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Rec Room News

Rec Room UPDATE - the "Winter Wonderland" edition

[h2]Winter Wonderland[/h2]
Winter Wonderland is coming to Rec Room! Play some paintball and throw some snowballs in the winterized Clearcut paintball map this winter season, and keep an eye out for a lot of upcoming events!And since 'tis the season for giving, and getting, the Friendotron gets an upgrade that allows you to send free gifts to up to two people per day, including yourself!
[h2]New Buggies in Town[/h2]
  • Added the Trusty Pickup Truck drivable vehicle for when you have some work that needs to get done.
  • Added the Classic Coupe drivable vehicle when you need to arrive in style.
  • Added the incredible Wolf Ride drivable vehicle when you want to show you're serious.
  • Improved collisions between vehicles and just about everything you can run into.
  • Vehicles will now do damage to enemies and players in combat
  • Vehicles are now impacted by weapons and grenades - explosions now will apply force to vehicles!
  • Fixed some issues where grabbing the vehicle bumper to reposition it didn't work as expected.
  • Various improvements on shooting experience while inside a moving vehicle.
  • Vehicle passengers will have comfort mode enabled when using the "Vehicle Only" comfort mode setting.
  • We fixed a bug where exiting a seat while looking at a close-up wall can make you go through the wall.
[h2]Interaction Volume Gadget[/h2]
  • Introducing the new Interaction Volume Gadget! Put this box around an object and give it an interaction prompt like "Use", "Open", or "Obtain answer to life, the universe, and everything". When players get close to it or point their hands at it, they'll get that interaction prompt and you can respond to the interaction however you want using CV2 Chips!
[h2]General Improvements and Bug Fixes[/h2]
  • Seats can no longer be targeted through walls and other obstructions. The same applies to the new Interaction Volumes.
  • Added a new button to upload photos from the share camera privately.
  • Meetup codes can now take players to the subroom they're set in.
  • Manipulating with grid snap-on should now line up with other objects in the same orientation.
  • Quitting games as they are starting will no longer break audio.
  • Fixed a bug that was allowing room chat bubbles to grow to a ridiculous size.
  • You can no longer transform/scale objects that are a child of a transformable gadget, such as a Clamp Gizmo. No more giant point lights or buggies, they'll be missed.
  • Lights now use floats rather than ints. If you have a room currently using the int chips it will still work. The chips have been removed from the palette but still function in rooms that already have them.
  • Cooldown on the Circuits V2 Toggle Button V2 has been reduced. Shooting these with weapons will now be more responsive.
  • A "Can Modify with Circuits" checkbox has been added to shapes. You now need to check this checkbox to use Set Position or Respawn on the shape. It has no additional ink cost. This addresses an issue where some objects, or parts of objects, don't get correctly moved on some platforms.
  • Fixed VR teleport cooldown to start counting at the start of teleportation instead of at the end. This brings the teleport locomotion speed close to what it was before the Stunt Runner update.
  • CV2 Buttons and CV2 Seats will now be detected by Trigger Volumes.
  • Tab characters no longer take hundreds of pixels on default value ports.
  • Respawn node now returns true/false correctly.
  • Dice V2 chip now works properly for all faces.
  • Rotating objects in trigger volume does not trigger events.
  • Players can now teleport while an impulse is being applied with a chip.
  • You can now send Circuits V2 Vector3s and Quaternions with events.
  • Breaking objects inside of a Trigger Volume V2 now triggers an exit event.
  • The picture-in-picture local player display no longer renders CV2 wires.
  • Rotator Get Rotation Speed result no longer depends on the orientation of Rotator V2.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Rec Rally" edition

[h2]General Improvements and Bug Fixes[/h2]
  • Redecorate your Dorm with dorm skins! You can now quickly access them directly from your dorm mirror, and they will automatically spawn right where you want them.
  • We've simplified outfit creation! Instead of taking your own picture of an outfit we create the image for you, turning the save button into a simple one-click action.
  • Your rooms no longer need to be in beta mode to use room consumables and currencies.
  • Add two new nodes to Circuits V2: List Get First Index (returns the first index of an item in a list if that list contains it and otherwise returns -1) and List Get All Indices (returns a list of all indices of an item in a list if that list contains it and otherwise an empty list)
  • The Circuits V2 Raycast chip is coming out (of beta)
  • On Touch you can now tap directly on another player to open their profile to easily add them as a friend, party up, cheer, report, etc.
  • Fingers can be prevented from drawing while using Apple Pencil by enabling "Only Draw With Apple Pencil" in the iPad settings app.
  • Fixed Touch gestures on drawing surfaces sometimes drawing brush strokes.
  • Various environment-focused Maker Pen props now cause ranged weapons to not be able to fire while they're clipping inside these props.
  • Fixed sound effects on vehicles for when tires are slipping sideways.
  • Entering a Rec Room Seat in PSVR will now preserve your real-world facing offset from your PSVR camera. This means that adjusting yourself to have the correct facing in a seat in-game will make you face your PSVR camera properly in real life.
  • Limits added to the VR seated mode height offset to prevent clipping into the ground or temporarily getting too tall.
  • Fixed a bug where closing Room Chat when sitting in a seat using the Esc key on the keyboard unseats you.
  • Fixes SSAO for scenarios where the streaming camera is enabled along with a second camera or VR.
  • Aligning shapes on Grid Snap via Move and Scale works a lot better now.
  • Added detail to error when trying to gift an item from RecCenter storefront while under level 15.
  • Fix scrolling with pagination buttons on in-game UI.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Rec Rally" edition

[h2]General Improvements and Bug Fixes[/h2]
  • Never miss a notification! Now notifications will show (unobtrusively) when you are in your watch as well, so you don't miss that invite, message, or friend request. Watch notifications are also less obtrusive on Screens.
  • You can now add anchors to inventions created in your Dorm. Anchors allow inventions to be spawned in the exact location you created them, making it easier for players to get that sweet dorm setup. This is great for Dorm Skin inventions, nautical-themed or otherwise!
  • You can now access the invention details page via the palette, and spawn inventions directly from that page.
  • Trigger handle is now out of beta! We're loving the fishing rods, grappling hooks, remote controls, and other awesome stuff you're creating!
  • More fixes to vehicle suspension simulation and configuration. Still nauseating to teleporters, but now more realistically nauseating!
  • Fixed issue where vehicles would have different physics behaviors when being spawned in different orientations or when changing its mass while oriented in different ways. As much fun as bending the rules of time and space was, it's probably a more predictable and better experience this way.
  • Fixed a bug where deleting a Rec Rally buggy that you are sitting in can make you stuck in a weird animation state and prevent you from interacting with anything else. Thank you for helping us find all the weird edge cases!
  • Screens players will only party up if their hands are in the fist pose due to selecting "party up" from the gesture menu. No more partying during boxing matches!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Rec Rally" edition

[h2]Cross-platform self-scaling + updates to flying![/h2][h3]Updated flying controls for VR Walk and Screens[/h3]
  • Double jump to toggle flying on/off
  • Fly up/down by holding jump/crouch
  • VR Walk can now fly with the thumbstick (as well as aim-walk button)
  • VR Walk can choose "Legacy Flying" in settings for the charged ring flying on either hand
[h3]Advanced flying controls for Creators[/h3]
  • Fly any time you want while holding the Maker Pen, no need to set up roles
  • Zoom in for small precise details, or zoom out to move around quickly
  • Zoom has a new indicator to show your current scale and height
  • Orbit to view your work from all angles
  • Toggle Creator Flying in the Maker Pen palette settings
  • To Zoom & Orbit, use both shoulder buttons + sticks (gamepad), Alt + mouse/scroll (keyboard), two finger gesture (touch), or both grip buttons (VR). Also shown in the Help menu.
  • These features are all new for Screen players, so let us know what you think!

[h2]General Improvements and Bug Fixes[/h2]
  • On Oculus, Room Destinations now work.
  • Improved walking/sprinting on touch.
  • Updated the notification for when a player joins a room.
  • CV2 seats with their default cushion mesh disabled will now show a green box highlight when you hover over them.
  • Selecting an event from the clubs page now brings you to the new event details page.
  • We fixed Xbox friend import! You can have friends again!
  • The Ground Vehicle Set Wheel Friction Multiplier CV2 chip now properly sets the Wheel Friction Multiplier of the Ground Vehicle. Amazing, we know.
  • Fixed a bug where scrubbing an animation could disconnect other players. Scrub your animations, not your friends!
  • Fixed a bug where tubes would twist when manipulating points, they should be more solid now!
  • Fixed a bug where holding or using some items such as Health/Shield potions or Rum Jug while seated in a Rec Rally buggy could make the buggy go crazy.
  • Fixed Rec Rally Boost Pickups occasionally being invisible in UGC rooms, while it was fitting for spooky month, it certainly wasn't something we wanted to keep!
  • Fixed a bug where certain Invisible Collision volumes would make the player crouch despite disabling "Collides with Player" - No more banging your head on something invisible!
  • Fixed a bug that caused drawings to become lighter each time they were uploaded, they now keep their tan.
  • Fixed a bug where melee weapons could impulse vehicles and make them fly, no more super strength on vehicles.
  • Fixed some helmets that weren't properly hiding your hairstyle when you put them on.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Rec Rally" edition

[h2]Circuits V2 Updates[/h2]
  • The GetPartyOfPlayer chip that returns the party of a player was added to the beta!
  • No more randomly lingering wires after you saved your room. So long, unintended space noodles!
  • Also in beta, you can now use the Add Currency chip as often as you want! Currency may not be awarded instantly, however. Smash that money button!
Trigger Handle in Beta!
The Trigger Handle is a new way of getting input in Rec Room! While you're holding the Trigger Handle, pressing the button you'd use to shoot a paintball gun on your platform will output a CV2 signal. Make sure to turn on the beta flag in your room so you can find it in the palette!Inside the Trigger Handle object board gives you access to four events: Primary Action Pressed, Primary Action Released, On Pickup, On Release. Think of all the cool non-violent stuff you can make with it... flashlights, PEZ dispensers, squeaky toys, airhorns...

The config menu supports turning off the sound you hear when you pull the trigger.
CV2 Leaderboard Chips
Additionally, we have added CV2 compatible Leaderboard Get/Set Stat chips!
CV2 Variable Home Values
Have you ever wanted to set a CV2 variable's value via the config menu instead of manually setting it via circuits? The wait has come to an end! You can now set the value in the config menu of the following variable types: Int, String, Float, Bool

Setting the value in the config menu will also be the value that the variable resets to on room reset and when you load in!
[h2]General Improvements and Bug Fixes[/h2]
  • We now exclude Maker Pen from trigger volume detection. I'm sure this has broken some gameplay out there for someone, and we're sorry.
  • Buggy wheels will no longer go inside other vehicles or objects while in motion, and vehicles will now avoid going inside other objects while being moved. Please keep your buggy wheels inside the buggy at all times!
  • Sometimes Rec Rally Buggies wouldn't behave nicely at the race start. We gave them a nice little talking to, and they've now agreed to behave.
  • Fixed an issue where swinging a melee weapon while sitting inside a Rec Rally buggy can make the buggy go crazy. We didn't realize how much you all wanted buggy fights!
  • Tools should no longer get stuck in the environment when held by the player.
  • Fixed a bug preventing link buttons from being cloned. Just in time for Rec Con... next year!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.