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hackmud News

{ . . . }

[Black screen. Slowly, a bright glowing light emerges, camera focuses on CRT monitor which flickers cryptic text across the screen]
In a world plagued with locks, logs and security shells, one adversary has risen to the top… ...hoarding stolen wealth and ruling corps.top with unrivaled domination.

[Zoom out to a dark basement filled with cables, lit only by the pale-blue glow of monitors]
But every system has its vulnerability. Every king has their reckoning.

[a splayed hand pulls tight a fresh leather fingerless glove]
A team of misfits. Coders. Risk-takers — HACKERS A plan so crazy, it just might work.

“You’re crazy if you think this is gonna work.”
But stealing from the biggest, baddest PvP villain in hackmud history…

“One wrong loc and we’re toast.”
...means painting a target on your loc.

[A furious frenzy of fingers typing, a server, a city, close shot on sunglasses. Hoodie up.]
“I'm in.”
[Cut to second hoodied figure.]
“Wait! What’s the plan if we get caught?"
Can they outsmart the ultimate adversary… or will they crash and burn? The stakes are real. The rewards are massive. And the legend is waiting to be written – by you. Assemble your crew, begin your reconnaissance, arm yourselves and take over corps.top.

Coming Soon to a keyboard-compatible personal computer near you:
~~= t h e  t a k e =~~
It’s not about the code, it’s about the CHAOS

A New Era of hackmud

We’re thrilled to announce the launch of the Marks System, a new way to play, learn, and progress in hackmud. Designed for players of all backgrounds and skill levels - including those who’ve never been introduced to computer science concepts - this system begins by teaching the essentials of hackmud and building a strong foundation so that anyone can dive into this incredible game.

[h2]What’s a Mark?[/h2]

Marks are interactive challenges that begin by teaching players the basics of hackmud in a straightforward and slightly more guided way. They introduce key concepts and skills to help you navigate the game and solve problems - no prior knowledge needed.

Here’s a categorization preview for the connoisseur and the curious:

- Required Marks: Critical knowledge and skills to get up and running in hackmud.
- Suggested Marks: Commonly utilized scripts, concepts, and strategies that enhance your abilities.
- Optional Marks: Deeper challenges for those seeking arcane knowledge and opportunities.
- Hidden Marks: The secrets of hackmud, rewarding those who venture beyond the illuminated paths.

[h2]Why It Matters[/h2]

The Marks System is a game-changer for new players. It’s designed to help you feel at home in the game without overwhelming you. The goal is to teach you how to think and act in hackmud, not just complete rote tasks. As you explore and discover, you’ll build confidence and be ready to dive deeper into the game.

For existing players, the Marks System will grow and expand over time to cover the deepest depths and highest challenges of hackmud. Right now, we’re focusing on bringing new players into the fold and helping them learn at their own pace. You will be able to see changes and developments in real-time; just consult your available marks.

[h2]What Does This Mean for hackmud?[/h2]

We are officially replacing the vLAN with our brand-new and ever-growing Marks System. This way, all players - new and old - can expand their horizons and gain new skills. This marks the first major step toward aligning the game with our mission of empowering and inspiring people to learn more about systems literacy.

The vLAN is also not gone forever. The story and lore of hackmud is an important part of the experience. Keep an eye out for updates!

This is just the beginning, and we will continue to develop, improve, and expand this new experience with your help and feedback.

[h2]What’s Next?[/h2]

The system is live, and we can’t wait for you to get started. Here’s how you can jump in:

[h3]New Players[/h3]
- Create your first user and take your first steps into hackmud.
- The challenges are designed to be fun, approachable, and require no prior experience.

[h3]Existing Players[/h3]
- Start from where you already are, or create a new user to try a fresh Marks playthrough.
- Maybe you’ll learn something new - or maybe we will…

[h3]Invite a Friend[/h3]
- Know someone who loves games, tech, or is looking for a way to break into the world of programming?

Now’s the perfect time to bring them in!

[h3]Support the Mission[/h3]
- ComCODE thrives on community.
If you believe in what we’re building, consider supporting us so we can continue growing and improving hackmud for everyone.

We can’t wait to see how you grow and what you’ll achieve.

Catch you in the mud,
~ ComCODE

#

Client Update v2.008

- Added: Autoscroll is now disabled while copying
- Added: Better error message for script names that are too long
- Added: Discord Server and Wiki links added to the bootup text
- Changed: Autoscroll is now disabled sooner when scrolling up
- Changed: Better error messages for malformed script arguments
- Fixed: On Linux, the audio output device was set to the first (not default!) device upon client launch
- Fixed: Network conditions could cause commands to not finish properly and time out
- Fixed: Script autocompletes were sometimes broken
- Fixed: Could not autocomplete script arguments if another script exists with the name as a prefix
- e.g. `accts.xfer_gc_to_caller` prevented `accts.xfer_gc_to` from autocompleting arguments
- Typing a space after the name now allows you to complete the arguments
- Fixed: On Windows, the client sometimes caused the taskbar to freeze
- Fixed: Specially-crafted text could add color to autocompletes or produce italicized/bold text in the client
- Updated Unity to 6000.0.27f1

Thank you to our ComCODE volunteers and staff for their contributions! `@ActualRemy @chirp @daniel @fayti1703 @flora @ghamb @john @jrush @kaikae @kb @marto @samual @seanmakesgames @spanospy @sudonym`

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Client Update v2.007

- Added: new command-line argument parser which provides much clearer error messages for issues on the command line
- Added: new macro arguments parser which fixes issues where the last character is sometimes cut off in macro arguments
- Fixed: chat message coloration is not isolated
- Fixed: chat @ pings now play a message sound effect
- Fixed: unable to edit command line text after hitting enter multiple times while a command is processing
- Fixed: hardline weak state is not reset after binmat victory for attacker

Thank you to our ComCODE staff and our amazing volunteers for their contributions! @alpha @chirp @daniel @dunce @fayti1703 @implink @jamison.rush @john @kb @matr1x @ola @philosoraptor @samual @seanmakesgames @tukib @zoe

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