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TROUBLESHOOTER: Abandoned Children News

[Notice] Maintenance and Update Announcement. - April 11th, 2020

( This text is written with the help of machine translation service. )

Hello everyone, this is the Troubleshooter development team.

We beg to inform you that game server maintenance and update details.

  • During the maintenance, all servers will be unavailable.
  • Please finish the missions completely before server shutdown.
  • Update Detail will be release after maintenance is started.


Maintenance Schedule
  • Daylight saving time is not applied.
  • Date: April 11th, 2020
  • Saturday 09:00 ~ 11:00 CET
  • Saturday 17:00 ~ 19:00 JST
  • Saturday 00:00 ~ 02:00 PST
  • Saturday 08:00 ~ 10:00 UTC


Update Details:
  • Scenario mission [ For Each Other ](* working title ) has added.
  • [ Ability Preset ] function has added.
    - You can save some abilities as a set in the ability formation menu.
    - Saved preset can be used when you change the mastery board.
  • Minimap function has added.
    - If VHPD units are at the site and communication condition is good, the rest of enemies will be spotted on the minimap when the amount of enemies lower than certain number.
    - If there are jammers in the mission, a function that spotting the rest of enemies won't work until they are all destroyed.
  • A function that allows you to check whole mastery sets has been added to [ Mastery Set ] UI.
  • A condition 'Put all enemies Out of Action' has been added to the achievement condition of Steam Achievements [ We can't leave anyone out ].
  • Some constraints have added to retreat condition.
    - Fixed members to that mission cannot be retreated.
    - Retreat option will be disabled when there is only one controllable unit left.
  • [ Sending log files ] function has added to the game option.
    - When you are in trouble while playing the game, you can send development team your log files. It would greatly helpful to development team.

  • In the aim mode, an order of target list has been changed to be put a target that is in the influence of Giselle's taming ability at the end of it.

  • Fixed a bug that the [ Quick Reaction ] had activated when the [ Acceleration Propeller ] malfunctioned.
  • Fixed a bug that some battle information was omitted in the [ Enemy Block ] section of aim mode.
  • Fixed a bug that the [ Salvage All ] malfunctioned intermittently.
  • Fixed a bug that sorting hadn't been operated when you try to use the [ Warehouse keeper ].
  • Fixed typos.

  • 'Red-Black' costume will be provided whenever a new member has joined.
    - Providing method of costume has changed from mailbox to inventory.
    - If you already have characters, new costumes will be sent to your inventory automatically after this maintenance.
  • Applying player-edited translation is work in progress. Amount of applied translation will be increased every week.


Thank you very much.

The date of full release has been postponed until April 22th, 2020.



Hello, everyone. This is the Troubleshooter development team.

The development team is currently working on an ending scenario mission, fixing bugs, and applying your suggestions for translation. However, with all the work the development team is working on and due to our lack of people and capacity, we will not be able to full release on April 13th.

Due to our lack of capacity, we are putting our full release date off to April 22nd.

We are deeply sorry.

According to the change of schedule, we are planning to make regular updates on April 11th and 18th and will put our full effort to make the best out of our game along the way.

All of the inconveniences you are experiencing are the result of our lack of capacity. We once again apologize and would like to remind you that we are deeply sorry for the current situation.

Additional updates prior to full release
Date: Saturday, April 11th / Saturday, April 18th
Time:
- Saturday 09:00 ~ 11:00 CET
- Saturday 17:00 ~ 19:00 JST
- Saturday 00:00 ~ 02:00 PST
- Saturday 08:00 ~ 10:00 UTC

To compensate for the delay of full release, we will do our best to update enjoyable game contents.



We would also like to inform you of some matters the development team faces regarding full release.

1. Development after full release
After full release, we will be focusing on improving inconveniences in the game and making up for the lack of game contents for a while. We will try our best to maintain the period of regular updates.
In long terms, we are going to add multi-play in some parts, partial applications of game pad, and contents we promised during early access. We will announce the development schedule regarding the above features later through road map.

2. New character
As soon as our first goal is achieved, we are going to update untold stories of episode 1. And through that, you will be able to get a new character as your company. We will also inform you of this as soon as we have it scheduled out.

3. About DLC
We understand that to keep our development team going, DLC is crucial. With full release, we are going to release OST along with it. We are also releasing digital artbook as soon as it is ready.
We are also enthusiastically considering costume DLC which a lot of you suggested. However, unlike other DLCs, this requires time and efforts which we are currently in short of. We will get right into it and release costume DLC reflecting various concepts you suggested as soon as the development team has the resource for it.

4. Discount on Launch
From the date of full release, we are going to give you a 20% discount on our game for two weeks. The profits gained will be invested back into the development to provide you all with better experiences and more enjoyable game contents in Troubleshooter.

Please feel free to ask anything about full release.

Thank you very much.

[Notice] Simplified Chinese and Japanese translation update - April 9th, 2020

Hello everyone, this is Troubleshooter development team.

Translations of Japanese and Simplified Chinese for the contents that were released on April 4th have updated.

Updated translation will take effect after you update the Troubleshooter client.

Thank you.

[Notice] Temporary maintenance announcement - April 4th, 2020

Hello everybody, this is Troubleshooter development team.

We've received report that bugs have been found after today's update.

We are going to have temporary maintenance to fix these bugs.

Fixed bugs:
  • Fixed a bug that scenario mission [ Role of Each ] hasn't been progressed in specific difficulty.
  • Fixed a bug that NPC that cannot be retreated was able to retreat in the scenario mission [ Role of Each ].
  • Fixed a bug that masteries has been looked disappeared when you put masteries to newly-given mastery board.
  • Fixed a bug that name of the mastery board cannot be changed.


[h2]Please be aware that you can't access the server while in maintenance.[/h2]

[h3]Schedule:[/h3]
  • Date: April 4th 2020
  • Saturday 14:00 ~ 14:10 CET
  • Saturday 21:00 ~ 21:10 JST
  • Saturday 05:00 ~ 05:10 PST
  • Saturday 12:00 ~ 12:10 UTC


We're really sorry for your inconveniences.

Thank you.

[Notice][Updated] Maintenance and Update Announcement. - April 3rd, 2020

( This text is written with the help of machine translation service. )

[h3]Maintenance and update schedule has changed to April 4th, Saturday! Please refer to below time zone based on your region.[/h3]

Hello everyone, this is the Troubleshooter development team.

We beg to inform you that game server maintenance and update details.

  • During the maintenance, all servers will be unavailable.
  • Please finish the missions completely before server shutdown.
  • Update Detail will be release after maintenance is started.


Maintenance Schedule
  • Daylight saving time is not applied.
  • Date: April 4th, 2020
  • Saturday 09:00 ~ 11:00 CET
  • Saturday 17:00 ~ 19:00 JST
  • Saturday 00:00 ~ 02:00 PST
  • Saturday 08:00 ~ 10:00 UTC


Update Details:
  • Every chapter in the Case Record has been reconfigured for the next scenario mission. Because of this, order of some missions have changed too. Please note this.

  • Scenario missions have added.
    • Tear drops along rain...
    • Role of Each
    • Bitter but Once Again...

    • We've thought that it's almost impossible to end the first episode using only one mission. So we decided to split the ending scenario into several small sized missions and building each of them consequently.
  • Besides VHPD units, you can grant battle command to some NPC.
  • A stop button and the function that allows users to set their playlist by location has added to the jukebox.
  • You can check the message when your units resist to the [ Headshot ] by activating that unit's mastery.
  • You can check whether or not an ability has multiple hit property. ( Ex. 11 hits )
  • Steam Achivement has added.

  • In the difficulty of [ Normal ], [ Hard ], and [ Cruel ], level of boss monsters whose grade is Epic or more has changed to be adjusted based on the recommendation level of the mission.
    • [ Normal ] - level adjusted up to -10 of recommendation level and given random masteries.
    • [ Hard ] - level adjusted up to -5 of recommendation level and given random masteries.
    • [ Cruel ] - level adjusted same to the recommendation level and given random masteries.
  • One extra Mastery Board will be given to the unit who changes his/her class for the first time.
    ㄴ One extra Mastery Board will also be automatically given to those whom already have changed his/her class.
  • When you put enemies Out of Action, you can get twice information point of the Troublemaker in the [ Challenge Mode ].
  • Workmanship of items that is in the same category of professional crafting skills will be increased slightly when you craft items.
  • While you are in a mission, quest board will be collapsed if you double click it.
  • Cutscenes will be skipped more than before by single ESC input.
  • [ Select all ] button has changed to remember of its last state when you order foods.

  • Fixed a bug that masteries that use SP such as [ Giant Thunder ], [ The Spirit of Hero ], and [ Sharp Spirit ] hadn't taken effect when a unit uses SP abilities.
  • Fixed a bug that [ Bladestorm ] hadn't been triggered when [ Skull Seal ] has taken effect.
  • Fixed a bug that fuel consumption of [ Auto Dodge Mobility ] module was set abnormally.
  • Fixed a bug that cooldown of [ Prey Fishing ] hadn't been applied.
  • Fixed a bug that [ Pincer Attack with Beast ] caused increase of Action Time when Yasha used [ Climbing the Spider Web ].
  • Fixed a bug that [ Black Iron Flash Glove ] hadn't triggered [ Destroy Armor ] effect.
  • Fixed a bug that special effect of [ Baby A ] series machine gun hadn't taken effect.
  • Fixed a bug that a unit who revived was attacked by [ Fire Support ].
  • Fixed a bug that [ Action Point ] hadn't recovered when the [ Counterattack ] and [ Bladestorm ] are activated consequently by [ Forestallment ] and the target is put Out of Action.
  • Fixed a bug that [ Recovery Breath ] hadn't taken effect.
  • Fixed a bug that Yasha was looked remained in the land when Yasha used [ Climbing the Spider Web ] ability in the specific condition.
  • Fixed typos.

  • Applying player-edited translation is work in progress. Amount of applied translation will be increased every week.


Thank you very much.