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Seadragon & Lifebinder



Expected patch release: March 16, 17, or later

New Units: Seadragon & Lifebinder




Seadragon
Gold cost: 95
Health: 900
Damage: 37
Attack speed: 0.91
Range: 450
Attack type: Magic
Defense Type: Natural

Life Exchange
Heals a nearby ally for 200 health, but deals 100 damage to itself. Cannot be cast on itself or other Seadragons/Lifebinders.



Lifebinder
Upgrade cost: 195
Health: 2700
Damage: 111
Attack speed: 0.91
Range: 450
Attack type: Magic
Defense Type: Natural

Soul Transfer
Heals a nearby ally for 600 health, but deals 300 damage to itself. Cannot be cast on itself or other Seadragons/Lifebinders.

New Legion Spells: Battle Scars & Divine Blessing


Battle Scars
After each wave, the fighter with the highest damage taken that wave permanently gains +400 health and 3% attack speed.

Divine Blessing
Gives a fighter +2400 health and +18% attack speed. If the fighter dies, the buff is permanently lost.

New Skin: Biohazard Honeyflower




New Skin: Underworld Red Eyes




New Secret Card: Lil Cthulhu




Visit the Card Trader to see which game event can trigger a drop!

Card Trader 2.0




Supercharged supply chain! The Card Trader now changes cards every day, instead of every week. Additionally, there is now greater variance in rarity. For example, he can offer 3 legendaries some days, instead of the usual 2.

New Feature: Ladder Points


Players are now better rewarded for reaching and staying at the top of the ladder throughout the entire season!

Ladder Points (LP) are earned by the top 100 ranked players each week as follows:
  • Rank 1: +2000 LP
  • Rank 2-10: +800 LP
  • Rank 11-25: +400 LP
  • Rank 26-50: +200 LP
  • Rank 51-100: +100 LP
  • An additional 1-100 LP is awarded based on your exact rank

Ranks are calculated and LP is awarded every Monday at 12:00am UTC.

At the end of the season, a special badge is given to the top 100 cumulative LP earners:



  • GOAT: Rank 1
  • Raidboss: Ranks 2-10
  • Champion: Ranks 11-25
  • Pro: Ranks 26-50
  • Elite: Ranks 51-100


API 2.0

Announcement coming soon!

Shout-out to ltd2.app. View the Elo graph, playstyle chart, wave 1 tendencies, and stats of any player.



Improvements & Fixes


Speed Up
The battle phase in all modes now plays 10% faster, including mythium generation.

Reducing game time without impacting gameplay.

Guild War
New Hours: 2-10pm UTC (previously was 5-9pm UTC)

This gives players more time to complete Guild War goals and is fairer to players in different time zones.

Major Improvements & Fixes
  • Audio: New voices for Angler, Bounty Hunter, Kingpin, Grarl, King Claw, Ocean Templar, Mimic, Pack Leader, Bazooka, Berserker, Azeria, Daphne, Disciple, Imp, Lioness, Priestess of the Abyss, Ranger, Starcaller, Witch. Thanks to Gibby, Alice, Shadi, and Austin for their amazing work!
  • Fixed a bug where a party would be mistakenly split up in-game after a match was found
  • Fixed a bug where +2 gold was being given instead of +3 gold for leaked Hoppers (Wave 3)
  • Fixed a major targeting priority issue with Guardian Angel


Minor Improvements & FIxes
  • Players with Medium+ toxicity alert level now can no longer send whispers to non-friends
  • Graphics: Mimic now glows and grows larger whenever it gets a kill due to its Plunder ability
  • HUD: Mastermind playstyle icon now shows up in the bottom-left of the HUD
  • HUD: Autosend (“AUTO”) now shows in the bottom-left of the HUD while toggled on
  • Fixed a bug where Mastermind cards didn’t show up in your collection
  • Fixed a bug where Eggsack would hatch in Weekly Challenge mode
  • Graphics: Fixed a bug where flying units didn’t fall to the ground when playing their death animations
  • Graphics: Fixed a bug where units would sometimes appear to flicker when teleporting (after clearing a wave)


Game Balance


King
Health increased by ~15% on waves 2-11

Shutdowns
- Players are slightly less likely to go on fire on and before wave 11 when playing Cartel or against Castle
- Players are slightly less likely to go on fire when the enemy team is saving mythium

Early game mythium saving is currently dominant in high Elo. King buffs make early game saves less threatening, and shutdown tweaks make it less likely for long-savers to be rewarded with a shutdown. These changes increase the viability of income sends and king upgrades in the early game.

Leak Gold
When the enemy team leaks, you are now guaranteed a minimum of 1 gold per leak (instead of 0)

This nerfs Fiesta in Classic, notably on waves 1 and 3.

Sprint 2v2
- Bonus movement speed: 150 → 100

[h3]Mastermind Playstyles[/h3]

Chaos
- Bonus income: 6 → 5

Chaos is performing statistically well in low Elo and is also a point of frustration in high Elo.

[h3]Legion Spells[/h3]

Magician
- Mana regeneration: 0.42 → 0.44

Protector
Now transfers the aura on revival (but does not double-dip on the bonus health). Currently, this interaction only applies to Eternal Wanderer/Samurai Soul

[h3]Fighters[/h3]

Proton / Atom
- Attack speed: 1.09 → 1.12

Oathbreaker
- Health: 1110 → 1130

Angler
- Junior Fisherman: Mana gained per stack: 1.75 → 2

Harpy / Sky Queen
- Attack speed: 1.65 → 1.72

The above units have low pick and win rates.

Windhawk
- Attack speed: 1.26 → 1.23

Violet
- Attack speed: 0.9 → 0.93

Shifting power from Windhawk into Violet because:
- Windhawk is over-performing and is the highest win rate roll in the game
- Violet doesn’t feel rewarding enough to get early game


Warg
- Health: 960 --> 950

Lioness
- Attack speed: 1.11 --> 1.09

Alpha Male
- Dominion: Damage and damage reduction debuff: -5% --> -7%

Warg has a high pick and win rate. Its tank-DPS versatility and strong stats crowd out other rolls.

Infiltrator
- Health: 730 → 710
- Attack speed: 1.04 --> 1.03

Orchid
- Health: 2530 → 2500
- Attack speed: 1.04 --> 1.03

Two patches ago, we slightly over-buffed Infiltrator and Orchid.

Radiant Halo / Arc of Justice
- Solar Flare: Now stacks up to a maximum of 5 times

Less overpowered with Sacred Steed / Pegasus spam.

Berserker
- Health: 1880 → 1900
- Attack speed: 2 --> 2.04

Fatalizer
- Health: 5340 → 5400
- Attack speed: 2 --> 2.04

Hydra
- Health: 2730 → 2700
- Hydraling: Health: 910 → 900
- Attack speed: 0.83 → 0.82

Hydra is overpowered now that players have become more skilled at when and where to build Eggsack.

Holy Avenger
- Damage: 100 --> 96
- Aegis: 5% attack speed + 2% damage reduction → 4% attack speed + 100 health

Sovereign
- Damage: 236 --> 226
- Final Judgment: 5% attack speed + 2% damage reduction → 4% attack speed + 250 health

Holy Avenger and Sovereign were intended to be off-tanks, rather than raw DPS units. Increasing their tankiness and power on their own but decreasing their oppressiveness with lifesteal.

[h3]Mercenaries[/h3]

Attack projectile speeds of all ranged mercenaries increased by ~20%

Imp
- Health: 780 → 760

We hope you enjoy the patch!

Sincerely,
Lisk, Jules, Curing, and Dani