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v11.08 Hotfixes

This post will be updated with June hotfixes, with the most recent at the top.

Hotfix 4 (v11.08.3)
(October 8)

Fixed a bug where Double Down purchases occasionally would not add the proper amount of stacks.

Hotfix 3 (v11.08.2)
(September 25)

Some important balance changes and fixes. Thanks to everyone who has given constructive feedback!

Classic
- Double Lock-In: Starting gold: 245 → 240
- Sacred Steed and Pegasus no longer restore mana to nearby units during “dead time” while out of combat (this makes the interaction with Angler & Bounty Hunter in particular more consistent with ranked and more balanced across different game states)

Castle
- Bonus income after wave 10: +47 → +46

High win rate and pick rate.

Classic Modes Rotation
- Fixed a bug where the rotation weren’t working as intended
- Added a Classic Modes Schedule as a clickable link below the Classic button in-game, which will show the upcoming schedule: [Screenshot]

Four Eyes (buff)
- Attack speed: 2 → 2.06

Needler (nerf)
- Attack speed: 1.15 → 1.13

Shifting power from Needler to Four Eyes.

Wave 15: Quadrapuses (buff)
- Attack speed: 1.49 → 1.54

Wave 17: Metal Dragons (buff)
- Health: 3550 → 3650

Wave 18: Wale Chiefs (buff)
- Health: 8400 → 8600

Wave 19: Dire Toad (buff)
- Damage: 121 → 150
- Attack speed: 2 → 1.67

Less countered by flat damage reduction.

Wave 20: Maccabeus (buff)
- Damage: 205 → 215

Wave 21: Legion Lords (buff)
- Legion Lord: Damage: 138 → 205
- Legion King: Damage: 552 → 820
- Attack speed: 2.33 → 1.67

Less countered by flat damage reduction.

Too many games are going to and past wave 21.

Minor Fixes
- Double Down: If you have a quitter/afk teammate and you win the game, it will now still take effect. As before, if you have a quitter/afk teammate and you lose the game, double down will not take effect/be used.
- Pathing: Fixed a rare bug where a mercenary would get stuck at the initial spawn area, resulting in the game not progressing


Hotfix 2 (v11.08.1)
(September 18)

Fixes
- Matchmaking Scouter: Fixed some tooltips for clarity
- Fixed a bug where Double Down wrongly only applied on losses when the Shop was temporarily disabled
- Fixed various other issues when Shop was temporarily disabled

Warp Wing / Void Manta (nerf)
Attack speed: 0.73 --> 0.72

Still slightly overperforming. This small nerf + the wave buffs to help games close out faster should bring Manta in line.

Giant Snail (nerf)
Health: 530 --> 510
Damage: 18 --> 17

High win rate and usage rate.

Wave 13: Drill Golems (buff)
Health: 3400 --> 3450

Wave 15: Quadrapuses (buff)
Attack speed: 1.47 --> 14.9

Wave 16: Cardinals (nerf)
Attack speed: 1.15 --> 1.13

Wave 18: Wale Chiefs (buff)
Health: 8260 --> 8400
Attack speed: 1.82 --> 1.89

Wave 19: Dire Toads (buff)
Damage: 116 --> 121

Wave 20: Maccabeus (buff)
Health: 60000 --> 63000

Too many games are going to wave 21.

Hotfix 1 (v11.08.hf1)
(September 16)

Shop
- Fixed a couple issues with the Shop resulting from v11.08 changes