It's good to be back! We've spent the past few weeks undergoing a pretty massive update to our lighting and rendering tech, so expect some fresh paint! We hope you enjoy the updates, and let us know if you run into anything... weird =]
Trailer:
https://youtu.be/hkRrEWel_1o
These are from ^LightsTutorial by Meriesa, where you can learn how to use the lights, attach them to gizmos, control them with circuits, etc.
Speaking of game changers, we're excited to introduce our headline feature - new
Dynamic Light Gadgets! More details below, but first check out the before/after comparison shots below for a preview:

^DarkCrowsNest by Mr Legolas

^TheGiant by Jay and Infinity

^TacoWinterLodge by AfewGoodTacos

Photo credit to Mr Legolas
Not too shabby, eh? Give 'em a go yourself with the new
Point Light gadget!
- The Point Light is a single light that shines in all directions (like a light bulb).
- It can be shining at all times, or turned on and off with a circuit signal.
- It can be customized in 3 ways:
- Color: The color of the light can be modified with either the Maker Pen Recolor tool, or with a circuit signal.
- Intensity: The brightness of the light. Can be modified with either the Maker Pen Configure tool, or with a circuit signal.
- Range: The area the light covers. Can be modified with either the Maker Pen Configure tool, or with a circuit signal.
- Find it in the Maker Pen Palette, under Gadgets -> Other.
And don't miss the new
Spotlight!
- The Spotlight is a cone of light that shines forward from the bulb (like a flashlight).
- It can be customized in the same way as the point light, with one additional setting:
- Angle: In Spotlight terms, the range is how far the light goes and the angle is how wide it is (in degrees). Can be modified with either the Maker Pen Configure tool, or with a circuit signal.
- Find it in the Maker Pen Palette, under Gadgets -> Other
In addition to the general sprucing, we also underwent some
pretty substantial performance optimizations:
- Everything should be running smoother now, especially on PS4!
- We've re-tuned the various quality settings, so Fastest should now run even faster (at the expense of certain visual effects). EDIT: Actually we removed "Fastest" completely, and re-tuned the others...
Plus a bunch of updates, including:
- You may start encountering some Oculus Quest players... please make them feel welcome!
- We've added neon Maker Pen colors! We hope you enjoy them as much as have been =]
- We also added an Outer Space mood to the Maker Room:
https://imgur.com/GlYGPFN
- Various weapon animations were added back in!
- You can now shoot through the separations in ladders.
- It's spring again, and somebody closed the Rec Center window =P
- Added Charades Pen to Maker Pen palette (Props -> Creative)
- Added BeeDM (Radio Edit) to the Radio
- Object-Player Mapping chip's "Last Held Player" output has changed. Instead of changing current player output when an object is picked up, it now outputs the previous holder's ID until the object changes hands.
- Updated Stage Light colors to match the order of other circuit-colored objects (Emitter, Lights, Beacon). This means the default color is red, and circuit signals are now assigned in the same order as other objects (0 = red, 1 = orange and so on). If you're using Stage Lights, you'll probably need to go adjust your object's color after this ship. Sorry about that!
And some bug fixes, including:
- Improved precision of Maker Pen shape positions.
- Fixed issue with Delay and Timer chips losing data when players leave the room.
- Fixed a bug that prevented circuit-driven color objects (Emitter, Lights, Beacon) from rendering in black, the last value in the color palette. Now you can! The corresponding circuit signal is '15'.
- Fixed a bug in Clear Cut where you could see through rock meshes by getting really close to them (especially near the blue side flag).

Please see here for convenient links to controls, tutorials, comfort options, etc.:
https://www.againstgrav.com/community/Thanks for playing Rec Room! As always, don't hesitate to
give us your feedback =]