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Rec Room News

Rec Room UPDATE - the "Roomie, Fetch!" Edition

[h2]Roomie[/h2]
  • You can now share edibles, drinkables, and throwables with Roomie!
  • You're also able to play fetch, catch and throw with Roomie.
  • Added the ability to continue spawning Roomie in energy-saving mode where AI capabilities are unavailable.
  • Thanks to your feedback, we've made multiple bug fixes and improvements with Roomie behavior.
[h2]Circuits[/h2]
  • Fixed an issue where Replicated Objects set to Assign To Player could be picked up by other players if they had a handle in their hierarchy.
  • Enabled recursion in Circuit functions.
  • Fixed an issue where Circuits and ObjectConfig could become de-synced.
[h2]General Improvements & Bug Fixes[/h2]
  • Magnetic Snapping should now work during Create Mode for Inventions with Magnetic Anchors in nested containers.
  • Fixed selection visuals appearing on items that should not be selected.
  • You can now view inventions details from the Mobile Makerpen.

Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creatorWe love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "Sub or Dub?" Edition

[h2]Rooms 2[/h2]
  • Improved stability of requesting a player respawn while the player is already respawning.
  • Added 'Local Player Started Respawn' and 'Local Player Finished Respawn' CV2 events in Rooms 2.
  • Added new Local Player Get Is Respawning chip in Rooms 2
  • Performance improvements for Rooms 2 rooms.
  • Added a filter so you can toggle free Rooms 2 Inventions in your palette search.
[h2]General Improvements & Bug Fixes[/h2]
  • Added magnetic snapping for objects! So positives and negatives really do attract...
  • Added an energy bar for Roomie so you can see how much energy your Roomie has left.
  • Updated Referee to fix compatibility issues with Medal, ShadowPlay, and other capture software that would cause the game to stop responding.
  • We've made a big rewrite of the way Shapes are rendered using the new DEQ system, and how we cope with big rooms on our more limited platforms. This should give better quality and higher framerates, but it is a significant change, so please watch for bugs and report them!
  • Coach will soon let you know when rooms you have reported have been removed, with a fancy new message and a cheer! Thanks for all the reporting you do to make Rec Room a safer place :)
  • Fixed a case where interactions with objects in VR would get stuck or wouldn't allow you to interact.
  • Slight visual fixes for Roomie.
  • Made some fixes for voices and subtitles.
  • As part of the above, Roomie's subtitles are also now synced with their speech better, and the subtitles will be in batches that make more sense.
  • Fixed the Season Pass notification unintentionally appearing each time you respawn - now it only appears when you load into a room.

Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "National Hydration Day" Edition

[h2]TLDR[/h2]
Pathfinders will navigate based on the component inside the container instead of its root pivot.There's now an icon to denote when your gift boxes are waiting for you.My Little Monster Holotars now appear on Quest.
[h2]Rooms 2[/h2]
Newly placed Pathfinders will now navigate based on the Pathfinder component inside the container instead of its root pivot. A legacy position setting has been added to preserve the old behavior.Backpack tools will now be highlighted when hovered over in R2 rooms.Fixed an issue that made containers invisible.
[h2]General Improvements & Bug Fixes[/h2]
Added an icon to denote when you have gift boxes waiting!We took a magnifying glass to an issue where the font could be tiny on mobile maker pen menus.Fixed some issues with the maker pen when using a gamepad.Improved PC boot times.We stepped on potential sources for memory leaks, which will help prevent out-of-memory crashes.Delete means delete; we uncrossed our wires on a bug that could prevent objects from being deleted when using multiple object properties.Added confirmation dialogs to Circuits' Message Senders and Receivers to warn you whenever changing a message would disconnect wires or alter default parameter values.Holotars in My Little Monster should now appear on Quest.
[h2]Experiments[/h2]
As part of an ongoing experiment, some players may now see a new player card instead of the full profile page when selecting another player's avatar.

Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the “National Hydration Day” Edition

[p]## TLDR[/p]
  • [p]Pathfinders will navigate based on the component inside the container instead of its root pivot.[/p]
  • [p]There’s now an icon to denote when your gift boxes are waiting for you.[/p]
  • [p]My Little Monster Holotars now appear on Quest. [/p]
[p]
[/p][p]## Rooms 2[/p]
  • [p]Newly placed Pathfinders will now navigate based on the Pathfinder component inside the container instead of its root pivot. A legacy position setting has been added to preserve the old behavior.[/p]
  • [p]Backpack tools will now be highlighted when hovered over in R2 rooms.[/p]
  • [p]Fixed an issue that made containers invisible.[/p]
[p][/p][p]## General Improvements & Bug Fixes[/p]
  • [p]Added an icon to denote when you have gift boxes waiting![/p]
  • [p]We took a magnifying glass to an issue where the font could be tiny on mobile maker pen menus.[/p]
  • [p]Fixed some issues with the maker pen when using a gamepad.[/p]
  • [p]Improved PC boot times.[/p]
  • [p]We stepped on potential sources for memory leaks, which will help prevent out-of-memory crashes.[/p]
  • [p]Delete means delete; we uncrossed our wires on a bug that could prevent objects from being deleted when using multiple object properties.[/p]
  • [p]Added confirmation dialogs to Circuits’ Message Senders and Receivers to warn you whenever changing a message would disconnect wires or alter default parameter values.[/p]
  • [p]Holotars in My Little Monster should now appear on Quest.[/p]
[p][/p][p]## Experiments[/p]
  • [p]As part of an ongoing experiment, some players may now see a new player card instead of the full profile page when selecting another player's avatar.[/p]
[p]
[/p][p]Please see here for convenient links to controls, tutorials, comfort options, news, and more: [/p][p]https://rec.net/creator
[/p][p]We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: [/p][p]https://forum.rec.net/
[/p]

Rec Room UPDATE - the "Welcome, Roomie!" Edition

[h2]TLDR[/h2]
  • Roomie has arrived! Your brand new robo-buddy is ready to roam the Roomiverse with you, exclusive to RR+!
  • Maker AI can now generate circuits that make other objects in the room spawnable in hierarchies, plus wire them together.
  • Added push to talk settings for Maker AI so that you can toggle between talking with friends and friends + AI.
[h2]Circuits[/h2]
  • Added "Turn Speed Multiplier" to Rec Room Object Move (In Direction) and Rec Room Object Move (Toward Point) chips.
  • The 'move' chip now respects the motion of moving platforms (we forced it to press F).
  • Fixed a bug where the Is Valid chip would not correctly output false for invalid Audio from Studio Audio Constants and Audio Object Properties.
  • A new 'Rec Room Object Get All of Type With Tag' node allows you to get all tagged objects in the room of a particular type.
  • When Event and Message Senders execute their Receivers, they will now execute all Receivers, even if one errors, and will continue to execute their execution output. Error information will still be properly surfaced and visible for every error that occurs.
[h2]General Improvements & Bug Fixes[/h2]
  • Roomie has arrived! As part of RR+, you can explore, chat, and customize with Roomie anywhere in the Roomiverse. Try asking Roomie for tips and tricks in your favorite room, or for help changing up your style!
  • Maker AI can now generate circuits which can make other objects in the room spawnable in hierarchies and wire them together. For example, in a room with a basketball and a button you can select the button and ask Maker AI "Make this spawn basketballs when I press it".
  • Added Maker AI push to talk settings for everyone or everyone + AI.
  • Fixed the bug where you could no longer turn on and off "Show Your Torso" in the Bean options.
  • The inventions in the 'this room' carousel in the maker pen now automatically update with inventions added or removed from the room.
[h2]Experiments[/h2]
  • Added a direction navigation prototype for mobile maker pen UI. You'll be able to navigate between toolbar items with the left and right bumpers on gamepad or q and e on keyboard.

Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/