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Rec Room News

Rec Room UPDATE - the "Electric Sheep" edition

[h2]We're live on Android![/h2]

Some of you have already noticed this, but Rec Room is now available on Android everywhere! Download on the Play Store to start playing Rec Room on your Android phone or tablet! Device not supported? We'll be routinely supporting new devices with future updates. Also with this update, we now support notifications (friend invites, event reminders, etc.), just like on iOS!

[h2]Self-Scaling Improvements[/h2]

We've made an (long-overdue) update to self-scaling! This should tackle a bunch of Quality-of-Life issues:
  • Laser pointers now scale properly as you do.
  • Menus and tooltips follow your size.
  • Shape and tube previews follow your size - this means you can draw huge tubes if you scale yourself up. (You can turn this off in your palette settings, if it's not what you want.)
  • Grid size updates with your scale (can be turned off under settings)
  • Off-hand interactions works at any scale


[h2](Not-Self!) Scaling Improvements[/h2]

We've touched up the Scale tool a little bit! Non-uniform scaling (using the colored scale handles on shapes, trigger volumes, invisible collision, etc.) should now behave more intuitively in world-space mode, taking into account the rotation of the object, and anchoring it in a reasonable spot. Check it out! We've also fixed two little bugs along the way:
  • Fixed a bug where shapes would sometimes fly away when being scaled in world-space. There's no escaping the scaling now!
  • Fixed a rare bug where spheres would shrink unexpectedly when being scaled in world-space. Pretty sure this one's been there for years and nobody noticed... Whoops!


[h2]Maker Pen Touch Controls[/h2]

The Maker Pen now has touch controls for every tool that work by tapping objects directly on screen. Whether you are selecting, moving, recoloring, configuring, deleting, or even spawning props... there's a tap for that! Some tools/elements support dragging interaction such as Move, Rotate, Scale, and we added Manipulate and Wire to that list as well.

Related to touch, there's one more thing - iPad, Apple Pencil, and the Maker Pen combine to form a creation power-tool, and we think you're going to love it. The Pencil can run all Maker Pen tools anywhere on screen, and with pressure sensitivity too! This works especially well when creating tubes and also pairs well with surface snap. Pencil 2 supports the double-tap shortcut to switch to the last used tool.

[h2]General Improvements and Bug Fixes[/h2]
  • We've updated our texture projection logic in order to remove stretching artifacts on shapes with extreme scales. Enjoy a clean look on your scaled creations! Your old creations are unchanged, and the old style can still be used by configuring a shape to not use 'Dynamic Projection.'
  • Fixed some flickering when changing pages in the store.
  • Fixed an issue where PSVR players would see random, bright colors in the player's peripheral vision (especially noticeable in Rec Royale).


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “The Dye is Cast” edition

Don't forget to check out the new beta CV2 feature, Cloud Variables, at the bottom of the patch notes!

[h2]Wishlists[/h2]

We've added wishlists! See a cool item in the store but don't have the tokens to grab it right now? Wishlist it! You can access your wishlist from your profile page. Wishlists are publicly visible, so you can check out what your friends are wishing for, and make their day with the perfect gift!

[h2]General Improvements and Bug Fixes[/h2]
  • Other peoples' torsos will now look normal when walking on glass, scaled up, or scaled down objects, instead of flying all over the place.
  • Fixed a bug in Spillway where players who ended up under the floor (either on purpose or by accident) wouldn't always respawn.
  • Fixed the Costume Equip chip sometimes not working. It will now always work perfectly with no bugs ever. We promise.
  • Fixed an issue where gift packages had stopped appearing for some players. They got mis-routed in the mail system, but should all be out for delivery now!
  • Fixed some bugs where settings appeared wrong after logging out and back in.
  • Fixed the blocky text on the Room Details screen when closing and reopening the Watch Menu.
  • Fixed a bug where, in VR, you were required to hold down the slide button to keep sliding if you were also sprinting.
  • Fixed a bug where, when using VR in seated mode, having auto-sprint enabled would pull you out of a crouch after sliding. Now it will wait for you to un-crouch yourself.


[h2]Beta Changes[/h2]

At last, here it is! What you've all been waiting for!
  • Cloud Variable option is now available for variables.
  • Use the config tool on a variable chip to enable cloud variable mode.
  • Each player has their own unique copy of each cloud variable.
  • Cloud variable data will be reloaded if you leave a room and come back.
  • Cloud variables with the same names in different subrooms of the same room have the same data.
  • The following types can be cloud variables: int, float, bool, string, Vector3, Quaternion
  • New CV2 Chips: Bit AND, Bit OR, Bit XOR, Bit NOT, Bit NAND, Bit Shift Left, Bit Shift Right, Bit Pop Count, Bit Leading Zeros, Bit Trailing Zeros, Bit Rotate Left, Bit Rotate Right


[h3]Bugs Fixed[/h3]
  • Some instances of incorrect wires being displayed have been fixed.
  • Saving a room now always fixes incorrect wires.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the "The Dye is Cast" edition

In our never-ending quest to increase a player's ability to express themselves through their avatars, we have added the ability to apply some super cool dye patterns to your hair!Ombre, layered, stripe, and highlight patterns are now available for all of our hairstyles. Whether your style is natural and subtle or wild and wacky, pick your favorite and show your friendsSelect the hairstyle you wish to use, then click on the "Color" button.Choose a pattern, there are 4 pattern options.After selecting a pattern, you can change the color of just the pattern, or both the pattern and base hair color.## General Improvements and Bug Fixes- Added a Code of Conduct poster to the Maker Pen under Decor. Use this to remind your players of Rec Room's rules, but don't worry about it costing you ink, as the first instance in every room is free.- Players will no longer be able to initiate a vote kick against opponents during a match in Paintball, Laser Tag or Dodgeball.- No more random event invites interrupting your gameplay. Only those that you have RSVP'ed to will pop up when they start. Those you marked as a maybe will alert you via your watch, but they will not open.- Circuits V2 Chips are now included in the "Show Gadgets to Everyone" setting! You no longer need to give players maker pen permissions to show them your CV2 circuits and wiring. However, while the "Show Gadgets to Everyone" setting is enabled, CV2 chips will now cost the same amount of ink as CV1 chips. Don't worry though, CV2 chips still won't cost ink if you don't have this setting enabled as they were before this update.- We have additionally done some work so that there is only a certain number of CV2 chips fully visible at any point to improve performance. We also turn off the text on chips when you're at an unreadable distance.- Fixed an issue with CV2 sync fields not synchronizing.- Fixed an issue with lighting changes as you moved the UGC palette menu.As always, thanks for playing Rec Room!Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the "Cosplay" edition

[h2]Full-Body Costumes![/h2]

Get ready to give your costumes a leg up...

For the first time ever you can create and wear costumes with fully-articulated arms, legs, and bodies!

Full-Body Costumes come packed with full-body animations that give life to every move you make. Walking, jumping, teleporting, even moving around in room-scale VR - it's all there!

You can get started creating a rad new animated costume today by spawning and editing a Full Body Costume Dummy from your Maker Pen Palette.
  • It's found in the Gadgets category under the CV2 Gadgets filter in the Maker Pen Palette.
  • It works just like the classic Costume Dummy. Use your Maker Pen to edit a body part and start creating!
  • There are now 17 editable body parts, up from 3 in the classic costume dummy!
  • You can use Circuits V2 to equip/unequip a costume, and see who is currently wearing it.
  • Configurable Poses! Use the Configure tool of your Maker Pen and select from the Poses dropdown. We've found these useful for getting into hard to reach spaces while creating and fun when displaying your finished costume.
  • It supports hiding outfit items - use the Configure tool of your Maker Pen to select Hide Outfit Items.


If you prefer classic costumes, worry not! The regular Costume Dummy is still available, and unchanged, in your Maker Pen Palette.

...but that's not all. We've got a very special feature for VR players!

[h2]VR Seated Mode[/h2]

Ever get tired of standing all the time? Maybe you play sitting down but wish you didn't have to look shorter than everyone else in the room? Wish no longer!

Seated Mode automatically adjusts your in-game height so that it doesn't matter whether you're sitting on the couch, lying on the floor, or standing up - you'll still appear standing to everyone else!

Seated Mode is a more flexible and comfortable way to play Rec Room. Your height will only be adjusted when it looks to have meaningfully changed - like when you stand up after sitting down. This means that, with Seated Mode enabled, you can still dance around in VR to your heart's content!

However, because crouching or crawling can be physically hard to do while sitting in a chair, Seated Mode adds a new VR "crouch" button. Just press it once to start crouching and press it again to stand back up. Hold the crouch button to go prone!

Crouch uses the same button mapping as sliding. For example:
  • Oculus - use the right thumbstick click
  • PlayStation - press the Circle button


If you're in VR, you can toggle Seated Mode on and off in Settings > Gameplay in your watch.

[h2]Quick Room Chat[/h2]

Introducing the new Quick Chat menu! Need to send messages to nearby players in a hurry? We've got you covered!

When you expand your Room Chat window, you'll see a new button called "Quick Chat"! Press it to open a short menu of response types, and easy one-click messages like "Yes" or "No". With a few quick button presses you can plan a game, coordinate room travels, or even make a new friend! Don't let the lack of a mic get you down!

Got something else you wish you could say in a hurry? Let us know!

[h2]General Improvements and Bug Fixes[/h2]
  • Jumping is now more realistic than ever for you motion animation connoisseurs. Look for freshly-tuned head motions and less slide animation jitter.
  • Owners and co-owners should have an easier time seeing that they won't be charged for key/currency purchases in their own rooms.
  • We fixed some conflicts behind the scenes that were causing low volume issues on iOS.
  • Added the "Enter Code" button back to the Events, Clubs and Play menus of the Watch Men., Invite to your heart's content!


[h2]Circuits V2 Updates[/h2]

[h3]General Changes[/h3]
  • Reroute chip added. Use it to organize your wires
  • Chips can now be recolored with the maker pen
  • The CV2 Chip Limit was increased to 3000


[h3]New Chips[/h3]
  • Reroute
  • Get Local Camera Rotation
  • Get Rotation
  • Player Left Hand Rotation
  • Player Right Hand Rotation
  • Variable (List)
  • Variable (Quaternion)
  • Quaternion Create Angle Axis
  • Quaternion Create Euler Angles
  • Quaternion Create From To
  • Quaternion Create Look
  • Quaternion Create
  • Quaternion Dot
  • Quaternion Euler Angles
  • Quaternion Get Angle Axis
  • Quaternion Inverse
  • Quaternion Normalize
  • Quaternion Rotate Towards
  • Quaternion Slerp
  • Quaternion Split
  • Rotate Vector


[h3]Bug Fixes[/h3]
  • Decoration objects trigger TV1 on pickup
  • List variables are now reset to empty lists
  • Piston distance can no longer be set to NaN or Infinity.
  • Palette search performance has been improved.
  • CV2 wires no longer linger after saving.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Take a Seat" edition

[h2]General Improvements and Bug Fixes[/h2]
  • Are you feeling lucky? This update introduces the Magic Door which you can find in both the Rec Center and the play menu. Entering the magic door will bring you to a fun random room to explore! Try it out!
  • We adjusted the outlines on the KO sprites to make them look nicer. No witty comment here. They just look nicer.
  • Spectators in charades can move again. (Turns out, this has been broken since 2017! See!? We fix legacy bugs sometimes!)
  • You can't use the feedback tool to block dodgeballs any more. Now you'll just have to rely on catch-outs. sigh


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...