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Seedling, Chloropixie & Sakura

Expected patch release: May 23-25

First, a few quick reminders...

Nova Cup
- The May Nova Cup takes place May 28-29. $750 prize pool, 4 different divisions. Sign-ups are free! First come, first serve, so don't miss out!
- Missed the April Nova Cup? Watch the Finals and Group Stages casted by Pennywise & GreenSpirit!
- In addition, an eSports portal is launching soon (TM) that will make all this info easier to find!

Creator Boost
Newly launched last month, the Legion TD 2 Partnership Program enables you to choose your favorite content creator to support whenever you purchase Premium Essence. 10% of the purchase price will go directly to the creator you choose! If you are a content creator, be sure to join the program to receive a creator code and share your code with your followers.

and now...on with the patch!

New Units: Seedling, Chloropixie, Sakura




Seedling
  • Gold cost: 15
  • Health: 100
  • Damage: 2
  • Attack speed: 0.91
  • Range: Melee
  • Defense type: Natural
  • Attack type: Magic
Razorleaf
Each attack deals 100% damage to nearby enemies. Ability damage.



Chloropixie
  • Upgrade cost: 85
  • Health: 600
  • Damage: 42
  • Attack speed: 1.1
  • Range: 400
  • Defense type: Natural
  • Attack type: Magic
Early Harvest
If it dies this wave, gain +8 mythium after the wave ends.

Sakura
  • Upgrade cost: 150
  • Health: 1500
  • Damage: 80
  • Attack speed: 1.1
  • Range: 400
  • Defense type: Natural
  • Attack type: Magic
Superbloom
If it survives the wave, permanently gains 150 health and 8 damage.

Sakura’s fighter value increases by 20 per stack of Superbloom.

New Legion Spell: Counterattack


Counterattack
Everytime you leak, gain +50 mythium.

New Skin: Hypnotic Angler




New Secret Card: I'm Outta Here




New secret cards are available in the Card Trader for the first 3 days after the patch goes live. After that, it will return to the usual randomized selection each day. Visit the Card Trader to see which in-game event can trigger a drop!

New Feature: Win Probability Graph




Available for all matches played in v9.04 and onward, via the post-game Graphs menu. Win probability is based off of power score, king health, king upgrades, and wave number. The goal is to provide an easy-to-interpret number that shows which team was ahead/behind throughout the game. Just like MVP and Power Score, we will get the formula exactly right on the first try. As usual, the formula will continue to be adjusted in future patches.

Improvements & Fixes


Major Improvements
  • Tooltips: Holding down CTRL now displays unit upgrade information.
  • Audio: New sounds for the following units: Banana Bunk, Banana Haven, Buzz, Consort, Dragon Turtle, Four Eyes, Froggo, Harpy, Hermit, Kraken, Looter, Pack Rat, Safety Mole, Sky Queen, Violet, Yozora. Plus, new sounds for Workers, including bonus sounds that play if you have at least 20 workers and queue up at least 4 workers. Thanks to Gibby#8394 aka LegendaryGibby for continuing to breathe new life into the Legion world.
  • Secret Cards: Newly released secret cards will now show up in the shop for 3 days after each release.
Minor Improvements
  • Spectator: Win Probability formula improved
  • Spectator: Added a Rerolls column
  • Tooltips: Mousing over a unit’s defense now displays % mana regen in addition to the actual mana regen. Now you can see how much that Starcaller is really helping.
  • Holy Avenger & Sovereign: After hitting max stacks, now displays number of splash attacks remaining as a buff
  • “-load” Sandbox command: Now automatically chooses/places the Legion Spell
  • Some translation fixes & updates
Bug Fixes
  • Gameplay: Fixed a bug where Hero-style abilities (Hero, Villain, Magician, etc.) were not recovered after selling a non-newly built fighter that you just put the spell on that wave.
  • Game UI: Fixed a bug where attack target indicators (red glow) would wrongly persist after the attack target died. Also fixed a bug where the glow didn’t scale to fit the target unit.
  • Match History: Fixed a bug where Classic match entries showed the wrong rating badge next to players’ names
API Support
  • Web tooltips are now provided in HTML format rather than markup, which should hopefully make tooltips easier to render.
  • (Coming Soon) Added a Value Per Wave field
Game Balance


[h3]Overall Balance[/h3]

Pathing & Targeting
- Fixed some cases where a shorter-ranged fighter would get stuck behind a longer-ranged fighter in front of it. Fighters may stack on top of each other a little more as a side-effect of this change.
- Fixed some rare cases of units getting stuck

We’ll keep a close eye on these changes and revert them ASAP if needed.

Workers
- Mythium rate increase per wave after wave 10: +8% → +7%

Based on data and player feedback, the worker change from last patch (v9.03) has made the mid-game more exciting, but went a little overboard causing huge mythium amounts that dwarf the power of the wave. This made mid/late game saves a little too difficult to pull off. This change should put it in a better spot. We will continue to keep a close eye on things and make future adjustments as needed!

Upgrade King Regeneration
- Health regen: 0.004% max health + 0.004% missing health → 0.005% max health + 0.005% missing health

The reward for upgrading regen hasn't been worth the loss in pressure. This should make upgrading regen more on-par with upgrading attack/spell.

[h3]Mastermind[/h3]

Castle
- Bonus income after wave 10: +40 → +43

Castle struggled to keep up with the increased mid-game worker counts, especially among high Elo players. Along with the worker reduction, this buff should put them in a better spot.

Fiesta
- Bonus gold from leaking: 13-48 → 13-51

The Fiesta rework succeeded in making it less reliant on leaking the first few waves, but it’s still underperforming as a whole. This buff increases the amount of gold gained on waves 3-21.

[h3]Legion Spells[/h3]

Magician
- Mana regeneration: 0.47 → 0.5

Lowest win rate and 4th least picked legion spell

Pawn Shop
- Gold gained: 80 → 75

4th highest win rate and 2nd most picked Legion spell

[h3]Fighters[/h3]

Pack Rat
- Treasure Hunt: Mythium gain: 11 → 12

Pack Rats were indirectly nerfed by last patch’s mythium changes, and the data confirmed they were underperforming.

Win rate: Low
Pick rate: Low


Atom
- Health: 700 → 670

Last patch’s buff pushed Atom from statistically one of the worst units to too strong. Decreasing their health will nerf Atom spam builds and make them more reliant on a solid frontline.

Win rate: High
Pick rate: Average


Harpy / Sky Queen
- Attack speed: 1.82 → 1.9

Win rate: Average
Pick rate: Very Low


Sea Dragon & Lifebinder
- Mana regeneration decreased by 5%
- Fixed some (but not all) cases where they would waste their heal on a unit that just died

Win rate: High
Pick rate: High


Holy Avenger
- Health: 2550 → 2510
- Attack speed: 1.2 → 1.18

Sovereign
- Health: 6550 → 6450
- Attack speed: 1.2 → 1.18

Win rate: Very High
Pick rate: High


Hydra
- Damage: 126 → 138
- Hydraling: Damage: 42 → 46

Hydra was indirectly nerfed by last patch’s mythium changes, and its win rate dropped by 10%! Buffing Hydra’s damage will make it more versatile.

Win rate: Very Low
Pick rate: Very Low


[h3]Waves[/h3]

Killer Slugs
- Attack speed: 1.23 --> 1.2

(18) Wale Chiefs
- Health: 7650 → 7850
- Attack speed: 1.72 → 1.75

These guys are still too weak after the previous hotfix. Other waves seem to be in a pretty good spot, at least for now.

Closing Remarks


We hope you enjoy this patch! Thank you again for playing Legion TD 2. Knowing that people are enjoying the game is what encourages us to continue to make it even better after all these years.

If you've enjoyed the game, but haven't left a review yet, please consider posting a short review for the game! It really helps get the word out there.

And as always, if you have constructive criticism, let's chat about it. Discord is our main channel of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. We know there's still much to improve, so let's work together.

Until next time!

Sincerely,
Lisk, Jules, Curing, and Dani

Sign up for the May Nova Cup!



Congratulations to the winners of the April Nova Cup!
- Division 1: xcrash: XGod37 & Ashton Butcher
- Division 2: le french duo: Jean Paul Michel & DEUS DEL PUERCO
- Division 3: foxy: sethzor & GingerFar
- Division 4: team cono: SebAx & resito
- Missed the action? Watch the Finals and Group Stages casted by Pennywise & GreenSpirit!

The next Nova Cup takes place May 28-May 29. Sign-up begins now!

Sign-up Instructions
  • Sign-up begins now and ends May 27 at 10am PDT / 7pm CEST.
  • To sign up, find a teammate and log into Legion TD 2. Both players should join a unique chat lobby by typing /join team name (e.g. /join Snail Kings) in Global Chat. After you're both in the lobby, have one player type /signup.
  • The first 16 teams to sign up in each division can participate. Other teams are waitlisted. There are usually no-shows, so waitlisted teams are encouraged to be present in the Discord and ready to play. View the team list to see your sign-up position and division.
  • Both players must join the new Legion TD 2 Official Tournaments Discord. Set your server nickname to match your in-game name.
Schedule


Saturday, May 28
  • Check-in window: 8:45 - 9:15am PDT / 5:45 - 6:15pm CEST
  • Games: 10am - 1:30pm PDT / 7 - 10:30pm CEST
    • Round of 16 (Best of 3)
    • Quarter-finals (Best of 3)
Sunday, May 29
  • Check-in window: 9 - 9:30am PDT / 6 - 6:30pm CEST
  • Games: 10am - 1:30pm PDT / 7 - 10:30pm CEST
    • Semi-finals (Best of 3)
    • Final (Best of 5)
Check-in
  • Teams must check in via the tournament website Challonge. Waitlisted teams should also check in. Instructions will be provided in the Legion TD 2 Official Tournaments Discord.
  • Any team that fails to check in will be disqualified. The next team on the waitlist that checked in will earn a spot.
Format
  • Mastermind 2v2
  • Hybrid is banned
  • Single elimination
  • Best of 3. Best of 5 final
  • Teams are seeded based on average peak rating this season
Prizes


Divisions are assigned automatically, primarily based on your peak ranked rating.

Division 1
  • 1st: $300 + 3 League Points (LP)
  • 2nd: $150 + 2 LP
  • 3rd/4th: 1 LP

Division 2
  • 1st: $150 + 3 LP
  • 2nd: 2 LP
  • 3rd/4th: 1 LP

Division 3
  • 1st: 15,000 premium essence ($100) + 3 LP
  • 2nd: 2 LP
  • 3rd/4th: 1 LP

Division 4
  • 1st: 7200 premium essence ($50) + 3 LP
  • 2nd: 2 LP
  • 3rd/4th: 1 LP

The total prize pool this tournament is $750. Prizes are split between the players on the team. $ prizes are sent in USD via PayPal. If PayPal is not an option, the prize will be converted to Premium Essence.

League Points
The 10 players with the most league points after the December 2022 Nova Cup will receive exclusive in-game badges, numbered 1-10 based on ranking.

Division Rules
  • Ratings are calculated at the time of sign-up.
  • Players must sign up with their highest-rated account. If a player signs up with a smurf, they will be banned from this Nova Cup and the next 2 Nova Cups.
  • Divisions are assigned automatically, primarily based on your peak ranked rating.
  • A team may be moved up or down a division at the discretion of the tournament director at any time. This can occur if a player has a high win rate or previously got 1st in their division, or if it will improve the overall fairness of the tournament.
Substitution
Substitute players are not allowed. If a team cannot present both players in a timely fashion, that team forfeits the next game.

Lobby Creation and Position Priority
  • The team with the better seed has position priority in the first game of each match. Position priority then goes to the team that lost the previous game.
  • The better seed team always creates the custom game lobby and selects “Tournament” as the custom game mode.
  • The better seed always plays on the west team.
  • The team with position priority chooses the sending order.
Reporting Results
The team that wins the match should report the match result to the match results channel in Discord. For example, "Banana Boys beats Brute Gang 2-1."

Remakes
  • In general, we will not honor remake requests. Remakes cause delays that compromise the entire tournament's schedule.
  • You should not request a remake, unless it's an obviously critical bug, such as being unable to build fighters. To request a remake, notify staff that you are requesting a remake immediately at the time of the game-impacting bug. Staff will make a decision based on (1) the severity of the bug, (2) the state of the game, and (3) implications on the tournament's schedule. If it is determined that the bug critically impacted the team's ability to win and if remaking wouldn't disrupt the tournament's schedule, a remake may be granted.
  • Remakes will never be granted if either player on your team leaked >= 40% on any wave (and either player on your team isn’t on fire) before the critical bug or if either opponent is on fire.

For questions, please @Seraphin or @nattodog in the Discord.

See you on May 28th! The Nova Cup will be casted and streamed at twitch.tv/ltd2

Sincerely,
Lisk, Jules, Curing, and Dani

v9.03.6

Fixes
• Fixed a bug with Custom Games with Tournament Mode where an observer would cause rerolls to not function properly
• Fixed a bug where some floating texts (most noticeably, gold texts) didn’t show up under certain circumstances, typically shortly after moving the camera

Improvements
• Improved recommended value formula for Wave 21+
• Slight improvements to post-game MVP formula
• Some tooltip updates

Tournaments
• Fixed a bug with Spectator mode where Openings didn’t update properly at the beginning of the game

Game Balance
• Wave 18 (Wale Chiefs): Attack Speed: 1.64 → 1.72
After the bug fixes from last week, Wave 18 was underpowered. This should put it in a good spot.

v9.03.4

Major Fixes
  • Wave 18: Fixed a bug where Poison-Tipped Pole was dealing 150 Impact damage per AOE attack instead of 40 Magic damage. After fixing this bug, it now deals AOE damage every 3rd attack instead of every 5th attack. Still an overall significant nerf.

    There’s no getting around it - we screwed this one up pretty bad. At least it’s fixed now. :pray:


Improvements
  • Improved Spectator Mode win probability formula


Balance
  • Dual Building: Fighters now take 35% reduced damage from AOE spells. This makes Wave 18 less impossible for dual builds.


Minor Fixes
  • Power Score: Fixed a bug with Cartel/Castle accidentally influencing Power Score past wave 11
  • Other minor fixes related to v9.03


v9.03.1, v9.03.2, and v9.03.3 contained various fixes related to v9.03.

Thanks everyone for being patient with us as each new patch brings its own wrinkles to iron out!

Fiesta Rework, Creator Boost, Card Fragments



April Nova Cup

The April Nova Cup takes place April 30-May 1. Sign-up begins now. First come, first served.

Community Spotlight

Shout-out to a new community site legionlord.com. View player profiles and the win rates of units, openings, playstyles, and legion spells. More to come!



Creator Boost




Content creators who join the Legion Partnership Program now get a Creator Boost with a unique creator code. Any player purchasing premium essence can enter a creator code. 10% of the $ purchase price will go directly to the creator.

This allows us to say thank you to all the content creators who play the game. It also allows the community to support active Legions creators.

Nexus has also agreed to match up to $750 in creator contributions, meaning creators who promote their Creator Boost code early can receive 20% instead of 10%.

If you're a creator, apply to the Legion Partnership Program at nexus.gg/legion

Card Fragments


Unlocking cards from the Card Trader now gives you card fragments. Card fragments can be used to unlock a card of your choice from the Card Trader.

The primary ways to collect cards are still unlocking them randomly from the Card Trader or finding them as drops in-game. Card fragments are a new way on top of that.



The number of card fragments needed to unlock a card of your choice depends on its rarity:
  • Uncommon: 20
  • Rare: 24
  • Epic: 28
  • Legendary: 32
  • Secret: 100

Additionally, if you unlock 10 random cards in a row without drawing a secret card, the Card Trader takes pity on you and gives you 10 card fragments for free!

New Skin: Pandemic Pack Rat




New Skin: Infernal Oathbreaker




New Secret Card: Nyan Boar


Visit the Card Trader to see which game event can trigger a drop!



Card Collection & Trophy Case


Cards and trophies are now more fun to collect and show off!



Improvements & Fixes


Essence Gain
All % boosts are now multiplicative instead of additive. This means that each bonus remains impactful when combined with other bonuses. For most players, especially ones with high Guild Contribution, this means more essence.

Improvements
  • Audio: Various unit sound & music volumes have been normalized to fix many cases where certain sounds were too loud or too quiet.
  • Spectator Mode: Added more information to the overlay: openings, builds, net worth, and +/- recommended value.
  • Chat: New Emoji: : care :
  • MVP: Improved formula


Major Fixes
  • Fixed a rare bug where a player would fail to connect to a match if two players connected at almost exactly the same time (more common when players are on the same network)
  • Fixed a rare bug where players would fail to connect to the login server for several minutes
  • Fixed some rare cases of game instability


Minor Fixes
  • Holy Avenger & Sovereign: Fixed a bug when reviving from Guardian Angel where their health wasn’t properly capped at 1500 due to gaining bonus health from their Aegis / Final Judgment buff
  • Custom Games: Fixed a bug with Tournament mode where players couldn’t see legion spells in the team chat window
  • Postgame: Fixed a bug where Classic matches didn’t show your correct rating badge
  • Profile: Fixed a bug with screen tearing when using the scrollbar via mouse clicks (not mouse wheel)
  • Audio: Fixed a bug where adjusting Special Theme volume didn’t update immediately if a track was currently playing
  • Misc: Fixed some tooltips
  • Spectator: Fixed a bug in Spectator mode where net worth stats were displaying the wrong number
  • Custom Games: Fixed a bug in Custom Games where the game would become unstable if playing Chaos/Hybrid mode with bots
  • Pathing: Fixed a rare bug where a unit would get stuck at the spawn area
  • Secret Cards: Fixed a bug where donating/selling a secret card would result in losing access to being able to de-equip a card monument using that slot
  • Gameplay: Fixed a bug where Tempest/Leviathan abilities would continue to run even while a game was paused
  • Gameplay: Fixed a bug where Match Canceled would skip over players that picked Cash Out
  • Gameplay: Fixed a bug in Campaign where if you restart the game, the post-game Builds tab wouldn’t properly reset mercenaries sent each time
  • Gameplay: Fixed a bug with nearby Seadragon/Lifebinder where the Sacred Steed/Pegasus wouldn’t self-buff if all Seadragon/Lifebinders had 1 hp left and there were no other targets


Game Balance


Worker Rework
- Mythium gather rate now increases by 8% every wave after wave 10. This also applies to workers you trained previously.
- Removed x2 Workers on waves 16+

The goal of this change is to encourage workers in the mid game and discourage overbuilding before wave 15, which slowed down the pace/fun of the game.

This is an experimental change. Depending on community feedback, we'll keep it, make adjustments, or revert it. Big changes require time to learn and judge, so please give us time to properly evaluate.


King
- Health on wave 18 decreased by 5% (compensating for the fact that Wave 18 now deals less damage to the king)
- 4v4 only: Health decreased by 7.5%

The king is too beefy in 4v4, especially with how leaks stream in, rather than grouping up first.

[h3]Mastermind Playstyles[/h3]

Fiesta
- Reward for leaking: +4 income → 13-48 gold, based on the wave number

This rework makes Fiesta a legitimate playstyle about aggressive play patterns and risk-taking throughout the entire game, rather than a cheese playstyle focused largely on pro-leaking waves 1-3.

[h3]Legion Spells[/h3]

Battle Scars
No longer targets Soul Gate & Hell Gate (it was mostly useless on them)

Magician
- Mana regeneration: 0.44 → 0.47

Win rate: Very low
Pick rate: Low


Pulverizer
- Attack speed: 6% → 4%

Win rate: High
Pick rate: High

Nerfing Pulverizer with expensive units, while keeping its identity of being strong with fast attackers.


[h3]Fighters[/h3]

Proton / Atom
- Attack speed: 1.12 → 1.15

Win rate: Low
Pick rate: Very low


Bazooka
- Damage: 34 → 35

Pyro
- DPS: 48 → 49
— Damage: 36 → 38
— Attack speed: 1.35 → 1.3

Buffed and slightly less hard-countered by Safety Mole.

Win rate: Low
Pick rate: Low


Harpy / Sky Queen
- Attack speed: 1.72 → 1.82

Our goal is to see Harpy on early waves, including as part of openings.

Win rate: Very low
Pick rate: Very low


Sea Dragon / Lifebinder
- Mana regeneration decreased by 10%

Sea Dragon is strong in both low and high Elo games, but dominates particularly hard in lower Elo.

Win rate: High
Pick rate: Very low


Tempest
- Health: 750 → 780

Leviathan
- Attack speed: 1 → 1.05

Win rate: Very low
Pick rate: Average


Yozora
- Health: 1530 → 1510
- Attack speed: 1.22 → 1.2

Arctaire
- Health: 4380 → 4320
- Attack speed: 1.22 → 1.2

A strong opening, strong with healing and life gain effects, and one of the best late game units.

Win rate: High
Pick rate: Average


Disciple
- Mana regeneration increased by 5%

Starcaller
- Mana regeneration decreased by 5%

Shifting power from Starcaller into Disciple. Increasing the viability of Disciple opening and building Disciples next to Starcaller.

Win rate: Average
Pick rate: Average


Lord of Death
- Mana cost: 40 → 38

Hades
- Mana cost: 70 → 68

Despite having some standout moments, Lord of Death and Hades underperform on average.

Win rate: Very low
Pick rate: Low


Holy Avenger
- Health: 2600 → 2550
- Attack speed: 1.23 → 1.2

Sovereign
- Health: 6660 → 6550
- Attack speed: 1.23 → 1.2

Last patch’s changes made them feel less oppressive with lifesteal, but were a massive buff on average.

Win rate: High
Pick rate: High


[h3]Waves[/h3]

Waves 15, 18, 19, and 20 are now stronger against cheap unit spam. Wave 20 is nerfed overall.

(15) Quadrapuses
- DPS: Unchanged
- Damage: 110 → 96
- Giant Quadrapus: Damage: 440 → 384
- Attack speed: 1.1 → 1.25

(18) Wale Chiefs
- Poison-Tipped Pole: 300 magic damage every fourth attack → 100 area of effect magic damage every fifth attack. No longer refreshes on kill.

(19) Dire Toads
- New ability: Split Shot: Attacks up to 3 targets per attack (can still hit the same target multiple times)
- DPS: 272 → 265
— Damage: 95 → 114
— Attack speed: 2.86 → 0.78

(20) Maccabeus
- Health: 70000 → 60000
- Devour: Health per kill: 150 → 300

We hope you enjoy the patch!

Sincerely,
Lisk, Jules, Curing, and Dani