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Legion TD 2 News

v4.03c: Targeting Mastermind Improvements



Chaos Cup

Last chance to sign up for the Chaos Cup! 21 teams signed up already.



Saturday Schedule:
- Check-in: 8:30am PST (5:30pm CEST) at tournament-checkin
- Games: 8:45am - 12pm PST (5:45pm - 9pm CEST)

Sign up:
  1. Start the game, and join a private lobby with your teammate by typing /join (e.g. /join Snail Kings) in Global Chat
  2. Type /signup while in the private lobby

Signing up is free, and there are no rating requirements. Every player that fully participates will be awarded a Mystery Card, which you reveal to get a random collectible card that can also be used as an avatar. 1st, 2nd, & 3rd place will receive an exclusive gold, silver, or bronze in-game badge.

v4.03c Patch Notes

- Released to Public Test Realm (PTR). How do I join PTR?
- Released to live servers!

Pathing and Targeting

- Fixed a case where a unit would get stuck in mobs
- Waves and mercenaries now prioritize units based on missing life, rather than missing % life. This helps tanks properly take aggro in some situations
- Waves and mercenaries now use tower placement as a tie-breaker when acquiring a target. This means that if you build a Mudman ahead of a Nightmare, the wave will prefer to focus the Mudman, all else equal. The Nightmare will still draw aggro if it previously took more damage or if an enemy creature/mercenary is closer when it's acquiring a target.
- Tanks mercenaries should be less likely to cause your melee DPS units to die before your tanks, especially on ranged waves and boss waves.

These changes don't magically make all your DPS units survive, but they help in some cases. Proper positioning is still very important.

Mastermind

- Increased the probability of getting rolls with magic and impact damage
- Decreased the probability of getting too many rolls with pierce damage

This change compensates for the fact that pierce is the most common type of damage, especially among DPS units. Going forward, we're making an effort to balance out frequencies of attack/defense types, including more magic and impact damage and more swift tanks.

Fixes & Improvements


Classic Matchmaking
- If a player has been waiting longer than 5 minutes, it will now fill with bots. This fixes some cases during off-hours where it would take a very long time to find a match.

Fixes
- Fixed a rare case where a mercenary would spawn with 0 hp

Tutorial
- Tweaked UI to be more clear that only the first two tutorials are required to play multiplayer

Translations
- Updated

Game Balance


Legion Spells


Pawn Shop
- Gold gain: 75 -> 80

Fighters


Fire Elemental
- Damage: 37 -> 35
- Combustion: Damage: 40 -> 45

Infiltrator
- Shuriken: Damage: 40 -> 35

Orchid
- Shuriken: Damage: 40 -> 35

Ocean Templar
- Resonance: Heal: 15 + 1.5% missing health -> 10 + 2% missing health

Hades
- Starting mana: 55 -> 60

Waves


(11) Quill Shooters
- Damage: 65 -> 67

(15) Quadrapuses
- Quadrapus: Damage: 115 -> 112
- Giant Quadrapus: 460 -> 448

v4.03a/b Hotfixes


- King now has 17% more health on wave 10 (other waves untouched)
- Maccabeus: Damage: 150 -> 155
- Legion Lords: Health: 7500 -> 7750
- Legion King: Health: 30000 -> 31000
- Buffed the king's attack speed on waves 6-9 for 2x Chaos mode only
- Decreased wave 1 prep time by 30 seconds for 2x Chaos mode only
- [MVP] now uses the old formula. This takes into account leak value, opponent leak value, and other factors, which should make it more accurately determine if you played well. Note that this means sometimes the MVP will be different than the most fed player (highest Power Score).
- Added Avg % Leaked to post-game stats
- Matchmaking is now faster if fewer players are online (Rating tolerance now expands a bit if fewer players are online)
- Added a notification after you invite someone to a custom game
- Dark Mage is now smarter about not over-prioritizing buffing Berserker on earlier waves

Legion TD 2: New Look



Legion TD 2 has improved and evolved so much since our initial launch, we wanted to give it a brand new look. Introducing our new box art, logo, and launcher icon. We're super excited and hope you are too!



Desktop Wallpaper

Mobile Wallpaper

Process gif, as painted by Curing


Looking Forward


Our biggest priority in the coming months is Server 2.0, which is a major refactor to our server code that allows the game to better scale and handle a large influx of players. After it's completed, we'll be doing a big marketing push and free-to-play weekend to exponentially grow the game. We can't give a specific timeline yet, but rest assured it's everything we're working towards.

In the meantime, we'll continue with:
  • Regular patches for balance changes, bug fixes, and quality-of-life improvements
  • New units (the next Shrine fighter is currently in the works)
  • Featured game modes, events, and tournaments
  • 50% discounts every ~2 months
Chaos Event schedule:
  • Chaos Weekend 1: August 16 - 18
  • Chaos Weekend 2: August 23 - 25 (starts this Thursday at 3pm PST / 11:59pm CEST)
  • Chaos Cup: August 31 - September 1 (sign-up details here)

Thank you to everyone for your support!

- Lisk, Jules, Curing, and Dani

v4.03: Chaos Event, QoL/Balance Changes



NEW! Featured Game Mode

The next featured game mode is 2x Chaos 2v2 with the following rule changes:
  • Random roll (6 new fighters) every wave
  • Waves have 2x the number of spawns
  • Start with 300 gold instead of 250

2x Chaos will be enabled Friday 8/16 - Sunday 8/18 and again 8/23 - 8/25

NEW! Tournament

The Chaos Cup has just been announced! Sign-up begins as soon as this patch goes live (August 15) and ends on August 30.
  1. Start the game, and join a private lobby with your teammate by typing /join (e.g. /join Snail Kings) in Global Chat
  2. Type /signup while in the private lobby

Signing up is free, and there are no rating requirements (must be level 4). The first 40 teams to sign up will be guaranteed a spot. The rest will be on a waitlist.

Every player that fully participates without dropping out will be awarded a Mystery Card, which you reveal to get a random collectible card that can also be used as an avatar. 1st, 2nd, & 3rd place will receive an exclusive gold, silver, or bronze in-game badge.

v4.03 Patch Notes

- Released to Public Test Realm (PTR). How do I join PTR?
- Released to live servers!

Fixes & Improvements


Loading screen
- Improved loading screen stability
- Fixed some issues where a player would crash in the loading screen. Also fixed a case where the game waited too long for a player to finish loading.
- Also, you can now see (D/T/F/Q) player suffixes if they are partied or quit during loading screen

Interface
- Fixed some cases where you would accidentally ping things (alt+click) when you were trying to build (single click).

If you still experience this bug, the usual workaround is to just alt+tab a couple times to reset the alt key sensor.

Main menu
- Fixed a bug where it would always display "New!" next to your profile even if you already viewed all items

Chat
- Chat now only shows recent messages (less than 3 hours old)
- Whispers now stay when switching channels (e.g. when creating a custom game or coming back from a game)
- The chat will now try to recover the connection whenever it disconnects (for example when using a weak wifi signal)
- Other minor chat related bug fixes

Post-game scores
- Implemented "Play Again" button in post-game screen to allow you to quickly queue up again (only works if not in a party and if queued for a matchmade game)

Reroll hotkey
- Removed default hotkey for Reroll. Note this will only overwrite for new players; if you want to remove the hotkey yourself, go to Options --> Controls --> find "Reroll" and right click it to unbind.

Pathing & Targeting (Debug mode only)
- Use the “-experimentalpathing” command to enable experimental pathing/targeting changes
- Creatures/mercenaries now prioritize missing flat HP rather than missing percent HP
- Ranged creatures/mercenaries now take Z-position of the tower of their target into account when breaking ties based on distance

Mudman
- Hardened (recovering) vfx is now easier to see

Hydra
- Value increased to 400 (should help make it easier to judge your recommended value)

Tutorial
- Saving mission: Fixed a case where you would be unable to hire a Ghost Knight
- Attack types mission: Improved some tooltips

Play vs. AI
- Play vs. AI bots now get some extra gold/income after wave 10 (does not affect bots that take over for players)

Game Balance


Legion Spells


Embargo
- Gold and mythium: 85 -> 90

Pawn Shop
- Sell-back: 80% -> 85%

Fighters



Dark Mage
- Health: 600 -> 550


Ranger
- Health: 350 -> 330
- Damage: 36 -> 38
- Accuracy: Bonus damage to bosses: 25% -> 20%


Daphne
- Health: 1200 -> 1130
- Damage: 115 -> 125
- Precision: Bonus damage to bosses: 50% -> 30%

We’re considering design improvements to Ranger and Daphne in the future, but for now, these changes should them more versatile


Pyro
- Health: 1730 -> 1700


Nekomata
- Attack speed: 0.96 -> 0.98
- Spirit Offering: Health gain: 300 -> 280


Gargoyle
- Health: 220 -> 230


Aqua Spirit
- Health: 360 -> 380


Fire Elemental
- Damage: 35 -> 37


Angler
- Mana: 50 -> 75


Bounty Hunter
- Mana: 100 -> 150

Kingpin
- Mana: 100 -> 150

Kingpin can now get +150 permanent damage

Violet
- Damage: 75 -> 73


Desert Pilgrim
- Chain Heal: 130 -> 120


Lost Chieftain
- Gaia Shield: Health gain: 650 -> 700

Honeyflower
- Health: 1240 -> 1220


Orchid
- Health: 2660 -> 2600
- Shuriken Cyclone: Gold cost: 4 -> 5


Hades
- Imp
-- Health: 600 -> 1200
-- Damage: 42 -> 80
-- Mana cost: 20 -> 40

Reducing the number of Imps but making them stronger to reduce server lag

Waves


(10) Granddaddy
- Damage: 163 -> 160

(20) Maccabeus
- Insatiable Hunter: Fixed a bug where Maccabeus was gaining 10 health per kill instead of the intended amount of 50

Mercenaries



Witch
- Froggo
-- Health: 250 -> 500
-- Damage: 20 -> 40
-- Mana cost: 24 -> 50
-- Bounty: 2 -> 4

Reducing the number of Froggos but making them stronger to reduce server lag

Daily Deal - Legion TD 2, 50% Off

Today's Deal: Save 50% on Legion TD 2!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time

v4.02: Eternal Wanderer, Samurai Soul, Mastermind/Reroll Rework



Announcements




Masters Cup IV
The fourth official Legion TD 2 tournament starts this Saturday, July 27 at 9am PST / 6pm CEST. Tune in on Twitch: https://www.twitch.tv/lforward

Featuring:
- Ashton Butcher: current rank #1 and winner of Masters Cup II
- Kingdanzz: former rank #1 and winner of Masters Cups I, II, and III
- Akitos: former rank #1 and winner of Masters Cup I
- Lisk: maker of Legion TD and director of Legion TD 2
- Other players from the top 100

Tournament directed by Seraphin and casted by LForward.

50% Off Sale
Legion TD 2 is on sale, starting now! Great opportunity to introduce the game to a friend. Have them check out the tournament stream if they're curious what gameplay looks like!

v4.02 Patch Notes


NEW! Shrine Tier 4




Eternal Wanderer
- Cost: 125 gold
- Health: 800 (Fortified)
- Damage: 36 (Impact)
- Attack speed: 0.9
- Range: Melee

Shallow Grave
Comes back to life 2 seconds after dying and gains 50% attack speed.

Guardian Angel procs at the same time as Shallow Grove, allowing there to be 2 Eternal Wanderers simultaneously.



Samurai Soul
- Upgrade: 275 gold
- Health: 2500 (Fortified)
- Damage: 112 (Impact)
- Attack speed: 0.9
- Range: Melee

Shallow Grave
Comes back to life 2 seconds after dying and gains 50% attack speed.

Guardian Angel procs at the same time as Shallow Grove, allowing there to be 2 Samurai Souls simultaneously.

Mastermind & Reroll Rework


Mastermind
- Initial roll is now the same as in Season 3
-- You get 2 rerolls on wave 1
-- You start with +3 income. The first reroll costs 1 income. The second costs 2.


Reroll
- Number of rerolls: 5 -> 1
- Reroll design: Get 6 random units -> Get your current 6 units + 4 random units, then pick any 6

This places more emphasis on your starting roll, while still keeping the benefits of rerolling (clutch reroll, comeback potential, bailing you out of a bad/unfamiliar initial roll).

Game Fixes & Improvements
FairPlay
- Fixed a bug where if you were disconnected/afk for 4+ waves, but return and play the rest of the game and win, and it would count as a loss (now counts as a win)

New Emojis
:calculated:
:mild_panic:

Unit Models & Lifebar Size
- Scaled down models by about 20% (this does not affect pathing/targeting at all)
- Fixed selection circle scales for many units
- Lifebars/manabars are smaller (so they overlap less)

These changes should make it easier to follow what's happening in the battle, without affecting any gameplay.

Smarter Bots
- Now use Nekomata's Spirit Offering
- Now use Adapt (Devilfish/Seraphin) depending on the wave
- Now use Boost, Stimpack, Harden, Arm With Shuriken, and Shuriken Cyclone
- Now a bit smarter about opening builds
- Classic Queue Only: Fill bots now get +100 gold and +30 income after wave 10 to help them stay on value and not negatively warp the game

HUD
- Fixed a bug where saved HUD positions weren't loading after restarting the game (they should load now)

Minor Gameplay
- Mastermind Autopicker: Added a few more fighter combos that it will prefer to take
- Mastermind Rolls: Improved algorithm to prevent a rare case of getting a roll with no T1-T5 fort/natural fighters
- Lost Chieftain: Now more likely to cast Gaia Shield on Doppelganger

Post-game Stats
- Builds tab: Now shows your final rolls next to your build
- Builds tab: Now shows king upgrades

Codex
- Now shows "per gold" values next to hp and dps

Game Balance


Legion Spells


Embargo
- Fixed a bug where Embargo couldn't be used if you had upgraded King at any point in the game (instead of just on Wave 11 build phase)

Pawn Shop
- Gold: +50 -> +75


Magician
- Mana regeneration: 20% -> 22%


Savior
- Heal: 35% of missing health -> 10% + 15% of missing health


Villain
- Damage amplification (melee): 17% -> 18%


Vampire
- Lifesteal and spell vamp: 25% -> 20%
- Damage per second: 0.5% -> Removed

Damage penalty removed. We’d like to re-add it in the future after improvements to wave targeting priority. We know this hurts the synergy with Fenix, but it should help a lot with melee DPS units like Doppelganger.

Guardian Angel
- Now persists more abilities such as: Harden, Boost, etc.
- Now persists Nekomata stacks

Fighters


Fire Archer
- Attack speed: 0.90 --> 0.94


Dark Mage
- Mind Warp: Attack speed: 50% -> 40%
- Damage per second: 4% -> Removed

Damage penalty removed. We’d like to re-add it in the future after improvements to wave targeting priority.


Veteran
- Health: 1410 -> 1450

Fire Elemental
- Combustion: Damage: 35 -> 40


Nekomata
- Attack speed: 0.98 -> 0.96

Infiltrator
- Health: 800 --> 775
- Max shuriken charges 5 --> 4


Orchid
- Health: 2740 -> 2660
- Damage: 135 -> 133
- Max shuriken charges 5 --> 4

Sea Serpent
- Attack speed: 0.93 --> 0.95

Deepcoiler
- Attack speed: 0.79 --> 0.80

Doppelganger
- When reviving from Guardian Angel, now recovers 70% bonus damage stacks instead of all 100% stacks


Azeria
- Invigorate: Mana cost: 15 -> 14


Hades
- Health: 3100 -> 3150
- Starting mana: 50 -> 55

Fire Lord
- Attack speed: 1.06 --> 1.08
- Damage: 130 --> 134

Fenix
- Attack speed: 1.06 --> 1.08

Mercenaries



Four Eyes
- Attack speed: 2 -> 2.04


Centaur
- Attack speed: 0.9 -> 0.92

Waves


(10) Granddaddy
- Attack speed: 3.7 -> 3.85


(11) Quill Shooters
- Health: 1100 -> 1070

King
- On wave 6, the King now has 8% more attack and hp (other waves untouched)