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hackmud News

OMG24HOURMEGASALE

[p]--we've got a one day sale for the deepest discount steam will let us run to help us understand the right price to sell the game at--[/p][p][/p][p]We have been making some major changes to hackmud, including a seasonal event that ends with huge loot potential! The playerbase needs help from new players like you! Starting out’s way easier now: the Marks system, priv_store, and the new `corps.share` challenge all help newcomers hit the ground running. The corp leaders are looking for new talent, come get your share![/p]

season zero end

[p]this is a hasty post, because we wanted our major update post to be separate from the event![/p][p][/p][p]we have seasons now![/p][p][/p][p]"Every season ends with a dedicated HYPETRAIN-SPEEDRUN-NOOBHARVEST™ event. During the event duration, signing in counts your account's realized qubits as double toward the season share, and the qubit threshold for the progress bar is halved. So one active player can cover their own requirement plus cover three others’ percentages."[/p][p][/p][p]come join the memes, dreams and screams for the last week of our very first season!![/p]

hackmud seasons

[p]We are very excited to share some big changes we have made, moving us towards our grander vision of hackmud. Building off your feedback and our recent releases (the Marks system and priv_store), this update continues to improve our new player experience and also adds a deep system that makes high-level play richer.[/p][p]Our primary goal continues to be a financially healthy game that pays for servers and ongoing development. Earlier this year, game sales, the in-game store, and monthly supporters became enough to cover our ongoing server costs. This is a huge milestone for us. Our next target is being able to fund development, allowing us to continue creating new features and systems.[/p][p]We believe with a larger playerbase we will be able to earn enough to support ongoing development: if you love hackmud, tell a friend. If you wouldn’t, tell us why. Your feedback strongly shapes what we build next.[/p][p]Without further ado...[/p][p][/p][h2]Introducing hackmud Seasons[/h2][p]The game now follows two-month long season cycles, with co-op and competitive goals organized through in-game corporations.[/p][p]To support this structure, this release adds hidden marks and qubits, a new non-hidden mark, trade updates, a Corporation Shares & Dividends system, refinements to corps.top, and a season-ending event that closes the loop and sets up the next season.[/p][p][/p][h2]Hidden Marks & Qubits[/h2][p]Hidden Marks are achievements recorded in marks.protocol which are awarded when you take specific actions. We’ve added a lot of them (we’re not saying how many). Find them all![/p][p]Qubits (ⓠ) are a new resource added to the game. A potential currency. A quantum quantification of your knowledge. Earn them through discovering and understanding the edges of the systems in game.[/p][p]Qubits remain latent until a corporation realizes them through a trade. Once realized, they become Bits in the corp's bit purse. Mutuality is mandatory. Choose your partners carefully.[/p][p][/p][h2]Trade System Updates[/h2][p]You can now trade with corps and as a corp representative. When a trade sends Bits (⌽) to a corp, they land in a shared corp purse; admins can disburse from there. Before you use it, take a minute to audit who your corp admins are.[/p][p]Use `trade_corp` to act on behalf of your corp. There are stackable fee reductions for corp representatives as well as for elite-level supporters.[/p][p]Donations[/p][p]Donations are trades which offer only bits from an individual into a corp. Donations do not have a fee. Qubits (ⓠ) are realized through donation. You can combine Qubits and Bits to reach the donation total; the corp only sees the final Bits amount, not how many qubits you used. Choose your partners carefully.[/p][p][/p][h2]Corporate Ranking System Altered[/h2][p]`corps.top` rankings are now sorted by qubits realized. The board shows more corporations, but there’s a floor to keep the signal clear: corps must realize a minimum amount of Qubits to appear on the list.[/p][p]Also added: the list of admins for each corp, and sorting by GC networth via sort: "gc".[/p][p][/p][h2]Mysterious New Mark[/h2][p]the plains of abeyance have been repurposed/repartitioned to facilitate new progress-based incentives, compatible with trust’s marks subsystem. the subversion has already manifested. bear witness with marks.available[/p][p][/p][h2]Corporation Share and Dividends System[/h2][p]This system rewards all corporations on corps.top at the end of the season. It encourages cooperation in getting new players up to speed and extracting their latent wealth. `corps.share` is the entry point.[/p][p]Progress is shown with a percentage bar indicating what share of this season’s active players have hit their individual qubit-realization target.[/p][p]At season’s end, eligible corps on corps.top unlock escalating, stackable dividend rewards based on the percentage. Entry-level dividends grant useful upgrades for script-writing and infiltration. Mid-tier dividends deliver sets of high-end upgrades suited to different proficiency tiers. Top-tier dividends include a chance at powerful, very rare upgrades.
As corps work together - as well as against each other - everyone will receive the same share.[/p][p][/p][h2]Season End Event[/h2][p]Every season ends with a dedicated HYPETRAIN-SPEEDRUN-NOOBHARVEST™ event. During the event duration, signing in counts your account's realized qubits as double toward the season share, and the qubit threshold for the progress bar is halved. So one active player can cover their own requirement plus cover three others’ percentages.[/p][p]We're starting out with a BANG, as this season's end event is TOMORROW! This gives a lil time to play with the systems before next season's full season.[/p][p][/p][h2]Other New Features[/h2][p]LEVELGATE kernel patch[/p][p]We’re continuing to tune the balance between feeling dangerous, learning about danger, and being dangerous. New LEVELGATE policies let you set a minimum security level for scripts a user can run. Configure per-user with kernel.level_gate; temporarily bypass with kernel.level_bypass.[/p]
  • [p]The default lowest security level is MIDSEC.[/p]
  • [p]Recently active users have been set to NULLSEC. Check your level_gate settings on your users.[/p]
  • [p]Trust-script security levels have been adjusted to fit this model.[/p]
[p]marks.clone[/p][p]Use marks.clone to copy earned Marks between users on the same account.[/p][p]corps.hire rescind[/p][p]Use corps.hire {rescind:true} to rescind outstanding corp invites.[/p][p][/p][h2]Thank You to our Supporters[/h2][p]These features were made possible by the Mann family, the JRBF Foundation, and players like you[/p][p][/p][p]Benefactors[/p][p]dunce elliptick jab marto[/p][p]Elite Supporters flutterbyskies apogee aura beardzley bowkill cereal cheshyr coolguy3289 corial daniel dusky gear gleisen hawk jake jumpsplat120 kitsunet hechie lunarequest mr_greed myrmex ndeavor ratstick rinne seraphim sim soong southr6 sudonym tukib wintermute2[/p][p]Supporters ducko official_pi_addict[/p][p][/p][p]Consider joining these awesome folks and becoming a supporter![/p][p][/p][p]Happy hacking, and see you in-game![/p][p]Sean & ComCODE[/p]

Client Update v2.015

[p]- Added: Corp bits purse[/p][p]--- Corps now have the ability to hold bits. bits can be acquired by Corps via trade and donation.[/p][p]- Added: Corp Trade[/p][p]--- Corp owners and admins can now trade bits and receive donations as corps using their corp bits purse[/p][p]- Added: Trade fee discount information added to trade UI[/p][p]- Fixed: Updated pinned cert authorities[/p][p][/p][p]Thank you to our ComCODE volunteers and staff for their contributions! `@ac @daniel @dunce @cthursten @digitalpocket @ghamb @john @kb @marto @seanmakesgames @sudonym @zez`[/p][p][/p][p]&+!+^+&+!&-^%+++&#&--^&-#^-^&!&&!&!&--!++&!%-+%%-+^%+%-&!&+!!&&%!-!-^^!-^%++^&^%#+&-!^##!++&
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Client Update v2.014

[p]- Fixed: Don't play notification sound when bgm notif happens[/p][p]- Added: Created alias `store` for `store_list`[/p][p]- Fixed: Edge case where scrollbar overlaps and hides text[/p][p][/p][p]Thank you to our ComCODE volunteers and staff for their contributions! `@ac @daniel @dunce @cthursten @digitalpocket @ghamb @john @kb @marto @seanmakesgames @shindoori @sudonym @tukib @zez`[/p][p][/p][p]&&!!!!&#+%%++%+^-!-%#&-^^++&!+!#&++!-^-&+!%+%+++-#-+&!^#!&^^--!#-!%!-^!+-!#!%&^%+&-%&%!!!^#-&
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