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Rec Room News

Rec Room PATCH - the "All That and a Bag of Chips" edition

[h2]Circuits Changes[/h2]
  • Added a bunch of new chips in beta:
  • Player Head chips:
    Player Head Position
    ,
    Player Head Rotation
    ,
    Player Head Forward Direction
    ,
    Player Head Up Direction
    ,
    Player Head Velocity
    ,
    Player Head Height
  • Player gaze chips:
    Local Player Gaze Origin
    ,
    Local Player Gaze Direction
  • Player Get Seat
    - This chip will return the seat a player is in if said seat is a maker pen object. This chip does not work with vehicle seats.

  • Chip port selection should now be more reliable. (We think we fixed it! Please tell us if ports are still being weird.)
  • Decreased the volume of circuit error SFX. It could be argued that getting jump-scared whenever you get an error is a good way to train yourself to not make mistakes. On the other hand, it could be argued that... not that.
  • Fixed a bug where some Circuits math chips would continue to compute as though additional input ports were there, even after they had been removed. Math does not believe in ghosts.
  • Player Radio Channel
    Chip change: the thresholds when radio effects kick in/go away now account for the voice rolloff settings for the player in the room.
  • Deprecated and replaced the
    Distance
    chip, as well as the
    Player Get Position/Rotation/Velocity
    chips. They are now based on the player's "root," in order to be consistent with their setters.
[h2]General Improvements and Bug Fixes[/h2]
  • All players, including non-RR+ members, can now create room keys and currencies! (You'll still need RR+ in order to set prices on keys and create currency packages.)
  • Added a new voice roll-off option of 15.
  • The respawn delay on objects can now be set as low as 0.1 seconds. We've also added an option to disable the respawn visual effect if you really hate those orange cubes.
  • Added highlight to the clone tool.
  • Fixed various skins that were missing some pieces.
  • Fixed corruption of subtitle text in VR. (Hooray!)
  • Fixed a small audio issue with the Room Chat send button.
  • Fixed an issue where some PC players were experiencing inconsistent behavior with a surface snap.
[h2]Rec Room Studio[/h2]
  • Deleted boards will no longer re-appear in the game. Use the right-click editor menu on the object Rec Room Studio -> Remake Object Board, to create the board again.

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "All That and a Bag of Chips" edition

[h2]General Improvements and Bug Fixes[/h2]
  • Improved Copy + Paste in Rec Room Studio to make it harder to accidentally paste mixed selections of Studio and non-Studio objects in Unity, which does not copy the Maker Pen objects correctly.
  • Added 'AddVectorTransform' and 'VectorInverseTransform' chips in beta.
  • You can now search for any published custom shirt.
  • Fixed a bug with the Rec Room Object Reset chip not resetting Studio Objects for all players
  • Fixed the possibility of all audio breaking in Jumbotron, as well as any other rooms with Assassin Bots or Mouse Bots. The Mouse Bots are supposed to be stealthy, but not /that/ stealthy.
  • Play Audio At Position chip (beta) now shows a CV2 error if trying to play an audio clip at a playback speed of 0.
  • Fixed the room resets for Beacon & Particle Emitter V2.
  • UI now appears correctly when disabling self-scaling at a non-default scale.
[h2]Rec Room Studio[/h2]
  • Fixed several bugs that could cause 'Upload & Build' to fail silently.
  • Screen Space Canvas HUDs are now supported on VR platforms
  • Corrected an issue that could cause
    Permission Denied
    errors to appear rapidly in the console when opening a room for which the creator is a Temporary Co-owner.

Improved the Rec Room Studio user experience for opening room saves with better error messaging if opening a room fails for any reason.
  • Fixed a bug that may prevent you from uploading your room while other creators are playing in the room.
  • Using .dds & .texture2d files that contained compressed texture data would cause 'Upload & Build' to fail. Added a room error when one of these formats is used.
  • Fixed vertex color for Rec Room Studio Lit shader.
  • Disable detail support on
    Rec Room Studio/Lit
    shader until it can be supported by game..

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "All That and a Bag of Chips" edition

[h2]General Improvements and Bug Fixes[/h2]
  • Radial shortcut menu in ProUX mode won't stay open if a focus is attempted while it's open.
  • Deprecated and replaced
    Greater Than
    ,
    Greater Or Equal
    ,
    Less Than
    , and
    Less Or Equal
    chips. The old versions treated very close float values as though they were equal. The new versions do not.
  • Fixed the new
    Equals
    chip (beta) not understanding that
    Infinity
    is equal to
    Infinity
    . (Yes, not all infinities are the same size. No, we did not explain that to the
    Equals
    chip.)

Fixed a bug where using the Maker Pen to interact with full body costume dummy while another player is wearing the costume breaks the PiP for the costume-wearing player.
  • Fixed bugs that caused the comment chip to not show its comment body, and to not update its color in some instances when a comment body had been set.
  • Fixed an invalid password attempt resulting in the player having to press the back arrow more than once to get back to the switch account screen.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "All That and a Bag of Chips" edition


Hope you're all wired up for this latest patch! You won't be board by this update. We've taken your input and processed that into a program of electrifying new fixes and features! And its not the same old junk(tion)-- Rec Room Studio is branching out with a new tool for editing circuits! And if you don't node, now you node...
[h2]General Improvements and Bug Fixes[/h2]
  • Added a new Room Owner Lock toggle to object configurations. Room owners can now lock down objects and chips in their rooms so that only other co-owners can manipulate them.
  • Chip Settings now display the correct number of modifiable properties.
  • Fixed a bug that could break some props when holstered on a disconnecting player.
  • Fixed a bug where using the Maker Pen and Share Cam equip shortcuts would not actually equip the tools to your hand if you're gesturing or posing.
  • Fixed an issue with VR creators being able to move/scale shapes with their off-hand when using the Maker Pen.
  • Fixed a bug that caused player input ports on new chips to default to '(None)' instead of 'Local Player'.
  • Fixed the bug that 'Motion Trail' components have physics collisions with other room objects when their positions are being updated.
[h2]Rec Room Studio[/h2][h3]Rec Room Studio now has a Circuit Editor![/h3]
  • Open the new window via Rec Room Studio -> Circuit Editor...
  • Select any circuit in the main view and click the magnifying glass to populate the Circuit Editor window
  • Use common Unity controls to move and connect chips, or to navigate around the circuits
  • Right-click on chips to access controls like renaming or setting event types.
  • Double-click any board to view its contents
  • Create new chips via the Circuit Palette window or simply right-click on an empty space and choose Create Node.
  • Setup new boards by adding functions and ports on the In or Out bus via the right-click menu
  • Enjoy an updated Scene view representation of your circuitry!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "All That and a Bag of Chips" edition

[h2]New Home[/h2]
Some of you with iPhones will start to notice something new when you first launch the app. This is what we are calling "Home," our new launch experience. Home was created to load quickly into Rec Room and brings in what you already love about Rec.Net. You can scroll the feed, comment on photos, discover rooms, and chat with friends, all with the core Rec Room experience being a tap away.
[h2]Maker Pen Shortcuts[/h2]
Maker Pen radial menu shortcuts are available for Keyboard and Gamepad! Use it for quick access to a few high-frequency tools, undo, and search. Available on the Default control scheme by holding down middle/right click or left trigger.
[h2]Circuits Updates[/h2]
  • Fixed several of the 'Player World UI' chips not caring about the net heat limit.
  • The cooldown period for the Player Prompt Multiple choice chip has been decreased, and the chip will now display a warning if it's used while it is in cooldown. The chip will also no longer timeout when run for the local player.
  • New chips in Beta:

List Remove Item (First)List Remove Item (All)String ReplaceString Split WhitespaceString TrimColor to RGBColor to HSV
[h2]General Improvements and Bug Fixes[/h2]
  • We're testing out a huge improvement to the Outfits menu! Take a stylish spin around Rec Room with the following QOL improvements:
  • Outfits are now nameable AND searchable.
  • A new dynamic scrolling layout.
  • Fast links to purchase more outfit slots with RR+ or additional outfit items in the store.
  • Did you know you can jump to get out of some seats? Well, now there's a button prompt so you know!
[h2]Rec Room Studio[/h2]

  • Improve performance in Studio for Rec Room Objects with a large number of exposed properties or events

  • Fixed an issue in Rec Room Studio where removing the Rec Room Object component from a prefab left the room's Maker Pen Scene in an incorrect state
  • Added support for post-processing effects in Rec Room Studio.
  • You can now enter search terms to filter the list of rooms displayed in the
    Pick Room
    window.
  • You can now chat with co-owners who are playing in the same room that you are editing.

Rec Room Studio uploads no longer allow files greater than 100 MB in order to improve stability in the cloud build process.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.