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Legion TD 2 News

8.04: Damage Tracker & 4v4 Skill-based Matchmaking



Patch 8.04 is expected to release on Wednesday, October 20.

Pollywog Cup


Sign up as a team here by October 21 at 8pm CEST (11am PDT) and join the tournament Discord. This is an open tournament. Anyone can sign up.

Schedule: October 22-24 from 8-10pm CEST (11am-1pm PDT). Be there 15 minutes early!
Prize: $300 USD to the winning team
Format: Bo3 single elimination, Bo5 for finals. Maximum 64 teams.
Rules: Mastermind 2v2

The Pollywog Cup is organized by an external organizer known as CFA.

Roadmap & Idea Board


Check out what we're working on and submit ideas for things to add to the game: legiontd2.com/roadmap

Damage Tracker




Now it’s easier to see which fighters are your main carries. Click the icon to switch the chart from "Damage" to "Damage Taken" and see which tanks are doing their job.

Mouseover a fighter’s name to hover the fighter unit. Click the fighter’s name to select the fighter itself. The bar will be green if the unit is alive, and gray if the unit is dead.

4v4 Skill-based Matchmaking


Previously, Classic 4v4 queue would form a match as soon as 8 players were ready. Now it will try to match you with players closer to your skill level, using your hidden 4v4 rating.

Due to the more casual environment and the importance of fast queues, 4v4 matchmaking is very "loose," meaning you'll match with a variety of skill levels. Keep in mind that the team auto-balancer will always shuffle teams to be as fair as possible.

We'll be monitoring queue times and matchmaking fairness in 4v4 carefully and tuning things as needed.

Restart Campaign Button




In the Campaign only, you can now quickly restart a match via the ESC menu. Note that the restart button is only available for the first 20 minutes of the match right now, due to some technical limitations.

If you're past 20 minutes and want to restart, use Surrender. It's faster than Quitting and also awards essence and XP.

Improvements & Fixes


Major Improvements
- Added a button to start a Classic 4v4 match if you have 8 players in your custom game room. If you're in a squad of 5-8 players, it's highly recommended to play Classic instead of custom games because it auto-balances teams, has card drops enabled, and gives bonus essence.



- Pinging units now shows additional information



Major Fixes
- Matchmaking: Fixed occasional cases of long queue times when there shouldn’t have been, especially for lower rated players
- Gameplay: Fixed some very rare cases where a unit would start at max mana, when it shouldn’t have
- HUD: Wave Info and Attack Effectiveness windows now save their positions between sessions
- Tab Scoreboard: Fixed a bug where enemy units weren’t hoverable after they died
- Client: Fixed some cases where the game would freeze when trying to quit
- Reconnecting: Fixed a bug where you couldn’t send Giant Snails after reconnecting
- Interface: Fixed HUD layouts not saving between sessions
- Translation fixes and improvements. If you'd like to contribute to translations, please visit legiontd2.com/translate. Any changes you make will automatically show up next patch. Thank you for your help!

Matchmaking
- Duo Penalty: Improved to be more fair. Slightly higher penalty in low Elo and moderately lower penalty in high Elo for skill gaps
- Loading Screen: While duoing in ranked, now displays your party rating badge instead of your individual rating (to help players better understand duo party rating)
- Loading Screen: Unranked players now display their actual rating badge to players outside their party (to show a more accurate rating)

Minor Improvements
- Bots: Now smarter about generally avoiding ranged mercenaries on ranged waves
- HUD: Unit range circles are now shown during the battle phase. Range circles are a little less bright around the edges.
- HUD: When autosend (“AUTO”) is off, it now shows an empty checkbox to make it more clear that it is off
- HUD: Attack & Defense Types table now shows relative percents like +20% instead of absolute percents like 120%
- HUD: Fighter tooltips now show percent bonus damage/reduction: https://i.imgur.com/WF4cGTD.png
- HUD: Wave tooltip now shows attack range for ranged waves
- HUD: Pinging a player's power score now shows their leak ratio
- HUD: Pinging a king now shows its king upgrades
- Graphics: Enemy lane indicator VFX improvements
- Graphics: Upgrade Available white circle is now a bit more visible
- Graphics: Newly Deployed blue glow is now a bit more visible
- Menu: Prevented selecting Mastermind Variants or Lock-In Fighter too quickly (to reduce the chance of misclicks)
- Options > Interface: Health Bar size now goes up to a max of 300 (from 200)
- Options > Video: Cursor confined mode now has the “Default” option, which will be the default for new players moving forward. When “Default” is selected, the cursor will be confined for full-screen, but free for borderless/windowed.
- Debug: Added -stacks X command for setting hydra stacks

Minor Fixes
- In-Game News: Fixed a bug where in-game news sometimes didn’t show, especially for short events
- Graphics: Fixed some cases where a unit would appear to continue running across the screen, when it was actually standing still and attacking
- Audio: Fixed Mute Insufficient Resource Sounds option not working with king upgrades
- Audio: Fixed Judgment missing sound effect
- Battle Text: Various fixes & improvements
- Codex: Added -save/-load commands which were previously missing
- Graphics: Fixed a bug where trees sometimes weren't rendered for players on non-Very Low graphics

New Player Experience
- Game Coach: Now warns you about training workers during Wave 15 battle (since you can get 2x workers starting on Wave 16): https://i.imgur.com/sG62Z01.png
- Game Coach: Now reminds you to hit “1” and “3” keys to pan to your lane/enemy lane
- Game Coach: No longer reminds you to hit Tab + Space
- New Player Experience: Fixed a bug where ties/match canceled counted towards your games played, which affected your initial rating boost

Stability
- Fixed a few more cases where a player would get stuck on Connecting to Login for a minute or two, instead of connecting quickly
- Fixed some rare cases where a player would receive the “Loading account information” popup during a loading screen of a game

Game Balance


[h3]Legion Spells[/h3]

Creditor
- Gain 50% of your spare gold (up to 170 spare gold each wave) >> Gain 40% of your spare gold (no cap)

Making Creditor more fun and less confusing.

Villain
- Damage amplification: 30% (15% for ranged) >> 28% (14% for ranged)

[h3]Fighters[/h3]

Bone Warrior
- Health: 110 >> 100

Oathbreaker
- Health 1100 >> 1080

Pack Rat
- Health: 600 >> 620
- Damage: 58 >> 59

Buzz / Consort
- Attack speed 1.03 >> 1.01

False Maiden
- Damage: 25 >> 26

Hell Raiser
- Damage: 50 >> 51

Kingpin
- Damage: 192 >> 195

Reverting the last nerf to Kingpin. Despite being perceived by some as strong, Angler/Bounty Hunter/Kingpin are underperforming.

Zeus
- Attack speed: 2.44 >> 2.35

Gargoyle
- Attack speed: 0.93 >> 0.91

Sacred Steed
- Health: 760 >> 740

Pegasus
- Health: 2580 >> 2510

Violet
- Health: 2300 >> 2340

Mudman
- Health: 1680 >> 1660
- Attack speed: 0.77 >> 0.75

Golem
- Attack speed: 0.77 >> 0.75

Butcher
- Health: 1350 >> 1330
- Attack speed: 1.01 >> 1

Head Chef
- Health: 3730 >> 3670
- Attack speed: 1.01 >> 1

APS / MPS
- Attack speed: 1.45 >> 1.41

Nightmare
- Health: 1060 >> 1100

Priestess of the Abyss / Azeria
- Attack speed: 0.96 >> 0.97

Infiltrator
- Health: 720 >> 730
- Attack speed: 1.03 >> 1.04

Orchid
- Health: 2520 >> 2530
- Damage: 133 >> 134


King Claw / Ocean Templar
- Delicacy removed (now only Grarl can be sold for 90%)

We're removing some versatility from these units to nerf Grarl (without directly nerfing Grarl further) and to encourage players to commit to keeping King Claw and Ocean Templar once they are built.

Arctaire
- Health: 4340 >> 4380
- Damage: 133 >> 134

Elite Archer / Trinity Archer
- Fixed a bug where they sometimes only fired a single arrow when there was one target at max range

Holy Avenger
- Health: 2400 >> 2430
- Damage: 96 >> 97

Sovereign
- Health: 6200 >> 6050

We're keeping a close eye on Sovereign and doing our best to juggle game balance and fantasy.

Great Boar
- Health: 3220 >> 3200
- Stampede: Attack speed slow: 8% >> 6%

Red Eyes
- Health: 8220 >> 8100
- Damage: 161 >> 159
- Thunderous Charge: Attack speed slow: 20% >> 15%

Soul Gate / Hell Gate
- Mana regeneration increased by 6%

[h3]Mercenaries[/h3]

Ogre
- Health: 2900 >> 2950
- Attack speed: 1.37 >> 1.39

A warm welcome to the 82,000 new players who got the game in the last 2 weeks. We hope you enjoy the patch!

Sincerely,
Lisk, Jules, Curing, and Dani

63,000 New Players in One Week



Welcome to the 63,000 new players that have gotten the game since last weekend... and counting! We just hit our all-time peak players online today, so if you haven't joined the party, you're not too late.

To celebrate, we are:
  • Extending the x3 bonus essence and card drop rate to next Sunday October 17th, instead of having it end today
  • Introducing our second post-launch featured game mode: ULTIMATE HYBRID
Ultimate Hybrid


The Ultimate Hybrid featured game mode starts NOW and ends October 14th! Here are the rules:
  • To build a tower, you pick a tier. A tower from that tier is randomly built.
  • No rerolling
  • Waves have x2 the number of spawns
  • At the beginning of the game, choose between +50 gold, +39 mythium, and +20 income
  • Harpy, Sea Serpent, and Eggsack can be sold for 90%


What we're working on now:
  • Player support. If you're having any issues playing the game, talk to us in Discord
  • Growing the team and improving processes to support a larger community
  • Restart option for the campaign and single-player modes
  • Matchmaking tuning
  • Balance changes, bug fixes, and quality-of-life improvements
  • Prioritization for next patch & post-launch roadmap

We've heard your requests for:
  • Pause option for the campaign and single-player modes
  • Skill-based matchmaking for Classic 4v4
  • 1v1 featured game mode
  • Many more things

Thank you for all the suggestions. We're doing our best to prioritize things and improve the game the best we can.

Sincerely,
Lisk, Jules, Curing, and Dani

v8.03.13

Major Fixes:
• Matchmaking: Fixed some cases where matchmaking would find a match slower than it should have, especially for newer players

Minor Improvements
• Guilds: You can now invite via clicking a player's name:


• In-Game Escape Menu: Added surrender button:


• Enemy Lane: VFX improved
• 4K: Various HUD texts should be clearer now (Still a work in progress)

Minor Fixes
• Profile: Now correctly shows "No Data" for seasons before your account had data
• FairPlay: Fixed some cases where a player would mistakenly be marked as AFK

Compatibility
• Fixed some compatibility issues with some machines
• Fixed an issue where 1280x720 resolution screens wouldn't start up the game

v8.03.12

Major Fixes
• 4K Support: Added the "Enable 4K UI Scaling" option in Options --> Interface. Disable this if you're on an extra large 4K screen or otherwise need to use UI Scaling. Leave it enabled by default otherwise.
• Main Menu: Fixed a few more stuttering issues
• Login: Fixed a few cases of players being stuck at Connecting to Login

Minor Improvements
• Enemy Lane: Now shows a red glow to make it easier to tell whose lane you are attacking
• Matchmaking: Improved match quality for lower rated players

Minor Fixes
• Guilds: Fixed a tooltip bug with Applying to Guild

Localization
• Updated translations

Progress Updates
• Matchmaking: Continuing to debug some issues with new players occasionally getting stuck in queue.
• 4K: Will be continuing to make fixes based on player feedback in Discord

v8.03.11

(Includes v8.03.10 changes)

Major Improvements
• Added full 4K support. UI Scale and saved HUD positions have been reset to support the new 4K layouts.

Minor Improvements
• New icons!


• New Wave 21 achievement art!


Major Fixes
• Fixed a matchmaking bug where brand new players sometimes got stuck in queue when queueing for a Ranked match
• Improved Login server reliability

Minor Fixes
• Global Chat: Fixed some cases of chat causing lag
• Codex: Fixed Giant Snail name
• Featured Game Mode: Improved tooltips
• Guilds: Fixed a few back buttons leading to the wrong places

Localization
• Updated translations
• Fixed a bug where certain characters didn't show up properly on postgame graphs

Stability
• Fixed some cases where players would be disconnected from the lobby server while idling