1. TROUBLESHOOTER: Abandoned Children
  2. News

TROUBLESHOOTER: Abandoned Children News

[Notice] Next Update Announcement



Hello everyone, this is Troubleshooter.

The next update is scheduled for below time table:

Maintenance Schedule
  • Daylight saving time is not applied.
  • Date: June 1st, 2021
  • Tuesday 10:00 ~ 12:00 CET
  • Tuesday 17:00 ~ 19:00 JST
  • Tuesday 01:00 ~ 03:00 PST
  • Tuesday 08:00 ~ 10:00 UTC


We are always sorry for the constant delayed updates due to our development capabilities.

Starting with this update, we'll focus on updating the DLC scenario missions quickly for a while.

Thank you so much for cheering and waiting for us who are lacking for a long time.

Take care of your health and see you on the first day of June with the next story of Sanario.

Thank you.

[Notice] Beasts evolution and masteries bugs



Hello everyone, this is Troubleshooter development team.

There was an issue with the beasts and the masteries between last Friday and Sunday. This has led to the loss of already selected masteries at the next evolution step.

Currently, this issue was fixed through emergency update last Sunday to prevent further occurring, but the development team's thought was short, so there was insufficient follow-up to the beasts that had already evolved.

To make up for this, yesterday (Monday) at around 11 p.m.(GMT+9), we applied an additional emergency update to allow players to set again beasts' evolution masteries if the beast has more evolution masteries than its evolution step.

It will not be enough reward for the inconvenience that many players have inconveniences, but the dev team hopes it will be a small reward for your precious time.

In addition, we're sure there were players who chose the masteries they wanted regardless of the bug. Therefore, if we proceed with the batch initialization process, these players will suffer.

Therefore, we would like to initialize the masteries of beasts only for those who want it.

If all the players who fall under all the following require the development team to initialize the beast's masteries, the development team will proceed with the initialization manually.

1. The one who uses online mode
2. The one who tamed beasts at the time of the bug

* Time of the bug:
CET: May 21st 02:00 ~ May 23th 08:00
JST: May 21st 09:00 ~ May 23th 15:00
PST: May 20th 17:00 ~ May 22nd 23:00
UTC: May 21st 00:00 ~ May 23th 06:00 UTC

If you want to initialization of the beasts, please tell us your intention in the comments of this notice, the development team will let you know in the comments after proceeding with the work.

The comment MUST include all the below requirements.

1. Agree to initialize beasts' evolution masteries
2. The server on which your company is located
3. Company Name
4. The name and the type(Tima, Negoori, Draki, Yasha, Crabmit) of the beast that you want to initialize.
( * !Important! Please make sure that there are no beasts with same name. )

Once again, I'm sorry for the inconvenience.

Thank you.

[Notice] Fixed Bugs Announcement

Hello everyone, this is Troubleshooter development team.

I would like to inform you about the bugs that have been fixed since the last update.

Below fixes have been already applied and no extra maintenance is needed.

Fixed bugs:
  • Fixed a bug that wrong damage calculation was been applied to the trap type abilities.
    - This bug has been existed from the time the trap type abilities updated.
    - Due to this fix, based on the enemies' block or resistance, damage of trap type abilities will be increased by 1.5 times at minimum, 4.5 times at maximum.
    - Based on this fix, there could be another balance adjustment of the trap type abilities.
  • Changed the traps to be activated when Crabmit get out from the [ Burrow ] state.
  • Changed the [ Lie in Ambush ] and [ Thrust Out ] abilities to be activated only on [ Burrow ] state.
  • Changed the camera move to the location where Crabmit uses [ Thrust Out ].
  • Fixed a bug that [ Thrust Out ] were not applied to the auras such as [ Chill of Rage ].
  • Fixed a bug that [ Troublemaker List ] shows wrong monster information.
  • Fixed a bug that [ Draki's Perfect Scale ]'s effect that reduces the critical hit damage affected to the healing ability.
  • Fixed a bug that [ Position Exposed ] was not applied when a Crabmit is exposed to the [ The Gazing Eyes ].
  • Fixed a bug that [ Powerful Trap ] was not activated.
  • Fixed a bug that [ Communion ] with [ Flower Garden Crabmit ] worked improperly in the specific condition.
  • Fixed a bug that food buffs [ Full ], [ Very Full ], [ Extremely Fulfilled ] was not activated.
  • Fixed a bug that the traces made by Crabmit's [ Burrow ] was not been removed after the Crabmit out of the [ Burrow ] state.
  • Fixed a bug that the friendship was not applied when you buy foods.
  • Fixed a bug that option setting worked improperly when you use a controller.


Thank you.

[Notice] Temporary Maintenance Announcement

Hello everyone, this is Troubleshooter development team.

Most of all, I'm sorry to conduct additional maintenance due to the lack of capability of the development team.

In the case of the updated violent case, it plays the role of End-contents in the game as the highest level mission. Therefore, this content should be a new challenge for existing gamers.

However, due to the misjudgment of the development team, the newly added mission failed to play such a role. As a result, the request for improvement of the mission has continued since the update, and additional balance adjustment has inevitably been carried out.

The development team knows that many people are satisfied with the current mission status.

However, in order to enjoy the repetitive farming process at all, I think the appropriate level of difficulty that requires various strategies is essential.

As a result, there was a slight increase in time to complete the 52 level of violent case(Golden Sand Island) and a slight increase in mission complexity and randomness.

Today's update will not be the best. Based on this update, we will do our best to provide a pleasant experience to many people.

Once again, I would like to thank all of you for your active feedback on the lack of updates.

Thank you very much.

We beg to inform you that game server maintenance and update details.

  • During the maintenance, all servers will be unavailable.
  • Please finish the missions completely before server shutdown.
  • Update Detail will be release after maintenance is started.


Maintenance Schedule
  • Daylight saving time is not applied.
  • Date: May 12th, 2021
  • Wednesday 10:00 ~ 12:00 CET
  • Wednesday 17:00 ~ 19:00 JST
  • Wednesday 01:00 ~ 03:00 PST
  • Wednesday 08:00 ~ 10:00 UTC


Update Details:
  • Changed the level 52 violent case [ Disaster ] as follows.
    • Blocked a part of the path to the entrance.
    • Changed the [ Burrow ] AI of Crabmit.
    • Changed the Crabmit that previously immobilized to be more active.
    • Changed the generation point of the boss class monsters.
    • Changed the mastery setup of the [ Volcano Crabmit ], [ Snow Crabmit ] and [ Flower Garden Crabmit ].
    • Changed the configuration of Crabmit's mastery set [ String Skin ].
    • Added some event scenes.
    • Added sand-mark to the point that Crabmit used [ Burrow ].
    • Upgraded the effect of Crabmit's abilities.
    • Upgraded the effect of Crabmit's masteries.
  • Changed the unlocked mastery slot to be matched to current level.
    - Due to this, Ray's class [ Grenadier ] can use additional ability slot.
  • Added the [ Damage Range ] and [ Area of Effect ] to the trap type abilities.
  • Upgraded the newly added item set.


  • Changed some mastery and mastery sets


Thank you.

[Notice] Extra Update Schedule Announcement



Hello everyone, this is Troubleshooter development team.

Most of all, I'm sorry for the players who suffered from the bugs which were issued by the last update.

Also, the development team is collecting the reports to improve the new mission, mastery sets and etc.

Among them, in case of Crabmit, the action pattern when they burrow is very important for them. But under current AI, they don't burrow in many cases so many players feel that it's not worth to challenge at all. This is happened because the development team didn't know exact game's current situation and failed to design appropriate AI.

We also don't think that newly added item and crafting system are not welcomed to the players.

Accordingly, the development team decided to make the extra update that includes below.
  • Upgrades performance of new set items.
  • Improves Crabmit ability, performance and AI
  • Fixes newly issued bugs


As a result, the overall difficulty of new content is expected to increase, but we expect that new violent case will stimulate the desire of more people to challenge.

The development team will be careful not to allow further updates to simply increase the difficulty of the mission, and there will be continuous improvements in the future.

The maintenance to update above will be applied based on the time table below.

Extra Maintenance Schedule
  • Daylight saving time is not applied.
  • Date: May 12th, 2021
  • Monday 12:00 ~ 14:00 CET
  • Monday 17:00 ~ 19:00 JST
  • Monday 03:00 ~ 05:00 PST
  • Monday 10:00 ~ 12:00 UTC

If you have any idea to this update, please leave it freely. The development team will try to our best to include the idea.

Thank you.