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Rec Room News

Rec Room UPDATE - the “National Hydration Day” Edition

[p]## TLDR[/p]
  • [p]Pathfinders will navigate based on the component inside the container instead of its root pivot.[/p]
  • [p]There’s now an icon to denote when your gift boxes are waiting for you.[/p]
  • [p]My Little Monster Holotars now appear on Quest. [/p]
[p]
[/p][p]## Rooms 2[/p]
  • [p]Newly placed Pathfinders will now navigate based on the Pathfinder component inside the container instead of its root pivot. A legacy position setting has been added to preserve the old behavior.[/p]
  • [p]Backpack tools will now be highlighted when hovered over in R2 rooms.[/p]
  • [p]Fixed an issue that made containers invisible.[/p]
[p][/p][p]## General Improvements & Bug Fixes[/p]
  • [p]Added an icon to denote when you have gift boxes waiting![/p]
  • [p]We took a magnifying glass to an issue where the font could be tiny on mobile maker pen menus.[/p]
  • [p]Fixed some issues with the maker pen when using a gamepad.[/p]
  • [p]Improved PC boot times.[/p]
  • [p]We stepped on potential sources for memory leaks, which will help prevent out-of-memory crashes.[/p]
  • [p]Delete means delete; we uncrossed our wires on a bug that could prevent objects from being deleted when using multiple object properties.[/p]
  • [p]Added confirmation dialogs to Circuits’ Message Senders and Receivers to warn you whenever changing a message would disconnect wires or alter default parameter values.[/p]
  • [p]Holotars in My Little Monster should now appear on Quest.[/p]
[p][/p][p]## Experiments[/p]
  • [p]As part of an ongoing experiment, some players may now see a new player card instead of the full profile page when selecting another player's avatar.[/p]
[p]
[/p][p]Please see here for convenient links to controls, tutorials, comfort options, news, and more: [/p][p]https://rec.net/creator
[/p][p]We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: [/p][p]https://forum.rec.net/
[/p]

Rec Room UPDATE - the "Welcome, Roomie!" Edition

[h2]TLDR[/h2]
  • Roomie has arrived! Your brand new robo-buddy is ready to roam the Roomiverse with you, exclusive to RR+!
  • Maker AI can now generate circuits that make other objects in the room spawnable in hierarchies, plus wire them together.
  • Added push to talk settings for Maker AI so that you can toggle between talking with friends and friends + AI.
[h2]Circuits[/h2]
  • Added "Turn Speed Multiplier" to Rec Room Object Move (In Direction) and Rec Room Object Move (Toward Point) chips.
  • The 'move' chip now respects the motion of moving platforms (we forced it to press F).
  • Fixed a bug where the Is Valid chip would not correctly output false for invalid Audio from Studio Audio Constants and Audio Object Properties.
  • A new 'Rec Room Object Get All of Type With Tag' node allows you to get all tagged objects in the room of a particular type.
  • When Event and Message Senders execute their Receivers, they will now execute all Receivers, even if one errors, and will continue to execute their execution output. Error information will still be properly surfaced and visible for every error that occurs.
[h2]General Improvements & Bug Fixes[/h2]
  • Roomie has arrived! As part of RR+, you can explore, chat, and customize with Roomie anywhere in the Roomiverse. Try asking Roomie for tips and tricks in your favorite room, or for help changing up your style!
  • Maker AI can now generate circuits which can make other objects in the room spawnable in hierarchies and wire them together. For example, in a room with a basketball and a button you can select the button and ask Maker AI "Make this spawn basketballs when I press it".
  • Added Maker AI push to talk settings for everyone or everyone + AI.
  • Fixed the bug where you could no longer turn on and off "Show Your Torso" in the Bean options.
  • The inventions in the 'this room' carousel in the maker pen now automatically update with inventions added or removed from the room.
[h2]Experiments[/h2]
  • Added a direction navigation prototype for mobile maker pen UI. You'll be able to navigate between toolbar items with the left and right bumpers on gamepad or q and e on keyboard.

Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the “Aura Maxxing” Edition

[p][/p][h2]TLDR[/h2]
  • [p]Add to your aura with player auras, exclusive to RR+ and available today![/p]
  • [p]Added a plethora of new chips.[/p]
  • [p]Avatar Studio creators can now make their own combo avatar items.[/p]
[p]
[/p][h2]Rooms 2[/h2]
  • [p]Pathfinders can no longer move if they are the Target Object of a Replicator. No more runaway Replicators.[/p]
  • [p]The Pathfinder will now give you a warning if you try to tell it to path and there is no Nav Mesh generated.[/p]
  • [p]Fixed an issue where the Pathfinder will not move to a location or rotate towards a direction it was already at before being moved with the maker pen or circuits.[/p]
  • [p]Fixed an issue where the Pathfinder could move while it is selected with the maker pen.[/p]
  • [p]Fixed some artifacting that affected giftboxes in some Rooms 2 rooms.[/p]
[p]
[/p][h2]Avatars[/h2]
  • [p]Added Auras exclusively to RR+. Maximize your aura anywhere and leave different trails behind you, check them out today![/p]
  • [p]Customizing your Avatar from the Store is now easier with a new shortcut in the upper-right hand corner of the store page.[/p]
[p]
[/p][h2]Circuits[/h2]
  • [p]Added a new Circuits type called Player Account. Added new chips that use this new type to show profile and portfolio pages, get information about a Player Account like the Display Name, profile picture, etc.[/p]
    • [p]New chips:[/p]
    • [p]Get Player Account By Name[/p]
    • [p]Get Player Account From Player[/p]
    • [p]Get Player From Player Account[/p]
    • [p]List Variable[/p]
    • [p]Player Account Variable[/p]
    • [p]Player Account Get Details[/p]
    • [p]Show Player Portfolio[/p]
    • [p]Show Player Profile
      [/p]
[h2]General Improvements & Bug Fixes
[/h2]
  • [p]Added Vulkan support for Oculus Quest and Android devices![/p]
  • [p]Updates to Referee for stability and performance.[/p]
  • [p]Added a forgiveness buffer to beacons to improve the chances of hitting your target, making it easier to coordinate with others.[/p]
  • [p]Fixed an issue where using the Transform tool without using the handles would not be undo-able.[/p]
  • [p]Fixed an issue where you could not spawn the Desktop Share Screen or Audio Sharing props even if you have access to those.[/p]
  • [p]Fixed an issue where various events would not run after a room save, including Room Reset.[/p]
  • [p]Fixed a bug for wishlist items sometimes not appearing.[/p]
  • [p]Fixed an issue where bringing your hands to your head in VR caused lag.[/p]
[p]
[/p][h2]Avatar Studio[/h2]
  • [p]Creators can now make their own combo avatar items (everybody loves a paint suit)!
    [/p]
[p]Please see here for convenient links to controls, tutorials, comfort options, news, and more: [/p][p][/p][p]https://rec.net/creator
[/p][p]We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: [/p][p]https://forum.rec.net[/p]

Rec Room UPDATE - the “Vrooms 2” Edition

[h2]TLDR[/h2]

  • We’ve fully moved to the upgraded bean and added a few changes and options to make the experience closer to that of the classic bean.
  • Drivable vehicles are now available in Rooms 2!
  • Custom locomotion updates, new chips, and more!


[h2]Rooms 2[/h2]

  • Start your engines, drivable vehicles are now available in Rooms 2! Find the Rally Buggy, Classic Coupe, Wolf Ride, and Trusty Pickup Truck in the MakerPen palette.
  • The new Particle VFX Constant and Play Particle VFX At Position nodes allow you to play a particle effect using Circuits! You can even create your own custom Particle VFX in Rec Room Studio and then use those effects with Particle VFX Constant.
  • Added a set of chips to attach objects to player avatars. This enables costume functionality in Rooms 2!
  • Added missing chip descriptions for Rooms 2 chips.
  • Share Camera polaroids can be printed in Rooms 2 rooms.
  • Audio values can now be set for object properties directly from the config panel.


[h2]Avatars[/h2]

  • Beans now locomote smoother (they’re less bouncy).
  • The bean avatar head has been moved forward by 4cm to replicate the old bean look.
  • Idles stand more up-straight. The hip/body moves around a bit rather than being "land-locked" producing less leaning/bending.
  • Hands are animating again when idle (this goes for full body as well!)
  • Suggested items in the Avatar Customization menu now include popular items made by our community.
  • Added a fix for the mouthbrows!
  • Added a fix for eye gleam on bean avatars.


[h2]Circuits[/h2]

  • Circuits Messages have been delivered! They're an alternative to Events that are much easier to reuse across rooms and inventions. They're as flexible as the "Generic Room" event is, but with a LOT less boilerplate circuitry needed to filter actions and fetch parameters. Let us know what you think of them in the Discord or Creator Forum!
  • Custom Locomotion updates:
    • Input events are now available in the global scope, e.g. On Locomotion Sprint Button Input.
    • Added local player variants of locomotion state events, e.g. On Local Player Jumped.
  • Added the "Rec Room Object Try Get Property" chip to beta. This chip combines Rec Room Object Has Property and Rec Room Object Get Property - it outputs both a bool for whether or not the property exists on the given object and the value of the property itself. If the property does not exist, it outputs a default value set by one of the chip's inputs.
  • Added the “Find and avoid Edge” and “Find and avoid Obstacle” chips. These will have some more detail in the comments on the creator forum if you wanna know more about how to use them!
  • Fixed a bug that could cause the 'Audio Player Set Time Stamp' chip to break when used without an active audio clip.


[h2]General Improvements & Bug Fixes[/h2]

  • The Maker Pen now only blocks custom locomotion when you're flying, making it easier to mix creation and play!
  • Fixed a bug where disabling jump input while flying would leave you trapped in the air.
  • Dropping the maker pen will now make you stop flying so you can get right back into the action.
  • Weapons with configurable object damage now have a default object damage value equivalent to their default player torso damage value.
  • MakerAI Day Pass redemption fixes.


Please see here for convenient links to controls, tutorials, comfort options, news, and more:
https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the “Standing Slide” Edition

[h2]Rooms 2[/h2]

  • Added the "Raycast All" and "Spherecast All" beta chips.
  • Fixed a bug where Raycasting/Spherecasting a ranged weapon may return an invalid object instead of the weapon.
  • Fixed a bug where Raycasting/Spherecasting detects circuit boards and container pivots.
  • Boolean Object Properties now show up properly in the config menu in Advanced Creation Mode.
  • The Shift+Drag Marquee Select now selects only objects in scope again when in Advanced Creation Mode.


[h2]Circuits[/h2]

  • Allowed around 130 more types of chips inside of Function Definitions!
  • Chips can now be locked and unlocked.
  • The lock icon will now always show up on locked objects.
  • A new `Is Rec Room Object of Type` node allows you to check if an object is a specific kind of Rec Room object.
  • Added a new Show Room Details chip that shows the room details watch page of a given room for a given player.


[h2]Mobile Maker Pen[/h2]

  • You can now view your inventions in the Mobile Maker Pen palette!
  • The Mobile Maker Pen Palette will now resize vertically to make better use of screen space available on your mobile device.
  • Mobile Maker Pen now includes Play/Pause and Reset buttons. Pause the room to stop gizmos and update events. 'Room Get Is Paused', 'Room Pause', and 'Room Resume' chips are also available in beta rooms, with circuit events that fire when they're run.


[h2]General Improvements & Bug Fixes[/h2]

  • Added Player Properties in beta. These work similarly to Object Properties, but exist on all players in the room.
  • Custom Locomotion: You can now request a slide while standing, crouched, or prone without sprinting first. Also added these global and player level events: On Crouch Stopped, On Prone Stopped, and On Clamber Stopped.
  • Rooms in the 'Saved For Later' carousel now show the most recently saved first. Fixed issue preventing all rooms from displaying when viewing the full list.
  • Automated invention moderation actions should now be more clearly messaged in the warning popup.
  • Fixed a bug where inventions with recolored objects did not show the color when previewing the invention.
  • Fixed an issue that caused reparenting objects to fail when using the Connect tool.
  • Fixed a crash that could happen when another person deleted a spline point while you were looking at it.


[h2]Experiments[/h2]

Starting an experiment to improve your search experience in the palette.



Please see here for convenient links to controls, tutorials, comfort options, news, and more:
https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/