1. Legion TD 2
  2. News
  3. v11.04 Major Update

v11.04 Major Update

Expected patch release: Monday, May 6 (Pacific Time)

[h3]News[/h3]
Major Updates


[h3]New Skin: Test Subject Robo[/h3]
Introducing the latest model from the Adventure Laboratories.

[h3]New Secret Card: Unmasked Zeus[/h3]
Hell, it's about time that the mask mandates have been lifted.

[h3]Coming Soon[/h3]
New units coming next month!

Game Balance


[h3]Classic[/h3]

Priestess of the Abyss & Azeria
- Invigorate: Max stacks: 5 --> 3

Nerfing the synergy with Lost Chieftain and Sacred Steed spam in Classic only.

PvE
- Increased mythium sent on waves 21+ to close out games a bit sooner

Megamind
- No longer can roll Hybrid (this was already the case for Ranked).

This makes Megamind consistent across all queues.

[h3]Masterminds[/h3]

Cash Out
- Gold: 21 → 20

Cash Out is out-performing Greed, so bringing it in line with a small nerf.

Fiesta
- Gold gain from leaking: 13-48 → 12-51

Rescaled to give less gold early game and more gold late game. This makes the early game less coin-flippy and gives players more agency against Fiesta.

[h3]Legion Spells[/h3]

Lizard Army
- Mythium: 45 → 50

Low win rate and pick rate.

(Caster Pennywise was right)

[h3]Fighters[/h3]

Looter / Pack Rat
Attack speed: 1.08 → 1.11

Low win rate and pick rate.

Fire Archer
- Attack speed: 0.966 → 0.99

Dark Mage
- Mana regeneration decreased by 7%

Shifting power from Dark Mage to Fire Archer.

Whirlybird
- Giga Boomstick: Now uses mana instead of an ammo system, allowing it to synergize with Sacred Steed, Pegasus, Magician, and Starcaller

This allows Whirlybird to be viable after the early game with mana sources.

Green Devil
- Health: 1250 → 1240
- Attack speed: 1.282 → 1.266

Slightly high win rate and high pick rate.

Berserker / Fatalizer
- Attack speed: 2.22 → 2.17

High win rate and pick rate.

Gatling Gun
- DPS: 117 --> 115
--- Damage: 49 --> 47
--- Attack speed: 2.38 --> 2.44

Nerfed thresholds against wave 3.

Vulcan Cannon
- DPS: 321 --> 317
--- Damage: 135 --> 130
--- Attack speed: 2.38 --> 2.44

Very high win rate.

Holy Avenger / Sovereign
- Aegis / Final Judgment: Attack speed gain per stack: 4% → 3%
- Mana gain on attack increased by 14%
- Mana gain on being attacked increased by 29%

Now reach max mana more quickly but reduced stats.

[h3]Mercenaries[/h3]

Four Eyes
- Damage: 65 → 42
- Death Stare: Damage: 5 → 10

Solidifying its identity as a counter against raid bosses.

[h3]Waves[/h3]

Wave 10: Granddaddy
- Attack speed: 3.64 → 3.57

Wave 11: Quill Shooters
- Attack speed: 1.64 → 1.67

Wave 13: Drill Golems
- Attack speed: 1.55 → 1.57

Shifting power from wave 10 to 11 and 13.

Wave 15: Giant Quadrapuses
- Attack speed: 0.75 → 1.47
- Dual Shot removed

Wave 18: Wale Chiefs
- Damage: 185 → 134
- Attack speed: 1.45 → 2
- Poison-tipped Pole: 270 single-target and 20 splash damage every 4th attack → 180 single-target damage every 3rd attack

Wave 19: Dire Toads
- Attack speed: 0.78 → 2.22
- Spit Shot removed

Experimental changes. If cheap unit spam resurfaces, we may consider bringing Dual Shot, Split Shot, and the area of effect damage on Poison-tipped Pole back.

Wave 21: Legion Lords
- Damage: 135 → 138
- Legion King: Damage: 540 → 552
- Attack speed: 2.63 → 2.56
- Indomitable: +10% damage and damage reduction → +10% attack speed and damage reduction

Now less countered by cheap unit spam.

[h3]Pathing & Targeting Fixes[/h3]

Over the past few weeks, we have fine-tuned the pathing & targeting changes that went out in v11.03 in numerous hotfixes. We will continue to tune them as needed. Most of the changes are already on live servers; v11.04 just has the following:
- Fixed a rare case of units running in circles in lane

[h3]Balance Watchlist[/h3]
The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If anything is being more closely monitored than usual, it will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:
- Classic meta and balance outliers (we're still collecting community feedback here)

Improvements & Fixes


[h3]Improvement: Menu Visual Effects[/h3]
Added various visual effects to menu buttons to spice things up!
[previewyoutube][/previewyoutube]

[h3]Minor Improvements[/h3]
  • Emotes: Added a sound effect (max 1 time per second) when you use an emote.
  • Spectator: Improved win probability formula


[h3]Fixes[/h3]
  • Fixed a bug where pinging autosend mistakenly displayed in the pinging player’s language instead of the message recipients’ language


Community Updates


[h3]Game Translations[/h3]


Legion TD 2's translations continue to be greatly improved, thanks to major contributions from community members! If you'd like to contribute to improving the game's texts further, visit the following link:

Help Translate Legion TD 2

HUGE thank you to everyone who has helped up to this point!

Closing Remarks


Last few months' patches were huge; this month we've kept things a bit lighter to fine-tune game balance as we've collected more data & feedback on the recent changes.

As always, with any major patch, we'll keep a close eye on things and rapidly hotfix as long as needed.

Thank you again for playing Legion TD 2! We hope you continue to enjoy the game.

If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive ) review for the game! If the game reaches 90% positive, Steam will give it more visibility = more players = more freelo better matchmaking!

If you enjoy these updates, please give it a Thumbs Up, too!

And as always, if you have constructive criticism, let's chat about it. Discord and /r/LegionTD2 on reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on /r/LegionTD2 are your best bet.

Sincerely,
The Legion TD 2 Team