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Rec Room News

Rec Room UPDATE - the "Eyes and Eyebrows and Mouth and Nose" Edition

[h2]TLDR[/h2]
Our update notes provide a lot of information on individual fixes and features but don't always tell you why we've worked on that thing. This week we're trying out short explainers on the why.
  • We've got a bunch more R2 fixes and features in this update. Why? Because 90% of dev time is going to R2 but 90% of player and creator time is R1. That's a bad place to be because it creates a mismatch between where our community wants changes and where we're making those changes. We're improving R2 so y'all can move over and we can all be working on the same platform. That will mean all players and creators can benefit from weekly improvements. This week - Room Door is now supported and you can publish inventions in Rooms 2.
  • A smoother creation path - we've made it easier to create, but it's still not easy for everyone. This has been one of the biggest themes for us in recent months. The magic of Rec Room is that anyone can create with in-game tools and the device they have. But there's more we can do to help players during their first few interactions with the Maker Pen, so you'll see some improvements this week and more in coming weeks.
  • We've talked about the future of you in our dev blogs - this week, more avatar customization features are dropping with eye, eyebrow and mouth options.
[h2]Rooms 2[/h2]
  • Room Door is now supported in Rooms 2. Door un-stuck!
  • Rooms 2 Inventions can now be published! Check out our forum post here for details!
  • Game Start (Generic) & Game Stop (Generic) Events have been added to Rooms 2. These are predefined room events that can be invoked using the Event Sender and configured in the Event Receiver. They don't have any inherent effect, but they will always be there as an easy, reliable way to start or stop your custom game logic. If you're sharing game logic in an invention, this will make your logic more portable!
  • Fixed drop line visuals for Maker Pen Hierarchy View.
  • Seats that are in Replicator Target Objects can no longer be sat in.
  • Interaction Volumes that are in Replicator target Objects can no longer be interacted with.
  • Swapped two face shapes that got accidentally mixed up.
  • Fixed a long standing bug where moving or scaling shapes in Rooms 2 rooms on low end devices would not update the visuals correctly.
[h2]Avatars[/h2]
  • We've added a few new Eye and Eyebrow options to customize your avatars' faces! We're excited to keep bringing you new and fresh ways to be your true self in Rec Room.
  • Added rotate and pinch settings for your eyes, mouth and eyebrows, so you can get your own personal look!
  • Added more responsive sliders when you customize your face.
  • Fixed the Avatar Studio avatar shader to honor the hair detail map baked into the basemap alpha channel (your hair won't have wonky lighting or coloring now!)
  • Fixed the head scale ranges on upgraded beans, which had its range accidentally limited.
  • Increased the max number of custom avatar items visible on a player's portfolio from 100 to 1000.
  • Increased the max number of custom avatar items returned via search from 100 to 1000.
[h2]General Improvements & Bug Fixes[/h2]
  • Fixed an issue where Storefronts in Inventions wouldn't properly port their Room Offers and related Inventory Items to other rooms.
  • Fixed a bug where the
    SFX Set Volume
    chip would ignore the "Value" port and always set the volume to 0.
  • Added tooltips to Widget Watch buttons.
  • Added a feature for a new room load flow to load older versions of a room, which means Nintendo Switch users can play versions of a room that are compatible with their game version.
  • The invention details page accessed from the makerpen palette no longer truncates description text.
  • Synchronized circuits events will now be properly received when they are executed on room load/room reset.
  • Fixed an issue with switching makerpens while in the new makerpen tutorial.
[h2]Rec Room Studio[/h2]
  • Reduced UI hitches when the Avatar Items list is open in projects with thousands of assets.
  • Fixed a bug where custom file extension handlers (e.g. for GLTF files) added in Rec Room Studio could prevent building rooms from succeeding.

Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "Hands-On" edition

[h2]Rooms 2.0[/h2]
  • The Link Button and Creator Feedback Buttons are now available!
  • Improved the reliability of inventory item transactions.
  • Fixed the bug where Dialogue UI does not work properly with Room Reset.
[h2]General Improvements & Bug Fixes[/h2]
  • We adjusted the hand animations on VR and screen mode for full-body avatars. Opening and closing your hands in VR should now feel less "sticky." Jumping, climbing, and prone hand positions now look more like you would expect. Have fun with your new clean hands!!!
  • Adjusted foot animations to be more grounded when idle and turning in place.
  • We eliminated the ability to mute other players while on a junior account, since juniors aren't able to hear other players anyways.This saves some memory and also clutter from your UI!
  • Added a fix for blocky avatars on Quest 2. Avatars were incorrectly being selected for low quality settings.
  • Added a fix for the holotar projector momentarily displaying the previous holotar recording when multiple holotar recordings are assigned in succession to a single projector. Clarence won't randomly appear in other storefronts anymore, Press F to pay respek :,(
  • Fixed a bug that prevented the 'Split Shapes' button from working in Costume Dummy props.
  • Fixed room settings UI appearing to allow changes incorrectly.
  • Fixed a bug that made it hard to grab or put objects in your backpack.
  • Helmet hair now works for the Skeletor Hood and S. Hoods
  • Removed some unused textures in \^Park.
[h2]RecRoom Studio[/h2]
  • Fixed a bug where Undo and Redo after creating a new Studio Object prefab could result in incorrect room save states.
  • Improved Studio Function UI to handle cases where changing the method call target can preserve which method is called.
[h2]Experiments[/h2]
  • Ended our experiment with . Now you should have a visible shadow when using the bean avatar to help you navigate the world!
  • We're testing variations of the room chat bubble visuals again. This time, the new look should still remain visible and clear to read. Let us know what you think!
  • We're testing variations of a new feature where tapping players opens a with a few quick options instead of going directly to their profile in the watch.
  • We're trying out a few more variations around the Picture-in-Picture view of your avatar, including layout/icon adjustments and making the resolution higher again on certain graphics settings.
  • We will be testing a new "Across Room Voice Chat" feature in the future, which will allow you to speak with members of your party while in a different room. Look out for notes about it soon!

Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the "FBA Sliders and Torso Chips" Edition

[h2]TLDR[/h2]
  • Starting soon we'll be rolling out a new set of Avatar Customization updates, starting with body customization sliders for Full Body Avatars. Check them out in the customization tab!
  • Added Torso chips so now you can attach and detach objects from your body.
  • We're launching a new Widget Watch as an experiment later this week!
[h2]Rooms 2[/h2]
  • Added new Player Torso chips to beta. Prepare for some awesome back accessories for your games!
  • Attach Object to Player Torso
  • Detach Object from Player Torso
  • Detach All Objects from Player Torso
  • Get Objects Attached to Player Torso
  • Fixed an issue causing replicated objects to not properly return.
  • Replicator target objects set via the connect tool will no longer snap to their original positions after a Room Reset.
  • Fixed a few crashes caused by memory issues.
[h2]Rec Room Studio[/h2]
  • Fixed an issue where Rec Room Studio could be used to put Replicators in other Replicators.
  • A handful of small RRStudio avatar item fixes:
  • Fixed avatar item bone weighting rules so more bones can be weighted by headwear, eyewear, earwear, neckwear, shoulders/back, tops, and bottoms for that sweet, boney eyewear.
  • Made the avatar item "Request Publishing" button pre-fill more of the form fields automatically, so you can rest your precious fingers.
  • Made avatar item ID a copy/pastable field so you can paste it elsewhere if you need to.
[h2]General Improvements & Bug Fixes[/h2]
  • We're introducing the first set of features for Advanced Body Customization, this time to Full Body Avatars! Starting soon you can use the sliders in the customization menu on nearly every body part to make your avatar more like you. Check out more details in our dev blog coming soon!
  • You can now sell any avatar item from the store in your Rooms 1 storefront!
  • Fixed a bug that would sometimes cause Maker Pen errors when performing Redo on a deleted object.
  • Fixed a bug with the position of newly-created invention instances when using Advanced Creation Mode.
  • Added two new Maker Pen settings:
  • Smart Snapping: In the Surface Snapping settings you can toggle this option to minimize movement of objects through walls for screen and mobile devices. This helps reduce objects moving through walls as you place them.
  • Keep Upright: In the General Settings you can toggle this option to maintain the rotation of an object in respect to the horizontal plane when using the grab and move tools (NOT using handles). This setting helps with more natural placement.
  • Updates to our tutorials to make onboarding a breeze for new players.
  • Fixed Invention cards missing a price on the Buy Button
  • Fixed an error that would occur with certain players when using genre-based matchmaking
  • Fixed an issue where the Reaction/Emote Wheel would activate in the background when it was not needed
[h2]Experiments[/h2]
  • We're experimenting with a new, faster and immersive user interface with the Widget Watch! On March 5th, a majority of screen, pc, and console players will get a version of Widget Watch. Get quicker access to essential features without having to break the action - and don't forget to give us feedback in the creator forum HERE
  • We're starting experiments this week with some storefront UI to make the store a little less cluttered and easier to navigate.

Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "Configure This" Edition

[h2]Rooms 2[/h2]
  • We've fixed some Spatial Hierarchy VR issues:
  • We added a toggle to the tear off hierarchy menu, so it opens and closes when you click on the selection name in the VR nameplate. Note that this is reset whenever the selection changes.
  • Fixed menu positioning and scaling to better suit you.
  • The menus are now more resilient when they have objects in front of them. Note that in VR the menus are placed in space and objects can be front - this is also how the maker pen tear off menus work. But changes were made to make it a bit better - especially for the selection nameplate which we now try a few different positions for if it seems to be behind something else.
  • Fixed an issue where shapes in replicators were visible when the replicator was not on some platforms.
  • Updated invention version numbers: Unpublished Rooms 2 inventions will have a minor version, and published versions will have major versions.
  • Fixed an issue where objects in Rooms 2 could suddenly become grabbable.
[h2]Rec Room Studio[/h2]
  • The following objects can now be configurable through Object Config in RRStudio!
  • Locomotion Collision, Beacon Settings, Breakable Settings, Component Visibility, Physics Settings, Physics Mode Settings, Vehicle, Engine, Front Wheels, Rear Wheels, and Health Potion.
  • Fixed a bug that could cause the first case in a switch not to execute even when it appeared to be configured correctly in Rec Room Studio.
  • Fixed a bug that would not allow you to interact with Studio Objects using the maker pen.
[h2]General Improvements & Bug Fixes[/h2]
  • We re-added text and external links to Creator Hub for platforms that support external web browsers!
  • Added a seat config menu toggle: Uses Seat Rotation. Turn it off to decouple the camera rotation from the seat for screen players!
  • On non-touch Screens platforms, the camera rotation in drawing mode is now always around the screen center instead of where the drawing cursor is.
  • Create menus are now hidden from junior users - since juniors weren't allowed to create rooms, it didn't make sense to keep the buttons there.
  • The friend count display on your profile page will no longer count pending friend requests. We only count your REAL friends now :D
  • Added the 'Rec Room Object Set Color' chip in beta.
  • Fixed the "Screens Throw Pose" configurable setting for the Throw Handle.
  • Fixed a bug with Rec Room Studio materials, which would cause certain emissive materials to have incorrect gamma in-game. If you were having this issue with your content, you will need to raise each component of your emissive color to the power of 2.2 (emissive text is not yet fixed).
  • Fixed some issues with how often the Rooms 2 badge popped up on Rooms in the Watch.
  • Fixed the padding on room list carousels to have some padding at the top when they're multi-row:
  • Fixed a bug that prevented saving a room after adding object properties of certain types.
  • Fixed a bug that could cause invalid invention updates.
[h2]Experiments[/h2]
  • We've added an experiment to allow players to tune the voice volumes of other players individually from the Profile page of other players. Check it out and let us know what you think! Time to let that DJ pump up the jams! Or quiet them down. Whichever.
  • Started an experiment that adds "Party Cards" to the online friend's carousel. Try using it to reconnect with your party friends more easily!

Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "Replicated Chips & Guacamole" Edition

[h2]Rooms 2[/h2]
  • Added a "Center Pivot" button in the Quick Action Menu to move the pivot to the center of the current selected object.
  • Fixed an issue with the Replicator that could cause you to get stuck in the "Regenerate" prompt when another player saves the room.
  • Fixed an issue where deleted Replicators could continue to generate chips, and leave them generated in the scene on every save. Too many chips, not enough guacamole.
  • Fixed the Replicator's Spawn Complete output so it will no longer fire before the object is ready to be interacted with by other circuits.
  • Fixed an issue where Regenerating a Replicator that had already made copies with object boards could cause all of the circuits in new objects to not function.
[h2]Avatars[/h2]
  • When you're on an avatar item page for an item you've already bought, you'll now have the option to equip that item!
  • We updated the "Custom Shirts" button in the dorm mirror to say "Custom Items".
  • Fixed a rare issue where avatars would sometimes load as invisible. We see you!
  • Fixed a bug where you couldn't see a player's head scale update while in the same room as them.
[h2]Rec Room Studio[/h2]
  • Fixed room error detection to flag dependencies on the "RR Avatar Rendering Systems" package as errors, so you get the errors detected before you upload and try to build the room. NOTE: If you want to use assets from that package in your room, feel free to make duplicate copies of those assets in your assets folder. Just don't use them directly out of the package!
  • Avatar item tags can now be added directly in the avatar item settings page within Avatar Studio.
[h2]General Improvements & Bug Fixes[/h2]
  • Fixed an issue where some players with a huge number of friends were having issues with the title screen, so we've hidden the 'online friends' title screen for those people to improve performance. Hey, why did the mushroom have so many friends? He was a FUNGI.
  • Made some improvements to search and fixed an issue where certain tags wouldn't show when searching them.
  • Fixed an issue where selecting an Object to Pool sometimes would show blank and off-center entries in the list of options.
  • Fixed an issue where some Holotars in My Little Monsters would be wearing "update your game" shirts (we told them to update their game and they did.)
  • Fixed an issue where your controls will lock up if you are respawned multiple times before you finish spawning. You can finally be set free!
  • Fixed an issue with gift boxes not opening properly. Now they should, happy birthday!
  • Fixed an issue where Stunt Runner boards will lock your controls if you enable "Respawn on Game Start" in the Game Rules.
  • Fixed an issue where the Variable Changed event for a synced Player Variable will not return the player.
  • Fixed an issue where the Variable Changed event for a synced Rec Room Object Variable will not return the object.
[h2]Experiments[/h2]
  • Started an experiment that adds "Party Cards" to the online friends carousel. Try using it to reconnect with your party friends more easily!

Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/