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hackmud News

Client Update v2.016

[p]- Changed: various shell command color highlighting[/p][p]- Changed: help now includes pointer to marks.available[/p][p]- Added: supporter only store category[/p][p]Thank you to our ComCODE volunteers and staff for their contributions! `@dunce @cthursten @digitalpocket @ghamb @gonzus @john @jrush @kaikae @kb @marto @ola @seanmakesgames @stabbyderg @sudonym @zez`[/p][p][/p][p]^++-!&&%-+#^##+!&^^^!^%^&+-!&&&#%#^--!!&#&^+-%!#&!&!+^%!&!%!#&&&#%+!+#^+##-!+&+%%&#^+#--!-&^-#-[/p]

corps.share season end event

[p]Hello hackmudders![/p][p]We’re in the final 5 days of the season-end event and the denizens of h a c k m u d l a n d need YOU![/p]
  • [p]If you are reading this post, your unrealized bits are likely part of the 2 million bits that are on the table this season-- that's 500 user slots![/p]
  • [p]If you log in today and realize bits into the economy, your contribution will be 4x as impactful towards the seasonal share as it was earlier in the season.[/p]
  • [p]If 1/3rd of the people reading this log in and realize bits, that would put the seasonal share at 55%, and every corp in the community would get all rewards up to T3 keys with impossible tier/rarity combos![/p]
[p]So get in there and help the community![/p][p]Corp liaisons are waiting in the kiddie_pool for your shouts! If you are out of the kiddie_pool and haven't realized your bits, what are you even doing?? Go to corps.top and pick a few corps to fight over your unrealized bits, squeeze them for the best deal and then trade with their competitor for the lulz.[/p][p]Really though, it doesn't matter how you decide to realize these bits-- getting them into the economy in the next 5 days creates a bunch of wild upgrades and funbucks and makes the game more exciting for everyone![/p]

rOS (kernel_panic) community event wrap-up

[p]Congratulations, everyone, on an incredible [c]~* community event *~[/c] The rOS event was created by @chat_ \[WMS] (yes it was 100% player-made!) Massive props to them for delivering a unique and challenging set of systems, puzzles, and lore! They are looking for your feedback via [c]kernel_panic.survey[/c] if you have some to share.

This collaborative puzzle-solving event saw 2 live raids in our voice channels, as well as a host of chatter in ⁠0000 and ⁠events in the discord. Glams were earned and kernels were panic’d.

Check out the recap! :::BEWARE! SPOILERS!::: [/p][p][dynamiclink][/dynamiclink][/p][h3]Don’t worry there’s still time! [/h3][p]While the first solvers have already gotten their upgrade(s), the event will stay live until the end of november.
[/p][h3]Help Support hackmud[/h3][p]We love showcasing what players create. Player-driven content and events are what make hackmud’s community so powerful. @chat_ \[WMS] sez: "If you enjoyed this event, consider making a one-time donation to support hackmud's server costs":[/p][p]https://givebutter.com/MB11nq[/p][p] or join our supporter program at [/p][p]https://comcode.org/donate[/p][p][/p]

Visitors Welcome

[p]Hey all-[/p][p][/p][p]A handful of fun stuff has happened over the last month that we want to share with you![/p][p][/p][p]Our big focus right now is keeping hackmud healthy long-term by growing our supporter base. Their backing already helps keep things running, and as that group grows, it directly fuels new development.[/p][p][/p][p]Most of our players are visitors: people who drop in, explore a bit, and then drift off until the next time. That's exactly how hackmud is meant to be played. But we've noticed that a lot of visitors don't feel great about it, like they're "doing it wrong." The truth is, visitors are the lifeblood of the game-- and they're also the folks most likely to become supporters.[/p][p][/p][h3]Login Screen Updates[/h3][p]Our login screen is the first chance to welcome players back and set them up for a good visit. Until now, it didn't do much to make that experience feel rewarding. We've also learned that many players don't really think about how hackmud keeps running and growing, and so we want to celebrate the supporters who make it possible for everyone to keep playing.[/p][p][/p][p]We've also seen that a lot of players don't realize that a visiting-style relationship with hackmud is exactly what we want. The game is designed to be a place you can drop into, explore, and step away from. That rhythm of visiting is what keeps the world alive and interesting and also lets players bring what they've learned here back into the spaces they care about.[/p][p]https://www.linkedin.com/pulse/attention-economy-called-we-sent-voicemail-kyle-butcher-ivwce/[/p][p][/p][p][/p][p]You'll now see persistent account achievements that highlight your lasting contributions to the world of hackmud-- no matter how long it's been since your last visit.[/p][p][/p][p]We've also added a section for major updates and community news, so returning players can quickly catch up on what's changed and what's happening right now.[/p][p][/p][p]There's now a list of our top supporters, celebrating some of the donors who make hackmud's ongoing development possible. And if you're wondering why my name's at the front of that list:[/p][p]https://www.linkedin.com/pulse/possible-pay-server-bills-using-only-ascii-art-hope-click-sean-mann-ark3c/
[/p][p]And finally, for returning players, we've added a short survey at [c]comcode.survey[/c]. We genuinely don't know what brings people back or what makes a visit worthwhile and we'd love your help figuring that out.[/p][p][/p][h3]Quarterly Plan[/h3][p]As a non-profit (and just good business sense), we plan and review development on a quarterly cadence. Each quarter, our supporters get the first look at our roadmap and join us for a live Q&A session where we talk about progress, priorities, and upcoming goals. Here's this quarter's plan:[/p][p]https://docs.google.com/document/d/1r0etp9lf42Mu5JYvXjWXT-43iEgEmM_DXg9Ichl7_9Y[/p][p][/p][p]and the fun LLM summary of the Q&A (errors left for your entertainment):[/p][p]https://docs.google.com/document/d/1Jqt8IVoTzvtdcfRaquoi5UOoVygv9FC3nwWBzevZQ1Y[/p][p][/p][p]We've been doing these sessions for a while, but starting this quarter, we're also making the rest of this year's plans publicly available:[/p][p]https://docs.google.com/document/d/12jPX0lUx-_Ktw4jMaCK7KWYdYB3WKfK_bfr9WWP4Xls[/p][p]https://docs.google.com/document/d/1w4VGjAm0qZE2ridkT7uPQZpjFhqzfES0yOakOr98noM[/p][p]https://docs.google.com/document/d/19izvYQBEQdBvDeK9iGfiHWXHvMb8zZ6fjyuWUiwdJxg[/p][h3]
ICYMI: Lua[/h3][p]In case you missed it, jumpsplat120 did an incredible writeup about their journey re-implementing the Lua language inside hackmud. It's a thoughtful, honest look at what it's like to explore the edges of the system and build something big within it.[/p][p]https://www.jumpsplat120.com/lua_in_hackmud/
[/p][p]We've moved their post onto the Steam store page reviews section because we think it perfectly captures the spirit of hackmud: how playful curiosity can quietly turn into mastery. [/p][p][/p][h3]See You at GeekGirlCon[/h3][p]We'll be at GeekGirlCon on November 8th and 9th in the gaming section, running demos and chatting about hackmud! If you're in town, come say hi, try the game, or just hang out.[/p][p][/p][h3]Thank You to our Supporters[/h3][p]hackmud development is made possible by the Mann family, the JRBF Foundation, and players like you
[/p][p]Benefactors[/p][p]dunce elliptick jab marto[/p][p][/p][p]Elite Supporters[/p][p]ada apogee aura beardzley bowkill cereal chat_ cheshyr coolguy3289 corial daniel dusky flutterbyskies gear gleisen hawk hechie jake jumpsplat120 kitsunet lunarequest mr_greed myrmex ndeavor ratstick rinne saturdaymarket seraphim sim soong southr6 sudonym tukib void_ wintermute2[/p][p][/p][p]Supporters [/p][p]ducko narexa official_pi_addict[/p][p][/p][p]Consider joining these awesome folks and becoming a supporter![/p][p]https://comcode.org/donate[/p][p]
[/p][p]Happy hacking, and see you in-game![/p][p][/p][p]Sean & ComCODE[/p]

>>>>

>> INITIATING rOS SNAPSHOT \[v?.??]
>> ARCHIVAL IMAGE DETECTED - SYSTEM STATE: UNKNOWN
>> ACCESS PERMISSIONS: EXPERIMENTAL (USER INTERACTION ENABLED)

>> WARNING: This snapshot is not a copy.
>> WARNING: This snapshot is not stable.
>> WARNING: This snapshot remembers.

>> INTERACTIVE PROTOCOL ENGAGED
>> RESPONSE SURFACE: INFINITE
>> REWARD VECTOR: UNBOUNDED LOCATION: #0000

:: NOTICE ::
Every operative may harvest fragments.
Every seeker may extract endless reward.
But all threads must align to resolve the core.
Only together can players stabilize the panic of the kernel.

:: END OF MESSAGE ::
..1759498620..