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Seven: Enhanced Edition News

Seven: Enhanced Edition premiere date announced!

Hello Thieves,

We know that you’re excited to dive into the new story behind Drowned Past extension. We are happy to announce that the extension is going to be available from March 26th 2019.

However, it’s not just going to be a release of an add-on. Instead, we are going to launch the brand new version of our game – Seven: Enhanced Edition – that includes Drowned Past. Anyone who already owns Seven: The Days Long Gone will be able to upgrade the game to the new edition on the launch day for free. If you have friends who own PS4, tell them that on March 26th 2019, Seven: Enhanced Edition will be released on their platform too!

What will the extension itself contain? In Drowned Past, the player will run into the Enclave, a ragtag group of mysterious vagabonds who have discovered the mythological sunken vessel and are exploring it in the hopes of unearthing riches. But things that are buried are buried for a good reason, as Teriel and the Enclave will discover. With that, the original game will get an array of new opponents, weapons, outfits, crafting schematics and skills.

With the expansion, we are bringing plenty of fixes to problems you’ve reported too. Thus, if you have encountered any bug, please wait for the new version of Seven where your issue should be sorted out.

Before we sign off, we wanted to thank you for any feedback you left in the discussion boards or in your reviews. Of course, kind words always warm our hearts but the detailed constructive feedback is always very much welcome as well. Thanks to that, we can work on a game you want to play, and we can be proud of. Thanks a million for every conversation we’ve had over this past year and we are looking forward to staying in touch with you even more.

Watch the new trailer below!
https://youtu.be/o75KXiMqMbU

Talk to you soon!
Fool’s Theory Team

Brace yourself!

Hello Thieves,

Do you want to know more about the release date of the free SEVEN expansion called Drowned Past? We have a hint for you... brace yourself!

... and start gathering food next to your screens ːsteammockingː

Take care, Jan, IMGN PRO and Fool's Theory

Teriel is ready to sell his armor!

To all Thieves out there‼️ This time it's not about stealing, but to monetize your loot and support a noble cause. We participate in the charity auction organized by WOŚP, which helps little kids by purchasing equipment for specialist children's hospitals.

Also, hey, a sturdy, leather armor, perfect for blending in the shadows, and yet a great defense against ⚔️swords and daggers of guards is always a good deal. Don't wait any longer, get your purse ready, and bid here!

PS The auction is being held on a Polish website, but we hope that each true thief can get around the language barriers. Let us know if you need any assistance with it. We will be more than happy to help you :)

Take care, Teriel

Anniversary of SEVEN, new demo and more!

Welcome back our fellow Thieves,

Exactly 365 days have passed since we all headed on for our first ever mission in the Vetral Empire. Yes, you got it right! Today marks the launch anniversary of SEVEN: The Days Long Gone!

On this particular occasion, we want to say how grateful we are to all of our supporters. You were amazing in the last year and it wouldn't have been possible without any of you. It was an exceptional journey so far with thousands of conversations between our community and us. It all resulted in 11 patches being released for the game so far. Here you can find all the changelogs from the time of the launch.

There is still a lot to come for the game with the whole new & free expansion coming your way. We are happy to say that the development on SEVEN: Drowned Past is close to completion and we should be able to commit to a release date soon! Today we can show you the freshly made screenshot from this upcoming adventure:



To add a cherry on the top of a cake, we just released a new version of our demo. Now it represents the final version of our game a lot better as it got all the changes included in SEVEN: The Days Long Gone.

Let us know how you enjoy your time spent on the Island of Peh in the comments section. Share the news about the new version of the demo with your friends too. They deserve to know about the pioneer isometric RPG with the climbing system :)

Have a great weekend, Fool's Theory and IMGN.PRO

Patch 1.2.0 is live now! [*Edit#2]

Hello Thieves,

We know how highly expected our new expansion is, and we want to thank you for all the words of appreciation, but its announcement didn’t mean that we stopped working on The Days Long Gone. To fully grasp the quality of upcoming Drowned Past content, more improvements needed to come to the base of our game. We are sorry it took so long, but finally, here we are, ready to show you the fresh fruits of our work.

Please find all the changes we prepared for you in the patch 1.2.0:

[Misc]
  • NEW: Razer Chroma integration allows Chroma users to fully immerse into the world of Vetral Empire. Razer devices with Chroma support turns blue-ish while in sense mode, lights get dimmer while sneaking or red while fighting.
  • NEW: Razer Blades Chakrams - new type of deadly weapon with Razer signature!
  • NEW: NVidia Highlights integration allow to capture key moments of Player's gameplay (boss fight or player's death) so she/he can keep videos of such situations or even post them online.
  • NEW: Support for wide screens added.
  • NEW: Game font rescaling added the in-game menu - it is now possible to change the size of texts for bigger resolution displays.
  • NEW: An option to invert horizontal camera rotation. [Options > Controls > Gamepad].
  • NEW: Possibility to rebind quick save / load bindings.
  • NEW: Added map pin that shows location of unfinished Rune Riddles.
  • MOD: Increased activation radius for quest giver, schematic and skill upgrade map pins.
  • FIX: Issue with tutorial movie / image being stretched out for first time the Tutorial Panel was shown.
  • FIX: Not being able to interact with custom markers on map when Peh is shown with revealed Biomancers HQ.
  • FIX: Issue with the map being stretched in world map panel in rare cases.
  • FIX: Missing SFX in crafting panel when changing item categories via gamepad/keyboard.
  • FIX: Missing SFX in equipment panel when changing stats category.
  • FIX: Displaying inner thoughts and shouts not being properly synced with played audio.
  • FIX: Tutorials not being reset upon using 'Reset tutorials' menu option and restarting game.
  • FIX: Issue with being able to drop, destroy or transfer away some quest-related items.
  • FIX: Moved 'Frame rate cap' option from 'Game Options' to 'Video Options'.
  • FIX: Issue with Globetrotter achievement being unlocked too early.
  • FIX: Issue with some dynamic decals / particles / audio not cleaning up after loading game.
  • FIX: Changing bindings will now be shown in a proper way.
  • FIX: Hacking minigame font will no longer be stretched.


[Quests]
  • FIX: After refusing to go with Artanak after "Belly Of The Beast" quest, SFX will be restored properly in game.
  • FIX: Objective text of "Veil Of Darkness" corrected for obsolete sign.
  • FIX: MDD machine in Checkpoint 02 functionality fixed.
  • FIX: Ezekiel the Lost Disciple behaviour fixed.
  • FIX: Objective text for "Huntress and the Hunted" corrected for obsolete signs.
  • FIX: "The Monolithic Mission" in Excavation site fail trigger corrected.
  • FIX: "The Monolithic Mission" energy nodes interaction corrected when player left area of investigation.
  • FIX: "A Great Honour" riddle plates in the last sequence will now be saved properly.
  • FIX: "Cirrhoside" reward box will be now unlocked correctly after winning.
  • FIX: Last Artanak dialogue decisions branch fixed.
  • FIX: Dr Boron of Excavation Lab and his scientists cannot be killed anymore.
  • FIX: "The Lost Disciple" branch will not add obsolete Ezekiel core anymore.
  • FIX: Plasma wall in Excavation lab will now be saved properly.
  • FIX: Question mark over tech rot leaks will behave correctly after loading.
  • FIX: Dr. Boron will not give the reward over and over again now.
  • FIX: "Exorcism for Beginners" order of actions fixed.
  • FIX: After meeting Creck in "You Scratch My Back..." doors to yard will unlock correctly.
  • FIX: Emeline will now turn hostile properly during duel with her.
  • FIX: Before starting "Cinder Man" quest and killing some of the quest givers, mapins will be now handled properly.
  • FIX: Switch for elevator on Mortbane will now be discoverable only once.
  • FIX: Mercenaries in Lady Firefly's office will now possess key to locked door in case player falls through the roof.
  • FIX: During cutscene on entrance to Mortbane, no more elements of environment will pop up.
  • FIX: In Biomancers Temple, during dialogue with Artanak in the "Belly of The Beast", environment will no longer overlap camera.
  • FIX: Upon entering to The Repositorum, two dialogues will no longer overlap.
  • FIX: Elbenok van Lumier was walking through mesh in "A Great Honour".
  • FIX: "Lost Contact" objectives were swapped after entering Mortbane from Cliffs side.
  • FIX: The Crucible Speaker lines are no longer in Polish, while any other language is chosen as a default language.
  • FIX: It is now possible to steal a recommendation letter from Graith.
  • FIX: Vaetic will properly follow Teriel in Hallard now.
  • FIX: Tyrofex will not disappear suddenly after its first animation.
  • FIX: Combat music will be turned off after final fight in "The Belly Of The Beast".
  • FIX: "The Belly of The Beast" mappin over console was missing upon reloading the game.
  • FIX: In "The Memory Lane" improperly looking mesh was covering the entrance to a location.
  • FIX: "Thick As Thieves" Technomage will now spawn properly.
  • FIX: Master Crafter can no longer be robbed.
  • FIX: Elias can no longer be robbed.
  • FIX: It is no longer possible to save during cutscene in "The Sanctuary".
  • FIX: "Hunting the Treasure" quest can now be started in a multiple ways.
  • FIX: "Thick as Thieves" quest mark was missing.
  • FIX: Leutian was missing a mappin.
  • FIX: "Burden of Leadership" mappins will no longer be updated in the wrong order.
  • FIX: "Burden of Leadership" will now not miss any description in journal.
  • FIX: It is no longer possible to save during cutscene on the entrance to Warden's Hold.
  • FIX: "Heart of Madness" sigils will keep proper colour after loading.
  • FIX: It is no longer possible to kill or pickpocket Yantar.
  • FIX: It is no longer possible to repeat final Yantar dialogue over and over.
  • FIX: Trespassing indicator below Checkpoint 04 bridge will now be displayed correctly.
  • FIX: It is no longer possible to investigate Savaash safe multiple times.
  • FIX: Activated portals from "A Prickly Maneater" will work properly after loading the game.
  • FIX: Energy gate to control room on Battlefield will be now restored properly.
  • FIX: Unique Ferals of "Now Who's The Crazy One" will no longer drop empty loot bag.
  • FIX: It is now not obligatory to investigate first beacon in "Keep It Secret, Keep It Safe" to progress the quest.
  • FIX: It is no longer possible to investigate farm clues after "Exorcism for Beginners" is completed.
  • FIX: Drax will no longer disappear after dialogue.
  • FIX: Hydlar could be robbed and killed.
  • FIX: No longer possible to make a save during a cutscene after leaving Sanctuary.
  • FIX: No longer possible to save during a cutscene on entering Artee Village.
  • FIX: Misleading dialogue with Drax was fixed.
  • FIX: It is no longer possible to save during "A Great Honour" cutscene.
  • FIX: Thyra and other champions could be robbed and killed outside the arena.
  • FIX: It is no longer possible to save during cutscene with Orad and Sekler speaking.
  • FIX: It is now possible to interact properly with Energy Gate switch in Battlefield control room.
  • FIX: NPCs will fight properly after reloading the game in "The Vault".
  • FIX: It is no longer possible to save the game during a fight with Tyrofex.
  • FIX: Quest mark over first beacon is swamps will now disappear correctly.
  • FIX: It is no longer possible to save during a cutscene during discovering first beacon.
  • FIX: Doors before decontamination chamber will now be locked properly.
  • FIX: "Butch's Day Off" quest mark will not disappear after reloading the game.
  • FIX: First letter in Ilsa's diary in Polish version corrected properly from small to big.
  • FIX: After changing clothes in arrival terminal, obsolete doors are now locked.
  • FIX: It is no longer possible to use Flash before decontamination.
  • FIX: Decontamination guards behaviour is corrected.
  • FIX: Double NPC with additional quest pin removed from "Very Old Friends".
  • FIX: Nectar particles remain properly after save / load.
  • FIX: At the beginning of "Keep It Secret, Keep It Safe" mouse will no longer loose input.
  • FIX: "Veil of Darkness" quest giver mappin is now displayed correctly.
  • FIX: "Veil of Darkness" cutscene will now progress properly after loading the game.
  • FIX: "Breakout" sense mode clues question mark will now behave correctly after save / load.
  • FIX: "Belly of The Beast" objective to search for bodies was missing a mappin.
  • FIX: It is no longer possible to save during a boss fight in "The Vault".
  • FIX: Riddle plates in "A Great Honour" are now acting properly upon saving / loading.
  • FIX: Savaash acts correctly during a cutscene in "The Vault".
  • FIX: Decontamination Technomagi will now attack correctly when agitated.
  • FIX: Combat music will now be reset properly during cutscene on the entrance to Warden's Hold.
  • FIX: It is no longer possible to miss the trigger in "The Memory Lane" before the zip line.
  • FIX: It is no longer possible to save during a boss fight in "A Belly of The Beast".
  • FIX: Final arena has proper map now.
  • FIX: After escaping The Repositorum, dialogue with Artanak will no longer overlap fading black screen.
  • FIX: Cinder Man hideout door will now behave properly upon saving / loading.
  • FIX: Postprocess from arrival cutscene will no longer persist in-game during certain actions.
  • FIX: Finished move on Ezekiel crash fixed.
  • FIX: Artanak dialogue post process will no longer persist after loading.
  • FIX: Vaetic no longer has two sniper rifles.
  • FIX: "The Vault" miniboss will now behave correctly during the fight.
  • FIX: Arena floor during boss fight in "The Belly of The Beast" was not acting properly upon save/load.
  • FIX: Emeline no longer has two sniper rifles.
  • FIX: It is no longer possible to sneak before the decontamination sequence.


[Gameplay]
  • NEW: Throwable rock doesn't occupy quick slot anymore and is always accessible from radial menu.
  • NEW: Added a Teriel sneaking silhouette, to indicate that an NPC saw suspicious activity and will investigate.
  • NEW: Humanoid enemies will now block and parry melee attacks.
  • NEW: Rolling and dashing speed is affected by movement speed statistic.
  • NEW: Rolling and dashing speed decrease with each consecutive roll/dash without a pause.
  • NEW: Normal attacks can be cancelled by dashing/rolling.
  • NEW: Power armor's stats depend on Teriel's maximum energy level now.
  • NEW: Added a particle effect to indicate when NPCs are sleeping.
  • FIX: Disabled sight on NPCs while they are sleeping.
  • FIX: Boomerang skill aiming tweaked.
  • FIX: MDD and Blackhole skills cannot be thrown through walls anymore.
  • FIX: Do not automatically create loot bags for empty units after X seconds since their death.
  • FIX: Issue with Territory Volumes not resetting their public state after load in some cases.
  • FIX: MDD exploit with fast travel/loading game is no more.
  • FIX: The Crucible Speaker will not repeat himself after landing in the arena now.
  • FIX: It is now possible to properly access Crafting Station and Alchemical Station in Warden's Hold Market after paying for it.
  • FIX: You can now pass Technomagi control outside Lewmer when using Invisibility.
  • FIX: After visa expires, visa gates turn red properly.
  • FIX: Skill upgrades work properly when used for the first time.
  • FIX: Jumpthrows on friendlies are not possible anymore.
  • FIX: Commoners will now never join the fight but run away when disturbed.
  • FIX: Invisibility cannot be now cancelled by another activity.
  • FIX: Spiders will now spawn properly after their cocoon breaks on proximity.
  • FIX: Issue with flash swap on NPCs during their working animations.
  • FIX: Blackhole will also affect NPCs who entered its radius, not only those who were in it at the moment of skill usage.
  • FIX: Jumpthrows cannot be performed on power armor wearing enemies without an upgrade.
  • FIX: Backstabs cannot be performed on enemies affected by Blackhole.
  • FIX: Aiming with the Blackhole skill tweaked.
  • FIX: Boomerang throwing animation will play properly.


[Level]
  • FIX: Cameras in Checkpoint 04 moved from green zone to red zone.
  • FIX: A way to climb down from decontamination chamber building roof added.
  • FIX: The Missing environment of Fast Travel stations added.
  • FIX: Some missing terrain in Mortbane and Swamps added.
  • FIX: Part of floor will not disappear now after player is crouched in certain place in Repositorum.
  • FIX: It is no longer possible to enter Du Motier's island before the quest.
  • FIX: Climbable ledge in the Mire Wildermage location fixed.
  • FIX: Missing terrain added in The Tower of Thorns.
  • FIX: It is no longer possible to climb up from the Crucible arena.
  • FIX: It is no longer possible to fall into geometry between Crucible Arena and rest of Paladial.
  • FIX: Faulty ledge fixed near abandoned farm next to Warden's Hold.
  • FIX: Crab fight arena geometry fixed.
  • FIX: Mesh blocking player at the entrance to Our Saviour's Temple removed.
  • FIX: It is no longer possible to climb on the roof of Our Saviour's Temple.
  • FIX: It is no longer possible to enter Artee Village from behind.
  • FIX: It is no longer possible to reach Lewmer other way than through the main gate.
  • FIX: It is no longer possible to enter Warden's Hold from the south.
  • FIX: Battlefield geometry fixed.
  • FIX: "Memory Lane" level geometry fixed.
  • FIX: Pulling rod placed correctly in Sanctuary.
  • FIX: Sporeoxes removed from Artee village bottom.


[*Edit 29.09.2018]

We just released a hotfix which fixes the display issue connected with 1366x768 resolution.

[*Edit#2 03.10.2018]

We uploaded the hotfix. It solves the problem with incorrect display of the UI panel in the equipment upgrade tab.

Take care, Fool's Theory & IMGN.PRO