v11.06 Major Update

[h3]News[/h3]
- Check out Lisk's Game Dev AMA and Jules' Gameplay & Balance AMA from this past month
- Next Nova Cup: July 27 - 28
- Join the Tournament Discord to participate and receive tournament notifications. View all past Nova Cups here: Legion TD 2 Esports Portal
[h3]Free Legion Coaching[/h3]

Top-20 player and caster, Ofma, is offering FREE Legion coaching. Join his Discord to sign up!
[h3]Legion Posters[/h3]

We recently launched official Legion posters! Bring Legion TD 2 from the screen to your walls with high-quality, durable metal posters.
Major Updates
[h3]Feature: Double Down[/h3]

Cut down the grind and get to the Rank You Definitely Deserve™ twice as fast. Results may vary.
Doubles your rating changes for your next 3 ranked games.
- Affects both rating gains and losses, so be careful!
- Stacks are not used if any other rating multipliers are active (such as Ranked Placement matches). Stacks are also not used if Match Canceled
- Can be unlocked in the Shop: Account tab for 10,000 essence or 270 premium essence
- Purchase limit of 4 per week (total of 12 games)
[h3]Mini & Wumbo 2.1[/h3]
- Your initial roll is now expanded to include all fighters that cost between 255 and 300 gold!
- This means you can roll, for example, a Tree of Knowledge, Alpha Male, or Big Wig on wave 1.

[h3]Secret Card: Baby Imp[/h3]

Hold or hold not, there is no try.
[h3]Skin: Underworld Fiend[/h3]

Ma, he's got a good personality I promise

Oooh he fast.
[h3]Player Happiness Poll[/h3]
We love all the feedback from our Discord, Reddit, and Steam communities, but know many players aren't active there. To better hear from everyone, we’re launching an in-game Player Happiness Poll!
We plan to run these polls once a month to gauge community reception to patches and general player happiness.

[h3]Coming Soon[/h3]
New units coming next month!
Game Balance
[h3]Masterminds[/h3]


- Attack speed and damage reduction: 10% → 11%
Low pick rate.


- Redraw gold cost: 1-40 → 1-30
Low pick rate.
[h3]Legion Spells[/h3]


- Mythium: 100 → 125
Low win rate and pick rate.


- Mythium on wave 11: 60 → 65
- Mythium when leaking: Unchanged
Low win rate and pick rate.


- Health: 570 --> 550
- Damage: 19 --> 18
High win rate.


- Movement speed reduction: 95% → 97%
- Unchanged against bosses (80%)
Low win rate and pick rate.
While this looks like a small buff, a 97% slowed unit takes 67% longer to reach a certain point than a 95% slowed unit. Math is cool.



- 4.25% damage and damage reduction → 4% attack speed and damage reduction
Now more versatile and stronger on units such as Deathcap, Sovereign, Doppelganger, Sky Queen, Daphne, Slime Siren, Shadow Dancer, Spectral Scallywag, Berserker, and Azeria.


- Mythium: 50 → 55
Very low pick rate.


- Mythium: 80 → 85
Low win rate and pick rate.


- Regeneration: 0.6% --> 0.5%
High pick rate and overshadowing Titan and Guardian Angel.


- Damage amplification: 22% (11% for ranged) → 20% (10% for ranged)
High win rate.
[h3]Fighters[/h3]


- Giga Boomstick: Damage: 70 → 65
High win rate.


Damage: 83 → 81
Slightly high win rate.


Attack speed: 1.12 → 1.15


Attack speed: 1.12 → 1.1
Shifting power from Sakura to Chloropixie


Damage: 38 → 37


Damage: 51 → 52
Shifting power from Devilfish to Seraphin


Damage: 65 → 63
High win rate.


- Damage: 60 → 62
Low win rate and pick rate.



- DPS: Unchanged
- Damage: 30 --> 26
- Burn damage: Unchanged
- Attack speed: 0.79 --> 0.85
No longer perfectly 2-shots wave 3. Fire Elemental was a low interaction opening, so we're making it more vulnerable on wave 3.



- Attack speed: 1.015 → 1.031
Nerfs in previous patches to Leviathan and APS/MPS auras and Sorcerer made Elite and Trinity Archer fall out of favor. Low win rate.


- Health: 1370 --> 1390
- AOE DPS: 10.1 --> 9.4
--- Damage: 10 --> 9
--- Attack speed: 1.01 --> 1.04
Slightly high win rate and one of the strongest openings.


Damage: 32 → 33
Crab Warlock spam is indirectly nerfed by changes to waves 18 and 21 this patch.


Health: 1840 → 1860
Damage: 90 → 95
Pincer: Health: 1750 → 1770
Pincer: Damage: 76 → 77
Low win rate and pick rate.


Health: 980 → 900
Attack speed: 2.41 → 2.38


Health: 2700 → 2500
Attack speed: 2.41 → 2.38
High win rate and pick rate.


- Health: 2500 --> 2450
High win rate. We want Grarl --> Eggsack to continue being a strong opening, but it's currently a bit overtuned.
[h3]Mercenaries[/h3]



- Damage: 100 → 157
- Removed Knock Out
Knock Out added RNG without being particularly interesting or adding gameplay value, so we’re removing it.


Attack speed: 1.96 → 2
Slightly low win rate.
[h3]Waves[/h3]


Attack speed: 3.57 → 3.45


Health: 3300 → 3330


Health: 2130 → 2110


Health: 3400 → 3450



- Poison-tipped Pole: 180 damage every 3 attacks → 60 damage every attack
Stronger against spam.


- Health: 4400 → 4450



- Attack speed: 2.56 → 2.33
- New ability: Inferno: Deals 2% splash damage
Stronger against spam.
[h3]Balance Watchlist[/h3]
The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If anything is being more closely monitored than usual, it will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:
- Grarl and upgrades
- Crab Warlock
- Wave 21
Improvements & Fixes
[h3]Improvements[/h3]
- Rotation time for Classic game modes: 6 hours --> 5 hours and 45 minutes. This disrupts the cyclical pattern, so they don't occur at the same times every week, which prevented some players from playing certain modes
- Lizard Army & Robo Squad are no longer ever rolled in the same game, since they fill a similar role
- Nerfed Floating Isles campaign boss chaoslord2468 slightly
- You now gain 15 essence each time you vote for or against a mode in Classic (instead of a one-time 25 essence for voting). This means players will earn 5 more essence per game if they vote.
[h3]Fixes[/h3]
- Fixed some issues with Match Canceled awarding the wrong amount of elo in some circumstances
- Fixed a rare bug where Match Canceled would wrongly overwrite a previous game’s rating changes if they happened in quick succession
- Fixed a bug where voting “no” in Classic didn’t properly reward bonus essence as intended
- Fixed a bug with Eggsack not prematurely hatching into Hydra if it died (immediately) after clearing the wave, most commonly when building solo Eggsack vs. Robo on Wave 2
- Fixed a bug where Takeover Bots often missed income since they sent too late
- Fixed a bug in the Floating Isles campaign where Declan Stormhammer wouldn’t build properly when facing against a party (non-solo match)
- Fixed a bug where stacks of Indomitable weren't stacking correctly in Classic
Community Updates
[h3]Game Translations[/h3]

Legion TD 2's translations continue to be improved, thanks to major contributions from community members! If you'd like to contribute to improving the game's texts further, visit the following link:

HUGE thank you to everyone who has helped up to this point!

Closing Remarks
We know Crab Warlock has been a balance concern, particularly in Classic, and hope the changes this patch will improve balance, increase build diversity, and reduce lag.
As with any major patch, we'll keep a close eye on things and rapidly hotfix as long as needed.
Thank you again for playing Legion TD 2! We hope you continue to enjoy the game.

If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive

If you enjoy these updates, please give it a Thumbs Up, too!
If you have constructive criticism, let's chat about it. Discord and /r/LegionTD2 on reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on /r/LegionTD2 are your best bet.
Sincerely,
The Legion TD 2 Team