v10.07.5
Note: all v10.07.x patches are hotfixes and usually contain only minor changes compared to typical monthly updates.
Major Fixes
Improvements
Minor Fixes
Dwarf Banker (buff/nerf)
- Health: 700 → 600
- DPS: 38.9 → 43.5
- Damage: 44 → 47
- Attack speed: 0.88 → 0.93
Big Wig (buff/nerf)
- Health: 2040 → 1760
- DPS: 113.3 → 127.8
- Damage: 128 → 138
- Attack speed: 0.88 → 0.93
This change will make them less reliant on off-tanking, which was difficult and counter-intuitive for a unit you want to keep alive.
Fire Elemental (nerf)
- Attack speed: 0.82 → 0.8
As players have learned how to optimize the new Fire Elemental, it’s become too strong.
Gatling Gun (nerf)
- Health: 1080 → 1050
Vulcan Cannon (nerf)
- Health: 3030 → 2950
High win rate.
Hydra (buff)
- Damage: 111 → 114
- Hydralings: Damage: 37 → 38
Low usage rate and win rate.
Revive and on-death spawn (buff/nerf)
- Spawn delay: 2 → 1.5
This change affects Slime Larva, Slime Siren, Eternal Wanderer, Samurai Soul, Hydra, and Guardian Angel. We will evaluate further changes next patch.
King
- Improved targeting logic against Shaman and Needler
Major Fixes
- Mac Only: Temporarily disabled Emote ground graphics for Mac only to hopefully fix the graphical artifacts
Improvements
- Emotes: New larger Emote graphics, which look much better than the previously upscaled ones. Thanks to Drachir for working hard to make this happen!
- Startup Logo: Lowered volume slightly by popular request
- Spectator: Map pings now show the spectator’s name, similar to regular player pings
- Updated translations. Thanks to everyone who continues to contribute. If you want to get involved, join the Legion TD 2 Contributors Discord.
Minor Fixes
- Fixed a bug where Dwarf Banker and Big Wig cards displayed the wrong item rarity in some situations
Dwarf Banker (buff/nerf)
- Health: 700 → 600
- DPS: 38.9 → 43.5
- Damage: 44 → 47
- Attack speed: 0.88 → 0.93
Big Wig (buff/nerf)
- Health: 2040 → 1760
- DPS: 113.3 → 127.8
- Damage: 128 → 138
- Attack speed: 0.88 → 0.93
This change will make them less reliant on off-tanking, which was difficult and counter-intuitive for a unit you want to keep alive.
Fire Elemental (nerf)
- Attack speed: 0.82 → 0.8
As players have learned how to optimize the new Fire Elemental, it’s become too strong.
Gatling Gun (nerf)
- Health: 1080 → 1050
Vulcan Cannon (nerf)
- Health: 3030 → 2950
High win rate.
Hydra (buff)
- Damage: 111 → 114
- Hydralings: Damage: 37 → 38
Low usage rate and win rate.
Revive and on-death spawn (buff/nerf)
- Spawn delay: 2 → 1.5
This change affects Slime Larva, Slime Siren, Eternal Wanderer, Samurai Soul, Hydra, and Guardian Angel. We will evaluate further changes next patch.
King
- Improved targeting logic against Shaman and Needler