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Rec Room News

Rec Room PATCH - for the "Ink Space" edition

[h2]General Improvements[/h2]
  • Screen players can now "cook" grenades by holding down the throw button for a moment before releasing the throw. VR players could essentially do this already by letting go and grabbing it quickly so this change will make fragging more fair across different platforms.
  • Fixed held/holstered items being invisible when a screen player is dancing or taking a selfie.
  • VR players who use the setting "don't lock tools in hand" can use the trigger to go through quest doors without letting go of the weapon they are carrying. This also applies if you are not using the setting but want to carry an item that is typically thrown like a breakable bottle or plate.
  • [Oculus] Rec Room is gearing up to support Oculus Destinations and Presence. This means you'll soon be able to directly join your Oculus friends that are online in Rec Room. You may also see some top Rec Room Original rooms like ^Paintball available as Oculus Destinations.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - for the "Ink Space" edition

[h2]General Improvements[/h2]
  • We made the new UI more satisfying for VR players with a virtual 3D button as you press the menu. It brings back the wonderful 3D squishyness that we were missing from the old UI. Haptics are also improved.


https://imgur.com/a/2AExclp
  • Rec Room for iPhone and iPad now supports Xbox and PlayStation wireless controllers on iOS 13 and up. Pressing any button on the controller will put you in gamepad mode, so you can play Rec Room just like on PC/PlayStation. Touch the screen at any time to go back to touch mode. Here are Apple's instructions to connect your controller: https://support.apple.com/en-us/HT210414
  • You can now browse more pages of inventions in the invention store


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "Ink Space" edition

We've been hard at work giving ^3DCharades a fresh coat of...ink.

Introducing the brand new Charades venue The Ink Space!

https://imgur.com/a/uWBOu8q https://imgur.com/a/sUb1bak

This hip, underground cafe isn't just a fun space to play Charades; it's also the perfect place for your next open-mic night or poetry slam!

That's because we've added ^TheInkSpace as a new base room you can clone and customize to your heart's content.

Find ^TheInkSpace on the Create page of your Watch Menu!

Every aspect of ^TheInkSpace can be customized, replaced or just deleted. We can't wait to see what you do with the place. [=)]

We've also made some changes to the rules of Charades to make it a more fun and inclusive game for everyone.
We've extended the amount of time you have to draw - no more getting stuck on stage with only 10 seconds and the word "echo".
Charades is no longer just for VR players anymore! Starting today you can play ^3DCharades with your friends on every platform.
We've added "Draw Mode" to the Charades Pen. This makes drawing on Screens fun and easy regardless of whether you play with a controller, a mouse, or a touchscreen!

But wait there's more! This update also brings new features to Circuits v2 as part of the Creative Tools Beta

We've added new Circuits v2 props

https://imgur.com/a/7QNJq1t

...and new Circuits v2 chips!

https://imgur.com/a/nAq1Jqz
  • Max network heat has been tripled to 1 KB/s
  • Control panels follow their objects correctly in more cases
  • The prompt player node now allows body text
  • Boolean logic nodes allow ports to be added
  • Float comparisons now work
  • Functions on Control panels and Circuit Boards now have padding between their ports
  • Control panels now have a special built-in self port
  • Control panels with no ports except self now have a condensed mesh
  • A clever workaround for making inventions in beta rooms has been blocked
  • Mathematical & trigonometric functions have been added (
    Acos
    ,
    Asin
    ,
    Atan
    ,
    Atan2
    ,
    Ceil
    ,
    Cos
    ,
    Floor
    ,
    Log
    ,
    Round
    ,
    Sin
    ,
    Tan
    )
  • We added these objects with this update. Look for nodes prefixed with their names in the palette! Button V2, Toggle Button V2, and Trigger Volume V2 have been added
  • Users can now change text on buttons with circuits
  • Users can now remove tags with circuits
  • You can now get tags with circuits
  • Trigger zones return lists of objects and players
  • Other new nodes:
    Creation Object Has Tags
    ,
    Creation Object Remove Tags
    ,
    From Creation Object
    ,
    Instance List<string>
    ,
    Set Element
    ,
    To Creation Object


As we forewarned with tools in Beta, these improvements might require you to update your rooms:
AILookAtNode
  • Now only connects to AI, Combatant, CreationObject, PatrolPoint, Player and Vector3 types.
  • It used to connect to anything but it doesn't work with any types besides these.

InvalidPlayerVariableNode no longer uses the variable mesh.
  • The invalid player isn't a variable.

LocalPlayerVariableNode no longer uses the variable mesh.
  • The local player isn't a variable.
  • EqualsNode now works correctly in all cases.
  • IsValidNode now returns the correct result in all cases. Nodes now need special logic to work with invalid objects.
  • Many nodes which previously tried to work with invalid objects now return errors. Some of these used to null ref.
  • Unset player variables now correspond to invalid players

All variables now have names to help distinguish them
  • Unnamed variables will be updated to named ones.
  • Names are automatically generated when variables are placed or can be set manually.
  • Variables with the same name will always refer to the same value (they change together)
  • Variables with different names will always refer to different values (one may change without impacting the others)


Lastly, there are a few things being deprecated in the Beta. We wanted to give you a heads-up that we'll be removing these next update:
Invalid Player

  • Replaced with empty player variables

Creation Object Add Tags

  • Replaced with a version with the same name that works better with lists

Creation Object to AI Path Point

  • Replaced with
    From Creation Object

Creation Object to AI

  • Replaced with
    From Creation Object


But, to make the medicine go down, we have something sweet! The cake is not a lie. Two different delicious cakes now available in the Rec Center Cafe and the Watch Store: Red Velvet and Double Chocolate. More flavors coming Soon(tm)
[h2]General Improvements[/h2]
  • On PC VR, fixed a Streaming Camera bug which caused some objects to appear solid black.
  • Fixed bug where invention purchasing text was cut off on the small screen
  • When you buy clothing that you were trying on the trial item is now automatically replaced by the permanent one
  • Sprint on touch controls once again works by dragging the walk joystick up instead of double tapping.
  • Auto-sprint is now the default for controllers and no longer available for keyboard, mouse. You can disable auto-sprint in the Settings page of your Watch Menu under the Gameplay tab.
  • Scope Rifle no longer locks up when firing and scoping at the same time on screens
  • Fixed bug where reticle was visible while aiming with the Scope Rifle on screens
  • Melee weapons on screens work correctly when swinging rapidly again
  • The broom, oar, fish, and frying pan can all block melee attacks again


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - for the "Ambidextrous" Edition

Just a quick patch to make a few highly-requested tweaks to Keyboard, Mouse Controls and also fix some things we broke with our last update. =]
  • Left Shift is once again sprint, though you can still double tap the 'W' key if you prefer.
  • Waving has been moved from Left Shift to the 'F' key to make room for sprint
  • Swapped left and right mouse click so that all "left buttons" control your left hand and all "right buttons" control your right hand. Like many of you we found the previous setup a little brain-breaking. Let us know what you think of this!
  • Push to talk on controller and keyboard no longer has any delay
  • On controller the push to talk button (d-pad down) now toggles your microphone on and off when not in push to talk mode
  • On controller Room Chat has moved back into the shortcut menu to make room for the microphone toggle
  • Using a menu while flying in screens mode no longer causes your camera or body to move
  • Typing into room chat with a controller works again
  • Editing Room Roles through the This Room button on Screens works again
  • Weapons can no longer get stuck and fail to fire in Rec Royale on Screens
  • Bow firing on screens has returned to normal


Here are updated controller mappings:

[h3]Gamepad[/h3]



[h3]Keyboard[/h3]



As always, your feedback makes these improvements possible so please don't hesitate to let us know what you think!

Rec Room UPDATE - the "Ambidextrous" edition

Playing Rec Room with a controller or a touchscreen should be just as fun, creative, and social as playing in VR. We want players to have the same capabilities regardless of which platform they play on...and right now they don’t.

There are things you can do in VR that are hard or downright impossible to do with a controller. On the dev team we often talk about a gap that exists between the capabilities of players in VR and the capabilities of players on screens. With this update we’re taking a big step towards closing that gap, we’re introducing Ambidextrous Screens Controls.

Previously, on screens you could only use your right hand to interact with the world. Now, with these new controls you can use either hand (or both simultaneously!) with as few restrictions as possible, just like VR players. This means dual-wielding works in Paintball, and you can finally eat some pizza and drink some bubbly at the same time.

We didn't just iterate on controls, we also took the opportunity to apply a fresh coat of paint to the screens and touch HUDs, we even added the option to hide the HUD entirely when playing with a gamepad or keyboard/mouse!

https://imgur.com/gD1M68j

## New HUD!

We also redesigned the way that players access their Equip Slots on Screens. It’s now possible to store and retrieve objects from any available slot using either hand - just like in VR.

https://imgur.com/a/VeFy0Vq

## New Holsters Menu!

To fully support these new controls we had to shuffle around some button mapping, you can check out the updated mapping below. You can find these diagrams in your Watch Menu under Settings -> Help.

https://imgur.com/a/vtFRmhW

https://imgur.com/a/of2xDgz

https://imgur.com/a/qY07WiU

You can now form parties through the watch menu!

- When viewing a player's profile, select the "Party Up" button to send a new request or accept an existing one
- If you're already in a party with that player, the button will give you the option to leave that party instead
- Other players' party requests will appear in the Messages screen in your watch
- Like game invites, party request messages are temporary and appear for that game session only
- As a shortcut, you can also party up with nearby friends or players through the People screen

## General improvements

- Fixed a bug where extra text would appear when displaying bonuses at the end of a Rec Royale game
- You can now look at all the clothing other people are wearing via the new Outfit tab on their profile page, and you can buy any items you like from right there

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...