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  3. Halloween Patch! Plus, The Floating Isles Campaign revealed!

Halloween Patch! Plus, The Floating Isles Campaign revealed!

Expected patch release: Tuesday, October 10 (Pacific Time)

[h3]News & Updates[/h3]
New Features & Content


[h3]Floating Isles Campaign[/h3]
The long-awaited third singleplayer/co-op campaign, The Floating Isles, is releasing October 27 at 10 am Pacific Time!


Party as 1-4 players and challenge all new opponents: Reek-a-deek, Fabulous Freddy, Declan Stormhammer, Jill McDonald, Rex Ribbitor, chaoslord2468, and Drachia!

Preview it here: Legion TD 2 | Floating Isles Campaign

[h3]Halloween Map Decorations & Skins![/h3]

Wishing you a spooky October from the Legion TD team with map decorations and new skins!

New Halloween Map Decorations
New Skin: Stranger Eyes
New Skin: Slime Knight

[previewyoutube][/previewyoutube]
Note: this video shows last year's skins. See below for screenshots of the new skins.



Halloween decorations will be enabled until next month's patch. You can toggle them in Options.

Game Balance


[h3]General[/h3]

King
- Damage decreased by 33%
- Lightning Hammer: Percent health damage: 4% → 6%
- Upgrade attack: 7% → 10%
- Now smarter about targeting in certain circumstances

This brings the king closer to pre-tenacity levels; it is now slightly stronger against huge leaks. Also, upgrading the king is stronger.

Recommended Fighter Value
- Formula adjusted to weight mythium more

This should be more accurate particularly at higher mythium counts.

[h3]Legion Spells[/h3]

Glacial Touch
- Damage: 50 → 45
- Percent slow: 90% → 95%
- Percent slow against bosses: 90% → 80%

Shifting power from AOE to slow, and nerfing against bosses.

[h3]Fighters[/h3]

Dwarf Banker / Big Wig
- Attack speed: 0.92 → 0.94

Low win rate and pick rate.

Violet
- Lightning Strike: Damage 80 + 0.15% max health → 85 + 0.15% max health

Small nudge to make Violet more rewarding.

Infiltrator / Orchid
- No longer count as ranged after arming with shurikens

Gateguard / Harbinger
- Chaos Hound / Cerberus: Attack speed: 1.04 → 1.02

High win rate and pick rate.

Butcher
- Health: 1310 → 1340

Head Chef
- Health: 3670 → 3750

Low win rate and pick rate. Longer games indirectly nerfed Butcher and Head Chef.

APS / MPS
- Attack speed: 1.32 → 1.27

High win rate and pick rate. Longer games indirectly buffed APS and MPS.

Whitemane
- Health: 4550 → 4500
- Damage: 179 → 177

High win rate and pick rate. Longer games indirectly buffed Whitemane.

Soul Gate / Hell Gate
- Healing reduction: -50% → -60%

Gates are in a good spot, but still a bit oppressive with healing.

[h3]Waves[/h3]

Wave 8: Kobras
- Attack speed: 1.563 → 1.538

Wave 9: Carapaces
- Attack speed: 1.504 → 1.527

Shifting power from wave 8 to 9.

Wave 14: Killer Slugs
- Attack speed: 1.19 → 1.2

Wave 15: Quadrapuses
- Health: 2230 → 2210
- Giant Quadrapus: Health: 8920 → 8840

Shifting power from wave 15 to 14.

[h3]Misc. Balance[/h3]

Blitz (Classic Mode)
- Build phase game speed slowed a bit: 1.7x to 1.3x → 1.6x to 1.0x

In response to feedback that players didn't have enough time to build.

[h3]Balance Watchlist[/h3]
The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If specific units/spells are being more closely monitored than usual, they will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:
  • Dwarf Banker / Big Wig, especially in Classic
  • King balance
  • Summoners
  • Healers
  • Ramping units
Improvements & Fixes


[h3]Major Improvements[/h3]

Card Trader Overstocking
Now can stock duplicates of cards! This makes it easier to collect your favorite cards whenever they are overstocked. Additionally, Weekly Quests now give 1x Card Trader Reroll each!


[h3]Minor Improvements[/h3]
  • New Emoji: JULES (Screenshot)
  • Hovering a player’s rank in the loading screen or postgame screen now shows their rank name & elo range (Screenshot)
  • Added a little bit more grace period for deploying/upgrading fighters the moment before a wave starts (total wave time is unadjusted; this is just a cosmetic change that displays the timer slightly ahead of “actual” time)
  • Emotes are now enabled for Spectators, though their emotes will be visible to only other Spectators. This mainly affects the Nova Cup casts.

[h3]Fixes[/h3]
  • Fixed a UI issue where the Match Found popup would be mistakenly displayed in the loading screen
  • Fixed a bug where players who had a newly earned Weekly Quest were unable to reconnect to a game in progress
  • Fixed a few minor bugs with the ping wheel (“wants to send”) on Wave 21 displaying the wrong text/sound
  • Fixed a bug where Game Coach mistakenly warned you about being overbuilt on Wave 18 or later
  • Fixed a bug where Pack Rat Treasure Hunt wasn’t considered an opening for Masteries


Community Highlights


[h3]Yozora Halloween Cosplay[/h3]

This Instagram post is a few years old, but still the only cosplay (that we know of) for a Legion TD 2 character... respect!

[h3]Nova Cup: Today We Fight For Glory! (August 2023 Highlights)[/h3]
https://www.youtube.com/watch?v=J1n6gzsqJ7Y&feature=youtu.be
Wondering what these "Nova Cups" are all about? Shadowings' hype video captures the excitement of epic holds and epic sends in a tightly edited 90 second video.

[h3]Game Translations[/h3]


Legion TD 2's translations continue to be greatly improved, thanks to major contributions from community members! If you'd like to contribute to improving the game's texts further, visit the following link:

Help Translate Legion TD 2

HUGE thank you to everyone who has helped up to this point!

Closing Remarks


With this update, we have been working hard on developing and balancing the upcoming Floating Isles campaign, and we can't wait to release it later this month! This patch also has some important balance changes to get the King in a better spot especially when it comes to one-shotting.

Thank you again for playing Legion TD 2! We hope you continue to enjoy the game.

If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive ) review for the game! If the game reaches 90% positive, Steam will give it more visibility = more players = more freelo better matchmaking!

If you enjoy these updates, please give it a Thumbs Up, too!

And as always, if you have constructive criticism, let's chat about it. Discord and reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on /r/LegionTD2 are your best bet.

Sincerely,
The Legion TD 2 Team