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TROUBLESHOOTER: Abandoned Children News

[Notice] Update and server maintenance schedule - March 30th.



Hello everyone, this is Troubleshooter development team.

First of all, we hope for the health of you and the people around you.

Development team has returned to ordinary working hours and every single member is doing their job.

We're using whole resources as possible as we can to fit the schedule but our lack of development power is haunting us.

The official release date can't be pushed back for this reason and we've decided to start marketing and developing DLC after official release.

For now, we're going to concentrate on new contents.

Therefore, development topics on the March roadmap will be pushed back until April 10th.

Apart from the delay of the whole March roadmap, we are going to have an update for improved game functions at April 3rd.

We are deeply sorry for our lack of capabilities.

Thank you.

[Notice] Maintenance and Update Announcement. - March 16th, 2020

English translation is still under processing. Rest of them will be updated at 01:30 (GMT + 9)


Hello everyone, this is Troubleshooter development team.

Adjusted office hours is having an effect on development process badly.

We didn't get many things ready. We're sorry.

The development team is going to back to normal office hours next week.

We'll do our best to prepare enough amount of contents.


We beg to inform you that game server maintenance and update details.

  • During the maintenance, all servers will be unavailable.
  • Please finish the missions completely before server shutdown.
  • Update Detail will be release after maintenance is started.


Maintenance Schedule
  • Daylight saving time is not applied.
  • Date: March 16th, 2020
  • Monday 15:00 ~ 17:00 CET
  • Monday 23:00 ~ 01:00 JST
  • Monday 06:00 ~ 08:00 PST
  • Monday 14:00 ~ 16:00 UTC


Update Details:
  • Quests has added.
    • Dumbel
    • Roberto
  • Hotkey has added to the choices in mission.
  • You can create sub masteries of mastery set using [ Alt + left mouse click ] in the list of mastery set.

  • You can change the class when you try to change the mastery board.
  • You can create materials that are needed to evolution of beasts when you are in the beasts evolution process.
  • [ Darkness Hunter ] has changed to not to be activated when the unit is in [ Location Exposed ].
  • Item name in the UI of the [ Item Identification ] and [ Crafting Item ] has changed to be clearer.
  • You can select the language when you use the [ Proofreading Tool ].

  • Fixed a bug that the [ Precision Fire ] mastery hadn't been removed when Heixing tried to change personal mastery.
  • Fixed a bug that Critical Hit Chance was increased when masteries reduces enemies' block below to zero.
  • User-edited translation has applied (partially).


Thank you very much.

[Notice] Proofreading Tool has added.

Hello, this is the Troubleshooter development team.

We have been receiving a lot of feedback about translation since the Early Access release of Troubleshooter. We were grateful for your support but at the same time, felt sorry and burdened for not being able to show you the best result.

With the full release coming on its way, we have added the [ Proofreading Tool ] to apply the feedback quicker than we can right now.

We don’t think this tool would solve all the issues of the translation. In the long term, Hiring a professional translator and proofreader will be an answer.

Nonetheless, we believe there could be a thing that we can do now and for that, we decided to add this tool. If anyone interested in translation, we’d appreciate it if you use this tool.

+ To use the Tool, you have to be connected to the internet.


+ How to use Proofreading Tool
Steam LIBRARY → HOME → right click Troubleshooter → Properties → Click [ SET LAUNCH OPTIONS ] on [ GENERAL ] → type [ --translation volunteer ] into the popup screen and click enter → Launch Troubleshooter


+ To stop using the Tool, delete [ --translation volunteer ] from the popup screen from [SET LAUNCH OPTIONS] and click enter.

1. If you have followed the above procedure, you would be seeing [ Support Translation ] on the bottom left corner of the game when there is a dialogue screen. Click it.


2. Then [ Translation List ] pops up. The screen would be looking like the following picture.

- 1. Search: Searches the game’s dictionary file (dic_keyword.dic, dic_text.dic). You can search all the words and sentences in the game. The system distinguishes the lower cases from the upper cases, so be sure to type in the exact word/sentence you wish to find. If you click the list of searched results, you can access the editing screen.

- 2. Dialogues: This menu shows dialogues you have passed by. You can click the dialogue you wish to edit. This will take you to the editing screen.


3. The editing screen is composed as follows.
- Reference: Currently selected sentence for translation suggestion. [ Translation ] is the translation. [ Original Text ] is the original Korean text.

- 1. New Translation: You write new translation here. After you typed in, you can click [ Submit ] to submit your suggestion.

- 2. Suggestion: For the selected dialogue, if there are suggestions for translation, they show up in this menu. You can always click a heart if you like their suggestions.

- 3. History: This menu shows dialogues which accepted suggestions and thus were edited.

- 4. Undo: Undo your suggestion for translation.

- 5. Back: Return to previous screen.


4. You can always return to your game by clicking the red x button on the upper right corner.

The submitted suggestions for translation will be applied to the game according to the number of approved (that means with the most heart signs) on the nearest regular update. With that being said, the date of application of translation suggestion can vary according to the update schedules.
We wish this helps at least a little to those who are willing to give translation feedback. We are looking forward to your participation.

Thank you.

[Notice][Fixed] Client crash has been reported.

Hello everyone, this is the Troubleshooter development team.

Development team has received that some game client has been crashed.

We are currently looking for the logs and we found that this is about client side issue.

We will continue to inform you of further details in this notice.

I'm sorry for the inconvenience.

Thank you.

********** Updated,March 10, 2020, 03:20(GMT+9) **********

This issue was caused by cross hair update that is applied today.

Development team has uploaded a hotfix and once you update your client, the issue will be solved. For the quick client update, please note that logout from steam first and login again.

Thank you to everyone who helped us solve the problem quickly.

[Notice] Announcing the date of Official Release and Road Maps.



Hello, this is the Troubleshooter development team.

We have planned to officially release Troubleshooter on April 13, 2020.

The road map we have planned to achieve before the release is shown below.


[h3]March Road Map[/h3]
  • Add quests in Shooter Street available up to level 40
  • Add a Valkyrie shop. (You can purchase unique items that you missed out during missions)
    Add scenario mission
  • Extend company masteries and add effects according to the level of the company
  • Apply as much user feedback as possible

[h3]April Road Map[/h3]
  • Optimization and bug fixes
  • Game trailer renewal
  • Digital Artbook
  • Apply as much user feedback as possible




[h3]Everyone who showed interests and concerns for Troubleshooter.[/h3]
Troubleshooter has been available on Steam as Early Access for two years and three months. Today, we would like to talk a little about ourselves.

We organized team DANDYLION in an attempt to create a turn-based RPG and were able to receive feedback during the Early Access. Thanks to your support, we could share an idea and communicate for better developments. The last two years have been a great pleasure for us.

Our beginning was trifling.
  • 2 playable characters and 6 scenario stages
  • Less than 100 Steam reviews 4 months since Early Access
  • Only 80% positive reviews

However, thanks to all of your consistent participation and support during Early Access, we were able to update our game 74 times for the last two years. And Troubleshooter has seen improvements as follows.
  • 9 playable characters
  • 41 scenario missions
  • 22 recurring quests and 10 violent case missions
  • More than 200 cut scenes
  • 900 masteries, modules, additional masteries
  • Additional contents such as class changing, beast taming, crafting drones, foods
    More than 1,500 Steam reviews
  • 90% positive reviews

We sometimes had frustrating times. We even wanted to let go of our project. Nonetheless, your feedback and support kept us motivated. If it weren’t for all of you, our games would not have existed.




[h3]Regarding the decision to full release and to increase the price...[/h3]

Despite your support and devotions from all our team members, Troubleshooter development team has been suffering difficulties in maintaining the team for a long time. Furthermore, each member spent more than five years for this project and we have come to the point in which mere desires and attachment for the game cannot hold us together.

For the above reasons, we are properly releasing the game along with the last scenario mission of the first episode.

We are properly releasing Troubleshooter despite its shortcomings. We will put all our efforts to improve the upcoming scenario mission and insufficient content to make a better Troubleshooter experience.

Moreover, starting on March 12th, we are planning to increase the price to 25$ to raise funds for game development.

We understand that many of you will not be happy about our decision of increasing the price for an incomplete game. We will do our best to make Troubleshooter worthy of the price by the time we release it properly.




[h3]We are going to take every chance to carry on with the game development after the full release.[/h3]

Our main goal is to maintain the team and finish our project, Troubleshooter. This, in our opinion, is the only way to make up for all the support we have received from you.

If we raise enough funds by the full release, we are looking forward to improving the pre-existing content, introducing various characters and classes, adding episode two, and lastly, portraying untold back-stories of our characters.

Furthermore, we are planning to put a digital artbook and OST on sale to raise funds.

We all think that such circumstances are a growing pain that indie game development studios undergo to mature: something that we should definitely overcome.

The full release of Troubleshooter has flaws but we will invest the utmost efforts to continue on with developing.

Thank you.