap.




- Slime Larva and Mini Slime now spawn after 2 seconds (consistent with Guardian Angel and Eternal Wanderer)



- Starting health: Unchanged
- Max health: 1740 → 1450
- Cellular Regrowth: Regeneration: 0.5% → 0.6%



- Starting health: Unchanged
- Max health: 4800 → 4000
- Cellular Regrowth: Regeneration: 0.5% → 0.6%
High pick rate. More-or-less unchanged on their own, moderately weaker with % heal effects, and slightly stronger with health gain effects. Overall nerf.


- Forbidden Fruit
— Radius: 400 → 300
— Explosion no longer activates when dying for the first time while Guardian Angel is active
Very high pick rate. This makes the Guardian Angel interaction consistent with other units. It also creates a harder counter: tank mercenaries on ranged waves.


- Health: 2400 → 2500
Low win rate and very low pick rate. Eggsack is a threat in the mid and late game, but it continues to be a weak opening, so we’re buffing Eggsack instead of Hydra.



- Hydralings now spawn after 2 seconds (consistent with Guardian Angel and Eternal Wanderer)


- DPS: 164 → 170
— Damage: 253 → 272
— Attack speed: 0.65 → 0.625


- DPS: 401 → 415
— Damage: 617 → 664
— Attack speed: 0.65 → 0.625
Millennium and Doomsday Machine have lost some identity as slow, heavy hitters. We’re increasing their DPS at the cost of slower attack speed.
[h3]Mercenaries[/h3]


- Plunder: 3 gold → 2-7 gold from waves 1-21 (higher wave = more gold)
Mimic has been niche for a long time and primarily viable on wave 7. This change makes it stronger on waves 8-21. (On Wave 8, it plunders 4 gold per kill, and it gets higher after that)


- Attack speed: 1.36 → 1.34
High usage rate. Ogre still crowds out other options, notably from waves 7-14.


- Rapid Fire: Attack speed increase: 40% → 35%
High win rate.
[h3]Waves[/h3]



- DPS: Unchanged
— Damage: 20 → 19
— Attack seed: 1.38 → 1.45
Pack Leader is rarely better than Mimic or Brutes on wave 7. This change makes Pack Leader a more viable send.


- Health: 2050 → 2070


- Health: 2250 → 2230
- Giant Quadrapus: 9000 → 8920
Shifting some power from wave 15 to 14
[h3]Balance Watchlist[/h3]
The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If specific units/spells are being more closely monitored than usual, they will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:
- Howler & Sunfang
- Gatling Gun & Vulcan Cannon
Improvements & Fixes
[h3]Improvements[/h3]
- Options: You can now toggle on/off special buttons in the Ping Wheel to customize it to your liking (Screenshot)
- Look & Feel: Dissolve Effects: Now neutral colored (gray) for deaths. It was distracting a little too much from the battle.
- Look & Feel: Mana Bars: Now yellow colored if the unit is unaffected by mana regen/restoration, such as Infiltrator/Orchid stacks or Dwarf Banker/Big Wig stacks.
- Look & Feel: Legion Lord and Legion King now increase in size with each stack of Indomitable.
- HUD: Estimated Gold now takes into account Castle & Cartel
[h3]Fixes[/h3]
- Match Updates: Fixed some rare cases where ratings & other statistics didn’t update after a match when a service provider was experiencing an unusual slowdown
- Gameplay: Weekly Challenge: Anglers and Bounty Hunters now always start with maxed mana, to prevent unintended strategies with Sacred Steed & Pegasus where you’d max their mana to funnel their mana elsewhere.
- Gameplay: Achievements: No Time To Waste: Now achievable when winning any game on wave 7 or earlier (after Tenacity changes, winning a game on wave 5 or earlier has become too difficult to achieve)
- HUD: Fixed a bug where buff stacks did not refresh on the HUD in some circumstances (such as Holy Avenger/Sovereign max stack attack count)
- Tutorial: Fixed a rare bug where a player with an older account would be unable to reach level 2 if the game thought they already completed the tutorial
- Tutorial: Fixed a rare bug in the Incoming mission where the bot would build an opener that cleared very quickly, which would make the mission impossible
- Postgame: Fixed a bug where games against Diamond Bots were missing the Play Again button
- Masteries: Fixed a bug where claiming a mastery gave more Essence than intended
- Stability: Fixed a rare case where a specific firewall (“Emerging Threats”) was wrongly detecting certain game traffic as malicious
Community Highlights
[h3]Nova Cup: Aim For Greatness[/h3]
https://www.youtube.com/watch?v=wEIlyo993FU
Wondering what these "Nova Cups" are all about? Shadowings' hype video captures the excitement of epic holds and epic sends in a tightly edited 90 second video.
[h3]July Nova Cup Recap[/h3]
https://www.youtube.com/watch?v=h7lVnOA-_OU
Relive the most viewed Nova Cup of all time, thanks to Nyctea and his mad video editing skills!
Closing Remarks
With this update, we are excited to introduce DWARVES to Legion TD 2! It's about time, ain't it lads? Dwarf Banker & Big Wig have some unique mechanics that will reward wave prediction and introduce new openings.
We're also excited to continue improving the Emote system; we are hoping that these UX improvements will unlock the joy of Emote spam for everyone.

Thank you again for playing Legion TD 2! We hope you continue to enjoy the game.

If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive

If you enjoy these updates, please give it a Thumbs Up, too!
And as always, if you have constructive criticism, let's chat about it. Discord and reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on /r/LegionTD2 are your best bet.
Sincerely,
The Legion TD 2 Team