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Rec Room News

Rec Room PATCH - the "All That and a Bag of Chips" edition

[h2]General Improvements and Bug Fixes[/h2]
  • Radial shortcut menu in ProUX mode won't stay open if a focus is attempted while it's open.
  • Deprecated and replaced
    Greater Than
    ,
    Greater Or Equal
    ,
    Less Than
    , and
    Less Or Equal
    chips. The old versions treated very close float values as though they were equal. The new versions do not.
  • Fixed the new
    Equals
    chip (beta) not understanding that
    Infinity
    is equal to
    Infinity
    . (Yes, not all infinities are the same size. No, we did not explain that to the
    Equals
    chip.)

Fixed a bug where using the Maker Pen to interact with full body costume dummy while another player is wearing the costume breaks the PiP for the costume-wearing player.
  • Fixed bugs that caused the comment chip to not show its comment body, and to not update its color in some instances when a comment body had been set.
  • Fixed an invalid password attempt resulting in the player having to press the back arrow more than once to get back to the switch account screen.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "All That and a Bag of Chips" edition


Hope you're all wired up for this latest patch! You won't be board by this update. We've taken your input and processed that into a program of electrifying new fixes and features! And its not the same old junk(tion)-- Rec Room Studio is branching out with a new tool for editing circuits! And if you don't node, now you node...
[h2]General Improvements and Bug Fixes[/h2]
  • Added a new Room Owner Lock toggle to object configurations. Room owners can now lock down objects and chips in their rooms so that only other co-owners can manipulate them.
  • Chip Settings now display the correct number of modifiable properties.
  • Fixed a bug that could break some props when holstered on a disconnecting player.
  • Fixed a bug where using the Maker Pen and Share Cam equip shortcuts would not actually equip the tools to your hand if you're gesturing or posing.
  • Fixed an issue with VR creators being able to move/scale shapes with their off-hand when using the Maker Pen.
  • Fixed a bug that caused player input ports on new chips to default to '(None)' instead of 'Local Player'.
  • Fixed the bug that 'Motion Trail' components have physics collisions with other room objects when their positions are being updated.
[h2]Rec Room Studio[/h2][h3]Rec Room Studio now has a Circuit Editor![/h3]
  • Open the new window via Rec Room Studio -> Circuit Editor...
  • Select any circuit in the main view and click the magnifying glass to populate the Circuit Editor window
  • Use common Unity controls to move and connect chips, or to navigate around the circuits
  • Right-click on chips to access controls like renaming or setting event types.
  • Double-click any board to view its contents
  • Create new chips via the Circuit Palette window or simply right-click on an empty space and choose Create Node.
  • Setup new boards by adding functions and ports on the In or Out bus via the right-click menu
  • Enjoy an updated Scene view representation of your circuitry!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "All That and a Bag of Chips" edition

[h2]New Home[/h2]
Some of you with iPhones will start to notice something new when you first launch the app. This is what we are calling "Home," our new launch experience. Home was created to load quickly into Rec Room and brings in what you already love about Rec.Net. You can scroll the feed, comment on photos, discover rooms, and chat with friends, all with the core Rec Room experience being a tap away.
[h2]Maker Pen Shortcuts[/h2]
Maker Pen radial menu shortcuts are available for Keyboard and Gamepad! Use it for quick access to a few high-frequency tools, undo, and search. Available on the Default control scheme by holding down middle/right click or left trigger.
[h2]Circuits Updates[/h2]
  • Fixed several of the 'Player World UI' chips not caring about the net heat limit.
  • The cooldown period for the Player Prompt Multiple choice chip has been decreased, and the chip will now display a warning if it's used while it is in cooldown. The chip will also no longer timeout when run for the local player.
  • New chips in Beta:

List Remove Item (First)List Remove Item (All)String ReplaceString Split WhitespaceString TrimColor to RGBColor to HSV
[h2]General Improvements and Bug Fixes[/h2]
  • We're testing out a huge improvement to the Outfits menu! Take a stylish spin around Rec Room with the following QOL improvements:
  • Outfits are now nameable AND searchable.
  • A new dynamic scrolling layout.
  • Fast links to purchase more outfit slots with RR+ or additional outfit items in the store.
  • Did you know you can jump to get out of some seats? Well, now there's a button prompt so you know!
[h2]Rec Room Studio[/h2]

  • Improve performance in Studio for Rec Room Objects with a large number of exposed properties or events

  • Fixed an issue in Rec Room Studio where removing the Rec Room Object component from a prefab left the room's Maker Pen Scene in an incorrect state
  • Added support for post-processing effects in Rec Room Studio.
  • You can now enter search terms to filter the list of rooms displayed in the
    Pick Room
    window.
  • You can now chat with co-owners who are playing in the same room that you are editing.

Rec Room Studio uploads no longer allow files greater than 100 MB in order to improve stability in the cloud build process.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "All That and a Bag of Chips" edition

[h2]Equals Node V2 - Value Equals[/h2]
  • Added a new version of the
    Equals
    chip in beta.
  • The new version supports up to 64 inputs, and short-circuits once it finds an input that isn't equal to the others. So if the first two values are different, you won't pay the heat cost for the other 62!
  • It also checks for value equality when comparing lists. That means that two lists will be considered equal if each of their corresponding elements are equal. One more way in which lists are now slightly less weird!
  • It also also has a fix for a bug where casting a value to
    Rec Room Object
    and then comparing it with the original value would return
    false
    . That didn't make any sense, so we made it make sense.
  • It also also also has a fix for a bug where if you compared a "Rec Room color" with the exact same color from the custom color picker, it would return
    false
    . The new version understands that the same colors are the same.
[h2]CircuitsV2 chips for Player Interactions[/h2]
  • Added a beta Circuits feature that lets you interact with other players!
  • You can now interact with players in a similar way as doors, buttons, and items in Rec Room!
  • Use the "Player Enable Interaction Locally" and "Player Disable Interaction Locally" chips to turn this on and off for players in a room, and configure how those interactions should work.
  • Use the "Event Receiver" chip inside a Player Definition Board to see when a player has interacted with someone!
[h2]Other Circuits Changes[/h2]
  • Background Objects Constant filter path corrected to "Circuits\Constant\"
  • Fog Constant filter path corrected to "Circuits\Constant\"
  • Skydome Constant filter path corrected to "Circuits\Constant\"
  • Sun Constant filter path corrected to "Circuits\Constant\"
  • Added new chip 'Get Local Camera Position'.
  • Added new chips 'Player Get Body Position', 'Player Get Body Orientation'.
  • Added new chips 'Player Is Mod', 'Player Is Host.'
  • Added
    LerpUnclamped
    and
    InverseLerpUnclamped
    chips (beta).
  • Fixed a bug that caused the Audio Player Get Audio chip to return an invalid audio clip.
  • Fixed a bug with
    InverseLerp
    with
    Color
    or
    Vector3
    - if the start and end values are the same, the result will now always be 0. This matches the behavior when using it with
    float
    .
  • Fixed an issue where control panels for objects would sometimes very slowly drift away from where they were when not selected.
  • Fixed a bug where object boards from unselected objects would sometimes come along for the ride when cloning/copying/making an invention. Beware of hitchhiking ghosts!
  • Deprecated and replaced the
    To String
    chip. The new version "properly" wraps "strings" in "quotes" when they're inside of "lists" and "tuples."
[h2]In-Room Economy Improvements[/h2]
  • Added the 'Award Room Key' and 'Award Consumable' chips. These give users a Key/Consumables without needing to purchase. This also enables you to bundle your Keys/Currencies/Consumables with a single purchase.
  • Added 'Show Purchase Prompt' chip. This pulls up the details page of a Key or Consumable on the watch. Now you can use Buttons, Interaction Volumes, etc. for purchasing Keys/Consumables.
  • To use these chips, make sure you have Creator Beta Tools enabled for the room.
  • The 'Add Currency' chip has been renamed to 'Award Currency'
  • Lastly, Creators and Co-Owners can now set their own Room Currency balance for debugging/testing. You can locate this on the Room Currencies page in the Room Settings.
[h2]General Improvements and Bug Fixes[/h2]
  • Fixed a bug for Gamepad triggers requiring a full press to do certain actions.
  • Fixed a bug causing friend codes to not add the other player as a friend when submitted.
  • No longer showing maker pen tool handles if the object is frozen.
  • Non-selectable objects now block maker pen tools, avoiding the possibility of deleting or selecting objects that are hidden from view behind a non-selectable object.
  • Fixed a bug where CV1 Spawners would sometimes stop working after being cloned or put into an invention. (Unfortunately, any already-broken inventions will stay that way - sorry!)
[h2]Rec Room Studio[/h2]
  • When you stare into the void, it no longer stares into you. We fixed a bug with uploads failing when a skybox material isn't set.
  • RRS objects now displays the bounds properly and keeps the collision after a reset.
  • Upgraded the version of Universal Render Pipeline that Rec Room Studio shaders use to URP 10

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "All That and a Bag of Chips" edition

[h2]General Improvements and Bug Fixes[/h2]
  • Added new component 'Motion Trail' in Beta, along with new 'Get' and 'Set' chips for: 'Trail Enabled', 'Trail Color', 'Trail Lifetime', and 'Trail Opacity'. Attach a motion trail to a moving object and configure it to customize your trail.
  • When looking at the "Upcoming Events" section of someone else's profile, private events will no longer be listed. Now you can RSVP to that Taylor Swift VIP pre-show without your friends ever knowing... until you end up sitting next to each other.
  • Fixed bug introduced with the last update where burst fire guns had a longer delay between rounds of burst fire.
  • "Rotate in place" now works correctly for odd-shaped objects. They will now... get ready for it... rotate in place! Amazing, we know.
  • Added 'Root' chip (for computing roots... like a square root... or a cube root... or an 87th root) in beta.
  • 'Quaternion Slerp' has been renamed to 'Slerp' and now supports Vector3 inputs.
  • If you move your Maker Pen while spawning a prop, it will now be moved to wherever you're pointing when it spawns in.
  • When self-scaled in VR with the Maker Pen, notifications will now appear at the correct size.
  • Fixed a bug that caused the 'Get Time Zone' chip to return incorrect times during daylight savings.
  • Fixed an issue where Rec Room Studio rooms would fail to load if their skybox material was set to None.
[h2]Rec Room Studio[/h2]
  • A list of co-owners who are playing in the room you are editing is now displayed in the 'Rec Room Studio' tab in Unity.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.