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Rec Room News

Rec Room PATCH - the "Make it to Midnight" edition

[h2]Advanced Creation Mode![/h2]
Maker Pen Advanced Creation Mode for PC keyboard and mouse is now available to everyone! Create faster than ever before with special hotkeys and professional workflows!Along with the full rollout, we also have some fixes and improvements to Advanced Creation Mode (ACM):
  • Disabled the Maker Pen's radial shortcut menu when using ACM.
  • Added a close button to the fullscreen config menu in ACM to make it easier to dismiss.
  • Updated ACM tutorial so it can be completed.
  • Fixed the formatting on the gun handle config to fit in ACM KBM config window.
  • Fixed a bug where ACM menus would flicker when working with Compound Objects.
[h2]General Improvements[/h2]
  • The Make it to Midnight progression screen will no longer show players empty placeholder rewards in addition to the actual rewards for each level.
  • Allow walk input mode swap when a VR player using teleport movement enters a walk-only room.
  • Players may now change their sprint input mode with auto-sprint toggled on if they enter a room where the manual sprint is forced.
  • The following CV2 Event Receiver configurations have been released from Beta: Consumable Purchased, Room Key Purchased
  • Moods constant chips have initial values derived from subroom presets.
  • A new Local Player Set Nametag Visibility chip that allows creators to control whether the player sees the nametag of the target player. It takes priority over role settings.
[h2]Bug Fixes[/h2]
  • Fixed a rare bug that can lock a player's movement when loading into a room.
  • Fixed a bug that caused Bonky's HUD to show up in Share Cam and Streamer Cam.
  • Samurai hat adjustment parameters updated not to cover players' eyes.
  • Shark Rail Gun fins now follow the reload animation in VR.
  • Fix radio voices from being 2.5D to 2D.
  • Fixed crash that would happen when Chips were extremely far away from the player.
[h2]Rec Room Studio[/h2]
  • Previously we added
    Room Settings
    , now we have
    Subroom Settings
    as well! Now you don't have to tab into RecRoom to change specific subroom settings!
  • Automatically fix certain project settings such as which renderer is used if the settings have been changed.
  • Performance improvements in Rec Room Studio when opening the Upload & Build window.
  • Version number will now display in the Unity title bar.
  • IL2CPP is no longer required to test locally.
  • Include a link to screen share authorization application on room errors for not having proper permissions for video players.
  • Fix to allow RRObjectManager script to compile.

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Make it to Midnight" edition

[h2]General Improvements and Bug Fixes[/h2]
  • Publishing a room no longer requires a custom photo.
  • Door and Welcome Mat can now be added to Inventions.
  • Fixed an issue where players cannot move when joining Make It to Midnight.
  • Fixed an issue where the Watch sometimes stopped allowing players to switch between tabs.
  • MoodsV2 chip configuration can now be updated in multiplayer.
  • MoodsV2 Skydome and Sun constant chips config sliders cover the whole parameter range.
  • Released the following from beta: The Motion Trail component and all associated chips, Equals (new), If Has Tag, If Player Has Role, If Player Is Valid And Local, If Player Is Valid, Instance Get Max Players, Local Player Disable Interaction with Target Player, Local Player Enable Interaction with Target Player, Player Get Costume, Player Get Seat, Room Authority Changed event, Authority Changed event, Explosion Hit Player event, Explosion Hit Rec Room Object event, Projectile Hit Rec Room Object event.
  • Added 'Player Reset Name Color' chip in beta.
  • Added an option to send circuit events to a given player. When configuring Event Sender chips to the "Player" option, an additional player port will be added to specify which player to send the event to.
  • In Advanced Creation Mode, object transforms can be modified in the Maker Pen config menu.
  • In Advanced Creation Mode, an axis alignment widget is available to players in Maker Pen.
[h2]Rec Room Studio[/h2]
  • Added a 'Fix me' button in the room errors window for material using an invalid shader that can be converted to a Rec Room Studio shader.
  • The correct error now shows in the room settings window if a room name is too long.
  • Some errors in the
    room errors
    window will now include a help button which will take you to a page that has more info available.
  • Fixed a bug where you sometimes couldn't ignore validation warnings.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the “Make it to Midnight” edition

You might have noticed we’ve been up to a few new things: (https://www.youtube.com/watch?v=euXWHGTjxEk)

## Animation CV2 (Beta)

Animation is making its CV2 premiere! This patch marks the debut of the Animation Controller, a fully-fledged CV2 version of the Animation Gizmo. Plus there's a few new goodies like:
  • Setting animation speeds directly on the Animation Controller board or with the handy new Animation Set Speed chip. Oh! You can play animations in reverse with negative speed values too.
  • Pausing your animation at will and resuming it from that very same keyframe when you play again.
  • Snapping your animations to precise keyframes with the Animation Set Frame chip.


## Data Tables (Beta)

Working with data has always been hard in circuits. Now you can store a bunch of stuff - numbers, text, and even Rewards - in a creator-editable, csv-importable, circuits-readable spreadsheet. Spawn a Data Table definition and configure it to get started. Get & Read Cell chips will need to be linked to a particular data table in their config menu in order to function.
  • New chips: Data Table, Data Table Read Cell, Data Table Get First Row Containing, Data Table Get All Rows Containing


## Rewards (Beta)

Package up keys, currencies and consumables into Rewards, award them to players, and let them know about it with a fancy banner. When Progression is enabled (coming soon!) creators will be able to easily grant Rewards on level up and show upcoming Rewards for their room in the watch.
  • New chips: Reward, List Variable, Grant Reward, Show Reward Notification


## General Improvements and Bug Fixes
  • The Watch Menu no longer sometimes shows other pages instead of the Home page.
  • Fixed an issue where players cannot filter and sort custom shirts under their own portfolio. Also fixed an issue where custom shirts would appear on the gifting page despite not being giftable.
  • Want a Touchpad Component with those chips? It's available (in beta) for real this time!
  • Fixed issues related to the Maker Pen toggle settings bug, ensuring proper application of snap settings, uniform shapes, and tube settings.
  • In Advanced Creation Mode, shape merge/split actions now show consistent notifications whether they are triggered by the quick-action menu or via hotkeys.
  • In Advanced Creation Mode, pressing enter key in the config menu will no longer cause an object to spawn from the search menu.
  • Objective Marker distance text will now update more responsively to changes in target or player position.
  • Fixed a bug that could cause chips to spawn in an incorrect orientation.
  • Fixed a bug where circuit ports sometimes turn black instead of glowing brighter when flashing to show execution.
  • Fixed the 'Is Valid' chip incorrectly returning true for deleted objects.
  • Child objects in OM rooms now have the option to have their transforms modified by chips.
  • Fixed a visual bug that caused bulk purchases of avatar items to display the wrong price. Don't worry, you weren't overcharged!


## Rec Room Studio
  • Most users can now log in to Rec Room Studio and use some limited functionality, even if they don't have full access yet. Full access is still required to upload rooms with Studio content.
  • Fixed an issue with copying Rec Room Studio subrooms where custom VisualPostProcessing and AudioClipRegistry changes were not copied.


Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Home Sweet Home" edition

[h2]General Improvements and Bug Fixes[/h2]
  • Hierarchy menu scrolling now works on touch platforms.
  • Fixed vignettes not scaling with Maker Pen self-scaling on some VR platforms.
  • Added 'Player Get Costume' chip in beta.
  • In beta:
    List
    variables can now be cloud variables! As with other variable chips, you can set them as Cloud in their config menu.
  • Fixed a bug that could cause the 'Audio Player Set Time Stamp' chip to break when used without an active audio clip.
  • Fixed a bug that could cause 'Get All With Tag' chips to return incorrect results.
  • Truckers and Mobsters, your days of shame are behind you! Mobster Shirt and Trucker Shirt no longer have transparent parts on low-end devices.
  • Holding the shoot button on the bow and arrow (or duel wielding) no longer causes a prompt with missing text when approaching the climbing wall in \^Orientation.
[h2]Rec Room Studio[/h2]
  • Fixed some chat bugs:
  • Resolved an error that was blocking the creation of a new chat thread with co-owners
  • Resolved an error that caused co-owner chat messages to vanish
  • Added a dialog when attempting to chat with the same co-owner account that is signed into Rec Room Studio.
  • Reduced the time to load the content for the Download and Upload windows.
  • We fixed it so the Rec Room Studio version should always be displayed in the Unity title bar.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Home Sweet Home" edition

[h2]General Improvements and Bug Fixes[/h2]
  • Fixed an issue where some older rooms couldn't load.
  • Fixed a bug where, when creating a new in-game Event, changing the datetimes would cause the end time to decrement by 5 minutes (which can double up or cancel out actually intended changes to the end time minute). Also, new Events should start as soon as it's time.
  • Added a hierarchy view to the Maker Pen menu for rooms with compound objects enabled.
  • Fixed a bug where the
    Equals
    chip and the
    Equals (New)
    chip (beta) would return
    false
    when comparing equivalent
    Audio
    values.
  • Fixed error tracking in 'Variable Changed' events.
[h2]Rec Room Studio[/h2]
  • Rec Room Studio rooms can now synchronize Unity Animators! Simply add the new RecRoomStudioAnimatorSynchronizer component to your prefab next to an Animator. Any joining player will now get the Animation synchronized! Studio Event access to the Animator is now limited through the new Component. Use the SetBool/Integer/Float/TriggerParameter calls on it for synchronized changes.
  • You are no longer allowed to host public events in private rooms with Studio content that haven't passed moderation.
  • Fix a bug where new saves in rooms with Studio content would sometimes automatically be set as the public save when they shouldn't be.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.