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Legion TD 2 News

v3.11: Sand Badger, Iron Scales, 2x Chaos Mode



50% Off Sale
Friendly reminder that Legion TD 2 is currently on sale. Great opportunity to introduce the game to a friend!

v3.11 Patch Notes

- Released on public test realm (PTR) with some known issues
- Expected release to live servers: 2/18

The main purpose of this patch is to release a new unit and game mode and fix a number of important bugs. Other gameplay changes and design improvements to king upgrades on the way in v3.12

NEW! Featured Game Mode




Featured game modes are a new way to play the game with special rules and mechanics. They're just for fun and will occasionally be enabled on weekends.

The next featured game mode is 2x Chaos Mode 4v4, in which you get a random roll (6 new fighters) every wave, and waves have 2x the number of spawns in a 4v4 brawl. Fair warning: depending on your specs, things can get laggy late game with all the extra units, but it's still a lot of fun.

2x Chaos Mode 4v4 will be enabled from Friday 2/22 - Sunday 2/24.

NEW! Nomad Tier 5


Sand Badger
- Cost: 195 gold + 1 supply
- Upgrades to: Iron Scales
- Movement type: Ground
- Health: 2550 (Arcane)
- Damage: 75 (Impact)
- Attack speed: 0.83
- Range: Melee

Iron Scales
- Upgrade Cost: 335 gold + 1 supply
- Movement type: Ground
- Health: 6850 (Arcane)
- Damage: 205 (Impact)
- Attack speed: 0.83
- Range: Melee

These units intentionally have no ability. Their primary purpose is to serve as a true arcane tank.

Game Fixes & Improvements


New "Pro Leak" Emoji
- Type :proleak: to use it



Leaderboards
- Added Peak Rating (All) leaderboard
- Fixed a bug with the Leaderboard showing your peak rating incorrectly (it was showing current rating instead)

Profile
- Max player level increased to 35
- Now shows ranked win rate

Gameplay Fixes
- When dual building in 4v4, fighters now warp instantly after clearing the wave
- Fixed a bug where bots would mistakenly hire cheap mercenaries after hiring a mercenary that a player pinged (after hiring the pinged mercenary, they should hire according to normal preferences now)
- Fixed an issue that sometimes caused the aura tutorial to be impossible to beat

Stability Fixes
- Fixed a rare bug where the game would become unstable if the last few enemies of a wave died at the same time

Major Fixes
- Fixed a party bug where players sometimes didn't rejoin their party (got dropped from party) after a game
- Fixed a party bug where the party order was sometimes not preserved between games
- Fixed a party bug where sometimes invites didn't work
- Fixed a party bug where you couldn't invite a friend who was Viewing Scores
- Fixed a HUD bug where your deploy cursor got canceled when your ally deployed his first fighter
- Fixed a HUD bug where the shield button would be disabled sometimes

Minor Fixes
- Fixed a cosmetic bug where some lane markers didn't display text when hovered over
- Fixed a HUD bug where the King upgrades HUD for the other team showed the value from last game at the start
- Fixed a HUD bug where the king hp bar would flash red (damaged) during the night when he wasn't actually being attacked

Quality of Life
- Sound: Added a different sound effect for warnings (leaks), so it is different than the normal ping sound
- Post-game stats: Now shows country flags next to player names

Translations
- Updated! If you notice any missing or incorrect translations, check out LegionTD2.com/translate

Game Balance


Not enough time has elapsed since v3.10c to make any major balance changes. Data suggests that all fighters are viable, and there aren't any significant outliers. You can expect more balance changes in v3.12

Dark Ritual
- Gold: +145 -> +140

v3.10c: Early Game King Upgrade Buffs



Announcements
  • We've postponed the Unity Upgrade due to third-party issues (VFX solution caused crashes). This was a tough call because the upgrade has taken ~200 hours of dev time, but we cannot wait any longer for things out of our control. Once the third-party issues are resolved, we'll re-prioritize the Unity Upgrade and will let you know when this happens.
  • We're currently doing some workflow improvements, which will automate the patch deploy process, reduce the chance of bugs, and reduce conflicts that arise when multiple engineers work on the codebase.
  • ETA for v3.11 is 2/25, though we're hoping we can release the patch late next week. You can at least expect patch notes next week.


50% Off Sale
Legion TD 2 will be 50% off starting tomorrow February 15th!

v3.10c Patch Notes

- Released on live servers!

This is just a mini patch to address some emergent balance concerns. The goal is to make king upgrades feel better early game. We have other improvements planned in the future, as well as a content patch (v3.11) on the way.

The reason we couldn't do this earlier is technical limitations. Sorry we've dropped the ball here. We're learning from our mistakes and doing our best.


King Upgrades



Upgrade Attack
- Income: +3 -> +4

Upgrade Regen
- Cost: 20 -> 15
- Regeneration: 0.02% -> 0.015%
- Number of upgrades: 8 -> 10

Upgrade Spell
- Cost: 25 -> 15
- Damage: 15% -> 10%
- Income: +5 -> +4
- Number of upgrades: 6 -> 10

Fighters


Doppelganger
- Health: 3500 -> 3600

Season 3 Begins!



Rating changes for ranked games have been re-enabled. Best of luck carrying, and see you on the ladder.

Season 3 is expected to end in June 2019 (exact date TBD). Keep in mind that ranked rewards will be based on your peak rating.

v3.10: King Upgrades



v3.10 Patch Notes

- Released to live servers!

NEW! King Upgrades


King upgrades are a new mechanic to the game and will be available in 2v2, 4v4, featured game modes and custom games!



King Upgrades
- You can upgrade as few or as many upgrades as you want
- Can be upgraded on any wave during the night (build phase)
- Upgrade pool is shared by all players on your team
- King upgrades count towards your MVP score (which is just for bragging rights anyway)
- You will be notified at the start of the following wave when the opposing team upgrades their king
- King upgrades stack additively


Upgrade Attack
- Cost: 15 mythium
- Number of upgrades: 10
- Income: +3
- King: +10% attack damage


Upgrade Regeneration
- Cost: 20 mythium
- Number of upgrades: 8
- Income: +4
- King: +0.025% missing health regeneration per second


Upgrade Spell
- Cost: 25 mythium
- Number of upgrades: 6
- Income: +5
- King: Increases area of effect spell damage by 15%

We're still testing and fine-tuning the balance, so don't be surprised if some of these numbers change!

Game Improvements & Fixes


Leaderboards
- New leaderboard: Peak Rating (peak rating this season)
- Overall level added to Level leaderboard

Fixes
- Bots: Fixed a case where sometimes bots wouldn't build (added a failsafe to handle the case where they try to build in a blocked position)

Quality of Life
- Dual Building: Grid lines now disappear for your lane if you build mid and vice versa
- Dual Building: Scoreboard now shows averaged mythium per 10 sec
- Ranked: Now skips legion select screen
- VFX: Fixed a bug where visual effects would sometimes be the wrong size, especially with units that got bigger from being buffed
- Interface: Now grays out "Upgrade Supply" if you can't afford it
- Interface: Added small triangular arrows to show where tabs expand
- Interface: A few other misc improvements

4v4 map
- Reduced dust effect, which will make things look less glitchy at normal zooms

Tutorial
- Fixed a bug with Saving Mythium where the wave didn't end properly (due to a failsafe from a previous patch)

Post-Game Stats
- Now shows king upgrades and how many workers you had when the wave spawned

Game Balance


King Base Stats
- Attack speed: 0.92 -> 0.87
- Health regeneration: 0.5/sec -> 0
- Area of effect damage: 66 scaling to 1543 -> 57 scaling to 1342


Pyro
- Damage: 32 -> 33

Dual Building in 4v4
- You can now build in the four corners of the middle area
- The following abilities now only affect a maximum of 20 units, which is functionally only a nerf to dual building
-- Pyro’s Pyromancy
-- Honeyflower’s Fragrance
-- Deathcap’s Noxious Scent
-- King Claw’s Shell Shock
-- Millennium’s Explosive Shells
-- Doomsday Machine’s Detonation

v3.0: Season 2 Rewards, 4v4 Queue, Bot Difficulties, New Map!



v3.0 Patch Notes

- Released on live servers!

NEW! Classic 4v4 Queue


Welcome back, old friend.



We heard your feedback. Instead of limiting 4v4 to custom games, we've created a 4v4 queue that uses Speedy Matchmaking (forms a match as soon as possible and shuffles teams based on rating, while preserving parties). Depending on reception and popularity, we're open to the idea of supporting 4v4 with ratings in the future.

NEW! Desert Ridge 4v4 Map


We designed a brand new map to accompany the return of 4v4!



One of the primary goals of the map is to improve performance, so players don’t crash in the loading screen or experience lag. That’s why the map’s theme is a desert and there aren’t a lot of environment props.

NEW! Play vs. AI Queue


You can now play solo or with friends against a team of bots! Current difficulty options: Easy, Medium, Hard. This queue is great for practicing and for players that prefer a PvE experience.



NEW! Ranked Borders






Season 2 ends on January 14 at 10am PST / 7pm CET. Rewards are based on your peak rating and level, so there’s no risk in playing. For details, check out the Season 3 Announcement. Best of luck in the final few days!

On January 14, all ratings will be soft reset. Rating changes will be disabled until Season 3 officially starts (expected January 28).

NEW! Leaderboards


Leaderboards are now in three categories: Rank, Level, and Collection Value









Play Menu Update


Play menu is now separated into Play and Training.

Play
- Ranked: 2v2 mastermind-only with skill-based matchmaking
- Classic: 4v4 with speedy matchmaking
- Featured Game Mode: Special rules and mechanics, enabled occasionally on weekends
- Custom: For tournaments and in-houses

Training
- Tutorial: Learn the game
- Play vs. AI: Play against a team of easy, medium, or hard bots
- Sandbox: A quick way to create a solo custom game with -debug enabled and 10k resources.

Fixes and Improvements


- Updated translations
- Options Menu now loads instantly when discarding changes
- Fixed a rare bug where a creep wandering into another player's lane got lost
- Fixed a rare bug where a wave would end twice if a Froggo was spawned just as the wave was cleared
- Fixed a rare bug where a unit getting stuck in a wall would cause the game to become unstable

Game Balance


Mastermind
- Bonus income: 4 -> 3

With ranked becoming mastermind-only, the extra income isn’t necessary. The 3 income is still in place for rerolling on wave 1.

Legion Spells


Overwork
- Worker bonus mythium generation on wave 11: +70% -> +60%

Fighters



Gateguard
- Chaos Hound: Attack speed: 1.24 -> 1.15

Harbinger
- Cerberus: Attack speed: 1.24 -> 1.15

The spawn positioning change in v2.44 to Chaos Hound/Cerberus was a significant buff, so these units needs to be nerfed back down


Warg
- Health: 880 -> 970
- DPS: 42 -> 36
-- Damage: 50 -> 31
-- Attack speed: 0.84 -> 1.18
- Now satisfies the Mastermind requirement of a fortified/natural tank or offtank

Shifted into the role of an off-tank, faster attack speed, and better damage thresholds during early waves

Lioness
- DPS: 115 -> 114
-- Damage: 134 -> 97
-- Attack speed: 0.85 -> 1.18

Faster attack speed


Alpha Male
- Health: 3000 -> 3300
- DPS: 143 -> 122
-- Damage: 167 -> 104
-- Attack speed: 0.85 -> 1.18

Shifted into the role of an off-tank and faster attack speed

Desert Pilgrim
- Chain Heal: Improved autocast behavior (now less likely to hold on to the spell at full mana)


Lost Chieftain
- Gaia Shield: Shield: 700 -> 650
- Gaia Shield: Improved autocast behavior (now more likely to buff melee units over ranged units)
- Fixed a bug where Lost Chieftain would sometimes fail to cast Gaia Shield, usually on itself


Eggsack
- Now has more consistent aggro
- Fixed a bug where breaking Eggsack early would decrease damage and damage reduction by 10% per stack (intended amount is 15% per stack)

This significantly nerfs the strategy of intentionally “sacking” the Eggsack by placing it in front or using it to stall the wave


Hydra
- Health: 3000 -> 3150
- Hydraling: Health: 1000 -> 1050

Mercenaries


Four Eyes
- Health: 2400 -> 2500
- DPS (without spell): 105 -> 140
-- Damage: 90 -> 70
-- Attack Speed: 1.16 -> 2
- Death Stare: Damage ramp: 25 -> 5 (this number looks small, but due to the significantly faster attack speed, Death Stare is still about half as strong as before)

Still strong against heavy tanks but is no longer completely neutralized by smaller units. Has very good damage thresholds against base T1 fighters.


Centaur
- Health: 4050 -> 4300
- Damage: 160 -> 190
- Cleave: 50% -> 30%

Centaur currently shuts down too many builds and makes certain units (notably Swift/Arcane tanks and lower tier tanks) obsolete late game. Shifting some power from splash to base stats.

Waves


(14) Killer Slugs
- Spell Resistance: 25% -> 20%

Our next Nomad release is a true arcane tank, which will make wave 14 more manageable


(16) Cardinals
- Health: 1800 -> 1850

This wave is already a bit weak, plus the Centaur change allows units such as Devilfish, Doppelganger, and Fatalizer to more effectively counter wave 16

King Upgrades (coming soon)

- Expected released on PTR: January 18
- Expected release on live: January 21

Here’s our current design for king upgrades! We’d love to hear your feedback and any ideas you have.

- Meant to be a defensive tool, not a replacement for workers
- Can only be upgraded during the night (build phase)
- Upgrade pool is shared by all players on your team
- Generally stronger late game but can also be used situationally early game
-- Upgrading Regeneration if your king takes significant damage early game
-- Upgrading Attack or Spell if you predict taking king damage
-- Using leftover gold to supplement income

Upgrade Attack
- Cost: 30 gold
- Number of upgrades: 10
- Income: +3
- King: +6% attack speed

Upgrade Regeneration
- Cost: 40 gold
- Number of upgrades: 8
- Income: +4
- King: +0.05% missing health regeneration per second

Upgrade Spell
- Cost: 50 gold
- Number of upgrades: 6
- Income: +5
- King: Increases mana gained from auto attacks by 0.25
- Possible: various spells with unique effects?