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Rec Room News

Rec Room PATCH - the "The Game Gets Even Better" edition

Hey folks, we're still heads-down working on Tomb Heist and the all new Circuits V2 system (check out the dev blog for more). We hope to have those ready for you later this summer, but in the meantime, we wanted to push out a few bug fixes and quality of life improvements. They are, in no particular order:
  • The new player experience has been improved to include friend codes on iOS and import of platform friends on all other platforms
  • Manipulating small objects and volumes with big snap grids enabled no longer creates a mess
  • Handles now look pretty when you switch selection
  • Moods background objects stay centered around you at all times
  • Selection bubble size can now be controlled by the button pressure again
  • No more dangerous laser left on when dropping the makerpen


As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "The Game Gets Even Better" edition

Some general improvements:
  • Added some juiciness to buttons in the new UI
  • For our newer players, we've added a shortcut to make friends after a game
  • Fixed issue where invention permissions could be applied to incorrect objects while creating
  • As part of an effort to streamline Rec Room, orientation challenges have been removed


AI/Quest Fixes:
  • Fixed areas in all of the quests where enemies could stay alive outside the map
  • There is now a reset zone under all of the quests.If players fall they will be reset, and any enemies who manage to fall out will be KO'd.
  • Fixed a bug where enemies would sometimes endlessly move into walls.
  • Fixed scenarios where AIs would have trouble navigating over small bumps.
  • Fixed the witch flying outside the boss room and not coming back in CCC.
  • Fixed Dracula flying through walls and not spawning bats in certain scenarios.
  • Fixed Witch's projectiles not bouncing off swords in VR


As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "The Game Gets Better" edition

Some general improvements:
  • Polished new user experience
  • Portfolio lists are now searchable and sortable! Simply click the title of any scrolling list that displays a search icon next to it to be taken to a search page for the displayed content
  • We've added a new version of the creator feedback buttons which contains a new room comment button. Simply swap out your old creator feedback buttons with the new version in the maker pen palette. The first placed instance is free!
  • Free and paid invention filters in the store
  • Players can now add nearby or recent players as friends directly from the People screen
  • Players can accept or reject pending friend requests directly from the People screen or a player's profile
  • Improvements to Item Preview on "Join Rec Room Plus" Screen for RR+ Items
  • The rocks around the campfire in the park are now less shy and will no longer disappear when you approach them


Also, some general bug fixes:
  • In-world room comments now display even when first viewing comments through the UI
  • Fix for Gloves visibly equipping to both Hands via Giftbox
  • Club details no longer pop up automatically when joining a clubhouse


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "Room Rec" edition

We're experimenting with a room recommendations system. Some users will see recommended rooms instead of the Rec.Net tab. These recommendations are based on your previous room visit history as well as a point-in-time analysis of the aggregate history of the community. We expect to update the aggregate analysis periodically. We hope this new system will make it easier to discover rooms that you'll enjoy!

Also, some general bug fixes:
  • Players can no longer use their own Room Settings AI menu to kill AI in rooms that they don't own.
  • The Game Rules chip now caps the player count at 40.
  • The welcome mat now immediately shows whether it is configured to link to a room name, or a subroom.
  • You can now report another player's comment in your room, even if you have never met them.


As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - the "iOS iteration" edition

Some of the touch controls for iPad/iPhone players have been redesigned to make it easier and more comfortable to play!

What used to look like this...
https://imgur.com/a/I3KUupH

...now looks like this!
https://imgur.com/a/sKycjXS

In our latest blog post we started to talk about experiments we’re running to make players on screens devices better able to express themselves with their hands.
https://recroom.com/developer-blog/2020/6/9/social-expression-on-screen-devices

This control redesign is our first step towards that more-expressive screen-player future as you can now wave with both your left and right hands!.

We also took this opportunity to make interacting with the world a little more comfortable and a little more consistent.

Instead of this...
https://imgur.com/a/FlTsQRS

...do this!
https://imgur.com/a/RXe5IPT

Players on iPad/iPhone will also see a streamlined login flow. We have removed the portrait mode chat UI for now. We will likely bring it back in improved form at some point. But for now we want to focus on getting you into the game as quickly and as smoothly as we can.

In other news, we’re also bringing circuit pins to the Costume Dummy! This version of the costume dummy will replace the old one in the Maker Pen, but you can still find all of your old costume dummies without the pins in your rooms and still use them.

[General Changes]
  • Equip UI on the costume dummy no longer orbits the base.
  • The distance at which the equip UI opens and closes was tuned to be closer to the dummy itself.
  • The costume dummy is no longer physical, and will now stay in place while you’re working on it.


[Configure Options]
  • Select multiple roles to add to the player that is wearing the costume.
  • Select whether to remove the roles that were added when the costume is removed (on by default).
  • Select whether to show or hide the equip UI.
  • Select multiple categories of avatar outfit items to hide when the costume is worn. You can choose from Head, Torso, Left Hand, and Right Hand.
  • Option to disable the zip sound


[Circuitry]
Input Pins
  • Equip to player ID - equips the costume to the provide player ID.
  • Reset - removes the costume from the current wearer and puts it back on the costume dummy.

Output Pins
  • Equipped Player ID - now reports 0 when no one is wearing the costume.


We also created a new screen where you can view all of the content a player has created in Rec Room – The Portfolio Screen! You can access your portfolio screen through your profile and view other players' portfolios through their player details pages. On the portfolio screen you can view all of the rooms, inventions, and clubs a player has created as well as viewing a list of their subscribers. You will see both unpublished and published content on your own portfolio but you can only view published content on other players' portfolios.

You can now view a list of all players you're subscribed to through the "Subscriptions" tab on the People screen. Here you'll find a searchable list of subscriptions with links to each creator's portfolio.

Creators can now publish custom announcements for their subscribers! Announcements can be created from your portfolio or when publishing a new room or invention. Other players will be able to view your announcements on your portfolio and can follow links to check out your new rooms and inventions.

Also, some general bug fixes:
  • The rangefinder will now report the most recent player ID or object ID on the next circuit tick, so you will no longer miss out if a player or object passes through the laser beam between circuit ticks.
  • Wall run behavior is back to normal after an unintentional change last ship - maintenance has cleaned the walls to verify you should be able to wall run normally again.


As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...