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Rec Room News

Rec Room UPDATE - the "Ink Space" edition

We've been hard at work giving ^3DCharades a fresh coat of...ink.

Introducing the brand new Charades venue The Ink Space!

https://imgur.com/a/uWBOu8q https://imgur.com/a/sUb1bak

This hip, underground cafe isn't just a fun space to play Charades; it's also the perfect place for your next open-mic night or poetry slam!

That's because we've added ^TheInkSpace as a new base room you can clone and customize to your heart's content.

Find ^TheInkSpace on the Create page of your Watch Menu!

Every aspect of ^TheInkSpace can be customized, replaced or just deleted. We can't wait to see what you do with the place. [=)]

We've also made some changes to the rules of Charades to make it a more fun and inclusive game for everyone.
We've extended the amount of time you have to draw - no more getting stuck on stage with only 10 seconds and the word "echo".
Charades is no longer just for VR players anymore! Starting today you can play ^3DCharades with your friends on every platform.
We've added "Draw Mode" to the Charades Pen. This makes drawing on Screens fun and easy regardless of whether you play with a controller, a mouse, or a touchscreen!

But wait there's more! This update also brings new features to Circuits v2 as part of the Creative Tools Beta

We've added new Circuits v2 props

https://imgur.com/a/7QNJq1t

...and new Circuits v2 chips!

https://imgur.com/a/nAq1Jqz
  • Max network heat has been tripled to 1 KB/s
  • Control panels follow their objects correctly in more cases
  • The prompt player node now allows body text
  • Boolean logic nodes allow ports to be added
  • Float comparisons now work
  • Functions on Control panels and Circuit Boards now have padding between their ports
  • Control panels now have a special built-in self port
  • Control panels with no ports except self now have a condensed mesh
  • A clever workaround for making inventions in beta rooms has been blocked
  • Mathematical & trigonometric functions have been added (
    Acos
    ,
    Asin
    ,
    Atan
    ,
    Atan2
    ,
    Ceil
    ,
    Cos
    ,
    Floor
    ,
    Log
    ,
    Round
    ,
    Sin
    ,
    Tan
    )
  • We added these objects with this update. Look for nodes prefixed with their names in the palette! Button V2, Toggle Button V2, and Trigger Volume V2 have been added
  • Users can now change text on buttons with circuits
  • Users can now remove tags with circuits
  • You can now get tags with circuits
  • Trigger zones return lists of objects and players
  • Other new nodes:
    Creation Object Has Tags
    ,
    Creation Object Remove Tags
    ,
    From Creation Object
    ,
    Instance List<string>
    ,
    Set Element
    ,
    To Creation Object


As we forewarned with tools in Beta, these improvements might require you to update your rooms:
AILookAtNode
  • Now only connects to AI, Combatant, CreationObject, PatrolPoint, Player and Vector3 types.
  • It used to connect to anything but it doesn't work with any types besides these.

InvalidPlayerVariableNode no longer uses the variable mesh.
  • The invalid player isn't a variable.

LocalPlayerVariableNode no longer uses the variable mesh.
  • The local player isn't a variable.
  • EqualsNode now works correctly in all cases.
  • IsValidNode now returns the correct result in all cases. Nodes now need special logic to work with invalid objects.
  • Many nodes which previously tried to work with invalid objects now return errors. Some of these used to null ref.
  • Unset player variables now correspond to invalid players

All variables now have names to help distinguish them
  • Unnamed variables will be updated to named ones.
  • Names are automatically generated when variables are placed or can be set manually.
  • Variables with the same name will always refer to the same value (they change together)
  • Variables with different names will always refer to different values (one may change without impacting the others)


Lastly, there are a few things being deprecated in the Beta. We wanted to give you a heads-up that we'll be removing these next update:
Invalid Player

  • Replaced with empty player variables

Creation Object Add Tags

  • Replaced with a version with the same name that works better with lists

Creation Object to AI Path Point

  • Replaced with
    From Creation Object

Creation Object to AI

  • Replaced with
    From Creation Object


But, to make the medicine go down, we have something sweet! The cake is not a lie. Two different delicious cakes now available in the Rec Center Cafe and the Watch Store: Red Velvet and Double Chocolate. More flavors coming Soon(tm)
[h2]General Improvements[/h2]
  • On PC VR, fixed a Streaming Camera bug which caused some objects to appear solid black.
  • Fixed bug where invention purchasing text was cut off on the small screen
  • When you buy clothing that you were trying on the trial item is now automatically replaced by the permanent one
  • Sprint on touch controls once again works by dragging the walk joystick up instead of double tapping.
  • Auto-sprint is now the default for controllers and no longer available for keyboard, mouse. You can disable auto-sprint in the Settings page of your Watch Menu under the Gameplay tab.
  • Scope Rifle no longer locks up when firing and scoping at the same time on screens
  • Fixed bug where reticle was visible while aiming with the Scope Rifle on screens
  • Melee weapons on screens work correctly when swinging rapidly again
  • The broom, oar, fish, and frying pan can all block melee attacks again


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - for the "Ambidextrous" Edition

Just a quick patch to make a few highly-requested tweaks to Keyboard, Mouse Controls and also fix some things we broke with our last update. =]
  • Left Shift is once again sprint, though you can still double tap the 'W' key if you prefer.
  • Waving has been moved from Left Shift to the 'F' key to make room for sprint
  • Swapped left and right mouse click so that all "left buttons" control your left hand and all "right buttons" control your right hand. Like many of you we found the previous setup a little brain-breaking. Let us know what you think of this!
  • Push to talk on controller and keyboard no longer has any delay
  • On controller the push to talk button (d-pad down) now toggles your microphone on and off when not in push to talk mode
  • On controller Room Chat has moved back into the shortcut menu to make room for the microphone toggle
  • Using a menu while flying in screens mode no longer causes your camera or body to move
  • Typing into room chat with a controller works again
  • Editing Room Roles through the This Room button on Screens works again
  • Weapons can no longer get stuck and fail to fire in Rec Royale on Screens
  • Bow firing on screens has returned to normal


Here are updated controller mappings:

[h3]Gamepad[/h3]



[h3]Keyboard[/h3]



As always, your feedback makes these improvements possible so please don't hesitate to let us know what you think!

Rec Room UPDATE - the "Ambidextrous" edition

Playing Rec Room with a controller or a touchscreen should be just as fun, creative, and social as playing in VR. We want players to have the same capabilities regardless of which platform they play on...and right now they don’t.

There are things you can do in VR that are hard or downright impossible to do with a controller. On the dev team we often talk about a gap that exists between the capabilities of players in VR and the capabilities of players on screens. With this update we’re taking a big step towards closing that gap, we’re introducing Ambidextrous Screens Controls.

Previously, on screens you could only use your right hand to interact with the world. Now, with these new controls you can use either hand (or both simultaneously!) with as few restrictions as possible, just like VR players. This means dual-wielding works in Paintball, and you can finally eat some pizza and drink some bubbly at the same time.

We didn't just iterate on controls, we also took the opportunity to apply a fresh coat of paint to the screens and touch HUDs, we even added the option to hide the HUD entirely when playing with a gamepad or keyboard/mouse!

https://imgur.com/gD1M68j

## New HUD!

We also redesigned the way that players access their Equip Slots on Screens. It’s now possible to store and retrieve objects from any available slot using either hand - just like in VR.

https://imgur.com/a/VeFy0Vq

## New Holsters Menu!

To fully support these new controls we had to shuffle around some button mapping, you can check out the updated mapping below. You can find these diagrams in your Watch Menu under Settings -> Help.

https://imgur.com/a/vtFRmhW

https://imgur.com/a/of2xDgz

https://imgur.com/a/qY07WiU

You can now form parties through the watch menu!

- When viewing a player's profile, select the "Party Up" button to send a new request or accept an existing one
- If you're already in a party with that player, the button will give you the option to leave that party instead
- Other players' party requests will appear in the Messages screen in your watch
- Like game invites, party request messages are temporary and appear for that game session only
- As a shortcut, you can also party up with nearby friends or players through the People screen

## General improvements

- Fixed a bug where extra text would appear when displaying bonuses at the end of a Rec Royale game
- You can now look at all the clothing other people are wearing via the new Outfit tab on their profile page, and you can buy any items you like from right there

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - for the "Beta" edition

This update, VR players may notice a slight change to the visuals in the watch - this is our first pass at bringing a little dimension back to the UI. The navbar, dialogs and toasts in the new UI are raised above the watch surface now, but again, this is only a first pass, stay tuned for more to come!

## Polaroids everywhere

* Screen and Touch players can print Polaroids now.
* Polaroids display the username of the photographer.

## General improvements:

- Rec.Net: Added a page to display build contest winners
- Rec.Net: Updated the room browser UI
- Rec Room Plus members now have 100 saved outfit slots
- Fixed bug where tools could become stuck to players' hands when adding comments from room UI
- There is a new experience setting to disable notifications from gifts
- Stop player screen has an option to disable comfort mode
- Cheer screen now shows progress and disables button after pressing them
- Replaced the couch cushions
- You can now use ., - and _ as valid characters while naming new rooms, editing a room name from the watch and from Rec.Net
- While configuring Welcome mats to link to a room ., - and _ can be used
- While configuring Doors to link to a room ., - and _ can be used
-The Play Screen has been cleaned up, so players will no longer see the Top or Rec.Net tabs.
-If you have platform friends, you’ll see an import button on the friends page that lets you add or dismiss them.
-There is a new tab in the people screen to quickly see all of your pending friend invites and address them
-The Recent and Nearby tabs have been merged, and you'll now see nearby players at the top of the Recent tab
- Fixed bug where clicking "Visit" button in room published messages sometimes wouldn't take player to room
- Fixed "Clear All" button on Notifications tab of Messages screen
- Sorted cards in the new UI will display information relevant to their sort criteria. For example, if events are sorted by attendance, it will show how many people are attending, and if they are sorted by time, they will show what time the event will occur.
- [PC VR] Restored anti-aliasing on the Streaming Camera
- Smoothed the motion of VR players' avatars during rotation

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "Beta" edition

Introducing, for the first time ever, the Creative Tools Beta!

We are introducing a way to experience current in-development creative tools, the Creative Tools Beta. In each room you create, you have the option to enable Beta Content and are free to use this content anywhere in the room, and subrooms. This gives you an early preview of upcoming creative features, and offers you the opportunity to provide early feedback. A few important points about enrolling in the Creative Tools Beta are outlined here, including significant risks of using in-development tools:
  • We may make drastic changes or even completely remove beta content features, which could break your creations in these rooms.
  • Any room that uses beta content forfeits the ability to be entered into official Rec Room creative contests.
  • You cannot create inventions in beta rooms. This may change.
  • Rooms that use beta content will be marked with the #beta tag.
  • Beta rooms may receive special UI treatment in the future to inform players of unstable content


We hope you enjoy these new tools, and more importantly we hope to hear your feedback about these tools so we can make them better before release. Speaking of new, and exciting creative tools...
Circuits V2 Beta


Today marks a day we've been looking forward to for over 2 years. Since launching circuits in 2018 we've known they aren't for the faint of heart. With time and patience circuits can be used effectively, but their limitations make some creations impossible and their complexity makes building tedious. Every once in a while we make a fundamental improvement in Rec Room that expands the universe of possibilities for creation. We believe that Circuits V2 is one of those improvements and we are excited to share it with you!

The functionality we're giving you today is new and exciting, but also experimental. As per the experiment, any and all aspects of Circuits V2 may be changed before being moved out of Beta. - there is also still missing functionality provided by Circuits V1 that we intend to provide over time. Things like buttons, trigger volumes, and gizmos won't interact with this new system just yet. That being said, if there is a specific usability issue or missing feature you'd like to see changed in the future we'd love to know about it. With your help, we can make Circuits V2 even better!

The CV2 functionality we are shipping today focuses mainly on AI scripting, and while functionality outside of that is still fairly limited, there are a bunch of other chips present that can be used to make some fun stuff. (We've made things like a text-based combat system where you initiate a fight by punching someone, and a "quiz show" that asks you arithmetic questions.)
Other Beta Additions


You can find these in the "Other Gadgets" section of your Palette once you enable the Beta Content in your room.
[h2]Spawner Gadget V2[/h2]

This is a Circuits V2 version of the Spawner Gadget that provides much more flexibility. It works almost identically to the V1 spawner, but has more pins on it, like an input for you to override the spawn location directly. Note: AIs and Path Points have Control Panels on them which provide the flexibility to script your very own AI behavior. Read more about these in the CV2 getting started guide!
[h2]Path Points[/h2]

These are handy ways to set up paths for your AIs to follow. Drop these in your room and connect them with the wire tool to create a directional path. You can connect the "Self" output pin of a Path Point's Control Panel to an AI Path To chip to get the AIs on your new path. Note, you will also need a "Creation Object To AI" CV2 node connected to the output of the Spawner Gadget V2.
Spawner++


We have updated the Spawner Gadget so you can now configure the object that is set to spawn. Examples include setting an object as grabbable, tags, respawn delays, etc. However, much more exciting options have been added to AIs! Note, this upgrade applies to both the CV1 Spawner, and the CV2 Spawner Gadgets.

On AIs, we've made it so you can change the speed, health, team and other options. Note: some AIs may have extra configurables, so be sure to check them all out.
You can also recolor AIs to any color in the palette, just like you can for props.
We have also added the ILS Rum Jug to the spawner.

We also took a look at teleporting, which has been upgraded to allow a lot of the functionality Walking has had for a while. Teleporting now includes the ability to:
  • Climb
  • Fall when room scaling past an edge
  • Bump/Push other players when the role setting is enabled in your room
  • Platforms that use Pistons/Animations now provide proper support for teleporters. An example of this are elevators and moving platforms.


The comfort settings page has been slightly expanded to include more comfort options for the newly added features. These include vignettes, as well the ability to fully black out the screen during these scenarios, such as falling.

We've also combined the checkboxes for Motion Teleport (previously found in Settings > Experience) and the teleport vignette (under Settings > Gameplay > Comfort options) into a single "Teleport" slider on the Comfort Options screen. Please note: We weren't able to carry over everyone's settings perfectly. If you previously had motion teleport disabled, you might need to manually set the new slider to Full one time.

General improvements:
  • You might have noticed that ever since creator announcements launched you've been seeing fewer room published announcements in your messages screen. Whoops! This build re-adds room published notifications to the messages screen, as well as invention published notifications, and general creator announcements. If you ever feel like you're seeing too many announcements you can toggle off the 'Subscriptions' message group in your options to stop seeing them.
  • Fixed floating Goblin Elites in GT, CCC and UGC
  • Fixed issue where duplicate club events sometimes appeared on a club details screen
  • Enemies will trigger proximity mines
  • The Desktop Sharing Speaker finally supports selecting different audio sources!
  • Fix for an issue where volume settings would sometimes not save correctly.
  • Reduced how frequently we warn you of the weekly limits when changing your display name.
  • Avatar mouths should now only animate when players are actually talking


Some quality-of-life improvements to ^3DCharades:
  • Maximum drawing time is slightly longer, 1 minute for Co-op and 45 seconds for Team Lightning. Game length has been adjusted accordingly.
  • Guessers can no longer interfere by grabbing the drawing when it is not their turn.
  • "Away from keyboard" prevention measures have been added to paintball and lasertag. Tokens, Tickets, and leaderboard stats will not be issued for these players.


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...