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Rec Room News

Rec Room PATCH - the "All That and a Bag of Chips" edition

[h2]General Improvements and Bug Fixes[/h2]
  • Added new component 'Motion Trail' in Beta, along with new 'Get' and 'Set' chips for: 'Trail Enabled', 'Trail Color', 'Trail Lifetime', and 'Trail Opacity'. Attach a motion trail to a moving object and configure it to customize your trail.
  • When looking at the "Upcoming Events" section of someone else's profile, private events will no longer be listed. Now you can RSVP to that Taylor Swift VIP pre-show without your friends ever knowing... until you end up sitting next to each other.
  • Fixed bug introduced with the last update where burst fire guns had a longer delay between rounds of burst fire.
  • "Rotate in place" now works correctly for odd-shaped objects. They will now... get ready for it... rotate in place! Amazing, we know.
  • Added 'Root' chip (for computing roots... like a square root... or a cube root... or an 87th root) in beta.
  • 'Quaternion Slerp' has been renamed to 'Slerp' and now supports Vector3 inputs.
  • If you move your Maker Pen while spawning a prop, it will now be moved to wherever you're pointing when it spawns in.
  • When self-scaled in VR with the Maker Pen, notifications will now appear at the correct size.
  • Fixed a bug that caused the 'Get Time Zone' chip to return incorrect times during daylight savings.
  • Fixed an issue where Rec Room Studio rooms would fail to load if their skybox material was set to None.
[h2]Rec Room Studio[/h2]
  • A list of co-owners who are playing in the room you are editing is now displayed in the 'Rec Room Studio' tab in Unity.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the "All That and a Bag of Chips" edition

[h2]Released from Beta[/h2]
  • The Laser Pointer component and all associated chips
  • Room Key Constant and Player Owns Room Key
  • Audio Get Length, Audio Player Get Audio, Audio Player Get Max Rolloff Distance, Audio Player Set Max Rolloff Distance, and Audio Player Set Time Stamp
  • Set Player Vignette and Clear Player Vignette
  • Get Closest and Get Farthest
  • Player Get Time Zone
  • HSV To Color, RGB To Color, and Parse Color
  • Player Get Is Jumping Or Falling
  • Player Prompt Multiple Choice
[h2]Player Radio Beta Chips[/h2]
Added new Beta chips that enable player radio:
  • Player Set Radio Channel
  • Player Get Radio Channel
  • Remove Player From Radio Channel

Creators can use these to add/remove players in the room from a radio channel (defined by non-negative integers). Players in the same radio channel will be able to communicate via team radio when they are far away (The distance thresholds for the radio is consistent to those in \^RecRoyale & \^RecRally). Note that the radio chips will not work well together with Team Radio Support in Game Rules chip. Only use one or the other in your room.
[h2]More Beta Changes[/h2]
  • Added 'Recalculate Room Authority' chip in beta
  • Added 'Room Authority changed' event receiver in beta
  • Added 'Inverse Lerp' chip in beta
  • Added 'Log Error' chip in beta
  • Added 'Get Loading Players' in beta to count the number of players currently loading into the room. Deprecated and replaced 'Get All Players' to exclude invalid players that are still loading into the room.
[h2]General Improvements and Bug Fixes[/h2]
  • Added Haptic chip to play haptics for the local player through a held object. At this time, haptics are only supported on VR.
  • To keep Rec Room a safe and welcoming place to hang out, we've tweaked our voice moderation to improve how well and how often it works.
  • Added Volume, Playback Speed Shift, and Playback Speed Variation options to the Audio constant chips.
  • Added a new Play Audio At Position chip for playing an audio clip one time at a position in your room.
  • Fixed a long-standing bug where all guns had inconsistent fire rates. This varied with framerate but affected all devices, not just low-framerate ones. This fix affects all types of RRO guns and UGC Gun Handles. Automatic and burst-fire guns should all now hit their maximum fire rate, and it will be easier to achieve higher fire rates with semi-automatic guns as well.
  • Related to the above fix, all beam gun weapons now deal a consistent amount of damage at different framerates.
  • Fixed an issue where jumping off a climbing wall in third-person mode could leave your head and hands in a weird state.
  • Fixed vertical FOV in desktop mirror in VR mode; streaming cam now matches main view again.
  • Add the ability to change the trigger handle's controls tip via the config menu and chips.
  • Fix an issue where the Maker Pen menu button text would not render properly on android mobile.
  • When using move and transform tools, click-and-dragging on an object will leave it selected even if wasn't previously selected.
  • Doing a click-and-drag operation with the scale tool on an unselected object will scale the object.
  • Player notifications will now always show in front of 3D objects.
  • Fix hats previewed in the store using different hat placement restrictions than purchased hats.
  • Fixed a few bugs where clearing out your display name or bio while editing your profile would cause the old display name or bio to come back.
  • Sometimes an invention preview would appear in the center of the room during creation. This will no longer happen.

Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the "Shape Up!" edition

[h2]New Palette Shapes![/h2]
Now in Beta... We've added 21 new shapes to the palette! (That's right - no more unauthorized mounds!) We've reordered the shapes and split them into two views - "Default Shapes" for the shapes in the classic Rec Room style, and "All Shapes" for everything. Your preferred view is remembered between sessions. We can't wait to see what you build!


[h2]Laser Pointer Improvements[/h2]
  • Added a 'Scale Length' toggle, to optionally scale beam length with the component scale.
  • The laser is now projected into the +Z direction, rather than +Y.
  • Fixed a bug that caused disabled Laser Pointer components to appear enabled for joining players.
[h2]General Improvements and Bug Fixes[/h2]
  • Fixed an issue that could cause all kinds of notifications to force the Watch to open.
  • As part of the adjustments made to Laser Tag at the end of January, we mentioned that we added buckets to the lobbies. Unfortunately, they never showed up. We've fixed it - there are now buckets. And with that, every issue with Laser Tag has been officially fixed, and it is perfect.
  • Fixed search field autofocus when using tear-off palette on PC.
  • A locked Interaction Volume will no longer occlude other objects sitting behind it.
  • Added List Copy chip in beta.
  • Fixed a bug where newly created spawner gadgets couldn't spawn AIs.
  • Made it so that jumping into the ocean in Rec Royale will immediately down you.
  • ProBuilder objects in RR Studio rooms should no longer disappear when loaded in-game.

Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Holy Update, Coach!" edition

[h2]Moods V2[/h2]
This went out a few weeks ago, and we missed the notes, whoops! Change the ambience of your room by editing the skybox, sun, fog, and background objects, now with CV2. Configure a constant for each element, then turn it on with circuits or apply it to the room to use it as the default. (Activating CV2 moods will entirely override CV1. Use the subroom settings to return to one of the built in defaults.) Includes the following chips: Sun constant, Fog constant, Skybox constant, Background Objects constant, as well as Modify and Reset chips for each type.
[h2]General Improvements and Bug Fixes[/h2]
  • Fixed the bug where mines could block interactions in Rec Royale in VR mode. Currently, the player can normally interact while a mine is sticking to your body. If you use this bug to block players' interactions in your rooms, it could impact your rooms.
  • Fixed an issue where certain sound effects would not respond to the volume sliders in the Audio settings.
  • Fixed the "I Support" section on player profiles.
  • Fixed a bug where all players that were respawned, regardless of role settings on the spawn point objects, would spawn at the same spawn point.
  • Added 'Player Get Room Index' and 'Room Index Get Player' chips in beta. A player's 'room index' is an identifying number that is assigned to each player in a room. Joining players will be assigned the lowest unoccupied index.
  • Game management buttons will be hidden on the 'This Room' page if there are no legacy CV1 game chips in the room.
  • Fixed a bug where old Quaternions saved in cloud variables were getting their components mixed up when loaded.
  • Fixed scrollbars showing on pages that weren't big enough to scroll for PC players.
  • Detecting even more power cores...

Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Holy Update, Coach!" edition

[h2]General Improvements and Bug Fixes[/h2]
  • Hope this puts you in a good mood: Rec Room Studio rooms now support Mood v1 chips!
  • Added an "Always Snap Circuits" option in Maker Pen under the Circuits & Debugging dropdown menu. When toggled, circuit boards moved together will always snap to each other, regardless of your current Maker Pen snapping mode.
  • When using the MakerPen rotate tool on a shape inside a container with Rotate Around Pivot set, the shape will now rotate around the container's pivot point rather than the shape's center point.
  • The MakerPen transform tool now respects the RotateAroundPivot setting as well.
  • Saving changes to a swatch, creating a new swatch, and deleting a swatch now correctly updates the list of swatches when performed.
  • Fixed a bug where the From Rec Room Object chip would fail to convert seats properly. We couldn't stand having that bug. So now we're... seated? Yeah, sure, that works.
  • Seats will now also have their Lock Player In and Lock Player Out values reset when you use room reset from the MakerPen.
  • Dracula finally learned to aim! Fixed a bug where Dracula's fireballs would frequently collide with his own cape in Crescendo.
  • Fixed a bug where offline rooms booted from RRS would attempt and fail to update room permissions.
  • Fixed the distance output on the Spherecastchip.
  • Fixed a bug that caused the 'Radius' input on the 'Respawn' chip not to work as expected.
  • Fixed a bug where Text Set Text wouldn't always respect the net heat limit.
  • Fixed a bug that caused the MakerPen to be invisible after being pulled from the backpack.
  • Fixed a bug where grabbing a handle of a vehicle that had been clamped to something broke it. If you rip the handle off a vehicle now, consider if you are just incredibly strong.
  • Fixed a bug where merging shapes would show incorrect selection bounds.
  • Added various fixes and stability improvements for Hierarchical Building Alpha Preview.
  • Fixed a desync that happened with Holotars and Audio Samplers when a player was muted or PTT while recording.
  • Fixed a bug where clicking on the end of an input field caused the text cursor to go to the second to last position instead of the end of the text.
  • Fixed a bug where screen-mode players could get into a broken state if they went to a new room while holding a drawn bow.

Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.