Client Update v2.006
- Added: `flush` command immediately flushes the shell to `shell.txt` (and other panels to their respective files)
- Fixed: keeping an editor launched by `#edit` open after closing hackmud made Steam think the game was still running
- Fixed: failures on the `user` screen had broken color codes
- Fixed: keystrokes were not processed when the window was unfocused
- Fixed: end-of-text control character broke text rendering
- Fixed: command aliases were not colored correctly
- Fixed: autocompleteing a macro parameter overwrote the macro
- Fixed: `/auto ` broke when interval was longer than 30 seconds
- Fixed: badge and breach text was not reflowed when gui size changed
[h2]Known Issues[/h2]
These are some high priority known issues which we are still working to fix. We have provided workarounds below for people affected by them.
- Wrapped text in the shell can have its rightmost character cropped by the scrollbar
- As a workaround, moving the scrollbar by clicking and dragging in the area between the scrollbar and right-hand panels will shift the text.
- On linux, audio device assignment is set to whatever the first (not default!) audio device is upon client launch
- As a workaround, you may manually set the audio device assigned to the game in your mixer
- Auto-scrolling upon receiving new script outputs and notifications triggers from too high up
- If this is being caused by a disruptive chat channel, you can use `gui.chats {shell:false, chat:true}` to remove user chats from your main shell
Thank you to our ComCODE volunteers! @danswann @Fayti1703 @george-hm @hmdunce @JohnRush @matr1x-hackmud @mogery @samualtnorman @seanmakesgames @tukib
!--&++%#!#+^&&!^^^!&&!#&-%+#!&!---^+%!!!&#%&^-^^-^!-#++#+!+-+%--&#!#-#&-!!^#-!!#%&+-&^&&&##--
- Fixed: keeping an editor launched by `#edit` open after closing hackmud made Steam think the game was still running
- Fixed: failures on the `user` screen had broken color codes
- Fixed: keystrokes were not processed when the window was unfocused
- Fixed: end-of-text control character broke text rendering
- Fixed: command aliases were not colored correctly
- Fixed: autocompleteing a macro parameter overwrote the macro
- Fixed: `/auto ` broke when interval was longer than 30 seconds
- Fixed: badge and breach text was not reflowed when gui size changed
[h2]Known Issues[/h2]
These are some high priority known issues which we are still working to fix. We have provided workarounds below for people affected by them.
- Wrapped text in the shell can have its rightmost character cropped by the scrollbar
- As a workaround, moving the scrollbar by clicking and dragging in the area between the scrollbar and right-hand panels will shift the text.
- On linux, audio device assignment is set to whatever the first (not default!) audio device is upon client launch
- As a workaround, you may manually set the audio device assigned to the game in your mixer
- Auto-scrolling upon receiving new script outputs and notifications triggers from too high up
- If this is being caused by a disruptive chat channel, you can use `gui.chats {shell:false, chat:true}` to remove user chats from your main shell
Thank you to our ComCODE volunteers! @danswann @Fayti1703 @george-hm @hmdunce @JohnRush @matr1x-hackmud @mogery @samualtnorman @seanmakesgames @tukib
!--&++%#!#+^&&!^^^!&&!#&-%+#!&!---^+%!!!&#%&^-^^-^!-#++#+!+-+%--&#!#-#&-!!^#-!!#%&+-&^&&&##--