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v11.05 Hotfixes

This post will be updated with June hotfixes, with the most recent at the top.

Hotfix 10 (v11.05.4)
(July 3)

Classic-only balance:
- Reverted previous hotfix where all summoned units' decay time was decreased
- Crabling & Pincer decay time now scales inversely with number of units alive; this significantly nerfs Crab spam/overbuilding without hurting the standard usage
- Wave 21+ Indomitable: Double stacks --> Triple stacks

The goal of these changes is to reduce lag and crashing in Classic. We have other changes planned next patch for Crab Warlock from a game balance perspective.

Hotfix 9 (v11.05.3)
(June 27)

Crab Warlock
- Synergy with mana effects reduced by 17%

Starcaller
- Mana regeneration reduced by 7%

Froggos
- No longer decay
- Damage: 30 → 29
- Bounty: 6 → 5

These changes reward players for upgrading from Crab Warlock to Crabomancer.

Classic-only
- Summon decay time (seconds): 20 --> 30

Partially reverting the previous hotfix, since the above changes should do the job better.

Hotfix 8
(June 18)

Major Fixes
- Fixed a bug with Tower Defense mode where rolls weren't being rolled

Balance
- 4v4-only summon decay time: 25 --> 20 seconds
- AI: Witches are now more likely to be sent in PvE on Wave 21

Hotfix 7
(June 17)

Major Fixes
- Fixed a bug where a mercenary would randomly get stuck in the sender's own lane

FairPlay
- If you cause Match Canceled while in a party, any party members that have abandoned the game are now also punished in addition to you individually

This is intended to mitigate some cases where parties were intentionally dodging games, but not being punished sufficiently.

Hotfix 6
(June 11)

Major Fixes
- Fixed a bug where a mercenary would randomly get stuck in the sender's own lane

FairPlay
- If you cause Match Canceled while in a party, any party members that have abandoned the game are now also punished in addition to you individually

This is intended to mitigate some cases where parties were intentionally dodging games, but not being punished sufficiently.

Hotfix 5
(June 7)

Major Fixes
- Fixed a bug where the recent PvE Dwarf Banker & Big Wig nerf was mistakenly applied in non-PvE modes

Crab Warlock / Crabomancer
- Increased mana regeneration by 7%

Hotfix 4
(June 6)

Crab Warlock / Crabomancer
- Increased mana regeneration by 10%

Major Fixes
- Fixed a bug where Gatling Gun/Vulcan Cannon didn't properly pull aggro for the rest of your lane

Minor Fixes
- Fixed some tooltips like Azeria's ability

Hotfix 3
(June 5)

Crab Warlock / Crabomancer
- Attack speed decreased by 12%
- Mana cost increased by 10%
- Crabling and Pincer health decreased by 14%

Hotfix 2
(June 5)

Crab Warlock / Crabomancer
- Attack speed decreased by 12%
- Mana cost increased by 10%
- Crabling and Pincer health decreased by 14%

This fighter's balance is tricky to get right; rest assured we'll continue to hotfix asap as needed.

Hotfix 1
(June 5)

Crab Warlock / Crabomancer
- Mana cost increased by 23% (Nerf)

Minor Fixes
- Hopefully fixed a bug where some summons (like the new unit) mistakenly had their icons display on the tab scoreboard