v11.03 Hotfixes
This post will be updated with April hotfixes, with the most recent at the top.
Major Fixes
Major Fixes
Major Fixes
Minor Fixes
Balance
Major Fixes
Major Fixes
Major Fixes
Minor Fixes
Major Fixes
Major Fixes
Major Fixes
Balance
Improvements
Major Fixes
Major Fixes
Balance
Minor Fixes
Hotfix 14
(April 30)Major Fixes
- Fixed a pathing/targeting case where ranged waves were being a little too "smart" about sniping injured fighters instead of hitting closer targets; this fix should make it easier to do things like split-tank with Fenix on Wave 11
- Fixed a pathing/targeting bug where a unit in some circumstances would stop moving when its desired target was far away
- Fixed a bug where some players were mistakenly getting the new player Classic rating bonus when they shouldn't have been
Hotfix 13
(April 25)Major Fixes
- Fixed a bug where a unit would appear to run forward when it should have been standing still/attacking
Hotfix 12
(April 24)Major Fixes
- Fixed a bug where in some circumstances, Gatling Gun/Vulcan Cannon stopped attacking
Minor Fixes
- Fixed an unintended interaction between Sacred Steed/Pegasus and Whirlybird
- Reduced King prioritization of Four Eyes to match its new balance numbers
Balance
- Priestess of the Abyss/Azeria: Invigorate now only stacks up to 5 times in Classic. Nerfing their synergy with Lost Chieftain and Sacred Steed, which is too strong in Classic.
- PvE: Now sends every wave on Wave 21 (like it used to), but now also adds an extra 10% mythium every wave to add more ramping pressure
Hotfix 11
(April 24)Major Fixes
- Fixed a few cases of ranged/melee splits being unintentionally disrupted by the previous hotfix
- Fixed a rare case where towers weren't attacking in Tower Defense mode
Hotfix 10
(April 24)Major Fixes
- Fixed a few pathing/targeting issues where a ranged unit would stop attacking when its target was slightly out of range
- Fixed a few pathing/targeting issues where ranged waves/mercenaries were "sniping" injured fighters a little too eagerly
- Improved consistency of pathing/targeting priority based on how far forward a unit was built
Hotfix 9
(April 22)Major Fixes
- Fixed some rare cases where a unit would stand still in lane as if scared of fighting
Minor Fixes
- Fixed some miscellaneous display-only bugs
Hotfix 8
(April 19)Major Fixes
- Fixed a few more cases of pathing/targeting behaving unexpectedly
Hotfix 7
(April 19)Major Fixes
- Fixed a pathing issue where ranged units would sometimes run slightly ahead of where they were supposed to stop
- Fixed some issues with -save/-load commands not working when loading from Match History
Hotfix 6
(April 18)Major Fixes
- 4v4: Fixed a rare bug where your full build would get sold when the game mistakenly thought you were dual building
Balance
- PvE: Now much more likely to Power Send if skipping the previous wave, and Income Send if doing a resend
- PvE: Slightly less saving
- Continuing to monitor various gameplay changes from v11.03, but likely won't make changes till at least after the Nova Cup this weekend
Improvements
- Postgame: Leaks Covered now has a tooltip that shows the breakdown of which waves the player covered (Screenshot: https://i.imgur.com/U2L0NWW.png). Also now rounds to a whole number.
- Postgame: Leaks Covered: fixed a bug where bosses were mistakenly being counted as 100% leak value instead of scaling based on remaining health
Hotfix 5
(April 17)Major Fixes
- Fixed a bug where Yolo + Reroll didn't work
- Fixed a bug where Sacred Steed/Pegasus didn't work with Angler/Bounty Hunter/Holy Avenger/Sovereign
Hotfix 4
(April 17)Major Fixes
- Fixed a pathing issue where units would rapidly go back and forth between two targets, unable to make up their minds
- Fixed an attack speed issue where units would unexpectedly sometimes have a longer cooldown between their first and second attacks
- Fixed an unintended interaction between Sacred Steed/Pegasus & Whirlybird
Balance
- PvE: Wave 21 now sends every other wave instead of every wave
- PvE: Mercenaries costing 200+ mythium are now sent in a fixed order, rather than always preferring the most expensive cost mercenaries
- 1v1: Fixed a bug where an incorrect amount of gold was given for enemy leaks
Minor Fixes
- Fixed a UI bug where the campaign difficulty selection window sometimes mistakenly showed up in-game/in loading screen
- Fixed a UI bug where the wave power chart didn't appear immediately after rerolling
Hotfix 3
(April 16)- Fixed a UI bug where incorrect icons (like 3 Hydras) would sometimes show up on your UI
- Fixed a bug where Rerolls did not work in PvE mode
Hotfix 2
(April 16)- Fixed some pathing issues with zig-zagging
- Fixed an unintended interaction with Embargo and PvE mode
Hotfix 1
(April 16)- Fixed some game crashes