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Legion TD 2 News

Big Weekend for Legion TD 2!



Get ready for an exciting weekend! Starting now, Legion TD 2 is on sale and featured on the front page of Steam.

Weekend Events:
  • Guild War: every Saturday at 9am PST / 6pm CET
  • Weekly Legion Smash: every Sunday at 5am PST / 2pm CET. Must be Bronze, Silver, or Gold. Two 5€ Steam gift cards to the winning team
  • [CoRe] Gaming Tournament: this Sunday at 10am PST / 7pm CET. Must be Bronze, Silver, or Gold. Two $10 Steam gift cards to the winning team

Weekend Streams:

If you're a returning player, check out our latest patch notes, where we introduced the shop, guilds, and a new gameplay mechanic.

If you're new to the game, here are some tips to get started:
[previewyoutube][/previewyoutube]
  1. Watch the How To Play video
  2. Read the official gameplay guide
  3. Ask questions in the Legion TD 2 Discord
  4. Finish the in-game tutorial
  5. Start with Play vs. AI games. Bots are a great way to learn in a stress-free environment.
  6. Progress to Classic (4v4) and Ranked (2v2) at your own pace
Good luck and have fun!
- Lisk, Jules, Curing, and Dani

6:05: Shop & Guilds



The moment we’ve all been waiting for: SHOP & GUILDS are here! Before diving into the details, we wanted to reflect on how the game has evolved over the years.



As a 4-person indie team, we’re thankful to have such a supportive community and are excited to continue growing and improving the game. Cheers!

Now, let’s talk about the shop and guilds. The shop offers a variety of character skins, collectible cards, mastermind options, and special builders… with more to come!

[h3]Currencies[/h3]

The shop uses two currencies: essence and premium essence. Essence is earned by playing games. Essence gain is enabled in ranked, classic, featured, play vs. AI, and custom games with multiple human players. You can also gain essence via:
  • First win of the day
  • Beating the Weekly Challenge
  • Leveling up
  • High behavior score
  • Selling cards
  • Hosting tournaments

You will keep all essence you’ve accumulated before the shop’s release.

Premium essence can be purchased in the shop. It can also be gained by:
  • Leveling up your guild
  • Winning tournaments


[h3]Cards[/h3]

Cards are collectibles that have a chance of dropping each time you get a kill. Cards increase your collection value and can be used as avatars, sold for essence, or donated to your guild.

Card drops are enabled in ranked, classic, featured, and play vs. AI. Each game you play without finding a card gives you 1 pity point. Each pity point increases your drop rate by 1%. For example, after 150 games without a card, you will have +150% (or 2.5x) drop rate.

This patch also introduces 39 new cards. Instead of being standalone avatars, all waves now have cards, including Scorpion King, Giant Quadrapus, Legion King, and Blob.

Duplicate cards now have special value. 3 cards of the same type give the card a silver trim, and 10 cards give it a gold trim. When that card is equipped, the special trim applies to your avatar and everywhere your avatar is displayed, including your profile and in-game.



[h3]Secret Cards[/h3]

Secret cards are a very rare type of card that have a chance of dropping when certain events happen in game. As a sneak peek, here are some events:

This is Fine
Has a chance to drop when all players leak 80%+

C H O N K Y Nekomata
Has a chance to drop when Nekomata devours 10 enemies on the same wave

The rest of the events are hidden and can only be discovered as players find secret cards, or as they are revealed by the card trader (more on that soon).



[h3]Card Trader[/h3]

The card trader is Legion TD 2’s newest addition to the family. Every week, he offers 24 random cards with the following rarities: 10 uncommon, 7 rare, 4 epic, 2 legendary, 1 secret. When you unlock a card, you receive one of the 24 cards at random, each with equal probability. May the odds be ever in your favor.

Hovering that week’s secret card will reveal how to achieve it in-game, but your best chance is with the card trader.



[h3]Mastermind Options[/h3]

Mastermind options are a new gameplay mechanic that allow you to spec into different playstyles. This mechanic replaces the ability to pay income to reroll on wave 1. Each game, you select one mastermind option:
  • Redraw: +3 income, and you may redraw your initial roll up to two times for free
  • Lock-in Fighter: +3 income, and you may lock-in a fighter of your choice
  • Greed: +5 income


Redraw is similar to old mastermind, with the advantage of being able to redraw for free (instead of paying income). It’s recommended if:
  • You have strong preferences for certain rolls
  • You liked mastermind as it was
  • Multiple units synergize with one of the available legion spells
Lock-in Fighter is the default option and something all players start with. It’s recommended if:
  • There’s a unit you can’t live without
  • You’re still learning all the units
  • A unit synergies with one of the available legion spells
Greed is greed. It’s recommended if:
  • You’re versatile and can play with any roll
  • You live life on the edge

Mastermind options are unlockable with essence to help players progress and learn mastermind at a good pace. Veteran players will be able to unlock all mastermind options immediately.

[h3]Special Builders[/h3]

Special builders can be picked in place of a legion or mastermind. They are playable in classic, featured, play vs. AI, and custom games. On release, the shop offers Chaos and Hybrid builders, and we plan to design more.

Chaos
  • Start with a random roll. One fighter from each tier
  • At the start of every battle phase, get a new random roll
  • +5 income
Hybrid
  • Build tiers instead of fighters. Each time you build a tier, get a random fighter from that tier
  • Cost of each tier is lower than the average cost of each fighter in that tier
  • Sell units for 80% instead of 60%. Sell Eggsack for 95%

All players that are currently level 5+ are given the Chaos and Hybrid builders for free.

[h3]Guilds[/h3]

Guilds are a way to form communities, compete, and earn rewards. Each guild member has a role:
  • Leader: The top dog. Can perform all guild-related actions.
  • Officer: Can invite new members, kick members, and edit member titles
  • Member

Guilds also have levels. Each time a guild member is added, wins a game, or donates a card, your guild gains experience. You and your guild earn rewards as your guild levels up. Fully unlocked guilds have custom titles, custom emblems, and a maximum of 30 members. At level 10 and for each subsequent level, every member of your guild earns 100 premium essence.



When a player donates a card to their guild, the player gains Contribution. Contribution permanently increases your essence gain. The donated card contributes to the guild’s level and can be used as the guild’s avatar. 15 or 50 of the same card gives the guild’s avatar a silver or gold trim.



[h3]Guild Emblems[/h3]

Guild emblems are customizable images that show up in-game for all guild members at the bottom of your lane. Use responsibly.



[h3]Guild Wars[/h3]

Guild Wars occur every Saturday from 9am to 1pm PST (6pm to 10pm CET). During Guild Wars, each time you win a ranked, classic, or featured game, your guild earns victory points:
  • 5 victory points for each of your first three wins
  • 15 victory points for your fourth win

You can earn victory points playing solo, partying with guild members, or partying with non-guild members. The ten guilds with the most victory points earn guild experience and bragging rights. The winning guild earns more experience and a spot on the Guild War wins leaderboard.

The first Guild War begins Saturday December 5 at 9am PST / 6pm CET.

For players in Asian and Oceanic time zones, we understand these hours aren’t ideal for you and plan to host some future events at more favorable times.

[h3]Skins[/h3]

Skins are special cosmetic changes to units. Depending on the skin’s tier, this includes a new texture design, new VFX, and a different model with new accessories. On release, the shop offers 28 skins with the following rarities: 6 standard, 16 rare, 2 epic, and 4 Kickstarter-exclusive… with more to come!



We’re so happy to bring you the shop and guilds. Any money spent goes directly towards improving the game and allows us to continue working full-time on Legion TD 2. Thank you for your support.

Announcements


Steam Promotion
On December 4th, starting at 10am PST / 7pm CET, Legion TD 2 will be featured on the front page of Steam. We’re expecting an influx of new players, returning players, and increased activity. If you can play or stream on the weekend of December 4th-6th, it would be awesome!

If you're new to the game, check out our video guide:

[previewyoutube][/previewyoutube]



Masters Cup 7
The Masters Cup is our semi-annual official Legion TD 2 tournament. Compete against the world's best players!
  • $500 prize pool + in-game badges for top 3 teams
  • Select games are streamed and casted

Sign up as a team or individually. Must be 1800+ Elo. The first 60 players to sign up will be guaranteed a spot; the rest will be waitlisted. See the official tournament thread for details and sign-up instructions.

To watch, tune in to twitch.tv/ltd2 on December 12 and 13 at 6pm CET / 9am PST.

Weekly Legion Smash
SourLemon is hosting a tournament every Sunday at 5am PST / 2pm CET
  • Two 5€ Steam gift cards to the winning team
  • Must be Bronze, Silver, or Gold rank to participate

Last week's tournament was a huge success. Limited spots available, so sign up as a team now.

[CoRe] Gaming Tournament
Previent from CoRe Gaming is hosting a tournament on Sunday, December 6 at 10am PST / 7pm CET
  • Two $10 Steam gift cards to the winning team
  • Must be Bronze, Silver, or Gold rank to participate

Limited spots available, so sign up as a team now.

Video Patch Review
Check out Bonny's patch review: Shop & Guilds / Balance Changes

Patch Notes


[h3]Game Improvements[/h3]

Dodging Games
- FairPlay penalty doubled
- Elo penalty: 4 >> 6

We’re seeing too much intentional game dodging, especially in high Elo

Special Commands
- Added -damage and -damagetaken commands, in addition to -dps and -lifetime. Type them in-game during the build phase
- Fixed a bug with -dps not working properly for units with summons
- You can now click a build in the Postgame Builds tab to copy it to your clipboard. To load it, start a Sandbox game, type -load, and paste the text in

Bots
- Now smarter about using Pyro
- Now smarter about playing against Giant Snail
- Now smarter about properly valuing when an enemy player Treasure Hunts
- Takeover bots: Fixed a bug where they would be too eager to place a new aura instead of upgrading an existing one
- Takeover bots: Slightly stronger preference to upgrade existing fighters instead of building new ones

Weekly Challenge
- Scoring system changed to count 1 point for each 1 extra gold (should be easier to understand this way)
- Fixed a bug where selling a Hydra crashed the game
- Fixed a bug where Grarl, King Claw, and Ocean Templar accidentally used Delicacy instead of 100% Sell

Translations
- The Steam page is now translated into Korean

If you’d like to help improve in-game translations, please visit LegionTD2.com/translate

Tooltips
- Added numbers and additional details to pre-selection tooltips for Giant Snail, Hero, Magician, Protector, Pulverizer, Sorcerer, Vampire, and Villain

Game Coach
- Now smarter about when to suggest training fewer workers

FairPlay
- Improved clarity of warnings to help players improve their behavior

Environment
- Improved lighting during build phase (less intense blue light)

Audio
- Added a sound for Pulverize
- Improved transitions between background music & special themes

Country Flags
- Added new icons, which are optimized for smaller resolutions. Should be smoother looking than the previous ones.

Fixes
- Fixed leak % calculation for wave 21 (it was based on health before, but is now correctly based on bounty)
- Fixed a profile bug where "New!" text would display excessively when switching between different accounts on the same computer
- Inviting to party now no longer requires an extra confirmation (it was unintended to have the extra confirmation screen)
- Fixed a bug where post-game Power Score wouldn't take into account mythium that you sent during the final wave (that the game ended on) after the wave already spawned
- Fixed a very rare bug where the wave wouldn't be treated as cleared after all enemies died. Thank you to n0rserman for the bug report

Game Balance


Chaos Builder
- You now get new rolls at the start of this wave’s battle phase instead of the start of next wave’s build phase. This gives you more time to plan ahead

Dual Building
- Haste: Attack speed buff to enemy units: 5% >> 3%

King
- Now smarter about target selection on waves 5, 10, 15, 20, and 21
- Fixed a bug where Judgment would fail to cast in some situations on the 4v4 map

[h3]Legion Spells[/h3]

Lizard Army
- Mythium: +35 >> +40

Giant Snail
- Health: 490 >> 470
- Damage: 21 >> 20

Guardian Angel
- Maximum life on revive: 2100 >> 1900

Hero
- Damage and damage reduction: 6.5% >> 6.25%

Pawn Shop
- Gold: +80 >> +85

Protector
- Health: 650 >> 700
- Protection Aura: Regeneration: 0.5% >> 0.6%
- No longer works on revived Eternal Wanderer and Samurai Soul
- Fixed a bug where the Protector buff would remain on summoned units even if they were no longer in aura range or the aura caster died

Pulverizer
- Now also gains +10% attack speed

Magician
- Mana regeneration: 22% >> 21%

Sorcerer
- Ability damage: 19% >> 18%

Titan
- Health: 1350 >> 1300
- No longer works on revived Eternal Wanderer amd Samurai Soul

Vampire
- Lifesteal and ability vamp: 21% >> 20%

[h3]Fighters[/h3]

Buzz
- Anaphylaxis: Damage: 60 >> 50

Pick rate: Average
Win rate: 50.8%


Masked Spirit
- Health: 180 >> 160

False Maiden
- Health: 710 >> 670

Hell Raiser
- Health: 1590 >> 1500

Pick rate: High
Win rate: 53%


Proton
- Health: 160 >> 150

Atom
- Health: 830 >> 780

Pick rate: High
Win rate: 51%
Angler
- Health: 450 >> 460
- Attack speed: 0.877 >> 0.9

Pick rate: Very low
Win rate: 49.7%


Nekomata
- Attack speed: 0.88 >> 0.9

Partially reverting Nekomata’s last nerf

Pick rate: High
Win rate: 48.5%


Zeus
- Health: 930 >> 950

This brings Zeus back to the health it had when it was a stronger opening, notably in high Elo

Pyro
- DPS: unchanged
-- Damage: 38 >> 19
-- Attack speed: 1.22 >> 2.44

This change makes Pyro a bit stronger on its own but more vulnerable to Safety Mole. It also thematically brings Pyro back as a fast-attacking flamethrower

Pick rate: Low
Win rate: 50.4%


Sky Queen
- DPS: 70.7 >> 72.5
-- Damage: 92 >> 87
-- Attack speed: 0.77 >> 0.83

A higher base attack speed also allows Sky Queen to ramp up faster

Pick rate: Very low
Win rate: 50.6%


Sea Serpent
- Health: 580 >> 570
- Attack speed: 0.91 >> 0.89

Pick rate: High
Win rate: 51.4%


Gateguard / Harbinger
- Mana regen increased by 10%

Pick rate: Average
Win rate: 47.1%


Leviathan
- Damage: 50 >> 65
- Aerial Command: Damage increase: 6 + 18% >> 18%

Aerial Command is way too strong, especially for being on a tier 3 fighter and stacking twice

Pick rate: Low
Win rate: 51.7%


Violet
- Lightning Strike: Damage: 120 + 0.3% (0.15% to bosses) >> 120 + 0.1% (0.05% to bosses)

Pick rate: High
Win rate: 52.6%


Wileshroom
- Health: 1700 >> 1740
- DPS: 46 >> 45
-- Damage: 54 >> 53
-- Attack speed: 0.87 >> 0.85

Canopie
- Health: 4300 >> 4400

Pick rate: High
Win rate: 49%


Sacred Steed
- DPS: 29.3 >> 27.5
-- Damage: 34 >> 33
-- Attack speed: 0.86 >> 0.83

Pegasus
- Health: 2500 >> 2550
- Attack speed: 0.86 >> 0.83

Pick rate: Extremely high
Win rate: 49.2%


Lost Chieftain
- Gaia Shield: Health gain: 1350 >> 1500
- Fixed a bug where Gaia Shield would be wrongly cast on summoned units when built near the top of the lane

Pick rate: Average
Win rate: 47.2%


MPS
- Health: 2180 >> 2300
- Damage: 92 >> 95

Pick rate: Average
Win rate: 50%


Head Chef
- Health: 3050 >> 3400
- Damage: 112 >> 124

Pick rate: High
Win rate: 47.2%


Sand Badger
- Health: 2550 >> 2520

Pick rate: High
Win rate: 52.2%


A light change, as the wave 7 and 14 nerfs indirectly nerf Sand Badger

Ocean Templar
- Health: 2000 >> 2200
- Damage: 160 >> 165
- Resonance: 2% max health regeneration >> 1% missing health regeneration + 20% damage reduction from magic damage

Pick rate: Extremely High
Win rate: 49.5%
Priestess of the Abyss
- Health: 970 >> 950

As players have learned how to position Priestess, she has become one of the strongest openings in the game in high Elo. With nerfs to other strong openings like Atom and a shift in power from wave 7 to 8, we’re doing some small preemptive nerfs to her

Pick rate: Average
Win rate: 50%


Berserker
- Attack speed: 1.26 >> 1.23


Fatalizer
- Health: 6100 >> 6280

Shifting some power from Berserker to Fatalizer

Pick rate: Average
Win rate: 51.2%


Hydra
- Health: 2670 >> 2610
- Damage: 114 >> 111
- Hydraling: Health 890 >> 870
- Hydraling: Damage: 38 >> 37

Pick rate: Low
Win rate: 54.2%


Millennium
- DPS: Unchanged
-- Damage: 350 >> 300
-- Attack speed: 0.41 >> 0.48

Doomsday Machine
- Health: 5550 >> 5600
- DPS: 347 >> 351
-- Damage: 850 >> 740
-- Attack speed: 0.41 >> 0.48
- Detonation: Now correctly deals 120 damage to flying units (wrongly dealt 100 damage)

Pick rate: Very Low
Win rate: 50.5%
Fenix
- Health: 4250 >> 4300
- Damage: 290 >> 295

Pick Rate: Low
Win rate: 49.1%


Red Eyes
- Health: 8130 >> 8300
- Damage: 159 >> 161
- Thunderous Charge: Damage increased by 2.5%

Pick rate: Very low
Win rate: 50.4%


[h3]Mercenaries[/h3]

Witch
- Witchcraft: Now also gains mana when Imps die

[h3]Waves[/h3]

(7) Sludges
- Attack speed: 0.7 >> 0.69

(8) Kobras
- Attack speed: 1.11 >> 1.12

(14) Killer Slugs
- Health: 1980 >> 1950

(17) Metal Dragons
- Attack speed: 1.68 >> 1.695

(19) Dire Toads
- Attack speed: 2.7 >> 2.74

Masters Cup 7



The Masters Cup is our semi-annual official Legion TD 2 tournament. Compete against the world's best players!
  • Free sign-up
  • $500 prize pool + in-game badges for top 3 teams
  • Select games are streamed and casted

Sign up as a team or individually. The first 60 players to sign up will be guaranteed a spot; the rest will be waitlisted. See the official tournament thread for details and sign-up instructions.

To watch, tune in to twitch.tv/ltd2 on December 12 and 13 at 6pm CET / 9am PST.

6.04: Maintenance & Balance



Hotfixes

[h3]6.04.5[/h3]
- Fixed a bug where Proton and Atom were gaining mana 20% faster than intended. This fix nerfs them back to 6.03 power level on their own and keeps the synergy nerf with Sacred Steed

[h3]6.04.1-6.04.4[/h3]
- Various bug fixes

Announcements
LIHL
  • The second season of the Legion TD 2 In-House League (LIHL) is underway!
  • Featuring 24 of the highest-ranked players in the game.
  • Follow along here.
Steeni Halloween Cup
  • Sign-up for the Steeni Halloween Cup is now open!
  • Prize pool: $300 + physical real silver trophy
  • To sign up, type /signup in Global Chat. The first 50 players will be guaranteed a spot; the rest will be waitlisted.
  • For details, see the tournament thread.


6.04 Patch Notes


Small maintenance patch with bug fixes and balance changes

Game Improvements


Mac Users
- Fixed a critical bug where the game would crash or have game-breaking graphical glitches in menu screens. If this fix doesn't work for you, delete your Config/Options.ini file - ask in Discord if you need help.

FairPlay
- Fixed a display-only bug where players would get an AFK warning popup after a game finished if they AFK'ed at the victory/defeat screen

Audio Updates
- Various new UI sounds
- Various new ping sounds for leaking enemy lane as well as reaching enemy king (the goal is to have unique identities for each of these pings)

Game Balance


[h3]Legion Spells[/h3]

All Out Assault
- Income: -15 >> -20

All Out Assault was intended to be a way to end the game when ahead or a way to surprise your opponents when behind. We're increasing the income penalty to emphasize that identity.

Giant Snail
- Health: 510 >> 490
- Damage: 22 >> 21

Guardian Angel
- Maximum revive health: 2300 >> 2100

Press the Attack
- Mythium: 75 >> 70

Protector
- Bonus health: 600 >> 650

Pulverizer
- Percent chance to stun: 27% (15% for ranged) >> 32% (16% for ranged)

Sacrifice
- The +90 gold is now gained immediately, rather than after Sacrificing a unit

This makes Sacrifice viable to use on later waves

Sorcerer
- Ability damage: 20% >> 19%

Vampire
- Life steal and ability vamp: 22% >> 21%

Villain
- Damage amplification: 27% (15% for ranged) >> 30% (15% for ranged)

[h3]Fighters[/h3]

Peewee / Veteran
- Now considered ranged when boosted

This is technically a bug fix but also a situational nerf with Villain and Pulverizer and against wave 9 and Siege Ram

Proton / Atom
- Synergy with Sacred Steed/Pegasus nerfed by 17%

Win rate: 52.6%
Pick rate: Average


Nekomata
- Attack speed: 0.91 >> 0.88

Win rate: 52.4%
Pick rate: High


Grarl
- Damage: 74 >> 72

Grarl remains the highest pick rate unit in the game with a solid win rate. Delicacy (90% sell) is what makes the unit fun/versatile/unique, so we’re intentionally nerfing base stats instead of Delicacy

Win rate: 50.4%
Pick rate: Very high


Sacred Steed / Pegasus
- Attack speed: 0.88 >> 0.86
- Mana Blessing / Mana Miracle self-buff: Attack speed: 30% >> 40%

Buffed when paired with no mana units; otherwise, slightly nerfed
Win rate: 50%
Pick rate: Very high


Zeus
- Health: 900 >> 930
- Damage: 19 >> 20

Win rate: 48.5%
Pick rate: Average


Ranger
- Attack speed: 1.09 > 1.12

Win rate: 48.6%
Pick rate: Low


Desert Pilgrim
- Chain Heal: 120 >> 115

Lost Chieftain
- Gaia Shield: Health: 1300 >> 1350

Win rate: 49.7%
Pick rate: High


Fatalizer
- Health: 6000 >> 6100
- Damage: 92 >> 94

Win rate: 48.9%
Pick rate: Low


Great Boar
- Health: 3230 >> 3250
- Damage: 62 >> 63

Red Eyes
- Health: 8130 >> 8200
- Damage: 156 >> 159

Win rate: 49%
Pick rate: Very low


Soul Gate
- Hellion: Health: 1000 >> 1060
- Nightcrawler: Health: 500 >> 530

Hell Gate
- Elite Hellion: Health: 2500 >> 2700
- Elite Hellion: Attack speed: 1.79 >> 1.82
- Elite Nightcrawler: Health: 1250 >> 1350
- Elite Nightcrawler: Attack speed: 1.47 >> 1.49

Win rate: 47%
Pick rate: Very low


Millennium
- Damage: 344 >> 350

Doomsday Machine
- Health: 5450 >> 5550
- Damage: 825 >> 850
- Detonation: Damage: 100 >> 120

Win rate: 48.5%
Pick rate: Very low


[h3]Waves[/h3]

(11) Quill Shooters
- Attack speed: 0.79 >> 0.81

(14) Killer Slugs
- Health: 2020 >> 1980

6.03: Balance Changes



LIHL
Season 2 of the Legion TD 2 In-House League (LIHL) is starting October 5th. The top 12 highest-rated teams will qualify. See thread for details and sign-up instructions.

Steeni Halloween Cup
The second Steeni Cup will be on October 31st. ~$300 prize pool. Details and sign-up instructions coming soon.

6.03 Patch Notes


We're hard at work on the shop, so this is primarily a balance, bug, and quality-of-life patch

Game Improvements


Leak Percent Rework
- Leak percent is now relative to a wave's bounty. This is a visual change that doesn't affect gameplay
-- Old leak percent = Bounty Leaked / Total Bounty of Wave and Mercenaries
-- New leak percent = Bounty Leaked / Total Bounty of Wave
- This means you can leak more than 100%
- This means leak percent now reflects how much gold you leaked and gives a good idea of how much damage your king will take
- Adjusted big leak and color thresholds to account for the above changes
- Leak message now shows mercenaries received & shows a “x” icon on the mercenaries the player killed:



Play vs. AI
- New Difficulty: Beginner
- Play vs. AI Easy is now more difficult

Chat
- Now automatically attempts to reconnect if it fails to connect after 7 seconds
- New party chat hotkey: hold CTRL + Enter to type to party (adds a "/p" similar to SHIFT + Enter for "/all" chat)

4v4 Surrender
- Players can now surrender with a majority 3/4 vote starting on wave 11. Wave 10 and prior still requires a unanimous 4/4 vote

Trophies
- New trophy: Ultimate Terminator - Defeat Insane bots in Play vs. AI mode as a duo party
- The original Terminator trophy is now only awarded for solo parties

Fighter Value
- If you Treasure Hunt a Pack Rat, it now decreases your displayed fighter value by 75
- Hydra’s value changed to more accurately reflect its power
-- Full power: 470 >> 420
-- 1-stack debuff: 400 >> 360
-- 2-stack debuff: 340 >> 300
- If you boost a Peewee, Veteran, Infiltrator, or Orchid, the boost gold is added to your displayed fighter value

Weekly Challenge
- Added a button "View my best build" to view your best build for the current week
- Fixed some bugs relating to score calculation and saved builds
- Fixed a bug where it didn't display any message if you tied the challenge score
- Fixed a bug where you could use Treasure Hunt (it is now disabled)
- Mudman and Golem no longer become un-Hardened after resetting the wave

FairPlay
- Chat bans are now more aggressive
- Added extra protection against false positive bans
- Fixed a rare bug where players could be wrongly punished for being AFK

Avatars
- Fixed a bug where some badges were unselectable as avatars

Tooltips & Clarity
- Added “Flying” to the descriptions of all flying units
- If upgrading a unit causes it to lose the ability to fly, it is now clarified in the description
- Every ability that deals ability damage now specifically mentions it
- Auras now explicitly state they do not stack with themselves
- Improved tooltip clarity for all aura units and auras
- Improved tooltip clarity of value bar recommendations
- Improved tooltip clarity for Embargo, Haste, Mind Warp, Gateguard, Maccabeus, and Legion King
- Increased aggressiveness of eco strat warnings
- Spawn Bias renamed to Spawn Position
- Changed references of “deploy” to “build”
- Changed references of “undeploy” to “sell”
- Changed references of “creatures” to “waves”
- Changed remaining references of “spell damage” to “ability damage”
- Changed references of “day” to “battle phase”
- Changed references of “night” to “build phase”

Game Interface
- Tooltips: Fixed a bug where sometimes the wrong armor type tooltip was displayed when mousing over a unit's armor icon
- Gameplay: Fixed a bug where ready button wouldn't show "Waiting on" message below the button
- Gameplay: Selling a fighter with a Hero-style legion spell will now prompt a "Confirm Sell" popup to prevent accidental sells
- Game Camera: Camera bookmarks (most commonly: 1, 3, and spacebar hotkeys) now jump to the "action" (fighters) during the battle phase
- Game Camera: Fixed a bug in 2v2 map where F3/F4 keys didn't properly jump to the opposing players' lanes

Client Interface
- Invites: New Invite UI (now shows confirmation window with that player's name/avatar)
- Players: Fixed a bug where Send Message was grayed out unless you were friends (despite being able to whisper non-friends)
- Chat: Fixed a bug where Global Chat messages from Discord were displaying even if you had Global Chat disabled
- Chat: You can now click most links in chat messages
- Codex: Fixed a bug where animations would be frozen after quitting a game
- Inbox: Message now expire (auto-delete) after 30 days
- Inbox: Bottom-bar icon gold number now represents # unread messages rather than # total messages
- News: Added new maintenance messages that can display up-to-date information when servers are down
- Matchmaking: More accurate estimated wait time
- Tutorial: Now auto-selects first incomplete mission by default

Game Coach
- Less likely to wrongly say you’re overvalued on wave 1
- Less likely to wrongly say you’re overvalued with Sky Queen

Profile
- Fixed a bug where pick rates were not properly updating when playing non-Mastermind Legions. This will fix data moving forward, but unfortunately can't fix data before this patch

Stability
- Fixed a rare bug where an error would cause a hidden crash popup that would prevent connecting to a new match
- Fixed a rare loading screen bug where the game wouldn't load properly under certain conditions
- Fixed a rare bug where keyboard controls would become unresponsive after partially typing an emoji
- Fixed some cases of the client freezing on exit (other cases still remain)
- Potentially fixed a crash issue when changing options in-game (Disabled VFX plugin while adjusting options)

Gameplay Improvements


Pathing & Targeting
- Reverted a change from patch 6.02 where units wouldn't aggro targets that were far away outside their range (this was causing some units to not aggro properly)
- Units should switch targets less often (no longer attempt to retaliate if they already have a target, even if that target is outside range). This should improve Wave 10 to be less dizzy when targeting your ranged fighters.
- Units are now a bit more conservative about "looping" around when they reach a blockage (May have side effects - please share videos on Discord if you can!)
- Fixed some cases where units would waste time moving to the position of an already-dead unit

Hydra & Alpha Male
- Hydra no longer debuffs Alpha Male

Sacred Steed & Pegasus
- Fixed a bug where they wouldn't self-cast if a full-mana Angler or Bounty Hunter was nearby. They will now self-cast in those situations

Bots
- Fixed a bug where bots would sometimes not full-send when they should have
- Now smarter about using Guardian Angel
- Now smarter about using Pyro, Honeyflower, and Hydra
- Now smarter about valuing properly on wave 9 with ranged units

Giant Snails
- Fixed a bug where you could only train 7 or fewer Giant Snails when you should have been able to train 8

Legion Spells
- Fixed a bug where Hero-style legion spells became unusable on new fighters built after you used Harden on Mudman or Golem

Game Balance


Primary goals:
- Improve mercenary balance. Nerfs to Brute early game and Four Eyes + Shaman late game
- Shift power from base fighters to upgrades
- Shift power from tier 1 to higher tier fighters
- Nerf abusive combos (Leviathan + Lord of Death, APS + multi-attackers)
4v4 Dual Building
- Value, recommended value, and workers now properly display a shared number on scoreboards. Workers display an average, and value and recommended value display a sum. This is a significant quality-of-life buff
- Haste: Enemy units no longer have bonus movement speed
- Banana Bunk and Banana Haven no longer count as area-of-effect units
- Soul Gate and Hell Gate now behave normally in the dual-build area, rather than spawning units too soon

Mastermind
- Aqua Spirit and Violet no longer satisfy the magic requirement
- Smarter auto-picker (default roll selection)

King
- Now smarter about not wasting autoattacks when the king has Immolation (depriotizes targets that are close to dying from Immolation)
- Now smarter about target prioritization on wave 15
- Now smarter about target prioritization against Four Eyes (the king will now switch targets to Four Eyes if its damage has ramped up enough)
- Health increased by 25% in 1v1 and single-player games

Legion Spells


Pulverizer
- Stun duration: 1.5 seconds (0.3 for bosses) >> 2 seconds (0.5 for bosses)

We’ve missed the mark on Pulverizer balance, so here’s a big boy buff

Vampire
- Life steal and ability vamp: 23% >> 22%
- Ability vamp is no longer reduced for area-of-effect abilities

Bringing back a long lost synergy

Fighters


Mana Adjustment
- In patch 4.05, we added 1 mana to some fighters to help prevent them from sitting at max mana. More recently, we implemented behavior for most mana users to autocast at max mana. This removes the need for the extra mana, so we're removing it from the following units and compensating some of them with slight buffs: Gateguard, Harbinger, Desert Pilgrim, Lord of Death, Hades, Disciple, Starcaller, Witch, Shaman

Tier 1
Tier 1 fighters are some of the most-picked and highest win rate units in the game. In high-rated games, it's not uncommon to pick 2, sometimes 3, tier 1 fighters to optimize and snowball early game with workers. This patch nerfs tier 1 and shifts power from base fighters to upgrades.

The goal is to make it feel better to pick higher tier units and strong late game combos (e.g. Starcaller + Soul Gate). There will always be a tradeoff between early game snowball and late game synergies, but right now, early game comps are too strong.

Looter
- Damage: 8 >> 7

Pack Rat
- Damage: 55 >> 57

Win rate: 49.1%
Pick rate: Average


Pollywog
- Health: 110 >> 80

Seraphin
- DPS: 52 >> 54
-- Damage: 51 >> 50
-- Attack speed: 1.03 >> 1.08

Win rate: 50.1%
Pick rate: Average


Bone Warrior
- Health: 130 >> 110

Dark Mage
- Fixed a bug where Mind Warp was used on the wrong target

Win rate: 50.3%
Pick rate: Very high


Proton
- Health: 180 >> 160

Atom
- Health: 810 >> 830
- Damage: 36 >> 38

Win rate: 48.5%
Pick rate: Very low


Buzz
- Health: 170 >> 150
- Attack speed: 1.11 >> 1.05

Win rate: 52.4%
Pick rate: Average


Chained Fist
- Health: 230 >> 200
- Damage: 7 >> 8

Win rate: 50.9%
Pick rate: Average


Peewee
- Health: 290 >> 260

Win rate: 52.3%
Pick rate: High


False Maiden
- Damage: 24 >> 25

Hell Raiser
- Health: 1510 >> 1590
- Damage: 48 >> 50

Compensation buffs for APS changes

Win rate: 49.9%
Pick rate: Average


Fire Elemental
- Attack speed: 0.73 >> 0.77

Win rate: 48.4%
Pick rate: Average


Sea Serpent
- Attack speed: 0.93 >> 0.91
- Fixed a bug where Sea Serpents would sometimes never burrow if targets were far away
- Now burrows immediately when the lane is aggroed. This primarily affects backline Sea Serpents, which previously burrowed later.

Deepcoiler
- Health: 1700 >> 1760
- Attack speed: 0.8 >> 0.81
- Fixed a bug where Deepcoilers would sometimes never burrow
- Now burrows immediately when the lane is aggroed. This primarily affects backline Deepcoilers, which previously burrowed later.

Shifting some power from Sea Serpent to Deepcoiler

Win rate: 50.8%
Pick rate: Average


Gateguard
- Health: 700 >> 620
- DPS: 24 >> 28
-- Damage: 35 >> 27
-- Attack speed: 0.7 >> 1.05
- Chaos Hound: Damage 25 >> 27

Harbinger
- Health: 1970 >> 1770
- DPS: 66 >> 81
-- Damage: 117 >> 77
-- Attack speed: 0.56 >> 1.05
- Cerberus: Health: 900 >> 860
- Cerberus: Damage: 75 >> 77

Shifting power from tankiness to DPS to solidify Gateguard’s role as a DPS summoner and giving them better damage thresholds to reduce overkill

Win rate: 50%
Pick rate: Average
Windhawk
- Attack speed: 1 >> 0.97

Win rate: 52.3%
Pick rate: Very high


Lost Chieftain
- Health: 2450 >> 2500
- Damage: 170 >> 172

Win rate: 48.8%
Pick rate: Average


Butcher
- Health: 1250 >> 1230
- Leech: Ability vamp is no longer reduced for area-of-effect abilities

Head Chef
- Damage: 110 >> 112
- Cannibalism: Ability vamp is no longer reduced for area-of-effect abilities
- Necromancy removed
- Mana regeneration increased by 100%

Necromancy as a mechanic on Head Chef was mostly unknown and ignored

Win rate: 48.6%
Pick rate: Very high


APS
- Health: 830 >> 900
- DPS: 44 >> 57
-- Damage: 35 >> 38
-- Attack speed: 1.27 >> 1.49
- Energize: 3 damage + 12% attack speed >> 12% attack speed

MPS
- Health: 2020 >> 2180
- DPS: 106 >> 137
-- Damage: 84 >> 92
-- Attack speed: 1.27 >> 1.49
- Mythium Core: 6 damage + 18% attack speed >> 18% attack speed

Multi-attackers (Masked Spirit, Trinity Archer, etc.) were heavily balanced around APS and MPS. Without the attack damage buff, those units can be more viable on their own and less oppressive with APS and MPS.

Win rate: 51.5%
Pick rate: Average


Elite Archer
- Attack speed: 0.94 >> 0.97

Trinity Archer
- Attack speed: 0.94 >> 0.97

Win rate: 48.9%
Pick rate: Average


Priestess of the Abyss
- Attack speed: 0.91 >> 0.94

Azeria
- Attack speed: 0.91 >> 0.94

Win rate: 47%
Pick rate: Average


Nightmare
- Attack: 1.85 >> 1.79

Win rate: 53%
Pick rate: Average


Antler
- Health: 2180 >> 2350
- DPS: Unchanged
-- Damage: 93 >> 72
-- Attack speed: 0.74 >> 0.95
- Thick Hide no longer gives 2 flat damage reduction. Now clarifies that Antler receives 10% bonus damage reduction when built next to a Whitemane.

Thick Hide was originally meant to make Antler a viable opening, back when there were far fewer viable openings, but it’s no longer serving its purpose.

This change allows Antler to continue to be a safe 4-worker opening, but to be stronger at most stages of the game. Tuned damage thresholds to be stronger on waves 3-4 and to clear waves 1-2 faster.

Win rate: 50.3%
Pick rate: Average


Disciple
- Mana Burst: Mana cost: 9 >> 8

Starcaller
- Asteroid: Mana cost: 9 >> 8

Win rate: 47.2%
Pick rate: Average
Soul Gate
- Hellion: Damage: 62 >> 65
- Nightcrawler: Damage: 62 >> 65

Hell Gate
- Elite Hellion: Damage: 124 >> 130
- Elite Nightcrawler: Damage: 124 >> 130

Win rate: 47%
Pick rate: Very low


Lord of Death
- Can no longer be buffed by Leviathan’s Aerial Command

In the future, we plan to make Aerial Command work with Undead Dragon, but it’s not possible right now due to a technical limitation

Hades
- Raise Imp: Mana cost 33 >> 25
- Necromancy: Now only applies to dying enemy units (wave and mercenaries)
- Necromancy: Mana gain: 1 >> 3
- Imp: Health: 1700 >> 1600

More generally viable, and no longer reliant on spamming tier 1 fighters

Win rate: 51.9%
Pick rate: High
Red Eyes
- Thunderous Charge: Damage increased by 3%
- Thunderous Charge: Attack speed slow: 15% >> 25%

Win rate: 48.4%
Pick rate: Very low
Mercenaries


Dragon Turtle
- Health: 610 >> 600

Brute
- Maul: Attack speed slow per stack: 5% >> 4%

Mimic
- Bounty: 48 >> 45

Bounty now matches its income

Witch
- DPS: 122 >> 123
-- Damage: 100 >> 80
-- Attack speed: 1.22 >> 1.54
- Defense type: Swift >> Arcane
- Necromancy renamed to Witchcraft
- Summon Froggo: Mana cost: 62 >> 60
- Froggo: DPS: Unchanged
-- Damage: 40 >> 34
-- Attack speed: 1 >> 1.18
- Froggo: Defense type: Swift >> Arcane
- Froggo: Bounty: 4 >> 3

Buffs, better thresholds against base tier 1 units, and adding in non-swift defense types for ranged mercenaries

Ogre
- Health: 2700 >> 2750
- Defense type: Natural >> Fortified

Differentiating Brute from Ogre and adding another fortified option between Dino and Siege Ram

Ghost Knight
- Health: 3200 >> 3250

Four Eyes
- Attack speed: 2.38 >> 2.27
- Defense type: Swift >> Natural

Differentiating Drake from Four Eyes and adding non-swift defense types for ranged mercenaries

Centaur
- DPS: Unchanged
-- Damage: 110 >> 92
-- Attack speed: 1.52 >> 1.82

Better thresholds against base tier 1 fighters

Shaman
- Health: 2900 >> 3000
- Attack speed: 1.15 >> 1.25
- Mana: 10 >> 3

No longer casts 4 times at the start of the battle, which nerfs Shaman as an omnipresent late game option, with multiple Four Eyes, and against the king.

Waves


Boss Partial Bounty
- Minibosses on waves 5, 15, and 21 now give partial bounty based on their missing health. 25% of the bounty is in the kill, so it’s still better to get the kill than to leave them at 1 health.
- As a reminder, bosses on waves 10 and 20 also give partial bounty with 13% of the bounty in the kill. This is unchanged.

(7) Sludges
- Attack speed: 0.715 >> 0.7
- Blob: Attack speed: 0.715 >> 0.7

(8) Kobras
- Attack speed: 1.09 >> 1.11

(14) Killer Slugs
- Health: 2050 >> 2020

(19) Dire Toads
- Attack speed: 2.63 >> 2.7