Hello, this is the Troubleshooter development team.
We have planned to officially release Troubleshooter on April 13, 2020.
The road map we have planned to achieve before the release is shown below. [h3]
March Road Map[/h3]
- Add quests in Shooter Street available up to level 40
- Add a Valkyrie shop. (You can purchase unique items that you missed out during missions)
Add scenario mission
- Extend company masteries and add effects according to the level of the company
- Apply as much user feedback as possible
[h3]
April Road Map[/h3]
- Optimization and bug fixes
- Game trailer renewal
- Digital Artbook
- Apply as much user feedback as possible

[h3]
Everyone who showed interests and concerns for Troubleshooter.[/h3]
Troubleshooter has been available on Steam as Early Access for two years and three months. Today, we would like to talk a little about ourselves.
We organized team DANDYLION in an attempt to create a turn-based RPG and were able to receive feedback during the Early Access. Thanks to your support, we could share an idea and communicate for better developments. The last two years have been a great pleasure for us.
Our beginning was trifling.
- 2 playable characters and 6 scenario stages
- Less than 100 Steam reviews 4 months since Early Access
- Only 80% positive reviews
However, thanks to all of your consistent participation and support during Early Access, we were able to update our game 74 times for the last two years. And Troubleshooter has seen improvements as follows.
- 9 playable characters
- 41 scenario missions
- 22 recurring quests and 10 violent case missions
- More than 200 cut scenes
- 900 masteries, modules, additional masteries
- Additional contents such as class changing, beast taming, crafting drones, foods
More than 1,500 Steam reviews
- 90% positive reviews
We sometimes had frustrating times. We even wanted to let go of our project. Nonetheless, your feedback and support kept us motivated. If it weren’t for all of you, our games would not have existed.

[h3]
Regarding the decision to full release and to increase the price...[/h3]
Despite your support and devotions from all our team members, Troubleshooter development team has been suffering difficulties in maintaining the team for a long time. Furthermore, each member spent more than five years for this project and we have come to the point in which mere desires and attachment for the game cannot hold us together.
For the above reasons, we are properly releasing the game along with the last scenario mission of the first episode.
We are properly releasing Troubleshooter despite its shortcomings. We will put all our efforts to improve the upcoming scenario mission and insufficient content to make a better Troubleshooter experience.
Moreover, starting on March 12th, we are planning to increase the price to
25$ to raise funds for game development.
We understand that many of you will not be happy about our decision of increasing the price for an incomplete game. We will do our best to make Troubleshooter worthy of the price by the time we release it properly.
[h3]
We are going to take every chance to carry on with the game development after the full release.[/h3]
Our main goal is to maintain the team and finish our project, Troubleshooter. This, in our opinion, is the only way to make up for all the support we have received from you.
If we raise enough funds by the full release, we are looking forward to improving the pre-existing content, introducing various characters and classes, adding episode two, and lastly, portraying untold back-stories of our characters.
Furthermore, we are planning to put a digital artbook and OST on sale to raise funds.
We all think that such circumstances are a growing pain that indie game development studios undergo to mature: something that we should definitely overcome.
The full release of Troubleshooter has flaws but we will invest the utmost efforts to continue on with developing.
Thank you.