1. Legion TD 2
  2. News

Legion TD 2 News

2x Chaos Mode Begins Now!



2x Chaos Mode is up! Limited time from now to Sunday.
  • 2x the number of spawns
  • Randomized fighters every wave

Let the chaos begin!

v3.11: Sand Badger, Iron Scales, 2x Chaos Mode



50% Off Sale
Friendly reminder that Legion TD 2 is currently on sale. Great opportunity to introduce the game to a friend!

v3.11 Patch Notes

- Released on public test realm (PTR) with some known issues
- Expected release to live servers: 2/18

The main purpose of this patch is to release a new unit and game mode and fix a number of important bugs. Other gameplay changes and design improvements to king upgrades on the way in v3.12

NEW! Featured Game Mode




Featured game modes are a new way to play the game with special rules and mechanics. They're just for fun and will occasionally be enabled on weekends.

The next featured game mode is 2x Chaos Mode 4v4, in which you get a random roll (6 new fighters) every wave, and waves have 2x the number of spawns in a 4v4 brawl. Fair warning: depending on your specs, things can get laggy late game with all the extra units, but it's still a lot of fun.

2x Chaos Mode 4v4 will be enabled from Friday 2/22 - Sunday 2/24.

NEW! Nomad Tier 5


Sand Badger
- Cost: 195 gold + 1 supply
- Upgrades to: Iron Scales
- Movement type: Ground
- Health: 2550 (Arcane)
- Damage: 75 (Impact)
- Attack speed: 0.83
- Range: Melee

Iron Scales
- Upgrade Cost: 335 gold + 1 supply
- Movement type: Ground
- Health: 6850 (Arcane)
- Damage: 205 (Impact)
- Attack speed: 0.83
- Range: Melee

These units intentionally have no ability. Their primary purpose is to serve as a true arcane tank.

Game Fixes & Improvements


New "Pro Leak" Emoji
- Type :proleak: to use it



Leaderboards
- Added Peak Rating (All) leaderboard
- Fixed a bug with the Leaderboard showing your peak rating incorrectly (it was showing current rating instead)

Profile
- Max player level increased to 35
- Now shows ranked win rate

Gameplay Fixes
- When dual building in 4v4, fighters now warp instantly after clearing the wave
- Fixed a bug where bots would mistakenly hire cheap mercenaries after hiring a mercenary that a player pinged (after hiring the pinged mercenary, they should hire according to normal preferences now)
- Fixed an issue that sometimes caused the aura tutorial to be impossible to beat

Stability Fixes
- Fixed a rare bug where the game would become unstable if the last few enemies of a wave died at the same time

Major Fixes
- Fixed a party bug where players sometimes didn't rejoin their party (got dropped from party) after a game
- Fixed a party bug where the party order was sometimes not preserved between games
- Fixed a party bug where sometimes invites didn't work
- Fixed a party bug where you couldn't invite a friend who was Viewing Scores
- Fixed a HUD bug where your deploy cursor got canceled when your ally deployed his first fighter
- Fixed a HUD bug where the shield button would be disabled sometimes

Minor Fixes
- Fixed a cosmetic bug where some lane markers didn't display text when hovered over
- Fixed a HUD bug where the King upgrades HUD for the other team showed the value from last game at the start
- Fixed a HUD bug where the king hp bar would flash red (damaged) during the night when he wasn't actually being attacked

Quality of Life
- Sound: Added a different sound effect for warnings (leaks), so it is different than the normal ping sound
- Post-game stats: Now shows country flags next to player names

Translations
- Updated! If you notice any missing or incorrect translations, check out LegionTD2.com/translate

Game Balance


Not enough time has elapsed since v3.10c to make any major balance changes. Data suggests that all fighters are viable, and there aren't any significant outliers. You can expect more balance changes in v3.12

Dark Ritual
- Gold: +145 -> +140

v3.10c: Early Game King Upgrade Buffs



Announcements
  • We've postponed the Unity Upgrade due to third-party issues (VFX solution caused crashes). This was a tough call because the upgrade has taken ~200 hours of dev time, but we cannot wait any longer for things out of our control. Once the third-party issues are resolved, we'll re-prioritize the Unity Upgrade and will let you know when this happens.
  • We're currently doing some workflow improvements, which will automate the patch deploy process, reduce the chance of bugs, and reduce conflicts that arise when multiple engineers work on the codebase.
  • ETA for v3.11 is 2/25, though we're hoping we can release the patch late next week. You can at least expect patch notes next week.


50% Off Sale
Legion TD 2 will be 50% off starting tomorrow February 15th!

v3.10c Patch Notes

- Released on live servers!

This is just a mini patch to address some emergent balance concerns. The goal is to make king upgrades feel better early game. We have other improvements planned in the future, as well as a content patch (v3.11) on the way.

The reason we couldn't do this earlier is technical limitations. Sorry we've dropped the ball here. We're learning from our mistakes and doing our best.


King Upgrades



Upgrade Attack
- Income: +3 -> +4

Upgrade Regen
- Cost: 20 -> 15
- Regeneration: 0.02% -> 0.015%
- Number of upgrades: 8 -> 10

Upgrade Spell
- Cost: 25 -> 15
- Damage: 15% -> 10%
- Income: +5 -> +4
- Number of upgrades: 6 -> 10

Fighters


Doppelganger
- Health: 3500 -> 3600

Season 3 Begins!



Rating changes for ranked games have been re-enabled. Best of luck carrying, and see you on the ladder.

Season 3 is expected to end in June 2019 (exact date TBD). Keep in mind that ranked rewards will be based on your peak rating.

v3.10: King Upgrades



v3.10 Patch Notes

- Released to live servers!

NEW! King Upgrades


King upgrades are a new mechanic to the game and will be available in 2v2, 4v4, featured game modes and custom games!



King Upgrades
- You can upgrade as few or as many upgrades as you want
- Can be upgraded on any wave during the night (build phase)
- Upgrade pool is shared by all players on your team
- King upgrades count towards your MVP score (which is just for bragging rights anyway)
- You will be notified at the start of the following wave when the opposing team upgrades their king
- King upgrades stack additively


Upgrade Attack
- Cost: 15 mythium
- Number of upgrades: 10
- Income: +3
- King: +10% attack damage


Upgrade Regeneration
- Cost: 20 mythium
- Number of upgrades: 8
- Income: +4
- King: +0.025% missing health regeneration per second


Upgrade Spell
- Cost: 25 mythium
- Number of upgrades: 6
- Income: +5
- King: Increases area of effect spell damage by 15%

We're still testing and fine-tuning the balance, so don't be surprised if some of these numbers change!

Game Improvements & Fixes


Leaderboards
- New leaderboard: Peak Rating (peak rating this season)
- Overall level added to Level leaderboard

Fixes
- Bots: Fixed a case where sometimes bots wouldn't build (added a failsafe to handle the case where they try to build in a blocked position)

Quality of Life
- Dual Building: Grid lines now disappear for your lane if you build mid and vice versa
- Dual Building: Scoreboard now shows averaged mythium per 10 sec
- Ranked: Now skips legion select screen
- VFX: Fixed a bug where visual effects would sometimes be the wrong size, especially with units that got bigger from being buffed
- Interface: Now grays out "Upgrade Supply" if you can't afford it
- Interface: Added small triangular arrows to show where tabs expand
- Interface: A few other misc improvements

4v4 map
- Reduced dust effect, which will make things look less glitchy at normal zooms

Tutorial
- Fixed a bug with Saving Mythium where the wave didn't end properly (due to a failsafe from a previous patch)

Post-Game Stats
- Now shows king upgrades and how many workers you had when the wave spawned

Game Balance


King Base Stats
- Attack speed: 0.92 -> 0.87
- Health regeneration: 0.5/sec -> 0
- Area of effect damage: 66 scaling to 1543 -> 57 scaling to 1342


Pyro
- Damage: 32 -> 33

Dual Building in 4v4
- You can now build in the four corners of the middle area
- The following abilities now only affect a maximum of 20 units, which is functionally only a nerf to dual building
-- Pyro’s Pyromancy
-- Honeyflower’s Fragrance
-- Deathcap’s Noxious Scent
-- King Claw’s Shell Shock
-- Millennium’s Explosive Shells
-- Doomsday Machine’s Detonation