[p]If you'd like more consistent, bite-size updates, or don't want to miss the updates on the single-player version, consider joining our Discord, where I’m more active. Alternatively, we have a newsletter for milestone community polls and major game updates.[/p]
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[/p][h3]Dear Ladies and Lords,[/h3][p]Hey everyone! While the season usually brings snow, hats, candy canes – and plenty of "limited deals" trying to drain your wallet – there’s no festive skin pack here. Instead, I’ve just uploaded a small "living map" update for Feudums.[/p][p][/p][h2]The Current Update[/h2][p]This is another incremental step toward the long-term goal of making the map look more alive and better represent how your serfs are actually assigned to their daily work.[/p][p]The changes are
compatible with the running game sessions.[/p][p]
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[/p][h3]Quality of Life / Vibe[/h3][p]So here comes another batch of handcrafted animations to breathe more life into your realms, including (but not limited to):[/p]
- [p]Stonemasons working their quarries[/p]
- [p]Updated Monks and Winegrowers for the Ecclesiastical Fiefs.[/p]
- [p]Improved Woodcutters with more detail.[/p]
- [p]Castle smoke effects for added atmosphere.[/p]
- [p]Finalized portraits for the new units, including an additional one (the 28th!) that will only unlock in the next game session, starting in the next 48 hours.[/p]
- [p]Several tweaks to the default rulebook — winters are now harsher for moving companies, units have been rebalanced, and more. Since rulebook adjustments are ongoing, the community Discord always has the up-to-date changelog![/p]
[h3]Fixes[/h3]
- [p]Several issues in the Coat of Arms editor have been addressed, making error cases or validation errors easier to understand.[/p]
- [p]Minor fixes and improvements to in-game chat and private messaging.[/p]
- [p]Fixed the occasionally odd positioning for Castles on Hills.[/p]
- [p]Small fixes on some Improvement variations.[/p]
[p]Overall, this update focuses on polish: tightening animations, smoothing out UI quirks, and preparing the visual baseline for what’s ahead.[/p][p]
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[/p][p][/p][h2]What’s next?[/h2][p]Other than working on further UX fixes, I am continuing work on vassalage foundations + enhanced siege and occupation mechanics.[/p][p]Thanks for playing, testing, and sending feedback — it really helps to shape Feudums into the game we all want it to be![/p][p][/p][h2]A Glimpse into the Future[/h2][p]Work on the single-player mode has been significantly slower than I hoped — with time being tight, progress there happens in small steps. I’ll keep pushing it forward next year, but I still can’t provide an ETA for a demo or public preview. At some early point, I definitely want to make it available for an initial playtest though — so if you’re interested, make sure to stick around on
Discord.[/p][p]Multiplayer development has also moved a bit slower than I aimed for — part of my weeks go into making sure I can cover the bills and pay my two contributors, which inevitably reduces the time I can spend on the project and the constant context-switching also takes a toll. Still, Feudums has seen real progress this year, with several important changes and features added. I push the project forward whenever and however I can, and that won’t change next year either. Things may slow down a little early in the year while I take a short period for financial recovery, but development will not stop. I expect it to be a bit like 2024 — which, all things considered, wasn’t too bad for Feudums, right? :)[/p][p]That said, my current plan — as long as life doesn’t throw anything
really unexpected at me — is to move toward
beta and an
Early Access release sometime in 2026. But as a true indie, with no studio behind me and two kids to care for, long-term plans are always flexible.[/p][p]If you’d like to help Feudums move faster, you can support the project on
Patreon — even a few months of support makes a real difference. With enough active patrons, I could shift more of my time from contract work back into development. Next year, I’ll also plan to look into alternatives to Patreon. I’ve wanted to explore other options for a while — I just always end up spending my free time on development instead. :)[/p][p]If you have any suggestions, I’d love to hear them![/p][p][/p][p]
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[/p][p][/p][p]Thanks again for sticking around, for your feedback, and for being part of this journey. [/p][p]It genuinely means a lot.[/p][p][/p][p]- Mat[/p][p][/p][h3]Previous Releases[/h3][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink]
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