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Rec Room News

Rec Room PATCH - the "Winter Wonderland" edition

[h2]New Hairstyles![/h2]
A lot of times, hair is one of the main ways people express themselves or their culture. In Rec Room, we want you to be able to see yourself in your avatar, so we have added a bunch of new hairstyles for a broader range of options! The new hairstyles include Afro Puffs, Box Braids with Cuff, Box Braid, Braided Bun, Curly Bob, Etched Flattop, Etched Fade, Short Curly Twists, Wavy Middle Part, Short Locs, Wolf Cut!



All new hairstyles are default unlocked, so you can enjoy them right away - whether you are a new player or a returning one! Just go to your mirror to customize!


[h2]Interaction Roles[/h2]
The following interactions can now be enabled or disabled on a per-object basis for players with specific roles:
  • Basic Interactions: grabbing, climbing, clambering, wall running.
  • Pushing buttons & toggle buttons.
  • Interacting with Pool Tables, including setting the game mode and playing shots.
  • Drawing on the art canvas, poster, and other similar surfaces.

Use the configure menu on an object to check its interaction role settings!
[h2]Physics Refactor[/h2]
Creators can now optimize colliders on Physical objects using the Configure Tool. Optimized colliders have a visual when gadgets are enabled and save a small portion of ink. We also have some other changes to physics, such as:
  • We've unified behavior when holding or hitting items with your hands across all platforms!
  • Melee Weapons no longer lag behind when on WalkVR on Quest 1, Quest 2 and PSVR.
  • You no longer slow down for no reason on WalkVR. Time to beat some Stunt Runner records!
[h2]General Improvements and Bug Fixes[/h2]
  • Check out the Inventions Tab for some updates! See which inventions are Yesterday's Most Popular, check out the latest from creators you subscribe to, and keep up with the latest inventions in \^InventionTower!
  • Improved audio quality for iPhone and iPad headphone and headset users! When using headphones or a headset on iOS, stereo audio output is now supported for a more immersive listening experience.
  • Seats with the option to sit down now have new and improved visual highlights! Seats will work exactly how they did previously, except they now look much better!
  • RR+ Icon in View Details of the Rec Room+ Membership dialog got a refresh so it's not so dimly lit.
  • Fixed an issue with the recording sampler recording the start recording beep. For the record we fixed recording.
  • Added the ability to subscribe to your favorite RecRoom creator from the RR+ signup page!
  • RR+ Members will now receive double the usual amount of tokens whenever tokens appear in their post-game rewards.
  • Optimized UI system to improve framerate when opening and closing the watch. More improvements are coming soon!
  • Android players should notice some quality improvements around smoother gameplay and visuals.
  • Partying up in VR is now more consistent/reliable.
  • Players at max level in Rec Royale should no longer hear endless beeping until closing the end game UI.
  • Fixed a bug in the Wolf Ride prop which could result in an application crash on some devices.
  • Bumper will now properly rotate the Wolf Ride vehicle regardless of starting orientation.
  • Fixed a bug where in some cases you can put a vehicle inside a terrain when resetting the vehicle.
  • Tube now connects reliably when using grid snap.
  • Caulked some old cracks on bevels.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the “Winter Wonderland” edition

Just a small ship to close out the year - happy holidays from everyone here at Rec Room, we hope you enjoy your time in Winter Wonderland! See you in 2022 :D

[h2]General Improvements and Bug Fixes[/h2]
  • You can now Despawn dorm skins that you are trying so you can easily try another and find one that's best for you.
  • You can now preview an unpublished Invention's store page from your palette. This allows you to spawn it as a player getting it from the store would.
  • Both Seats and Vehicles (Rally Buggy, Trusty Pickup Truck, Classic Coupe and Wolf Ride) are out of beta!
  • The gondola no longer demands a sacrifice - players should stop falling through (or spawning on top of) the gondola when a Rec Royale game starts. Let us know if you still see this happening.
  • Trying to turn on V-Sync on your Android phone doesn’t do anything, so we removed that setting from the menu. Silly goblins thinking V-Sync would work on a phone...
  • Fixed issue where players could start flying crazily if they climbed on something attached to an object they were holding. Admittedly, climbing on something you’re also holding doesn’t make much sense, but flying certainly doesn’t! XD
  • Unfortunately, when we tried to make it so you didn’t fall through the ground if you teleported inside a balloon, we accidentally made it so you couldn’t teleport onto some ladders. We’ve reverted that fix, so ladders work again, but balloons are back to being surprisingly malicious. We promise to talk to them about it soon.


Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the "Winter Wonderland" edition


Just a small ship to close out the year - happy holidays from everyone here at Rec Room, we hope you enjoy your time in Winter Wonderland! See you in 2022 :D
[h2]General Improvements and Bug Fixes[/h2]
  • You can now Despawn dorm skins that you are trying so you can easily try another and find one that's best for you.
  • You can now preview an unpublished Invention's store page from your palette. This allows you to spawn it as a player getting it from the store would.
  • Both Seats and Vehicles (Rally Buggy, Trusty Pickup Truck, Classic Coupe and Wolf Ride) are out of beta!
  • The gondola no longer demands a sacrifice - players should stop falling through (or spawning on top of) the gondola when a Rec Royale game starts. Let us know if you still see this happening.
  • Trying to turn on V-Sync on your Android phone doesn't do anything, so we removed that setting from the menu. Silly goblins thinking V-Sync would work on a phone...
  • Fixed issue where players could start flying crazily if they climbed on something attached to an object they were holding. Admittedly, climbing on something you're also holding doesn't make much sense, but flying certainly doesn't! XD
  • Unfortunately, when we tried to make it so you didn't fall through the ground if you teleported inside a balloon, we accidentally made it so you couldn't teleport onto some ladders. We've reverted that fix, so ladders work again, but balloons are back to being surprisingly malicious. We promise to talk to them about it soon.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the "Winter Wonderland" edition

[h2]Winter Wonderland[/h2]
Winter Wonderland is coming to Rec Room! Play some paintball and throw some snowballs in the winterized Clearcut paintball map this winter season, and keep an eye out for a lot of upcoming events!And since 'tis the season for giving, and getting, the Friendotron gets an upgrade that allows you to send free gifts to up to two people per day, including yourself!
[h2]New Buggies in Town[/h2]
  • Added the Trusty Pickup Truck drivable vehicle for when you have some work that needs to get done.
  • Added the Classic Coupe drivable vehicle when you need to arrive in style.
  • Added the incredible Wolf Ride drivable vehicle when you want to show you're serious.
  • Improved collisions between vehicles and just about everything you can run into.
  • Vehicles will now do damage to enemies and players in combat
  • Vehicles are now impacted by weapons and grenades - explosions now will apply force to vehicles!
  • Fixed some issues where grabbing the vehicle bumper to reposition it didn't work as expected.
  • Various improvements on shooting experience while inside a moving vehicle.
  • Vehicle passengers will have comfort mode enabled when using the "Vehicle Only" comfort mode setting.
  • We fixed a bug where exiting a seat while looking at a close-up wall can make you go through the wall.
[h2]Interaction Volume Gadget[/h2]
  • Introducing the new Interaction Volume Gadget! Put this box around an object and give it an interaction prompt like "Use", "Open", or "Obtain answer to life, the universe, and everything". When players get close to it or point their hands at it, they'll get that interaction prompt and you can respond to the interaction however you want using CV2 Chips!
[h2]General Improvements and Bug Fixes[/h2]
  • Seats can no longer be targeted through walls and other obstructions. The same applies to the new Interaction Volumes.
  • Added a new button to upload photos from the share camera privately.
  • Meetup codes can now take players to the subroom they're set in.
  • Manipulating with grid snap-on should now line up with other objects in the same orientation.
  • Quitting games as they are starting will no longer break audio.
  • Fixed a bug that was allowing room chat bubbles to grow to a ridiculous size.
  • You can no longer transform/scale objects that are a child of a transformable gadget, such as a Clamp Gizmo. No more giant point lights or buggies, they'll be missed.
  • Lights now use floats rather than ints. If you have a room currently using the int chips it will still work. The chips have been removed from the palette but still function in rooms that already have them.
  • Cooldown on the Circuits V2 Toggle Button V2 has been reduced. Shooting these with weapons will now be more responsive.
  • A "Can Modify with Circuits" checkbox has been added to shapes. You now need to check this checkbox to use Set Position or Respawn on the shape. It has no additional ink cost. This addresses an issue where some objects, or parts of objects, don't get correctly moved on some platforms.
  • Fixed VR teleport cooldown to start counting at the start of teleportation instead of at the end. This brings the teleport locomotion speed close to what it was before the Stunt Runner update.
  • CV2 Buttons and CV2 Seats will now be detected by Trigger Volumes.
  • Tab characters no longer take hundreds of pixels on default value ports.
  • Respawn node now returns true/false correctly.
  • Dice V2 chip now works properly for all faces.
  • Rotating objects in trigger volume does not trigger events.
  • Players can now teleport while an impulse is being applied with a chip.
  • You can now send Circuits V2 Vector3s and Quaternions with events.
  • Breaking objects inside of a Trigger Volume V2 now triggers an exit event.
  • The picture-in-picture local player display no longer renders CV2 wires.
  • Rotator Get Rotation Speed result no longer depends on the orientation of Rotator V2.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Rec Rally" edition

[h2]General Improvements and Bug Fixes[/h2]
  • Redecorate your Dorm with dorm skins! You can now quickly access them directly from your dorm mirror, and they will automatically spawn right where you want them.
  • We've simplified outfit creation! Instead of taking your own picture of an outfit we create the image for you, turning the save button into a simple one-click action.
  • Your rooms no longer need to be in beta mode to use room consumables and currencies.
  • Add two new nodes to Circuits V2: List Get First Index (returns the first index of an item in a list if that list contains it and otherwise returns -1) and List Get All Indices (returns a list of all indices of an item in a list if that list contains it and otherwise an empty list)
  • The Circuits V2 Raycast chip is coming out (of beta)
  • On Touch you can now tap directly on another player to open their profile to easily add them as a friend, party up, cheer, report, etc.
  • Fingers can be prevented from drawing while using Apple Pencil by enabling "Only Draw With Apple Pencil" in the iPad settings app.
  • Fixed Touch gestures on drawing surfaces sometimes drawing brush strokes.
  • Various environment-focused Maker Pen props now cause ranged weapons to not be able to fire while they're clipping inside these props.
  • Fixed sound effects on vehicles for when tires are slipping sideways.
  • Entering a Rec Room Seat in PSVR will now preserve your real-world facing offset from your PSVR camera. This means that adjusting yourself to have the correct facing in a seat in-game will make you face your PSVR camera properly in real life.
  • Limits added to the VR seated mode height offset to prevent clipping into the ground or temporarily getting too tall.
  • Fixed a bug where closing Room Chat when sitting in a seat using the Esc key on the keyboard unseats you.
  • Fixes SSAO for scenarios where the streaming camera is enabled along with a second camera or VR.
  • Aligning shapes on Grid Snap via Move and Scale works a lot better now.
  • Added detail to error when trying to gift an item from RecCenter storefront while under level 15.
  • Fix scrolling with pagination buttons on in-game UI.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/communityWe love to hear your feedback, so please don't hesitate to let us know what you think.