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Sign Up for the June Nova Cup!



Last Month Recap

Congratulations to the winners of last month's Nova Cup!
- D1: rampampam (Paweded & fine)
- D2: dms open (doofusmcdooface & Shea)
- D3: wyld stallyns (Vitamin & iTs)
- D4: ¯\_(ツ)_/¯ (Poicooler & Geabora)
- D5: rabid squirrels (Fargarble & Majestic Cabbage)

Missed the action? Check the brackets, team lists, & VODs for all divisions on the Legion TD 2 eSports portal!

This Month


The upcoming June Nova Cup takes place June 29 - 30.

$875 in prizes and sign-up is free - first come first served!
There are up to five skill divisions, so no matter what your rating is, you have a chance to win.
Participation prize: Every participant who plays all of their matches will receive a FREE random card. If you haven't played a tournament yet, this is a great time to join.

Requirements

- Everyone that is level 3 or higher can join for free! First come, first served. So even if you recently joined the game, feel free to participate!

Twitch Drops



When you watch Nova Cups on the official channel, aside from enjoying shoutcasted top-tier Legion gameplay, you'll also receive in-game rewards based on how long you watch!

Watch the official Legion TD 2 Twitch stream during a Nova Cup to earn the following rewards:
- Watch for 60 minutes: 2,000 essence
- Watch for an additional 90 minutes: 4,000 additional essence
- Watch for an additional 120 minutes: Random card

In other words, if you watch the Nova Cup both days, you'll earn 6,000 total essence and a random card!

IMPORTANT: You'll need to link your Twitch account to your Legion TD 2 account in order to earn the rewards.
Link Your Twitch Account

Team Sign-up Instructions
  • Sign-ups are open from NOW until June 29 9am PDT / 6pm CEST.
  • To sign up, find a teammate and form a party. After you're both in the party, have one player type "/signup [team name]" (e.g. /signup Snail Kings) in chat. You should see a confirmation message that your sign-up went through. For those who participated in previous Nova Cups, you no longer need to do /join to signup.
  • The first 16 teams to sign up in each division can participate. For division 1 and 2 the top 8 teams are drafted per division. Other teams are waitlisted. There are usually no-shows, so waitlisted teams are encouraged to be present in the Discord and ready to play. View the team list to see your sign-up position and division.
  • If there are more than 32 teams checked in, there will be an additional best-of-1 qualifying round to allow more teams to participate. It is a best-of-1, rather than a best-of-3, to keep the event from running overly long.
  • Both players must join the Legion TD 2 Official Tournament Discord. Make sure to set your server nickname to match your in-game name.
Solo Sign-ups
  • You may sign-up as a solo with a suggested team name using the "/signup [team name]" command. Solo teams will be added to the Public Teams list, then be formed into teams on the day of the tournament. Solo teams will be randomly assigned a team name from either of its members.
  • If there is a waitlist, team sign-ups will always take priority over solo sign-ups
  • If you sign up as a solo, but then you find a teammate, you can re-sign up as a team any time before check-ins start. Just use the /signup command again with the new teammate. The tournament organizer will void your old solo signup after they process your new team signup.
  • After check-ins are over, all checked-in solo players will be randomly formed into teams by the tournament organizer. You cannot request a specific teammate at this point; if you want to play with a specific person, you should have signed up as a team instead.
It is still strongly recommended to sign-up as a team to guarantee your spot in the tournament and to give you time to practice with your teammate beforehand.

Schedule


Saturday, June 29
  • Check-in window: 8:45 - 9:15am PDT / 5:45 - 6:15pm CEST
  • Games: 10am - 1:30pm PDT / 7 - 10:30pm CEST
    • Round of 16 (Best of 3)
    • Quarter-finals (Best of 3)


Sunday, June 30
  • Check-in window: 9 - 9:30am PDT / 6 - 6:30pm CEST
  • Games: 10am - 1:30pm PDT / 7 - 10:30pm CEST
    • Semi-finals (Best of 3)
    • Final (Best of 5)
Check-in
  • Teams must check in via the Legion TD 2 Official Tournament Discord. Waitlisted teams should also check in.
  • Any team that fails to check in will be disqualified. The next team on the waitlist that checked in will earn a spot.


Game Format


The custom game room creator should enable Tournament Mode in the room. This will ensure the following settings:
  • 2v2
  • Mastermind only
  • Hybrid disabled
Division 1 & 2 Only
- Conquest rules apply. (Once you win with a Mastermind playstyle, you and your ally can't use that playstyle again for that series)

Final Remarks


For a full list of rules, prizes, and other details, visit the following link:
Nova Cup Rules & FAQ

For questions & support, please join the Legion TD 2 Official Tournament Discord.

See you on June 29th! The Nova Cup will be casted and streamed at twitch.tv/ltd2. Check the Tournament Discord on the event day for links to the other casts.

Sincerely,
Your Legion TD 2 Tournament Staff

Ninja Kiwi Partnership Celebration!



In April of this year, AutoAttack Games was fully acquired by Ninja Kiwi, the creator of Bloons TD 6 and all things Bloons!

This week, we're celebrating that partnership!

Introducing two new secret cards: Meanie Monkey & Player 3! As always, these cards are fully cosmetic and can be acquired at the Card Trader.


For a limited time, randomly get one of the above secret cards for FREE by using coupon code bloons!

Enter the code via the Redeem Coupon Code as follows:


For new players coming from the Bloons community, check out Tohoe's "How to play Legion as a Bloons player" video:

[previewyoutube][/previewyoutube]

Additionally, here are more new player resources:

Legion TD 2 is also 50% off this week, our largest discount ever offered since full release. Perfect time to tell your friends!

Sincerely,
Team Legion

v11.05 Hotfixes

This post will be updated with June hotfixes, with the most recent at the top.

Hotfix 10 (v11.05.4)
(July 3)

Classic-only balance:
- Reverted previous hotfix where all summoned units' decay time was decreased
- Crabling & Pincer decay time now scales inversely with number of units alive; this significantly nerfs Crab spam/overbuilding without hurting the standard usage
- Wave 21+ Indomitable: Double stacks --> Triple stacks

The goal of these changes is to reduce lag and crashing in Classic. We have other changes planned next patch for Crab Warlock from a game balance perspective.

Hotfix 9 (v11.05.3)
(June 27)

Crab Warlock
- Synergy with mana effects reduced by 17%

Starcaller
- Mana regeneration reduced by 7%

Froggos
- No longer decay
- Damage: 30 → 29
- Bounty: 6 → 5

These changes reward players for upgrading from Crab Warlock to Crabomancer.

Classic-only
- Summon decay time (seconds): 20 --> 30

Partially reverting the previous hotfix, since the above changes should do the job better.

Hotfix 8
(June 18)

Major Fixes
- Fixed a bug with Tower Defense mode where rolls weren't being rolled

Balance
- 4v4-only summon decay time: 25 --> 20 seconds
- AI: Witches are now more likely to be sent in PvE on Wave 21

Hotfix 7
(June 17)

Major Fixes
- Fixed a bug where a mercenary would randomly get stuck in the sender's own lane

FairPlay
- If you cause Match Canceled while in a party, any party members that have abandoned the game are now also punished in addition to you individually

This is intended to mitigate some cases where parties were intentionally dodging games, but not being punished sufficiently.

Hotfix 6
(June 11)

Major Fixes
- Fixed a bug where a mercenary would randomly get stuck in the sender's own lane

FairPlay
- If you cause Match Canceled while in a party, any party members that have abandoned the game are now also punished in addition to you individually

This is intended to mitigate some cases where parties were intentionally dodging games, but not being punished sufficiently.

Hotfix 5
(June 7)

Major Fixes
- Fixed a bug where the recent PvE Dwarf Banker & Big Wig nerf was mistakenly applied in non-PvE modes

Crab Warlock / Crabomancer
- Increased mana regeneration by 7%

Hotfix 4
(June 6)

Crab Warlock / Crabomancer
- Increased mana regeneration by 10%

Major Fixes
- Fixed a bug where Gatling Gun/Vulcan Cannon didn't properly pull aggro for the rest of your lane

Minor Fixes
- Fixed some tooltips like Azeria's ability

Hotfix 3
(June 5)

Crab Warlock / Crabomancer
- Attack speed decreased by 12%
- Mana cost increased by 10%
- Crabling and Pincer health decreased by 14%

Hotfix 2
(June 5)

Crab Warlock / Crabomancer
- Attack speed decreased by 12%
- Mana cost increased by 10%
- Crabling and Pincer health decreased by 14%

This fighter's balance is tricky to get right; rest assured we'll continue to hotfix asap as needed.

Hotfix 1
(June 5)

Crab Warlock / Crabomancer
- Mana cost increased by 23% (Nerf)

Minor Fixes
- Hopefully fixed a bug where some summons (like the new unit) mistakenly had their icons display on the tab scoreboard

v11.05 Major Update

Expected patch release: Wednesday, June 5 (Pacific Time)

[h3]News[/h3]
Major Updates


[h3]New Fighter: Crab Warlock[/h3]

Summons Crablings to do its dirty work.

Crab Warlock
  • Tier 4 (Cost: 140g)
  • Role: DPS
  • Ranged / Magic / Swift
Crabling
  • Role: Tank
  • Melee / Pierce / Fortified

[h3]New Fighter: Crabomancer[/h3]

Now calls a deadly Pincer to battle.

Crabomancer
  • Tier 4 (Upgrade Cost: 260g)
  • Role: DPS
  • Ranged / Magic / Swift
Pincer
  • Role: Tank
  • Melee / Pierce / Fortified
Game Balance



[h3]Classic[/h3]
  • Hydra’s health, damage, and value decreased by 20%
  • Reverted the nerfs to Priestess of the Abyss and Azeria
    - Gaia Shield gives the full health buff again
    - Invigorate stacks infinitely again
  • PvE mode: Dwarf Banker and Big Wig maximum mana decreased by 33%
  • Tower Defense mode: All players are now Ordered Chaos (Chaos with the same matching rolls for all 8 players)
Going forward for Classic, balance changes will only be made to outliers, particularly overpowered outliers. The bar for what is considered an outlier will be high. For special modes that are particularly imbalanced, like Tower Defense mode, we’ll consider creative solutions like Ordered Chaos to prevent players from abusing Double Lock-In, Lock-In, Redraw, and legions.

Thanks to Snek and many other players who contributed to discussions around Classic balance.


[h3]Systems[/h3]

Leak Gold
  • Increased the share of leak gold your team receives (when you break an opponent) that goes to the more behind player on your team
  • Decreased the share of leak gold going to the more fed player
This mechanic has existed in the game for years, and we’re scaling it up in response to feedback from players.

Bounties
  • High income mercenaries: Gold per mythium: 0.3 → 0.2
  • Power mercenaries: Gold per mythium: 0.25 → 0.3
These new bounties better reflect the true power of each mercenary. It also makes leak percentages more predictive of damage to the king.

It didn’t make sense that Brute gave less bounty than a Fiend. It also didn’t make sense that 3 Drakes had a higher leak percentage than a Needler, but Needler did significantly more damage.


[h3]Masterminds[/h3]

Cartel
- Income after wave 10: -36 → -38

Cartel is the top performing mastermind in top ladder and Division 1 Nova Cup, and we’re okay with that, given Cartel has a high skill cap. However, it’s currently too strong with a high win rate and pick rate as high as the bottom 10 masterminds combined.

Double Lock-In
Starting income: 1 → 2

This buff affects ranked only. Double Lock-In is significantly underperforming to the point where it discourages players from playing Megamind. We considered removing it from the Megamind pool, but felt that would hurt its identity of randomly picking among all masterminds. We intend for Double Lock-In to remain a niche pick and slightly weak at Master+ but don’t want it to feel like an auto-loss for Megamind players.

If Double Lock-In becomes too strong, we’ll consider reverting this change.


Fiesta
- Gold gained from leaking on waves 2-12: Increased by 1
- Gold gained from leaking on waves 13-21: Increased by 2

The changes in patches 11.00, 11.01, and 11.04 over-nerfed Fiesta, so it deserves a buff.

Redraw
Gold cost for Redrawing: 1 to 45 → 1 to 40

We’re happy that Redraw is starting to see play below Master, as well as in Classic, but a buff is in order.


[h3]Legion Spells[/h3]

Battle Scars
Stats per stack: 330 health and 3.7% attack speed → 320 health and 3.6% attack speed

High win rate and slightly high pick rate.

Investment
Income: 31 → 30

High pick rate. This should make Investment less of a default pick.

Loan
Income penalty: -31 → -30

Low pick rate. Loan is an interesting spell because it can be used both defensively and offensively, but it’s currently undertuned.

[h3]Fighters[/h3]

This patch is light on fighter balance, as there are changes to masterminds, mercenaries, and systems that will shake up the meta.

Sky Queen
- Damage: 59 → 60

Slightly low win rate and pick rate.

Treant
- Health: 950 → 940

Tree of Knowledge
- Health: 2300 → 2330

Shifting power from Treant to Tree of Knowledge.

Lioness
- Health: 2250 → 2280
- Damage: 97 → 98

Alpha Male
- Health: 2680 → 2650
- Damage: 102 → 101

Shifting power from Alpha Male to Lioness.

Priestess of the Abyss
- Invigorate: Heal: 8% missing health → 35 + 1.5% max health

Azeria
- Invigorate: Heal: 8% missing health → 100 + 2% max health

This change balances the Azeria-Lost Chieftain-Sacred Steed combo and also leads to more consistent outcomes for Priestess and Azeria. Right now, it's much better (to an extreme) if you get off a last-second heal, not only due to the fact that it’s an extra cast, but also because the heal is based on missing health.


Gatling Gun
- Health: 1020 --> 980
- Attack speed: 2.44 → 2.41

Vulcan Cannon
- Health: 2800 --> 2700
- Attack speed: 2.44 → 2.41

High win rate.

Lord of Death / Hades
- Intellect: Mana restore on kill: 7% → 5%
- Mana regeneration increased by ~15%

Shifting power out of the on-kill mechanic to reduce rng and make Lord of Death and Hades more reliable summoner carries.

[h3]Mercenaries[/h3]

The mercenary bounty changes indirectly buff tank income mercenaries and indirectly nerf tank power mercenaries, so these are compensation changes.

Snail
- Damage: 9 → 8

Dragon Turtle
- Damage: 18 → 16

Fiend
- Damage: 20 → 18

Dino
- Damage: 48 → 43

Ghost Knight
- Health: 3730 → 3800

Siege Ram
- Health: 5200 → 5300

Kraken
- Health: 7400 → 7540

[h3]Waves[/h3]

Waves 6/13/18
- Staggering delay increased slightly to allow greater separation for split tanking

These waves had a tendency to stack on the same target. This change makes it a bit easier to break them up for 3 and 4-way split tanking.

Wave 17: Metal Dragons
- Health: 3370 → 3400

Wave 20: Maccabeus
- Health: 62000 → 60000

The ability to clear Wave 20 is relatively roll dependent. One positive thing about this is that it acts as a comeback mechanic by neutralizing leads. On the other hand, it can be frustrating, so we’re removing power from Maccabeus.

[h3]Pathing & Targeting Fixes[/h3]
  • Fixed a bug where Gatling Gun and Vulcan Cannon wouldn’t properly prioritize damaged targets in some circumstances. Thanks to Pennywise.
  • Fixed a bug where tank mercenaries spawned behind your fighters. Thanks to thaeltras.
  • Fixed a bug where Boars charged past the wave. Thanks to Bonobo and thaeltras.

[h3]Balance Watchlist[/h3]
The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If anything is being more closely monitored than usual, it will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:
- Double Lock-In

[h3]Developer Note[/h3]
In patch 11.01, we increased the share of leak gold going to the breaking player and decreased the amount of gold going to teammates.

We’re happy with the positive effects of this change, which include:
  • Rewarding players who apply pressure and break their opponents
  • Increasing the parity between incomers and breakers, rather than always forcing breakers to be the supportive player while incomers were the carry
  • Improving the early game meta and better aligning the meta of ladder games with tournament play

However, this change had some unintended consequences on snowballing, which we’re addressing by:
  • Shifting leak gold from the more fed player to the more behind player
  • Reducing the snowballing of players who break their opponents with income mercenaries

This way, we can preserve the benefits of the change, while directly addressing community feedback with a real-time lever to rein in snowballing.

We know this has been a hot topic in the community and kindly ask everyone to try this patch with an open mind. Thank you to everyone for giving feedback respectfully. Sometimes the preferred ways to get there are different, but remember we all want what's best for the game :)

Improvements & Fixes


Classic
  • Bonus essence for voting yes → bonus essence for voting for anything
  • Hot mode percentage: 80% → 100%. Thanks to Weow.
  • Hot mode rotation time: 24 hours → 6 hours. Thanks to Weow.
  • Increased the FairPlay penalty for dodging games. We're also aware of an abuse case around dodging, which we'll be looking into in a future patch. Thanks to Toikan.
  • Slightly increased the rating adjustment for 3-stacks and moderately increased it for 4-stacks.
Other improvements and fixes
  • Improved the win prediction model by decreasing the weight of king health slightly. Thanks to Ofma.
  • Improved the accuracy of recommended value on waves 11, 13, and 16. Thanks to Drachir and Ofma
  • Fixed some cases where certain legion spells would unexpectedly disappear after the unit revived. Thanks to thaeltras.
  • Fixed a bug in Superhero games where Sorcerer was mistakenly lost after being revived (if the unit had both GA and Sorcerer)
  • Fixed a bug where Campaign boss Drachia on 2-stars would have your king mistakenly start at 100% health instead of 30% health
Community Updates


[h3]Game Translations[/h3]


Legion TD 2's translations continue to be improved, thanks to major contributions from community members! If you'd like to contribute to improving the game's texts further, visit the following link:

Help Translate Legion TD 2

HUGE thank you to everyone who has helped up to this point!

[h3]Legion TD 2 Stats[/h3]

If you love Legion and data, you're in for a treat! Drachir built a new website where you can see win rates, pick rates, and other valuable data to help level up your strategies: Drachbot Legion TD 2 Stats



[h3]Nemesis League[/h3]
  • Shadowings' Nemesis League is a new weekly tournament featuring 8 teams
  • If you're interested in participating, sign up directly with Shadowings in the Legion TD 2 Discord
  • If you're interested in watching, games are casted every Wednesday and Saturday on Twitch
Thanks to Shadowings for organizing, Firebat for ideation, and GodForbid for the poster.

Closing Remarks


This patch has some exciting meta improvements and introduces new summoners to the game - Crab Warlock and Crabomancer!

As always, with any major patch, we'll keep a close eye on things and rapidly hotfix as long as needed.

Thank you again for playing Legion TD 2! We hope you continue to enjoy the game.

If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive ) review for the game! If the game reaches 90% positive, Steam will give it more visibility = more players = more freelo better matchmaking!

If you enjoy these updates, please give it a Thumbs Up, too!

If you have constructive criticism, let's chat about it. Discord and /r/LegionTD2 on reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on /r/LegionTD2 are your best bet.

Sincerely,
Team Legion

Sign Up for the May Nova Cup!



Last Month Recap

Congratulations to the winners of last month's Nova Cup!
- D1: chaos chemists (Aatrocity & InDaHole)
- D2: doomsday (otyka & dryuzaki1229)
- D3: no prac nova cuppers (CardedPackKnife & Guitarcheese)
- D4: oh-seven (warnessa2007 & xMajo7)
- D5: rabid squirrels (Fargarble & Crabbage)

Missed the action? Check the brackets, team lists, & VODs for all divisions on the Legion TD 2 eSports portal!

This Month


The upcoming May Nova Cup takes place May 18 - 19.

$875 in prizes and sign-up is free - first come first served!
There are up to five skill divisions, so no matter what your rating is, you have a chance to win.
Participation prize: Every participant who plays all of their matches will receive a FREE random card. If you haven't played a tournament yet, this is a great time to join.

Requirements

- Everyone that is level 3 or higher can join for free! First come, first served. So even if you recently joined the game, feel free to participate!

Twitch Drops



When you watch Nova Cups on the official channel, aside from enjoying shoutcasted top-tier Legion gameplay, you'll also receive in-game rewards based on how long you watch!

Watch the official Legion TD 2 Twitch stream during a Nova Cup to earn the following rewards:
- Watch for 60 minutes: 2,000 essence
- Watch for an additional 90 minutes: 4,000 additional essence
- Watch for an additional 120 minutes: Random card

In other words, if you watch the Nova Cup both days, you'll earn 6,000 total essence and a random card!

IMPORTANT: You'll need to link your Twitch account to your Legion TD 2 account in order to earn the rewards.
Link Your Twitch Account

Team Sign-up Instructions
  • Sign-ups are open from NOW until May 18 9am PDT / 6pm CEST.
  • To sign up, find a teammate and form a party. After you're both in the party, have one player type "/signup [team name]" (e.g. /signup Snail Kings) in chat. You should see a confirmation message that your sign-up went through. For those who participated in previous Nova Cups, you no longer need to do /join to signup.
  • The first 16 teams to sign up in each division can participate. For division 1 and 2 the top 8 teams are drafted per division. Other teams are waitlisted. There are usually no-shows, so waitlisted teams are encouraged to be present in the Discord and ready to play. View the team list to see your sign-up position and division.
  • If there are more than 32 teams checked in, there will be an additional best-of-1 qualifying round to allow more teams to participate. It is a best-of-1, rather than a best-of-3, to keep the event from running overly long.
  • Both players must join the Legion TD 2 Official Tournament Discord. Make sure to set your server nickname to match your in-game name.
Solo Sign-ups
  • You may sign-up as a solo with a suggested team name using the "/signup [team name]" command. Solo teams will be added to the Public Teams list, then be formed into teams on the day of the tournament. Solo teams will be randomly assigned a team name from either of its members.
  • If there is a waitlist, team sign-ups will always take priority over solo sign-ups
  • If you sign up as a solo, but then you find a teammate, you can re-sign up as a team any time before check-ins start. Just use the /signup command again with the new teammate. The tournament organizer will void your old solo signup after they process your new team signup.
  • After check-ins are over, all checked-in solo players will be randomly formed into teams by the tournament organizer. You cannot request a specific teammate at this point; if you want to play with a specific person, you should have signed up as a team instead.
It is still strongly recommended to sign-up as a team to guarantee your spot in the tournament and to give you time to practice with your teammate beforehand.

Schedule


Saturday, May 18
  • Check-in window: 8:45 - 9:15am PDT / 5:45 - 6:15pm CEST
  • Games: 10am - 1:30pm PDT / 7 - 10:30pm CEST
    • Round of 16 (Best of 3)
    • Quarter-finals (Best of 3)


Sunday, May 19
  • Check-in window: 9 - 9:30am PDT / 6 - 6:30pm CEST
  • Games: 10am - 1:30pm PDT / 7 - 10:30pm CEST
    • Semi-finals (Best of 3)
    • Final (Best of 5)
Check-in
  • Teams must check in via the Legion TD 2 Official Tournament Discord. Waitlisted teams should also check in.
  • Any team that fails to check in will be disqualified. The next team on the waitlist that checked in will earn a spot.


Game Format


The custom game room creator should enable Tournament Mode in the room. This will ensure the following settings:
  • 2v2
  • Mastermind only
  • Hybrid disabled
Division 1 & 2 Only
- Conquest rules apply. (Once you win with a Mastermind playstyle, you and your ally can't use that playstyle again for that series)

Final Remarks


For a full list of rules, prizes, and other details, visit the following link:
Nova Cup Rules & FAQ

For questions & support, please join the Legion TD 2 Official Tournament Discord.

See you on May 18th! The Nova Cup will be casted and streamed at twitch.tv/ltd2. Check the Tournament Discord on the event day for links to the other casts.

Sincerely,
Your Legion TD 2 Tournament Staff