1. Rec Room
  2. News

Rec Room News

Rec Room UPDATE - the "Cosplay" edition

[h2]Full-Body Costumes![/h2]

Get ready to give your costumes a leg up...

For the first time ever you can create and wear costumes with fully-articulated arms, legs, and bodies!

Full-Body Costumes come packed with full-body animations that give life to every move you make. Walking, jumping, teleporting, even moving around in room-scale VR - it's all there!

You can get started creating a rad new animated costume today by spawning and editing a Full Body Costume Dummy from your Maker Pen Palette.
  • It's found in the Gadgets category under the CV2 Gadgets filter in the Maker Pen Palette.
  • It works just like the classic Costume Dummy. Use your Maker Pen to edit a body part and start creating!
  • There are now 17 editable body parts, up from 3 in the classic costume dummy!
  • You can use Circuits V2 to equip/unequip a costume, and see who is currently wearing it.
  • Configurable Poses! Use the Configure tool of your Maker Pen and select from the Poses dropdown. We've found these useful for getting into hard to reach spaces while creating and fun when displaying your finished costume.
  • It supports hiding outfit items - use the Configure tool of your Maker Pen to select Hide Outfit Items.


If you prefer classic costumes, worry not! The regular Costume Dummy is still available, and unchanged, in your Maker Pen Palette.

...but that's not all. We've got a very special feature for VR players!

[h2]VR Seated Mode[/h2]

Ever get tired of standing all the time? Maybe you play sitting down but wish you didn't have to look shorter than everyone else in the room? Wish no longer!

Seated Mode automatically adjusts your in-game height so that it doesn't matter whether you're sitting on the couch, lying on the floor, or standing up - you'll still appear standing to everyone else!

Seated Mode is a more flexible and comfortable way to play Rec Room. Your height will only be adjusted when it looks to have meaningfully changed - like when you stand up after sitting down. This means that, with Seated Mode enabled, you can still dance around in VR to your heart's content!

However, because crouching or crawling can be physically hard to do while sitting in a chair, Seated Mode adds a new VR "crouch" button. Just press it once to start crouching and press it again to stand back up. Hold the crouch button to go prone!

Crouch uses the same button mapping as sliding. For example:
  • Oculus - use the right thumbstick click
  • PlayStation - press the Circle button


If you're in VR, you can toggle Seated Mode on and off in Settings > Gameplay in your watch.

[h2]Quick Room Chat[/h2]

Introducing the new Quick Chat menu! Need to send messages to nearby players in a hurry? We've got you covered!

When you expand your Room Chat window, you'll see a new button called "Quick Chat"! Press it to open a short menu of response types, and easy one-click messages like "Yes" or "No". With a few quick button presses you can plan a game, coordinate room travels, or even make a new friend! Don't let the lack of a mic get you down!

Got something else you wish you could say in a hurry? Let us know!

[h2]General Improvements and Bug Fixes[/h2]
  • Jumping is now more realistic than ever for you motion animation connoisseurs. Look for freshly-tuned head motions and less slide animation jitter.
  • Owners and co-owners should have an easier time seeing that they won't be charged for key/currency purchases in their own rooms.
  • We fixed some conflicts behind the scenes that were causing low volume issues on iOS.
  • Added the "Enter Code" button back to the Events, Clubs and Play menus of the Watch Men., Invite to your heart's content!


[h2]Circuits V2 Updates[/h2]

[h3]General Changes[/h3]
  • Reroute chip added. Use it to organize your wires
  • Chips can now be recolored with the maker pen
  • The CV2 Chip Limit was increased to 3000


[h3]New Chips[/h3]
  • Reroute
  • Get Local Camera Rotation
  • Get Rotation
  • Player Left Hand Rotation
  • Player Right Hand Rotation
  • Variable (List)
  • Variable (Quaternion)
  • Quaternion Create Angle Axis
  • Quaternion Create Euler Angles
  • Quaternion Create From To
  • Quaternion Create Look
  • Quaternion Create
  • Quaternion Dot
  • Quaternion Euler Angles
  • Quaternion Get Angle Axis
  • Quaternion Inverse
  • Quaternion Normalize
  • Quaternion Rotate Towards
  • Quaternion Slerp
  • Quaternion Split
  • Rotate Vector


[h3]Bug Fixes[/h3]
  • Decoration objects trigger TV1 on pickup
  • List variables are now reset to empty lists
  • Piston distance can no longer be set to NaN or Infinity.
  • Palette search performance has been improved.
  • CV2 wires no longer linger after saving.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Take a Seat" edition

[h2]General Improvements and Bug Fixes[/h2]
  • Are you feeling lucky? This update introduces the Magic Door which you can find in both the Rec Center and the play menu. Entering the magic door will bring you to a fun random room to explore! Try it out!
  • We adjusted the outlines on the KO sprites to make them look nicer. No witty comment here. They just look nicer.
  • Spectators in charades can move again. (Turns out, this has been broken since 2017! See!? We fix legacy bugs sometimes!)
  • You can't use the feedback tool to block dodgeballs any more. Now you'll just have to rely on catch-outs. sigh


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - the "Take a Seat" edition

Bit of a small update this week! (We've got some other things going on... in the works.)

[h2]General Improvements and Bug Fixes[/h2]
  • We've improved the way the Maker Pen Configure menu is positioned. No more sneaking up behind you or acting like it's trying to hide something. Now the Configure menu can either travel with you as you move around (similar to other menus), or you can pin it in the world so it will stay put while you work. And to reposition the menu, you no longer have to headbutt it! You can now move it around wherever you want by clicking and dragging the top bar with your hand laser. There are also controls to resize and lock rotation. Check it out!
  • We are increasing the maximum number of keys per room from 25 to 100! Now you can sell that custom sword in every available colour.
  • We've made some improvements to room chat! (You know, that chat window on the inside of your wrist in VR, or... on the screen... on screens.) We now have some new sound effects, animated speech bubbles, indications when other players are typing, and it is auto-focused when you open it on screen mode.
  • We added clearer messaging when trying to place inventions in rooms where you don't have permission. It will still annoy you, but at least you'll know why.
  • We fixed a bug where, if you equipped an outfit from a gift box, you wouldn't be wearing it the next time you logged in. We just liked your old outfit better!


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - the "Take a Seat" edition

[h2]Introducing Creator Announcements v2[/h2]
  • We're introducing some new announcement types! If you're a creator or a club owner you can send messages to your members/subscribers about rooms, events and inventions as usual, but you can also send links to clubs, players, codes and even show off photos!
  • If you're subscribed to creators or members of a club, you can view these announcements in your "Messages" tab like usual, or you can always find announcements from the club details or player's portfolio page.


[h2]New Shape & Material Improvements[/h2]

We had a look at how materials work and added some improvements, as well as 2 brand new materials and one brand new shape to help with terrain!
  • Blurry and repeating patterns on materials are now less noticeable, we added more details when looking at all materials from afar or from close up!
  • Stretching materials is now consistent between both tubes and shapes.
  • You can now scale and move the texture on your creation! To do so, edit into an object with the Edit tool, use the Configure tool to configure the shape you want to scale or move the material of and you'll find plenty of new options in the Config Menu to do so!
  • Your old rooms are unchanged, but if you want to try the new materials on them, go to This Room > Subroom > Use New Materials.
  • We added 2 brand new materials: Grass and Rock!
  • We added a new simple shape that can help with creating terrain and sharp-edged geometry like mountains: Diamond!


[h2]Seats Improvements[/h2]

We've been excited to see people experimenting with seats, and creating awesome rooms that depend on them. We were less excited (though not too surprised) to hear that they had a few bugs when they first released. (That's why they started as beta objects!) This week, we've got a few quick improvements to make things better.
  • PSVR thought it would be funny to seat you meters above the ground. (It made us laugh a bit, anyway.) We sat down, took a look, and got it fixed. PSVR players should now be at the correct height when using seats.
  • A seats exploit allowed you to be faster than Stunt Runner champions, even Gramps! Seats have had that speed power revoked - no more super-speedy players in rooms!
  • Seats were apparently very eager to have VR players sit in them. If you were anywhere near a seat and tried to grab a Laser Tag gun, for example, you probably found yourself in a chair! We've made this kind of "unintentional sitting" much less likely. (But let us know if you find a place where it still happens!)
  • We also fixed a weird kind of "delayed seating" that could result from grabbing something and a seat at the same time.
  • Fixed issue where spamming enter and exit inputs on a seat could leave you trapped in it.
  • Tired of walking through chairs? Now chair-like props in the Maker Pen Palette can be configured to support Locomotion Collision Detection! Just use the Configure tool to toggle "Locomotion Collision Enabled" on or off.
    • Chair-like props already saved into rooms will keep their current locomotion collision values so creators don't need to worry about any unwanted changes to their rooms.


[h2]VR Scrolling Improvements[/h2]

VR controllers with thumbsticks/trackpads now support scrolling when aimed at menus!
  • If you are on SteamVR and using a custom controller binding, be sure to add the "Scroll" input (see the default controls for an example).
  • If you'd prefer to always use the thumbsticks to walk/rotate, you can turn off thumbstick scrolling in the watch under Settings > Gameplay.


[h2]Config Menu Improvements[/h2]

We've made a bunch of improvements to the new Maker Pen Configuration menu. We got a lot of feedback that it wasn't the best, so we've taken a first swing at making it better, and we've got plans for more in the future. (Seriously, thanks to everyone who spoke out about this one - that helps us find the worst pain points and iron them out.)
  • We tuned the default menu placement so it fits better on screens, is easier to aim around on touch, and is just further than the VR keyboard so they don't intersect all the time. (Finally I can stop headbutting the config menu!) We're still working on a way to move it around manually, but rest assured it's coming!
  • We've increased the information density: less spacing and padding, more config...ing? Configging? Configurating? Sure, let's go with that.
  • We added buttons in the top bar to expand or collapse all foldout sections.
  • The VR keyboard is no longer ghosted out when in front of the menu. No more disappearing magic tricks from the good ol' keyboard.
  • We've made a bunch of small quality-of-life improvements, including color previews and better input field behavior. (No more closing the menu to confirm a change using the keyboard, finally.)


[h2]General Improvements and Bug Fixes[/h2]
  • A rock decided to play hide and seek with mobile players in Disc Golf, we told it the game was over and it is now visible to everyone!
  • When receiving tokens from a box, we now add commas/periods to make the number more readable. (50,000 or 50.000 instead of 50000) We can only assume that the number shows upside-down if you're in Australia.
  • We've added some new iOS push notifications for event reminders and receiving gifts from friends. (That's right! You can now send your friends a push notification by gifting them everybody's favorite item: film.)
  • In case your friends are spamming you with push notifications by sending you film, we've added iOS notification preferences for event reminders and gift notifications.
  • If you open Rec Room on iOS by clicking on a push notification, you'll skip right past the login screen. (For those times when you need to open that film package ASAP.)
  • Facilities has removed a few things from the Rec Center in order to make room for some changes. They still haven't cleaned those smudges on the walls, though. Who even cleans this place? Oh well.
  • We fixed a bug where the doors in the Rec Center wouldn't properly open the watch in front of teleport players.
  • We fixed a bug where the VR Keyboard and Watch Menu could be obscured by dialogs behind them.
  • Some visual optimizations that were previously only available to Quest users are now available to mobile users for better performance.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - the "Take a Seat" edition

[h2]Suggested Friend Invites[/h2]

Tired of all the lame excuses your friends give you for not joining you in Rec Room? Well, we have now made it harder for them to resist! Now, iOS players can invite people from their contacts list and Steam / Xbox players can invite people from their platform friends list to join Rec Room with one click! That's right, just one click!
  • To access this feature, open your watch --> Home page --> Invite button on the top right corner.
  • The list will only show people who haven't played Rec Room yet. If your friend is not a Rec Room player but isn't on that list, you can still copy and share your link with them. We don't know why some don't show up, but hey, that's Rec Room for ya!
  • Friends who sign up for Rec Room using your invite will automatically get added as your Rec Room friend when they return to their Dorm after completing the tutorial. See? Their resistance was futile.


[h2]General Improvements and Bug Fixes[/h2]
  • The Streaming Camera was previously only available for PC VR, but is now also available to Screens PC players with a second display -- no VR headset required! This was supposed to land with the streaming camera improvements, but a minor Unity upgrade broke it. Whoops! (At least Rec Room doesn't require focus again!)
  • AI from CV1 UGC Spawners will now properly despawn on Game End. No more zombie goblins sad trombone.
  • When objects manage to get below the ground in ^RecCenter and Maker rooms, they will now return to their last spawn position instead of their last pickup position.
  • We fixed the bug in VR where doors wouldn't open if your hands were full, so now you don't have to put down your donuts to use a door. You're welcome! (who says we don't fix important bugs?)


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...