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  3. v11.09 Major Update

v11.09 Major Update

Expected patch release: Wednesday, October 16 (Pacific Time)

[h3]News[/h3]
Major Updates


[h3]New Mercenary: Honey Bear[/h3]



Honey Bear
  • Mythium Cost: 180 (Power Merc)
  • Role: Tank / Anti-AOE
  • Melee / Impact / Natural
  • Pot o’ Honey: Upon death, heals 600 health divided among nearby injured allies. The total amount healed is increased by 20% for each ally healed.
While Honey Bear spawns in front like other tanks, it's not as beefy as your usual tank power mercenaries. Make use of it's Pot o' Honey ability for maximum effectiveness.

[h3]New Secret Card: Rogue Rat[/h3]


A little bite won’t hurt.

Game Balance


Read more about our design philosophy on game balance, and use drachbot to see mastermind, unit, and spell win rates and pick rates!

[h3]Classic[/h3]
The following two changes apply to 4v4-only.

Redraw
- Redraw gold cost increased from waves 5-20 by ~70%

Double Lock-In
- Starting Gold: 240 → 235

Classic is less balanced than ranked, so masterminds that give you greater agency in picking specific units and combos are too strong.

PvE
- Reverted PvE-only nerf to Dwarf Banker / Big Wig

This introduces competition to other meta builds and is in line with our philosophy of avoiding unit balance changes in Classic.

[h3]Masterminds[/h3]

Castle
- Bonus income after wave 10: +46 → +45

Reverted buff from a few patches ago. High pick rate.

Champion
- Attack speed: Additive → Multiplicative

Now behaves more expectedly on units with attack speed buffs built into their kits.

Fiesta
- Now has a minor power score adjustment to account for future expected gold from Fiesta

This is a very minor nerf to Fiesta (since it makes opponents less likely to go on fire). More importantly, it makes mind games more interesting, as you can’t use power score as easily to deduce an opposing player’s mastermind.

[h3]Legion Spells[/h3]

Battle Scars
- Attack speed: 3.6% → 3.5%
- Attack speed: Additive → Multiplicative

Now behaves more expectedly on units with attack speed buffs built into their kits.

Giant Snail
- Bounty: 4 → 8

Now consistent with other mercenaries, where their bounty reflects their relative combat power. Generally a nerf, but can situationally be a buff (if the player leaks Giant Snails).

Hero
- Attack speed: Additive → Multiplicative

Now behaves more expectedly on units with attack speed buffs built into their kits.

Magician
- Mana regeneration: 0.55 → 0.52

High pick rate and win rate.

Pulverizer
- Stun frequency: Every 3 attacks (6 for ranged) → every 3 attacks (5 for ranged)

More viable on ranged units.

Villain
- Damage amplification: 20% (10% for ranged) → 20% (12% for ranged)
- Effectiveness against bosses: ½ → ⅓

More viable on ranged fighters, but less strong against bosses.

[h3]Fighters[/h3]

Whirlybird
- Damage: 39 → 40

Reverted the nerf from a few patches ago. Low win rate and pick rate.

Dark Mage
- Mana regeneration decreased by 8%
- Mind Warp: Attack speed: Additive → Multiplicative

Now behaves more expectedly on units with attack speed buffs built into their kits.

Spectral Scallywag
- Health: 2500 → 2480
- Damage: 125 → 124

Slightly high win rate and pick rate.

APS / MPS
- Attack speed: 1.35 → 1.28
- Energize and Mythium Core: Attack speed: Additive → Multiplicative

Now behaves more expectedly on units with attack speed buffs built into their kits.

Crab Warlock / Crabomancer
- Nerfed synergy with mana buffs by ~35%
- Now clarifies that the crabs are Pierce/Fortified

Crab Warlock is too strong with additional mana sources. It’s also a point of frustration, particularly for lower-rated players.

Tips against Crab spam:
- Send DPS mercenaries, especially Pack Leader, Witch, and Ogre
- Consider sending on waves 4, 6, 7, 8, 10, 13, 14, 16, 18, and 20, especially 16

Elite Archer / Trinity Archer
- Attack speed: 1.03 → 1.05

Low win rate and pick rate.

Mudman
- Health: 1570 → 1330
- Harden: 3 + 15% damage reduction → Now starts with 17.5% base damage reduction, which doubles when Hardening and is lost when recovering

Golem
- Health: 4700 → 3800
- Harden: 3 + 15% damage reduction → Now starts with 17.5% base damage reduction, which doubles when Hardening and is lost when recovering

This rework accomplishes the following:
- Makes hardened Mudman less of an auto-hold on early waves but stronger in the mid and late game
- Makes Mudman and Golem have better synergy with healing and health buffs
- Removes negative damage reduction, which is generally an unhealthy mechanic. We gave the same treatment to Gatling Gun, Hydra, and Alpha Male last year.

Sand Badger
- Health: 2500 → 2460

Iron Scales
- Health: 6720 → 6620

Arctaire
- Frozen Veil: Damage: 8 → 9
- Frozen Veil: Attack speed reduction: 2% → 2.1%

Bug fix.

Banana Bunk
- Health: 3050 → 3090

Banana Haven
- Health: 7600 → 7700

Great Boar
- Health: 3230 → 3190

Red Eyes
- Health: 8170 → 8070

Shifting power from Boar to Bunk.

Hades
- Mana regeneration decreased by 4%

High win rate.

Millennium
- Health: 2100 → 2010

Doomsday Machine
- Health: 5140 → 4900

High win rate.

Fenix
- Damage: 305 → 310

Slightly low win rate and pick rate.

Eggsack
- Health: 2450 → 2400

High win rate.

[h3]Balance Watchlist[/h3]
The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If anything is being more closely monitored than usual, it will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:
- King health and game pacing

Fixes and Improvements


Classic Mode Schedule
(This was released in a v11.08 hotfix)
Upcoming Classic Modes Schedule is now viewable by clicking the link below the Play → Classic button in-game.



Drachbot profile link
On your in-game profile, there is now a direct link to view your profile on drachbot, the premier Legion TD 2 stats site developed by Drachir.
If you like drachbot, you can should WILL support the creator here: Support Drachir on Ko-Fi

Other fixes and improvements
  • Doppelganger: Now visually grows bigger with more stacks
  • Top Games: Added Treasure Hunt
  • Stuck Unit in Cave: Fixed a rare case where a mercenary would get stuck in the cave, resulting in the gate not opening
  • Tutorials: Fixed a rare bug where a player would still be stuck in the tutorial menu after beating the intro tutorials
  • Tournament Mode: Disabled -ff during battle phase, to improve the viewing experience


Community Updates


[h3]Game Translations[/h3]


Legion TD 2's translations continue to be improved, thanks to major contributions from community members! If you'd like to contribute to improving the game's texts further, visit the following link:

Help Translate Legion TD 2

HUGE thank you to everyone who has helped up to this point!

[h3]Statement on Botting[/h3]
Using bots or macros to farm currency or for any other purpose is strictly prohibited, as it provides an unfair advantage over other players. With this patch, we’ve implemented enhanced bot detection measures. Accounts found to be engaging in botting may be banned at the discretion of the moderation team.

Closing Remarks


This patch introduces a brand new mercenary - the Honey Bear! It also unlocks some cool new strategies with Champion and other attack speed buffs.

As always, with any major patch, we'll keep a close eye on things and rapidly hotfix as long as needed.

Thank you again for playing Legion TD 2! We hope you continue to enjoy the game.

If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive ) review for the game! If the game reaches 90% positive, Steam will give it more visibility = more players = more freelo better matchmaking!

If you enjoy these updates, please give it a Thumbs Up, too!

If you have constructive criticism, let's chat about it. Discord and /r/LegionTD2 on reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on /r/LegionTD2 are your best bet.

Sincerely,
The Legion TD 2 Team