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Update on Our Sequel Development #4



Hello everyone, this is the Troubleshooter development team.

We’re here to share another update on the development progress of 'Troubleshooter: Banished Children' over the past three months!

[h2]1. Confirmation of the Main Character Concept[/h2]

We have reworked some of our character concept arts to better fit our current setting and storyline.

The following two costumes will be used as the default outfits for Aurora and Hannah.

We'll do our best to bring other costumes to life as well.

[h3](1) Aurora's Summer/Winter Outfits[/h3]

Aurora, who lives in the remote Kalter Mountains, occasionally gets second-hand clothes through Gravis, who visits Dragonscale Market. However, among them, the ones that come from Valhalla are rare treasures, hard to come by in Kalter. To Aurora, these clothes hold a special meaning.

She has three favorites. The first is a T-shirt from the ‘Hero Irene’ fan club, carrying the mark of the hero she admires. The second is a vest featuring DINGs, the trio of villains from an animated series—lightweight and easy to move in, perfect for active wear. Lastly, her warm and cozy VHPD winter jacket. For Aurora, it is an essential item to survive the harsh winter cold.



[h3](2) Hannah' Battle/Casual Outfits[/h3]

Hannah, born in the Frosthorn Tribe of northern Kalter Mountains, had worn garments made from Ummer hide since childhood. Ummer hide was an exceptional insulating material, perfectly suited for enduring the region’s harsh cold. For Hannah and her tribe, it was not just essential for survival but an inseparable part of daily life.

However, the second-hand clothes from Valhalla that Aurora handed her felt like relics from another world. Thin, lightweight fabric, vibrant colors, and unrestricted designs—everything about them was unfamiliar and strange.

Even so, Hannah chose to embrace change. No matter how awkward or embarrassing it felt, she believed this challenge was a small yet significant step toward the new life she had chosen beyond the tribe.




[h2]2. Works on Portraits[/h2]

The character portraits, which were used to depict our character’s emotions and personality, are also going to be used in our sequel.

With these, we hope to present you with a better representation of each character’s personality, and deeper immersion to our stories.






[h2]3. Works on the New 3D Models[/h2]

Since early this year, we’ve been creating 3D models for our new characters. As we adapt to a new rendering method, we’ve encountered many challenges and iterations. Because of this, we plan to work on our main characters later in the development schedule. For now, we are focusing on modeling NPCs and enemy characters, as they are relatively less demanding.

Additionally, some characters from our previous titles who will be returning in the sequel are being redesigned to align with the new visual style.

We fully understand that this new style may feel unfamiliar or different from what some fans expected. However, we are continuously refining it to ensure it resonates with as many players as possible. Thank you for your support!

[h3]Frosthorn Tribe Female Variation[/h3]



[h3]Frosthorn Tribe Male Variation[/h3]



[h3]Unique NPCs[/h3]




[h2]4. New BGM[/h2]

Just like the latest update, we got another 3 new tracks for the last 3 months!

We'll do our best to bring you even more joy with great music!

# Condemnation

https://www.youtube.com/watch?v=rDAoqyKsQXk

# Aurora

https://www.youtube.com/watch?v=nqgVOAkpcU4

# Witch of Dawn

https://www.youtube.com/watch?v=yqFE0gW9tZo

And that’s all for today’s update!

We’ll see you in our next update with more and better news.

Thank you.