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Rec Room News

Rec Room PATCH - the "Place Precisely" Edition

[h2]General Improvements & Bug Fixes[/h2]
  • Added "Place", a new way to interact with objects! Now you can pick up and place objects with precision on screens, instead of dropping or yeeting them across the room.
  • Fixed an issue with notifications disappearing once you've interacted with them. We're busting ghost (notifications) this spooky season B)
  • We fixed an issue with the FBA version of the Dirt Bike Chest Protector - should show up the correct color now!
  • Fixed several issues with viewing players' outfits on their profile page.
  • Even faster MakerPen load times.

Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Updated Update" Edition

[h2]TLDR[/h2]
  • No more double invites! You won't be asked to invite friends who are already in the room you're going to.
  • Gave some TLC to slide and teleport animations for FBA and Upgraded Bean.
  • Fixed some issues with broken Data Table UI, Customize Anywhere, and chip culling performance.
  • Added support for cloning RRS Rooms!
[h2]Avatars[/h2]
  • We heard your feedback and gave some love to our slide and teleport animations on both Full Body and Upgraded Bean Avatars. We hope this helps level the playing field for PvP games!
  • Customize Anywhere is now a tab in the Watch.
  • Fixed a bug where the Customize Anywhere button wouldn't take you to the Customize Anywhere page.
[h2]General Improvements & Bug Fixes[/h2]
  • Fixed an issue where a broken UI was preventing Data Tables from being viewed or edited.
  • Fixed an issue where the "back" arrow wouldn't appear on Watch store carousels.
  • Fixed certain item lists not updating.
  • Added search bars to more config menus for various nodes.
  • Players will no longer be asked to invite online friends who are already in the room they're going to.
  • Improvements to chip culling performance.
[h2]Rec Room Studio[/h2]
  • We've now added support for cloning RRS Rooms! Users will first have to confirm they own the right to use all assets within their room for it to be cloneable, then you'll be able to share your creations with everyone.
[h2]Experiments[/h2]
  • Started an experiment with audio settings where the microphone is turned off by default on new accounts and we're testing a variety of UI changes to let the player know their microphone is muted.
  • Rolling out a more performant chat experience to some players.

Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the "Rectober 2024" Edition

[h2]TLDR[/h2]
  • The Material Conversion tool is now available! Check out our dev blog for info on how to use it.
  • Spooky season is upon us, join us for Rectober!
  • Name limits have been increased for invention, inventory, and offer names.
[h2]Rec Room Studio[/h2]
  • The new Material Conversion window assists you in converting third-party materials to render properly in Rec Room.
[h2]General Improvements & Bug Fixes[/h2]
  • Fixed an issue where 'back' arrows wouldn't appear in Watch Store Carousels.
  • Fixed a bug with the background app splash screen on iOS.
  • Spooky scary new Rectober app icon on mobile O_O
  • Increased the max character limit for invention, inventory item, and offer names to 40 characters!

Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the "Fully Functioning" Edition

[h2]TLDR[/h2]
  • You can now customize your Reactions from your Profile page!
  • Functions! Check out all the new chips you can use inside of Functions below.
  • Fixed holster placement issues in VR and the handshake interaction between VR and other platforms.
  • Optimize your meshes in RRS with the click of a button using ProBuilder Optimization!
[h2]Avatars[/h2]
  • Your avatar shoes just got an update! We added feet data... don't make it weird.
  • Fixed a bug that added a nose and eyebrows to saved outfits when loading in Modern Bean.
  • Fixed a bug where the Watch would disappear when switching body types.
[h2]Functions[/h2]
  • Function Call Nodes can now be used in inventions!
  • Fixed a bug where Functions could end up in a bad state after deleting one of their output ports. They should now... function correctly (ba-dum-tssssss).

  • The following chips are now usable inside of Functions:

  • Data Table Get All Rows Containing
  • Data Table Get Column Count
  • Data Table Get First Row Containing
  • Data Table Get Row Count
  • Data Table Read Cell
[h2]Rooms 2.0[/h2]
  • Added LocalPlayerSetLocomotionVFXEnabled. This new chip allows you to disable various feedback effects in R2 so you can cleanly replace them with custom effects.

  • Fixes for Hierarchy view:

  • Gamepads are now able to reorganize hierarchy!
  • You can now scroll through hierarchy view on touch platforms.

  • You can now 'undo' the "Edit Out and Move Selected" operation.

  • Fixed a bug where the "Select Entire Invention" button in the "options" menu could result in invalid selections.
  • The "Make Invention" option in the Makerpen options menu will now appear even if you have part of another invention selected.
[h2]General Improvements & Bug Fixes[/h2]
  • Take your Reactions to the next level with basic customization on your Profile page!

  • Fixed an issue where in VR if you physically moved or rotated yourself in your play area, the hip equip slots would become incorrectly placed. This issue was prominent in Rec Royale, now you should be able to catch Ws without fumbling through your weapons!

  • Adjusted the hip slots volume placement when VR player goes into crouch and prone to reduce false positives.

  • We heard your feedback that the new default shirt for costumes was causing clipping issues. Now, when you equip a costume that hides torso items, you'll see the old default shirt again.

  • Improved the Screens-to-VR Handshake interaction, so for Screens players interaction with VR players:

  • The prompt for accepting a handshake from a VR player changed from "Add Friend" to "Extend Hand". (The VR player can complete the interaction.)
  • The progress bar around the prompt was removed since it only requires a tap.

  • For handshake offers started this way, the Screen player's gesture will return to neutral after a completed handshake.

  • Faster load times for the Makerpen.
  • Object highlights/outlines on mobile are now scaled correctly for iOS, Android, and Quest.
  • Fixed certain grid lists of room cards having missing rows.
  • Cleaned up UI hydration for controller users.
  • Fixed visibility on some advanced microphone settings to match platform capabilities.
  • Fixed incorrect sizing on the Play search page.
  • Fixed a bug where some users with a lot of saved outfits weren't able to log in.
  • We changed the default t-shirt for new users to the Untucked Tee.
  • Fixed an error on the bug report page.
  • Storefront boot performance optimization.
[h2]Rec Room Studio[/h2]
  • A new component called ProBuilder Optimization can now be used to save memory when using ProBuilder by creating optimized Unity meshes for runtime! If you add the component to your existing ProBuilder Mesh objects, you can use the Optimize button in the Inspector to create an optimized mesh. If you need to edit the mesh again with ProBuilder, the Edit button restores the original ProBuilder Mesh component.
[h2]Experiments[/h2]
- Starting an experiment for a new title screen landing page that will affect some players. This will give players the ability to join friends that are already online in public rooms from the title screen!- Starting an experiment for party size warnings when traveling to a room too small for the size of your party. No Bean or FBA left behind!

Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the "Nothing to See Here" Edition

[h2]Read the title.[/h2]
  • For real.
  • Did you even read the update name?
  • Nothing to see here. It's in the title.
  • Totally not gearing up for something in the future.
  • Literally no updates are in here today.
[h2]Are you still reading these?[/h2]
  • Last week's update was large.
  • The shipnotes were like a mile long!
  • That's a lot of scrolling.
  • Don't you wanna take a break?
  • This is your chance to find a new favorite room.
  • Tell your friends you love them.
  • Maybe get some boba from the place nearby.
  • Are pumpkin spice lattes back yet?
  • I've never tried one but I think this is the year.
[h2]I swear there's nothing substantial here.[/h2]
  • Seriously.
  • Stop reading.
  • Fine, I'll give you what you want.
  • A little glimpse into our dark and twisted reality.
  • It's an update in preparation for some stuff coming later.
  • Stuff that's, like, cool and lit and stuff.
  • +10,000 aura type beat.
  • Definitely not anything sus.
[h2]I'll be honest[/h2]
  • We are working on some cool stuff and can't wait to share it with you. Might not be the next ship or the ship after that, but this ship is here to help us make some upgrades to do those things.
  • Make sure to RSVP to RecCon and Gribbly's keynote for a look at what's coming Soon(tm) (and beyond!)

  • Thanks for reading all this.

  • Especially you, Sk0l ;)

  • tt4n, see y'all at RecCon!

Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.