v11.09 Major Update

[h3]News[/h3]
- Check out Lisk's Game Dev AMA and Jules' Gameplay & Balance AMA from this past month
- Next Nova Cup is October 19-20! Join the Tournament Discord to participate and receive tournament notifications. View all past Nova Cups here: Legion TD 2 Esports Portal.
Major Updates
[h3]New Mercenary: Honey Bear[/h3]


Honey Bear
- Mythium Cost: 180 (Power Merc)
- Role: Tank / Anti-AOE
- Melee / Impact / Natural
- Pot o’ Honey: Upon death, heals 600 health divided among nearby injured allies. The total amount healed is increased by 20% for each ally healed.
[h3]New Secret Card: Rogue Rat[/h3]

A little bite won’t hurt.
Game Balance
Read more about our design philosophy on game balance, and use drachbot to see mastermind, unit, and spell win rates and pick rates!
[h3]Classic[/h3]
The following two changes apply to 4v4-only.


- Redraw gold cost increased from waves 5-20 by ~70%


- Starting Gold: 240 → 235
Classic is less balanced than ranked, so masterminds that give you greater agency in picking specific units and combos are too strong.

- Reverted PvE-only nerf to Dwarf Banker / Big Wig
This introduces competition to other meta builds and is in line with our philosophy of avoiding unit balance changes in Classic.
[h3]Masterminds[/h3]


- Bonus income after wave 10: +46 → +45
Reverted buff from a few patches ago. High pick rate.


- Attack speed: Additive → Multiplicative
Now behaves more expectedly on units with attack speed buffs built into their kits.

- Now has a minor power score adjustment to account for future expected gold from Fiesta
This is a very minor nerf to Fiesta (since it makes opponents less likely to go on fire). More importantly, it makes mind games more interesting, as you can’t use power score as easily to deduce an opposing player’s mastermind.
[h3]Legion Spells[/h3]



- Attack speed: 3.6% → 3.5%
- Attack speed: Additive → Multiplicative
Now behaves more expectedly on units with attack speed buffs built into their kits.



- Bounty: 4 → 8
Now consistent with other mercenaries, where their bounty reflects their relative combat power. Generally a nerf, but can situationally be a buff (if the player leaks Giant Snails).


- Attack speed: Additive → Multiplicative
Now behaves more expectedly on units with attack speed buffs built into their kits.


- Mana regeneration: 0.55 → 0.52
High pick rate and win rate.


- Stun frequency: Every 3 attacks (6 for ranged) → every 3 attacks (5 for ranged)
More viable on ranged units.



- Damage amplification: 20% (10% for ranged) → 20% (12% for ranged)
- Effectiveness against bosses: ½ → ⅓
More viable on ranged fighters, but less strong against bosses.
[h3]Fighters[/h3]


- Damage: 39 → 40
Reverted the nerf from a few patches ago. Low win rate and pick rate.



- Mana regeneration decreased by 8%
- Mind Warp: Attack speed: Additive → Multiplicative
Now behaves more expectedly on units with attack speed buffs built into their kits.


- Health: 2500 → 2480
- Damage: 125 → 124
Slightly high win rate and pick rate.




- Attack speed: 1.35 → 1.28
- Energize and Mythium Core: Attack speed: Additive → Multiplicative
Now behaves more expectedly on units with attack speed buffs built into their kits.



- Nerfed synergy with mana buffs by ~35%
- Now clarifies that the crabs are Pierce/Fortified
Crab Warlock is too strong with additional mana sources. It’s also a point of frustration, particularly for lower-rated players.
Tips against Crab spam:
- Send DPS mercenaries, especially Pack Leader, Witch, and Ogre
- Consider sending on waves 4, 6, 7, 8, 10, 13, 14, 16, 18, and 20, especially 16



- Attack speed: 1.03 → 1.05
Low win rate and pick rate.



- Health: 1570 → 1330
- Harden: 3 + 15% damage reduction → Now starts with 17.5% base damage reduction, which doubles when Hardening and is lost when recovering



- Health: 4700 → 3800
- Harden: 3 + 15% damage reduction → Now starts with 17.5% base damage reduction, which doubles when Hardening and is lost when recovering
This rework accomplishes the following:
- Makes hardened Mudman less of an auto-hold on early waves but stronger in the mid and late game
- Makes Mudman and Golem have better synergy with healing and health buffs
- Removes negative damage reduction, which is generally an unhealthy mechanic. We gave the same treatment to Gatling Gun, Hydra, and Alpha Male last year.


- Health: 2500 → 2460


- Health: 6720 → 6620


- Frozen Veil: Damage: 8 → 9
- Frozen Veil: Attack speed reduction: 2% → 2.1%
Bug fix.


- Health: 3050 → 3090


- Health: 7600 → 7700


- Health: 3230 → 3190


- Health: 8170 → 8070
Shifting power from Boar to Bunk.


- Mana regeneration decreased by 4%
High win rate.


- Health: 2100 → 2010


- Health: 5140 → 4900
High win rate.


- Damage: 305 → 310
Slightly low win rate and pick rate.


- Health: 2450 → 2400
High win rate.
[h3]Balance Watchlist[/h3]
The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If anything is being more closely monitored than usual, it will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:
- King health and game pacing
Fixes and Improvements
Classic Mode Schedule
(This was released in a v11.08 hotfix)
Upcoming Classic Modes Schedule is now viewable by clicking the link below the Play → Classic button in-game.

Drachbot profile link
On your in-game profile, there is now a direct link to view your profile on drachbot, the premier Legion TD 2 stats site developed by Drachir.

Other fixes and improvements
- Doppelganger: Now visually grows bigger with more stacks
- Top Games: Added Treasure Hunt
- Stuck Unit in Cave: Fixed a rare case where a mercenary would get stuck in the cave, resulting in the gate not opening
- Tutorials: Fixed a rare bug where a player would still be stuck in the tutorial menu after beating the intro tutorials
- Tournament Mode: Disabled -ff during battle phase, to improve the viewing experience
Community Updates
[h3]Game Translations[/h3]

Legion TD 2's translations continue to be improved, thanks to major contributions from community members! If you'd like to contribute to improving the game's texts further, visit the following link:

HUGE thank you to everyone who has helped up to this point!

[h3]Statement on Botting[/h3]
Using bots or macros to farm currency or for any other purpose is strictly prohibited, as it provides an unfair advantage over other players. With this patch, we’ve implemented enhanced bot detection measures. Accounts found to be engaging in botting may be banned at the discretion of the moderation team.
Closing Remarks
This patch introduces a brand new mercenary - the Honey Bear! It also unlocks some cool new strategies with Champion and other attack speed buffs.
As always, with any major patch, we'll keep a close eye on things and rapidly hotfix as long as needed.
Thank you again for playing Legion TD 2! We hope you continue to enjoy the game.

If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive

If you enjoy these updates, please give it a Thumbs Up, too!
If you have constructive criticism, let's chat about it. Discord and /r/LegionTD2 on reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on /r/LegionTD2 are your best bet.
Sincerely,
The Legion TD 2 Team