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Rec Room News

Rec Room UPDATE - the "See Yourself in Rooms 2" Edition

[h2]TLDR[/h2]
  • Maker AI can now generate circuits!
  • The mirror has arrived for Rooms 2!
  • Avatar Studio clothing can be tried on in your dorm!
[h2]Maker AI[/h2]
  • You can bring objects to life with Maker AI's new circuit generation features.
  • RR+ subscribers can test our experimental Maker AI circuit generation update inside the Maker AI dorm environment. For the best experience, we recommend checking out Maker AI with circuits in a newly created dorm.
  • You can now use Maker AI's new text chat option for commands - no voice required.
  • New Rec Room Object Move (In Direction) and Rec Room Object Move (Toward Point) R2 circuits make it easier for players and Maker AI to create physics-driven object movement without needing pathing systems.
  • Try using these examples to unlock a new level of creativity: "Make the robot chase me" - Will give an object autonomous behavior. "Make this ball jump once per second" - Will add periodic motion. "Have this bucket change between red and blue frequently" - Will create dynamic visual effects.
[h2]Rooms 2[/h2]
  • Connected a few dots (literally) - you can now undo and redo connected tube segments in Rooms 2.
  • Squashed a bug where objects being scaled while a room is saved ended up in incorrect positions.
  • Added "inventions in this room" carousel in the palette in Rooms 2.
  • Mirror, mirror on the wall... it's finally here in Rooms 2!
  • Unstuck a sticky situation where your small objects could get stuck when scaling.
  • Fixed Get Velocity always returning 0 in Rooms 2 rooms after setting, adding, or reflecting velocity. It's now actually reporting... velocity.
[h2]Circuits[/h2]
  • Fixed the new Projectile Hit Player beta events firing off multiple hits for one shot when a Projectile Launcher is used with the Projectile Launcher Set Firing Player chip.
  • Smart Circuits should be easier to open, especially when pointing at objects that are far away.
[h2]General Improvements & Bug Fixes[/h2]
  • Store carousels received a small tidy-up for a cleaner and more consistent look.
  • Fixed a glitch where -1 token avatar items appeared in the store. Negative pricing is sadly not a thing.
  • Improved load times for recently built RRS rooms.
  • "This Room" inventions are now available in the Mobile MakerPen palette. Handy!
[h2]Avatar Studio[/h2]
  • You can now try on UGC Avatar Items right in your Dorm! Hit that "TRY" button to give your outfit a test drive. Just remember - trial fits don't leave the dorm unless you buy them!
  • Creators can update their live avatar items directly. No middleman is needed; fashion freedom achieved.
[h2]Experiments[/h2]
  • We're testing ways to make placing large objects feel smoother and more magical.
  • Item cards are getting experimental facelifts: clearer "limited time" badges and descriptions that fit each item's size.

Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "Golden Week" Edition

[h2]TLDR[/h2]
  • You can now publish Rooms 2 inventions that include beta content!
  • More creator moderation tool improvements.
  • You can now add UGC items to your wishlist!
[h2]Rooms 2[/h2]
  • Enabled invention publishing for Rooms 2 inventions with beta content.
  • Fixed an issue that could cause Object Property chips not to show up in the palette as expected.
  • Object Property chips and event receivers are now supported in inventions, even when not including an object with that property.
  • Fixed R2 hierarchy view ordering of root objects.
  • Fixed bug where Rooms 2 rotators/pistons could permanently stop moving on authority change or on player leaving.
  • Deprecated/Replaced Piston/Rotator Get Speed chips to now be accurate in containers.
  • Fixed a bug where CV2 rotator speeds were affected by scale - this fix will only affect newly placed rotators, existing ones will need a new option "Scale Affects Speed (Legacy)" toggled in the config menu.
  • CV2 Pistons are still affected by scale by default, though they also now have this setting to turn that off.
  • Fixed a bug where the CV2 event "Target Hit" on the Piston did not consistently fire.
  • Fixed a bug where CV2 pistons with a configured nonzero default speed might not move when the room loads.
  • Fixed a bug where CV2 pistons that are already moving on room load might not fire their first Target Hit event.
  • Fixed a bug where CV2 pistons/rotators would stop on Rec Room Object Reset even if they had default speeds configured for them to start moving immediately on room load. This bugfix will apply to all new pistons/rotators, but will need to be manually enabled in the config menu for existing ones in case your room relies on this behavior.
  • CV2 Rotator max speed raised to 360 degrees/second.
  • You can no longer clone pivots.
  • Immortal objects have been made mortal again.
  • Fixed a bug where the invention store was sometimes empty in Rooms 2.
  • Fixed a bug where you couldn't close your watch after switching to the select tool.
[h2]Circuits[/h2]
  • A respawning player will no longer fire a stale On Player Grounded event with the surface they were standing on before respawning.
  • The Respawn chip will no longer have players inherit the velocity of the platform they were previously standing on before respawning.
  • Reduced default rolloff distance of the Play Audio At Position chip. This change will only apply to newly spawned chips. Existing chips saved as part of a room will not be changed.
  • Added the Root Object Hit by Melee Collision, Root Object Hit by Explosive, and Root Object Hit by Player Events.
[h2]General Improvements & Bug Fixes[/h2]
  • More creator moderation tool improvements!
  • Adding a link to a player's room ban history from their profile.
  • Ability to unban a player from multiple rooms at once (rooms I moderate, co-own, or created).
  • Adding a button to refresh the current room instance if things are getting too hairy.
  • Added a room reset button to the room details page.
  • Added support for the new Widget Watch profile panel.
  • Updated the app icon on mobile.
  • You can now add UGC avatar items to your wishlist!
  • Made signing up for RR+ a bit more accessible.
  • Quaternion ports and variables now default to a valid quaternion with no rotation.
  • Quaternion and Vector3 port previews are now more compact when viewed with the maker pen.
  • You can now switch between classic maker pen and mobile maker pen without flying ending or your maker pen selection canceling.
  • Fixed the gift button being incorrectly disabled for some items.
  • Fixed an issue where any AGOnly tags would cause the invention tag updates to fail.
  • Fixed the Fly Vignetting option getting incorrectly applied to non-flying movement.
[h2]Rec Room Studio[/h2]
  • All Rec Room Studio Objects are now able to be recolored! You can use the Maker Pen's Recolor tool, the Rec Room Object Set Color chip, or the Configuration panel for the Studio Object to change its color. If your Studio Object contains any Instance Recolor components, the object's color will apply only to the Renderers specified by Instance Recolor. If there are no Instance Recolor components, then the object's color will apply to all Renderers inside the Studio Object.
[h2]Classic Bean Update[/h2]
This week, if you are using the classic bean, you will automatically be upgraded to the new bean when you log in. You'll still have the option to switch back for a limited time, but we wanted to see how this nudge may encourage more players to upgrade.

Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "Paint Your Body" Edition

[h2]TLDR[/h2]
  • Body paint is now available with RR+!
  • Over 100 props are now available in Rooms 2!
  • Added Studio Objects and Studio Audio Constant chips so now you can share Studio content with others!
[h2]Rooms 2[/h2]
  • More props are now available in Rooms 2!
  • Pathfinder, touchpad, and collision detection volume are no longer in beta!
  • Added Stage Light V2 in beta.
  • Fixed a bug where the
    Rec Room Object Reset
    chip would silently fail (and cause havoc) if you tried to reset an object which isn't able to have an object board.
  • Fixed crash issues caused by using the Delete Everything button.
  • Fixed an issue where players could get stuck in Rooms 2.
  • Completed some additional optimization work.
[h2]Avatars[/h2]
  • Body Paint has arrived exclusively for RR+! Change up your look in an all new way, add some extra color to your favorite outfits, or find new ways to express yourself. All RR+ subscribers gain access to all 19 colors. Body Paint is distinct from skin tone - you can swap or remove Body Paint without changing your avatar's stable identity!
  • Fixed an issue where pushing some of the new advanced customization sliders to their extremes looked a little too wonky.
[h2]Mobile MakerPen[/h2]
  • Added vertical toggle buttons.
  • Added a fix where if the precision mode is toggled on in Mobile MakerPen, it stays on when switching to the Classic MakerPen and back. It will also stay when you drop and re-equip the Mobile MakerPen.
[h2]Circuits[/h2]
  • Vector and Quaternion inputs on chips can now be configured to a default value.
  • Opening the Smart Circuits menu will no longer leave behind a sound as if you are still trying to connect something.
[h2]General Improvements & Bug Fixes[/h2]
  • You now have access to the people tab in your watch during \^SocialOrientation.
  • In the 'Create' tab of your watch, your rooms list will now default to showing your most recently created rooms first. Previously this was alphabetical.
  • All small text entries in the configure menu are now wider. No more poking at tiny text boxes!
  • Made the following changes to invention tags:
  • Tags now save only when you click the 'save' button, no more autosaving
  • Added some descriptions to category tags.
  • Made all tags case insensitive, so adding upper or lowercase characters won't affect the tag. They should also cry a little less often now.
  • Gift box data is now tamper-proof.
  • Fixed a bug where chat threads didn't consistently open with the most recent message focused
  • Fixed some wonky back button behavior on the Load Room Save page.
[h2]Rec Room Studio[/h2]
  • Studio Objects and Studio Audio Constant chips can now be placed into an Invention! This allows sharing RR Studio content from your room with others.
[h2]Experiments[/h2]
  • We're testing out a new 'Featured Creator' carousel in the Play menu that will show up for some players. One manually selected creator at a time will be featured.

Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "Appendage Collision" Edition

[h2]TLDR[/h2]
  • Tomorrow we're launching Mobile Makerpen!
  • New props and invention search is now available in Rooms 2!
  • No more competitive disadvantage for FBA players in PvP rooms (we disabled appendage collision)!
[h2]Rooms 2[/h2]
  • Several props are now available in Rooms 2: Bell, Marker (Eraser), Bottle (Water), Disc, Coffee Mug, Coffee Pot, Bucket, Speaker, Concert Speaker, Dodgeball, Chair (Basic), and Table (Basic).
  • You can now search for inventions in Rooms 2!
  • Fixed issues that could lead to desynced object positions.
  • Fixed an issue where a compound object could have different authorities for different parts of its hierarchy.
[h2]Avatars[/h2]
  • New eye, eyebrow, and mouth sprites have been added!
  • Full body players, you can now play Paintball, Laser Tag, etc. with no competitive disadvantage compared to bean players. We have turned off collisions on your arms, legs, and feet.
  • Arms and wrists would sometimes get twisted up as you viewed your avatar. No more of that!
[h2]Mobile MakerPen[/h2]
  • Later this week, we're launching a new beta version of the Maker Pen on mobile devices, designed to make creation more approachable, delightful, and streamlined! We're aiming to allow you to focus your attention on the creative process and less on the mechanics of tool selection and menu navigation. This is just the first release - we're still working on simplifying more of the Maker Pen features, but we wanted to prioritize what is used most like the movement and palette tools for this first version. You can also toggle back to the classic Maker Pen at any time. Make sure to let us know what you think on the creator forum!
[h2]Circuits[/h2]
  • Added a new "Projectile Hit Player (new)" event in beta to both ranged weapon boards and the player board. This event is better than the old version at reliably detecting player hits in multiplayer contexts. With this version, you should no longer need to network between players for reliable hit detection. This will fire for all players if either the player getting hit or the player firing the gun detects that a projectile hits somebody.
  • Added a new "Global Projectile Hit Player" event in beta that uses the same system as the above new event.
  • The 'Rec Room Object Set Authority' chip will no longer error if the Target object is held but the input Authority is the same as the current Authority, resulting in no change.
[h2]General Improvements & Bug Fixes[/h2]
  • We've improved visibility of your rooms by highlighting their Beta or Updated status in the Watch Menu.
  • Added indicators and warnings for beta content in inventions.
  • Tweaked some of the depth control settings for Place.
  • Opening and closing your watch won't cause it to reset back to the Widget Watch home.
  • Oculus Quest will now display a splash screen while loading the title screen. Players will now spend less time staring into the void.
  • Fixed an issue with the bowling ball consistently making the rolling sound.
  • Fixed trail effect on several explosive weapons to only be active when thrown.
  • Removed tiled background from store items to make the thumbnails pop out more.
[h2]Experiments[/h2]
  • Split test: Screen players can Give a held object and let another player Take it, without throwing it on the ground. It gets the job done! Look for it in the gesture radial menu.


Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "Get rotated" Edition

[h2]TLDR[/h2]
  • We added Party Flags for easier partying!
  • Added categories for Rooms 2 inventions, you can use 16 tags per object and player, and more Rooms 2 additions and fixes.
  • Holotar bugfixes and playback improvements.
[h2]Rooms 2[/h2]
  • Added categories to Rooms 2 inventions! This lets you choose which carousel your invention best fits into.
  • You can now use 16 tags per object and player!
  • Fixed the visibility of the yellow dotted tether lines which connect object boards to their target (this line is supposed to be visible when either the object board or its target is selected).
  • Shapes now properly show their
    Tags
    and
    Is Frozen
    settings.
  • You'll no longer be able to accidentally delete a container's pivot point.
  • Fixed the Handheld Streamer Camera being unable to spawn via the menu Watch > Settings > Misc > Streamer Camera.
  • Fixed an issue where R1 inventions were excluded from the local player's portfolio in Rooms 2 rooms.
  • Fixed an issue where we'd try to respawn objects while a player was holding them or near them.
  • You'll no longer be able to accidentally delete a container's pivot point.
  • Fixed a bug where exiting a container would incorrectly save the current position/rotation/scale. This caused inadvertent edits such as when a Rotator is rotating while a container is being modified.
[h2]Avatar[/h2]
  • Expanded head and nose scale ranges for both full body and upgraded bean.
  • Holotar recording and playback bugfixes, plus new recordings will playback body rotation and animations properly regardless of how your projector is rotated. Get rotated (correctly), Holotars!
[h2]General Improvements & Bug Fixes[/h2]
  • Party up faster with the new Party Flag! Drop a Party Flag to invite nearby players to join your party instantly, no watch open needed! Whether you're exploring, playing, or just hanging out, gathering your squad is now easier than ever. Look for the Party Flag option in the gesture radial menu and start making new connections at the speed of play!
  • If you have UGC Progression enabled in your room, new players will only receive a "Level Reached" event the first time they join, not every time.
  • We've disabled EAC. Be on the look out for our latest dev blog detailing what's next with Referee.
  • Fixed Synced Object Properties not showing up correctly for join-in-progress players.
  • Players now sync correctly in Object Properties
  • You can now sync Rec Room Objects in Object Properties!
  • Trigger Volumes now clear properly when a player leaves the room while still inside the trigger volume.
  • Fixed an issue where players could get stuck on a black screen when kicked back to the login screen.
  • Improvements and bug fixes for the Widget Watch.
  • Refreshed the RR+ sign-up page.
  • Interaction Volume v2 is now out of beta.
  • Clarified error messages when spawning an object with the maker pen fails.
[h2]Rec Room Studio[/h2]
  • RRStudio objects now behave like containers (can have child objects) in Rooms 2.
  • RRStudio objects now use the common Rooms 2 physics properties/settings in Rooms 2.
[h2]Experiments[/h2]
  • We'll be rolling out some rotation and depth control improvements for Place as an experiment, to help players place objects faster with more precision when using the feature, especially on mobile.
  • Edited an ongoing experiment that produces smoother motion for remote players.

Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/