1. Legion TD 2
  2. News
  3. v11.03 Hotfixes

v11.03 Hotfixes

This post will be updated with April hotfixes, with the most recent at the top.

Hotfix 14
(April 30)

Major Fixes
  • Fixed a pathing/targeting case where ranged waves were being a little too "smart" about sniping injured fighters instead of hitting closer targets; this fix should make it easier to do things like split-tank with Fenix on Wave 11
  • Fixed a pathing/targeting bug where a unit in some circumstances would stop moving when its desired target was far away
  • Fixed a bug where some players were mistakenly getting the new player Classic rating bonus when they shouldn't have been


Hotfix 13
(April 25)

Major Fixes
  • Fixed a bug where a unit would appear to run forward when it should have been standing still/attacking


Hotfix 12
(April 24)

Major Fixes
  • Fixed a bug where in some circumstances, Gatling Gun/Vulcan Cannon stopped attacking


Minor Fixes
  • Fixed an unintended interaction between Sacred Steed/Pegasus and Whirlybird
  • Reduced King prioritization of Four Eyes to match its new balance numbers


Balance
  • Priestess of the Abyss/Azeria: Invigorate now only stacks up to 5 times in Classic. Nerfing their synergy with Lost Chieftain and Sacred Steed, which is too strong in Classic.
  • PvE: Now sends every wave on Wave 21 (like it used to), but now also adds an extra 10% mythium every wave to add more ramping pressure


Hotfix 11
(April 24)

Major Fixes
  • Fixed a few cases of ranged/melee splits being unintentionally disrupted by the previous hotfix
  • Fixed a rare case where towers weren't attacking in Tower Defense mode


Hotfix 10
(April 24)

Major Fixes
  • Fixed a few pathing/targeting issues where a ranged unit would stop attacking when its target was slightly out of range
  • Fixed a few pathing/targeting issues where ranged waves/mercenaries were "sniping" injured fighters a little too eagerly
  • Improved consistency of pathing/targeting priority based on how far forward a unit was built


Hotfix 9
(April 22)

Major Fixes
  • Fixed some rare cases where a unit would stand still in lane as if scared of fighting


Minor Fixes
  • Fixed some miscellaneous display-only bugs


Hotfix 8
(April 19)

Major Fixes
  • Fixed a few more cases of pathing/targeting behaving unexpectedly


Hotfix 7
(April 19)

Major Fixes
  • Fixed a pathing issue where ranged units would sometimes run slightly ahead of where they were supposed to stop
  • Fixed some issues with -save/-load commands not working when loading from Match History


Hotfix 6
(April 18)

Major Fixes
  • 4v4: Fixed a rare bug where your full build would get sold when the game mistakenly thought you were dual building


Balance
  • PvE: Now much more likely to Power Send if skipping the previous wave, and Income Send if doing a resend
  • PvE: Slightly less saving
  • Continuing to monitor various gameplay changes from v11.03, but likely won't make changes till at least after the Nova Cup this weekend


Improvements
  • Postgame: Leaks Covered now has a tooltip that shows the breakdown of which waves the player covered (Screenshot: https://i.imgur.com/U2L0NWW.png). Also now rounds to a whole number.
  • Postgame: Leaks Covered: fixed a bug where bosses were mistakenly being counted as 100% leak value instead of scaling based on remaining health


Hotfix 5
(April 17)

Major Fixes
  • Fixed a bug where Yolo + Reroll didn't work
  • Fixed a bug where Sacred Steed/Pegasus didn't work with Angler/Bounty Hunter/Holy Avenger/Sovereign


Hotfix 4
(April 17)

Major Fixes
  • Fixed a pathing issue where units would rapidly go back and forth between two targets, unable to make up their minds
  • Fixed an attack speed issue where units would unexpectedly sometimes have a longer cooldown between their first and second attacks
  • Fixed an unintended interaction between Sacred Steed/Pegasus & Whirlybird


Balance
  • PvE: Wave 21 now sends every other wave instead of every wave
  • PvE: Mercenaries costing 200+ mythium are now sent in a fixed order, rather than always preferring the most expensive cost mercenaries
  • 1v1: Fixed a bug where an incorrect amount of gold was given for enemy leaks


Minor Fixes
  • Fixed a UI bug where the campaign difficulty selection window sometimes mistakenly showed up in-game/in loading screen
  • Fixed a UI bug where the wave power chart didn't appear immediately after rerolling


Hotfix 3
(April 16)

  • Fixed a UI bug where incorrect icons (like 3 Hydras) would sometimes show up on your UI
  • Fixed a bug where Rerolls did not work in PvE mode


Hotfix 2
(April 16)

  • Fixed some pathing issues with zig-zagging
  • Fixed an unintended interaction with Embargo and PvE mode


Hotfix 1
(April 16)

  • Fixed some game crashes