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Rec Room News

Rec Room UPDATE - the "Room Details" edition

Announcing the New Room Details Page!
  • When selecting a room from the watch menu, the Room Details page shows by default
  • Room images added by the owner from the room's page on rec.net are featured in a Gallery on the Room Details page (To select Gallery photos, go to your room's page on rec.net, select "..." on the upper right of a photo, and choose "Add Room Image")
  • The Room Details page now lists: maximum room capacity (determined by the smallest-sized subroom), friends in the room, room warnings, all room creators, room moderators, and published inventions used in the room

[h2]General Improvements[/h2]
  • Improved height threshold so VR players who play seated won't look like they're always crawling.
  • Confirmation screen to bring party members along to a new room now has a cancel button.
  • Fixed a bug where the Pool Table and Disc Golf Goal props were invisible to joining players.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - the "Going Questing" edition

[h2]General Improvements[/h2]
  • Screen players can now press and hold the crouch button to lay down flat on the ground for hiding or sneaking under low barriers!
  • Similarly, when VR players get down on the ground, their torsos will now lay out behind them instead of disappearing into the floor.
  • Fixed a bug where transparent objects (e.g. potion bottles, glasses) were invisible when held in front of water terrain.
  • Outfit items can now be de-equipped from the left side of the mirror menu.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - the "Going Questing" edition

Creators can now set up a custom loading screen for their rooms! This will appear to all players on non-VR platforms.
  • To set it up, go to your room's page on rec.net, and click the settings button (gear icon) under the room's description. Choose from an existing image in your room, and add a title and subtitle.
  • If a room doesn't have a loading screen, its room image, name and description will be shown instead.

[h2]Screens Quality of Life Improvements[/h2]
  • Disabled camera bob/sway when using the Maker Pen on Screens. This makes creating small details easier.
  • Using the Maker Pen to Move/Configure a door/button will no longer unintentionally use the door/button.
  • Fixed drawing surfaces putting a dot in the middle of the canvas when you start using them.
  • Improved player animation when drawing
  • The Screens setting "Hide Control Hints" also hides the reticle/crosshair. This makes it easier to get clean screen recordings.

[h2]Rec Royale Improvements[/h2]
  • Chests are now more concentrated in and around Locales rather than randomly off the beaten path. We hope this encourages more combat encounters in places where they were designed to take place.
  • Lowered the gondola starting height to make the decision of when to drop more impactful.
  • Performance improvements & sound adjustments (new footstep sounds, downing an opponent sound, win sound, and more local ambience to areas around the map
  • Fixed some cases where VR players could fall through the ground when exiting the glider.

[h2]General Improvements[/h2]
  • Flying AIs no longer slow down to a crawl when trying to go up or down slopes.
  • AIs now always display the exclamation point over their heads when starting Combat Behavior. Not just the first time.
  • VR Teleport players no longer get shoved outside Invisible Collision volumes that don't stop Players.
  • Fixed Gizmos not starting automatically when saving or loading a Room.
  • Fixed Rec Royale menu not popping up automatically after matches.
  • The clone tool now has a center handle to clone in place.
  • The Invention creation and publishing flows have been cleaned up and simplified
  • You can create an invention directly from the context menu (...) when using the Select Tool
  • Fixed various instances where custom loading screens were not being shown for upcoming rooms (community boards, playlists, etc)
  • Team color will now be applied to goblins, pirates and skeletons in spawner gadget
  • Fixed bug with the free gift button where it would always show the disabled error message even when it wasn't disabled.
  • Changes to other room settings are now not ignored and reverted when enabling "Allow Creative Tools Beta Content"
  • AI enemies spawned hold the recolor assigned by the maker pen
  • The AI Stop Combat chip works. AI enemies will not engage in combat if wired to this chip
  • Snap to center only snaps the center of the object, not the bounds
  • Reworked how voice chat adjusts the volume and fades the voices of Players based on their distance from you and the direction Players are facing. You can turn this on/off in your rooms through the Subroom configuration screen (Use Directional Voice Chat).
  • When setting Team Spawn Point Selection Mode to "Team" in the Game Rules Chip, it now correctly chooses Spawn Points away from opponents and near teammates instead of randomly. Fixes but where respawn locations would "become random" when saving rooms copied from ^Paintball.
  • Snap Settings can now be adjusted even when Snapping is currently turned off
  • When moving an object via Undo, its Cleanup position will also move appropriately instead of remaining in the previous position.
  • When rotating objects with the axis handles, other axes will no longer snap if snap settings are on.
  • When players Restore a room, they will now be respawned in-place rather than returned to the Welcome Mat
  • The Player Joined event should now fire properly for connecting players
  • Corrected the strange colors in Share Camera film effects

[h2]Beta Content Changes[/h2]
  • Implement Roles in CV2: PlayerHasRole, PlayerAddRole, PlayerRemoveRole
  • Allow Circuit Boards to be deleted
  • Allow rooms with Circuit Boards to save
  • Prevent Control Panels from disappearing for other players


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - the "Going Questing" edition

Creators can now set up a custom loading screen for their rooms! This will appear to all players on non-VR platforms.
  • To set it up, go to your room's page on rec.net, and click the settings button (gear icon) under the room's description. Choose from an existing image in your room, and add a title and subtitle.
  • If a room doesn't have a loading screen, its room image, name and description will be shown instead.


[h2]Screens Quality of Life Improvements[/h2]
  • Disabled camera bob/sway when using the Maker Pen on Screens. This makes creating small details easier.
  • Using the Maker Pen to Move/Configure a door/button will no longer unintentionally use the door/button.
  • Fixed drawing surfaces putting a dot in the middle of the canvas when you start using them.
  • Improved player animation when drawing
  • The Screens setting "Hide Control Hints" also hides the reticle/crosshair. This makes it easier to get clean screen recordings.


[h2]General Improvements[/h2]
  • Changes to other room settings are now not ignored and reverted when enabling "Allow Creative Tools Beta Content"
  • AI enemies spawned hold the recolor assigned by the maker pen
  • The AI Stop Combat chip works. AI enemies will not engage in combat if wired to this chip
  • Snap to center only snaps the center of the object, not the bounds
  • Reworked how voice chat adjusts the volume and fades the voices of Players based on their distance from you and the direction Players are facing. You can turn this on/off in your rooms through the Subroom configuration screen (Use Directional Voice Chat).
  • When setting Team Spawn Point Selection Mode to "Team" in the Game Rules Chip, it now correctly chooses Spawn Points away from opponents and near teammates instead of randomly. Fixes but where respawn locations would "become random" when saving rooms copied from ^Paintball.
  • Fixed some cases where VR players could fall through the ground in Rec Royale when exiting the glider.
  • Snap Settings can now be adjusted even when Snapping is currently turned off
  • When moving an object via Undo, its Cleanup position will also move appropriately instead of remaining in the previous position.
  • When rotating objects with the axis handles, other axes will no longer snap if snap settings are on.
  • Minor performance optimizations for selecting shapes in containers with a large number of shapes.
  • When players Restore a room, they will now be respawned in-place rather than returned to the Welcome Mat


[h2]Beta Content Changes[/h2]
  • Implement Roles in CV2: PlayerHasRole, PlayerAddRole, PlayerRemoveRole
  • Allow Circuit Boards to be deleted
  • Allow rooms with Circuit Boards to save
  • Prevent Control Panels from disappearing for other players


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - the "Going Questing" edition

[h2]General Improvements[/h2]
  • [Oculus] Rich Presence should now be reported for certain Rec Room Original rooms. This means you may start seeing these rooms show up as trending Destinations in the Oculus app.
  • Fixed several spots in the terrain in Rec Royale where you could fall through the map
  • Selection highlighting has been fixed for many gadgets and props, such as the Trigger Volume and Disc Golf Goal
  • You can teleport into or under an impulse volume. Clambering/teleporting onto, climbing and wall run options have been disabled.


Fixed an input lag issue on drag handles for the Move and Clone tools
Removed camera drift on Screens while flying
Editing a number dialogue on Screens will now return you to the prior Maker Pen screen that you were on
Fixed issues with object and shape outlines while using the Delete tool
Animation Gizmos are no longer able to be placed in Circuit Boards

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...