[Notice] Modding Tool Update
* The following updates are functional updates of the recently released modding tool. It does not include updates to game content.
* The functionality of the modding tool that is added and changed afterwards is described in the Workshop of the sub-forum, not in the notice.
Hello everyone, this is the Troubleshooter development team.
Modding tool has been updated. If you are working on it, please save your works and update the tool.
1. Modding tool now detects your own Lua script, stage files and UI(=CEGUI) files.
* The data in these files are hard to edit on the tool. But there were lots of modder's request about more data. Each data MUST be placed in a specified location in the mod folder before the data is reflected in the game client.
2. Added functions to the Modding tool.
Details of the above functions will be added to the Modding Tool Guide as soon as possible.
https://steamcommunity.com/games/470310/announcements/detail/533216872394391605?snr=2
3. The CustomValue has been separated from the 天赋 below:
About 150 masteries are sharing common values for data management convenience.
If there is a request from the modders or the development team can afford it, we will continue to change the value to an independent value.
But, in case of the value cannot be changed for the reason of game system or it would be better to use common value for the data management, the value will be retained.
Thank you.
* The functionality of the modding tool that is added and changed afterwards is described in the Workshop of the sub-forum, not in the notice.
Hello everyone, this is the Troubleshooter development team.
Modding tool has been updated. If you are working on it, please save your works and update the tool.
1. Modding tool now detects your own Lua script, stage files and UI(=CEGUI) files.
* The data in these files are hard to edit on the tool. But there were lots of modder's request about more data. Each data MUST be placed in a specified location in the mod folder before the data is reflected in the game client.
- Lua: Data/script/
- Stage: Data/stage/
- UI: Data/CEGUI/datafiles/
2. Added functions to the Modding tool.
- Monster Editor
- You can edit level, basic masteries of monsters. - Ability Editor
- You can edit Hit Chance, Critical Hit Chance, Critical Hit Damage, Ignoring Block, Ignoring Dodge, suppressiveness of abilities. - Buff Editor
- You can edit duration, conditions for removal, turn damage, amount of heal of buffs.
Details of the above functions will be added to the Modding Tool Guide as soon as possible.
https://steamcommunity.com/games/470310/announcements/detail/533216872394391605?snr=2
3. The CustomValue has been separated from the 天赋 below:
- Principle of Causality
- Luck Collector
- Acrobat
- Deception
- Enough Rest
- Moisture
- Forgotten Pain
- Beast Friend
- Resistance of Blood
- Conflagration
- Forestallment
- Lord of Hatred
- Frozen Scythe
- Necromancer Bangle
About 150 masteries are sharing common values for data management convenience.
If there is a request from the modders or the development team can afford it, we will continue to change the value to an independent value.
But, in case of the value cannot be changed for the reason of game system or it would be better to use common value for the data management, the value will be retained.
Thank you.